passingmod: (Silently¸)
ᘚ a passing mod ([personal profile] passingmod) wrote2012-01-05 03:02 pm
Entry tags:

Applications

ONE PASSING NIGHT ↓

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quick facts rules & setting FAQ mod contact theme suggestions credits
reserves applications taken characters hiatus post dropping potential apps wanted

APPLICATIONS ↓
what to know misc. rules application in detail blank form
sample app how we review

WHAT TO KNOW
Applications are ALWAYS OPEN, and will be processed as they are received. They must be posted in the comments, NOT linked to.

Before applying, read the rules & setting page and this post in their entirety. Use the potential applications page or the FAQ if you have any questions about the process. There is also a sample app and an explanation of how we process apps if those interest you. The wanted characters list may also be helpful.

In general, however, we would rather have a shorter, better written application than a longer one, every time. That said, length is one of the least important factors in our applications. We look primarily at the voice samples, then the personality section and writing sample. The voice samples are by far the most important section, and we prefer that these be thread links, because they give us a sense of how you play the character rather than simply how you write an application for the character.

The application page from the former site can be found here.
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MISC. RULES
We do allow challenge apps, but we wait the duration of the reserve for the other app to come in before processing them against each other.

Applications or parts of applications (such as the initial comment containing contact information) will be screened on request.

There is a one week grace period for dropped characters during which applications for them will be held pending. The former player can choose to pick up those characters at any time during that week without re-applying.

If you are asked for a revision, you have one week to submit them before your app will be automatically declined. You must resubmit your app in its entirety if that happens. Always feel free to ask us to clarify what we're looking for on revisions; we won't bite.

If you are rejected, we encourage you to re-apply. We like seeing players that have taken our critique and worked on improving their portrayal. The exception is a character rejected on the grounds that they would be difficult to impossible for others to play with. Playability is an important factor.

Our plagiarism policy is as follows: the first offense will be met without consequence. The second offense results in a one month ban from apping. Subsequent further offenses will be dealt with on a case-by-case basis but most likely incur longer bans, up to and including indefinite bans.
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APPLICATION IN DETAIL
Your name:
Your journal: A sock is fine, or a commonly used character journal if you don't have a personal one. Just please be consistent with your identity for ease of reference.
Contact: AIM/plurk/email/etc., whatever you prefer to be contacted.
Other characters played at Passing:

Character name:
Character fandom:
Version: V1, V1.# or V2+ should be the only options.
Canon point: What point of their timeline you're taking them from.
Importing development from old game? If yes, where from?
Background: Link to the Wiki entry on it, or if the series has its own wiki, the character's page. A comprehensive fan site is an acceptable substitute. If you cannot find one of these that works well enough for us to get a good grasp of your character from a third party, please write out the standard 'history' section for this on your own. Please include this even if applying for an AU version of the character. OCs need the history section written out as well, obviously.

In general, though, this should be a link whenever possible and not a written history. We use it to compare an unbiased third party account against your represented version of the character. If you include a written history, we will ignore it completely and look up whatever is available for that character on Wikipedia ourselves.

Changes from canon, if AU: What it says. Detail here how the AU world is different from canon, or what events have happened in their previous game that have lead them to be different.

Personality: The meat of the application, and self-explanatory. We want to see that you understand what makes them tick. If AU, try to include explanation for where and why the character has changed from canon.

Abilities: What are they particularly good at, or if they do have superhuman powers, what are they? A bullet point list will suffice.

Writing sample: At least 200 words of your own writing in third person prose, preferably about the character you're applying for. Samples about others are allowed, in any setting. This is to gauge your writing style and technique, not your grasp of character. That's the next section.

Voice sample: You may either write 200 words of your character speaking to himself, or you may link to threads, or you may request to thread with a mod character.

Regular voice sample: If choosing option one, the standard first person sample rules apply. The word count applies only to spoken words, not action in brackets, and since 200 words is a lot for some quiet characters, more than one different samples are allowed.

Linking to threads: If you are linking to threads, make sure they are lengthy ones that demonstrate your understanding of the character. We don't need a million of them, but remember that this is as a substitute for a sample, and we will evaluate it the same way. Threads that took place in other games, museboxes, or [community profile] dear_mun are all fine.

Threading with a mod character: You may also request to thread with a mod character - please do so in the body of your application when you submit it, rather than contacting a mod privately. The first available mod will respond back as soon as possible and discuss with you who your character would be best suited to play off of of their characters, and then you will agree on a time to sit down and crack out a thread.

These will be 'quick log' style in brackets and not prose to make them go faster and keep the focus on dialog. These do not have to be masterpieces of wonder, but your application will not be judged until you have finished the thread (at least 20 comments on your part), so think carefully before choosing this option. The mods will make every effort to respond to your tags quickly.
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BLANK FORM
Comment here with this!

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APPS ARE NOW PROCESSED EVERY SATURDAY AND SUNDAY
endtome: (Waiting for this life to change)

Ventus | Kingdom Hearts | V1-- Reserved

[personal profile] endtome 2012-04-18 03:40 pm (UTC)(link)
It seems that I have been held, in some dreaming state
Edited (wow okay bed time) 2012-04-18 15:51 (UTC)

part 2/2

[personal profile] endtome - 2012-04-19 00:29 (UTC) - Expand
sixthsefira: ('Cause I've made mistakes)

Sephiroth | Final Fantasy VII | V2

[personal profile] sixthsefira 2012-04-22 07:34 pm (UTC)(link)
Your name: Miri
Your journal: silverjade
Contact: plurk @silverjade or AIM @ carminejackal
Other characters played at Passing: Rufus ShinRa

Character name: Sephiroth
Character fandom: Final Fantasy VII
Version: V2
Canon point: Before the simulated Sister-Ray fight tween the trio (Pre-CC)
Importing development from old game? N/A
Background: SOLDIER, First Class

Changes from canon, if AU: The most obvious difference would be the fact that Sephiroth was born female instead of male. The next one would likely be the fact that Professor Gast decided to take Sephiroth with him when he abandoned ShinRa to head out into the world. Likely because he didn't care to leave the little girl in Hojo's custody, perhaps fearing just what the man might end up doing with her, if left alone with the child and no one to stop him. Gast manages to elude ShinRa and Hojo's search for him and the young Sephiroth, largely by staying on the move and keeping the notable traits which would reveal them hidden as they traveled.

They settled down in Icicle Inn with Ifalna, an actual Cetra/Ancient whom Gast had found, and had fallen in love with. At this point, life was almost normal for the young girl, whom observed the research Gast continued to conduct on the Cetra. After a fashion Gast and Ifalna became something akin to a mother and father to Sephiroth. Thus there was considerable dismay when the idyllic situation came to a screeching halt upon Hojo showing up.

Finally catching up with them some five years after they'd fled ShinRa, with the backup of troops, Hojo sought to not only reclaim Sephiroth, but also to lay claim upon Ifalna and her newly born daughter, Aerith. When Gast protested and attempted to prevent this, he was shot dead before them. Understandably distraught over the death of the only father-figure she had ever known and with the threat obvious toward the remainder of her 'family', Sephiroth lashed out at the troops which attempted to take her into custody in order to remove her from the house. When her actions ended up killing the men, Hojo stepped in to dart her with a tranquilizer so they could remove the three without any further casualties.

It was shortly after their return that Hojo spoke of the girls fighting prowess and the idea to begin SOLDIER was bandied about and begun.

Unfortunately for Hojo, Sephiroth was not the docile child he had likely planned dealing with prior to her kidnapping. She made no bones about the fact she hated and even loathed Hojo, and due to her watching Gast and learning about science from him, often expressed her contempt for the man and what he called science. If she was around when he was rambling at someone about his theories or an experiment, she purposely picked the theory apart, explaining to anyone who would listen to her just on what points Hojo was wrong and sometimes how she thought the idea or theory actually worked.

As she got closer to her teens, the President expressed his desire that she be part of SOLDIER, if not its leader, due to her abilities. Considering the girl had done everything within her power to spite and rebel against Hojo, from belittling him, outright once threatening to kill him and once even nearly escaping the company's custody... Hojo knew that if they told her to join SOLDIER she'd would refuse just to spite them. Thus he decided to use her hatred of him against her and began to forbid her to do the very training they wanted her to do to refine her fighting ability and then eventually Hojo told her she was never to leave the science floor and she would in the end be used to breed children with her exceptional abilities should he ever find a man he deemed worthy enough to attempt such a thing with.

Thus she defiantly left the science floor and sought to join SOLDIER. The men in charge of running the program didn't like being forced to accept her into it and didn't really treat her as part of it until she ended up wiping the floor with what had been one their best candidates for it. When she proved that win definitely wasn't a fluke and she could most likely (if not definitely) whip the ass of every man in SOLDIER, that they grudgingly admitted that the President hadn't made a mistake in forcing them to allow her entry.

While the President had made his desire for her to lead known, she refused to let herself be jumped up to such a position without actually working to actually achieve it. Her professional attitude and cool, aloof demeanor while on the floor held by SOLDIER ended up getting her dubbed an ice queen by some of the men, especially after she rebuffed every attempt made by them towards getting into her bed or getting involved with her beyond a business manner. It was to their surprise later when she actually went and befriended two men, Angeal Hewley and Genesis Rhapsodos.

After she and her friends were sent to Wutai, to fight ShinRa's war there for them, she ended up losing some of her spitfire temper which was so prominent before. While the victories she gained for ShinRa ended up earning her fame and making her something to be aspired to by both genders, the constant fighting wore her spirit down and the only two who could revive it back to a semblance of how it had been before were her friends. They kept her grounded and centered, reminding her, that despite the fact she was capable of great feats of fighting, she was still ultimately human.


Personality:
Sephiroth was raised with the knowledge that she was different than the other people around her. After all, her hair and eyes were unique among everyone she ever met, she was stronger, faster, and far too intelligent some might say at an extremely young age. Growing up as she did under Gast's wing and later with Ifalna, gave her an appreciation for both nature and science done with respect toward the world and the people in it. She considered the subject rather fascinating and often listened to Gast talk about it. During her time with Gast, she would have liked nothing more but to study with him and perhaps someday help others via what she learned from him.

Unfortunately she was never able to do that due to Hojo's return into her life and his terminating the life of the only father-figure she ever knew. Needless to say, this act caused her to despise Hojo from that moment on despite having such limited contact with him. Being returned to Midgar, that despise grew into loathing and full-blown hate as the man attempted to take control over her life and at times treated her like one of his specimens. After realizing the futility of attempting escape after one thwarted attempt, she turned her attention to making the man just as miserable as she was there.

When Hojo began forbidding her to do any exercises which she only messed with to keep herself in shape with, she began to do them more often just to spite him. Though she shortly realized his deceit after a time when he didn't seem quite as angry as she knew he would otherwise be if she really was defying him. But considering there was no real reason to quit and if she did, he would likely crow about how she was finally learning to obey him... she continued working out and eventually learned swordsmanship.

When Hojo told her that she was doomed to remain within his labs and on the floor he controlled for the entire remainder of her life, she didn't first bat an eye. It was what she had expected somewhat, but when he expressed his intentions to actually breed her and treat her like an animal in essence, she hit him and then left the floor, ending up on the floor SOLDIER was based on. Deciding to actually do something that Hojo had no say in, and had told her she'd never be able to do, Sephiroth applied to join SOLDIER.

This drew considerable fuss from the men who ran it. They didn't bother to hide their disdain over a woman seeking to be a fighter and openly expressed such opinions not only to Sephiroth but to the President as well. Any respect Sephiroth might have had for them was lost as they expressed their views that she should just return to where she came and that SOLDIER was meant for only the best and the strongest men. The President settled the issue when he ordered them to accept her, and so they did, but there was somewhat mutual loathing between her and them until she proved the President correct in his decision by kicking the asses of some of their best candidates for the program. She let it be known and shown that she didn't take shit from anyone via aloof physical ass-kicking. She gained a little bit of respect from the men serving the program when she refused to be jumped up to a leadership position shortly after being accepted.

Once ShinRa sent her to Wutai, the war took its toll on her and she became much more serious, professional and unfortunately seemed to be losing some of her previous spirit which had made her be such a thorn in Hojo's side. This wasn't helped any with how the President often seemed to treat her as his personal guard dog at times, calling her in to defend him whenever the whim took him, or sending her to deal with a situation that could have been dealt with much more quietly if he'd sent either the Turks or a squad of troops in to deal with it. If not for the continued support of her friends, reminding her she was human and not some weapon of flesh and bone to be used by the company as they saw fit, she might have begun to lose what little humanity she still possessed at this point.

Sephiroth does have a sense of human emotions like any other woman despite the lack of their public display however. She has joked around with her only two friends, Angeal and Genesis, especially concerning a certain book, the redhead is overfond of. Also due to the behavior and actions of the men she's interacted with throughout her life, she has gotten a somewhat aggressive manner with men whom try to treat her differently due to her gender and their views on it. This aggressiveness was largely tempered though after she became friends with Angeal and Genesis due to their treating her just like she was just 'one of the guys' so to speak and her gender mattered nothing when it came to ability to fight and lead.

Due to the fact that she tends to act aloof and impassive during her public work on the field or in the halls dealing with the troops and those working under her, some have nicknamed the woman an ice queen. However, the name isn't entirely fitting since she does show actual emotion and feelings when alone with her friends. Being professional isn't the entire reason she actually hides what emotions she does have, she's seen how ShinRa uses the connections and emotions people have for others and she's made the silent decision not to give the company any more hold on her than they already possess.


Abilities:
Sephiroth has rather impressive strength and agility, granting her might and speed considerably more than any normal person has due to circumstances of her birth. Though the extent of her actual strength remains rather unknown. She also has a small measure of psychic abilities due to the strength of her mind and will; thus she has some ability to use psychokinesis.

Despite all of this however, Sephiroth is still human when it comes down to it, or rather her body is human, but has been, in a sense, "enhanced" due to the cells she received while she was within the womb of her mother. One more thing to take into account is the fact that due to the Jenova cells which are part of her genetic makeup, her body will actually seek to heal itself should it be injured.

It /is/ possible for the woman to exhaust herself if she fights for too long without proper rest and food however, even if she can likely go longer without such than normal people can. The healing, can also be thwarted as well if there is too much blood loss or the injuries become too extensive in nature.

Attacks wise;
Sephiroth is capable of wielding the Masamune with either one hand or two, depending on whom or what she's facing at the time. She can unleash bursts of energy from her sword, as shown during the 'spar' with Genesis on the simulated 'Sister Ray'. She can pull off Octaslash, which is a very swift sequence of eight sword strikes and the signature Heartless Angel, which hits multiple targets and reduces their health down to next to nothing (or 1 HP in other words).

Sephiroth's stated Limit Break is called Super Nova, which deals a considerable amount of gravity-based damage to all targets and may cause Confusion, Silence, and Slow. She is also known to use several types of Mastered materia: Fire, Ice, Lighting, Earth, Revive & Restore.

TL;DR;
- Psychokinesis
- Heartless Angel
- Super Nova
- Octaslash
- the capability to unleash bursts of energy from her sword (ala the 1st class fun scene in CC)
- self-healing
- enhanced strength, stamina, speed, agility, reflexes etc
- enhanced sight and hearing



Writing Sample:
When she'd first gotten the mission, what she read of it suggested it was nothing more than the routine clean-up of a large group of monsters. Nothing really which should actually get someone like her sent out on it, if you thought about it reasonably, which likely meant it was a PR mission. They didn't care that the mission was a hopeless waste of manpower, all they wanted was to show off their best SOLDIER and what better way to do it than send her out on occasions like this, if only so the people could see just how easy it was for her to wipe out groups of monsters which would usually make mincemeat out of any non-military person and likely a few troopers as well if you wanted to be honest.

Sephiroth had muttered quietly just what she thought of such PR stunts under her breath, which had amused both of her friends to no end to judge by their expressions and the stifled sounds of what she was near certain meant to be laughter. However orders were orders and thus she departed for the specified location in them with a single squad of troopers sent with her most likely just for looks. To judge by what information she had, what was listed would take possibly a few minutes at most for her to dispatch and thus in her mind certainly didn't warrant the dispatch of a backup. Hell, if the squad was a decent one, they could likely deal with this without her, though admittedly it would take them longer and there would likely be injuries regardless of their decency.

However when they actually arrived at the drop off, the sensation that something wasn't entirely right with the mission began to slowly creep up on her. Thus cautioned by nerves, she told the squad to be alert and equally cautious as she led them to point given in the mission brief. What she found when she actually looked up beyond the mob of hounds almost got a curse out of her. The report had stated nothing about a cave system in the region, nor the fact said cave held dragons.

Going back was not an option, any retreat would be frowned on severely and refused most likely. Thus new plans were in order, sending the squad to deal with hounds beyond, Sephiroth left their company to attract the dragon's attention away from that mayhem and onto her.


Voice sample:
Sample 1
Sample 2
undemised: (.)

Vincent Valentine | Final Fantasy VII | V1

[personal profile] undemised 2012-04-23 09:19 am (UTC)(link)
Your name: Cal (Calenlass)
Your journal: [personal profile] aorasu
Contact: the.crow.who.stalks @ gmail. com | Aim: aorasu | Plurk: Calenlass
Other characters played at Passing: N/A

Character name: Vincent Valentine
Character fandom: Final Fantasy VII
Version: V1
Canon point: Post-Advent Children Complete, Pre-Dirge of Cerberus
Importing development from old game? Nope.
Background: http://finalfantasy.wikia.com/wiki/Vincent
Changes from canon, if AU: N/A

Personality: Vincent Valentine is a vampire brooder. He locked himself in a coffin for twenty-eight years. He’s gloomy and jaded, seemingly unconcerned with the world’s problems, and has a huge guilt complex. His outlook on life is ‘I don't care what you are doing, so much as the idiotic way that you are doing it.’ He wears a raggedly red cape, a gauntlet over his left arm, and pointed metallic boots (for someone who wants to hide from the world, he sure picked an unusual get-up). He has four demons inside of his head, and figuratively even more demons that he carries around.

At least, that’s what he appears to be on the outside. Vincent isn’t as cold as he appears. There are instances that show he isn’t uncaring of what does on around him. While his definition of repenting is rather eccentric, the fact that he’s willing to repent counts more.

Before he was consumed with guilt and sleeping in a coffin, he was a Turk. Surmise what you will from that and what is known about the Turks. He’s killed without shame, and he isn’t a saint. But while serving as a bodyguard, he fell in love with the person he guarded, even loving after being rejected. “As long as she happy,” he says, then it’s all right with him. There was no jealousy. Even after he was “killed,” experimented on, and bitterly ruing his decisions, he still loved her. He was later able to say, ‘When a person has someone they care about that much, giving their life is sometimes the least they can do. And maybe that's what makes us human.’

When he first joined AVALANCHE, his reasons were merely for revenge and hopes of atoning his sins because he felt he might have been able to prevent much of the world’s disasters. Yet, as the game continues, he doesn’t sit out from the conversations—he gives blunt advice and his own opinions on how things should be done, but it’s obvious that he respects AVALANCHE and its leader. In the end, he’s no longer so much of a loner—he’s part of the motley group. Maybe a little stand-offish in the pictures, but definitely one of them. In Advent Children Complete, he goes and saves Cloud (and here it’s shown that Marlene is familiar with Vincent and trusts him), later helping to defeat the BAHAMUT summon. Vincent finally buys a phone, and despite protesting calls from Yuffiecertain people, he still uses it for keeping in touch with those who are his friends. He’s willing to save the world, playing the hero when required, and while he still has as a tendency to brood, he doesn’t separate himself entirely from the world because he’s a part of it.

That’s Vincent in a nutshell.

Abilities:

Turk
It is a known fact that Turks are badass. Vincent is no exception. He received training by Shinra and knows how to handle different guns and rifles.

Post-Turk
Still an excellent gunslinger, with a twist. After experimentation, Vincent gained four demons and he can shapeshift at will—and sometimes unconsciously. The demons are his Limit Breaks.

The demons (quoting from FF wiki because it words it better than I can ever word it)—

Galian Beast
“Vincent transforms into a wild purple beast.

Death Gigas
“Vincent transforms himself into a hulking monster

Hellmaster
“Vincent transforms into a thug wearing a hockey mask and wielding a chainsaw.

Chaos
“Vincent transforms into a winged demon.
(Arguably his most powerful Limit Break.)

Vincent mostly uses Galian Beast and Chaos…and in Dirge of Cerberus he is seen only using these two.

Guns

Final Fantasy VII
Vincent uses a total of thirteen different guns and rifles. His default weapon is Quicksilver (though it has been said that this was retconned in Advent Children for Cerberus), a pistol (Or handgun? Revolver? I’m not an expert in guns, so apologies if I get the term wrong). His Ultimate Weapon is Death Penalty, a rifle (There’s a game glitch with this weapon that’s rather amusing—if Vincent kills a huge number of enemies, his stats allow for him to kill a certain enemy with one shot).

Advent Children
He’s seen utilizing only one gun—Cerberus, a large tri-barrelled, tri-chambered revolver.

Cerberus statistics: “The Cerberus is a semi-automatic, break loading revolver with three barrels and three chambers. It is initially capable of holding 18 shots at once, six per chamber. As shown by Vincent in both the game and the movie, it is reloaded by a breaking mechanism that tilts the barrel and chambers an angle, allowing the ejection of spent cartridges and the placement of fresh rounds, ending with a flick of the wrist that snaps the barrel back into place. Three bullets are fired at once, allowing for only 6 shots per reload. With in-game customization, it can become lighter, more powerful, or hold more ammunition. A Materia Slot can also be equipped on a chain, allowing the use of different Materia to cast spells from its barrels. Accessories such as a scope for extreme accuracy and automatic reloading mechanisms could also be equipped for added dependability.”

Other:
“Flying cape” ability shown in Advent Children. Unnamed, and no explanation given for it. I think SE put it in simply because it looks cool.

Writing sample:
(All my samples are taken from [community profile] soul_campaign [links are to LJ because I played Vincent before the game moved to DW])
Log; with Sasuke. A case of mistaken identity…

Voice sample:
Network posts
Network post
Thread; with Rufus Shinra
Thread; with Nataku. I loved the CR I had with him.

Re: ACCEPTED

[personal profile] undemised - 2012-04-24 00:49 (UTC) - Expand
forgingoblivion: (mask • Goals)

Vanitas | Kingdom Hearts | V1.1 -> Reserved

[personal profile] forgingoblivion 2012-04-23 05:57 pm (UTC)(link)

Your name: Rox
Your journal: [personal profile] starshowers
Contact: xLadyRoxanne @ Plurk and AIM; notroxas@gmail.com
Other characters played at Passing: None!

Character name: Vanitas
Character fandom: Kingdom Hearts
Version: V1.1?
Canon point: After his defeat at the end of Birth by Sleep.
Importing development from old game? Yes.
Background: Wiki Link. Note that I'm avoiding spoilers for the most recent game in the series, so I have not read over this article in a long while. I apologize for any inconsistencies in advance, since my Vanitas is not spoiler compatible yet!
Changes from canon, if AU:

Instead of vanishing at the end of Birth by Sleep, Vanitas woke up in a plain room, unsure of why he was still alive, where he was, or why he couldn’t talk (unaware that the city of Promenade took the voices of characters at night). But he cared less about that than finding Ventus, determined to finish what they started. A communicator device – a TENEKA – recorded his arrival, and those who knew him – along with several who did not - very quickly took notice. Ventus was among them, but when Vanitas spoke about forging the X-blade with him, the other boy genuinely didn’t know what he meant. It was as if Ventus was from weeks earlier…and, indeed, he was.

No more than a few minutes after this, he confronted Terra and Aqua, who were staying in the same house. He found himself getting tossed out the window and losing yet another fight, which did absolutely nothing to improve his already sour mood. He spoke to several others after recovering, including Sora, who he soon guessed may very well be the one who saved Ventus all those years ago. After all, why else would they have the same face? But he soon got fed up with talking to people, ceased all replies, and left the house, having no particular urge to remain near so many people with strong light in their hearts (or near any people at all, really). So he wandered the city like a hobo, attempting to map out and understand this new world with limited success.

This pattern continued for a few weeks, with the only real break being Ventus finding out about what happens during his final fight with Vanitas back in their own world, and Vanitas failing to convince him to forge the X-Blade repeatedly and getting a pie in the face for asking. But soon, Promenade’s royalty are put to sleep and monsters overrun the city for a full week. Vanitas, used to near-constant fighting, isn’t bothered by the change, and takes advantage of the darkness overrunning the city to confront Ventus, Roxas, and Sora in his Anti-form…all after an unfortunate incident while fighting alongside Terezi, where the troll decided to lick him for all the city to see (because every disaster needs some good comic relief). Later that week, Sora, Roxas, and Ventus are all killed while fighting, though it’s only the latter that upsets Vanitas. Unaware that death is not permanent in Promenade, his resentment for Ventus’ weakness only grows with this development, along with a very complicated mix of other reactions that he makes an effort to not sort through. Instead he keeps to himself, even after the monsters and darkness have vanished and he senses Ventus’ return.

There is one task he can pour his concentration into; payback. The next time he encounters Terezi, Vanitas attacks her and leaves her very seriously wounded, showing her – and everyone else – that he didn’t find her antics funny in the least. Soon after, he finds that The Keyblade Graveyard, or at least a version of it, has appeared on the outskirts of the city, and he takes residence there. A couple of weeks later, an event where several of Prom’s residents are turned into children occurs, and for a week Vanitas gets to experience a childhood that he never had (though he quickly attempts to forget it).

But what happens when Ventus returns from his canon update is not so easily forgotten. Ventus contacts Vanitas privately, asking him to meet up at Castle Oblivion. There, Ventus attempts to make him understand their future – a decade of sleep in a lonely room. Was the X-Blade really worth it, he asked? Vanitas replied only with more denials, more harsh words…until Ventus’ words sent him over the edge.

”Maybe you’re incomplete, but I’m fine on my own.”

Vanitas blindly attacks the other boy, using rage to avoid confronting the fact that those words stung. He nearly kills Ventus – would have, should have, he wasn’t sure – but doesn’t. He drops Void Gear and portals back to the Keyblade Graveyard, and tries to sort out the memories and emotions that the conversation brought up.

That is where his time in Promenade ends, and his time in OPN begins.
forgingoblivion: (face • Empty Pride)

[personal profile] forgingoblivion 2012-04-23 05:58 pm (UTC)(link)
Personality:
That Vanitas is a being made entirely of negativity is reflected quite well in his manner. A typical jerk, he is not the sort who would attract a lot of company or friends, nor does he have any interest in doing so. He is, in fact, quite the sadist when it comes to the feelings of others. He enjoys spreading doubt and pain, jealousy and discord, and needs no motivation beyond his own amusement to do so.

As a matter of fact, he has very little motivation of his own, beyond a few very simple goals. Under Master Xehanort’s care, he learned to strive for only one thing – the creation of the X-blade. Naturally, he relished the thought of bringing about the destruction and chaos of a Keyblade War, and was more than happy to do his part. Because of his interest, and because he had known no other way of life since his ‘birth’, he was a loyal student. But his loyalty is fueled only by self-interest. Vanitas does not care about the goals or aspirations of those he’s working with, nor will he go out of his way to work toward their achievement if the task is not to his benefit. Indeed, he would have willingly gone against Xehanort’s orders to ensure the creation of the X-blade and, in fact, nearly did so more than once.

When talking to others, Vanitas is brief, callous, and to the point, the grand exception being when he’s trying to manipulate and exploit doubt. As mentioned before, he does this quite often – destroying the confidence of the weak, encouraging pessimism, and turning ally against ally are fun ways for him to kill time. He enjoys control, manipulation, and power…and his love of power, naturally, extends to his abilities in combat.

However, it isn’t a stretch to say that Vanitas is overconfident. He is fully aware of his strength, but tends to overestimate it’s limits. Only his final defeat at the hands of Ventus and Aqua have come anywhere close to tempering his pride; none of his other fights hurt his self-image at all, despite his often being on the losing side. On that same token, he tends to underestimate the abilities of others.

Vanitas also does not enjoy working or fighting alongside others, even to make up for his own weaknesses. He was trained to be able to take on even the most formidable opponents alone, and believes himself more then capable of always being able to do so. ‘Friendship’ and ‘trust’ are worthless to him, anyway. He doesn’t have to believe in anyone – people are simply tools, useful as nothing more than a means to an end.

Most importantly, one must remember that Vanitas' heart really is filled with nothing but darkness, and negativity colors all of his emotions. He isn't capable of changing this. Vanitas is a mess of all the worst parts within a person, with none of the good to relieve them. Without some sort of goal, he is incredibly unstable and destructive, and doesn't always know what to do with himself. In short, Vanitas is a very dangerous being - one who should not be ignored.

In Promenade, Vanitas found himself without any means to achieve his goal. Ventus’ refusal to fight him and his full awareness of his failure in his own world left Vanitas a bit lost and restless, and a bit more willing to fixate on details outside of his immediate goal, such as the truth behind his resemblance to Sora. His determination to forge the X-Blade hasn't vanished, though, even if the odds are stacked against him achieving this. But it’s his conversation with Ventus that may have started a significant change, forcing him to confront the confusion he felt at the start of his life…and the fact that, in the end, he is only half a person. Only time will tell whether or not these thoughts being brought to the surface will have any other impact in the future.

Abilities:

Vanitas is a being with vast powers of darkness – which, in the Kingdom Hearts universe, is essentially compressed negative energy that can hurt you. A lot. Access to this power gives him several special abilities.

Dark Portals/Darkness Teleportation – Vanitas can open portals of swirling darkness that can teleport him from place to place via otherwise inaccessible paths. He can also use a much more limited form of teleportation that allows him to completely vanish and move within an area of a few feet, typically utilized to trick his opponents in battle.

Darkness Attacks – During a fight, Vanitas can use attacks augmented by darkness to do extensive damage, in such forms as a crescent or multiple balls of energy.

In addition to his darkness related abilities, Vanitas knows some form of Blizzard and Fire spells, which he uses in combination with his darkness attacks.

His weapon is a Keyblade; essentially, a large key-like sword that can unlock anything, from a simple door to the heart of a world. Known as Void Gear, this blade can be summoned at will, and increases his already existing powers greatly.

However, his most powerful ability is independent of all of this. Thanks to his overwhelming negativity, Vanitas has the power to spawn creatures called Unversed – monsters reflective of darker emotions, born from his own body. They can be spawned by the hundreds, possibly even thousands, and exist in many forms, shaped from his own negativity and that of the people they are exposed to in various places. If they are destroyed, their power will always return to him. However, each time one is destroyed, he does feel physical pain. He also cannot control their creation - they come into existence in response to his emotions. In game, Vanitas used these creatures to spread chaos across the worlds and create an opponent that would force Ventus to get stronger.

Lastly, Vanitas feels a limited sort of connection to Ventus - if something major happens to the other boy, Vanitas will be at least vaguely aware of it (to what extent, or if I even bring this up at all, would be left completely up to Ven's mun - canon does not give us firm boundaries for this ability, or even explain how much of a factor it is.)

Writing sample:

Vanitas had only ever seen a Heartless once for himself. It was years ago, when Xehanort had summoned a whole group of them. He remembered the event in detail - it was an exercise in control. Vanitas had ordered a group of Unversed to attack. Whether or not there was more to it then practice, the old man had never said. But the calculating look in his eyes as he had absorbed the scene of the fight, watching both creatures slash away at each other's numbers, made Vanitas think that he had been making some sort of comparison. Trying to decide which would be more useful, maybe.

Normally, Vanitas didn't care about those things. But when his thoughts wandered, and he stared at the spot where it had taken place, he found that he couldn't help but keep his own count of the similarities and differences.

When that first Heartless had appeared, and the shadowy creature had stared at him with those empty golden eyes, he thought that they weren't really so different. Both were castaways, fragments of something that was broken. Monsters.

But there were differences. The Heartless moved with fluidity and grace, in strange contrast to the Unversed's jumpy, erratic, or just out of place motions. There was a certain focus behind their actions, an innate, instinctual purpose that the Unversed lacked. After all, the Unversed were just the product of his own emotions. Incomplete, undirected feelings.

Both of them were pathetic, in his opinion.

He hated the Heartless almost as much as he hated the Unversed. Both were signs of weakness. Heartless only existed because of idiots who couldn’t protect their hearts, and the Unversed only existed because he wasn’t as strong as he could be.
But, unlike the Heartless, the Unversed had a true purpose, one more valuable than a blind search for hearts. They had their role to play.

Just as he and Ventus did.

Voice sample: First Post in ilPromenade
reversedestiny: (Falling)

Sora || Kingdom Hearts || V2+

[personal profile] reversedestiny 2012-04-24 01:22 am (UTC)(link)
Your name: Ana
Your journal: crownofguilt
Contact: anakha @ plurk, anakhathesilver @ aim
Other characters played at Passing: N/A

Character name: Sora
Character fandom: Kingdom Hearts
Version: v2+
Canon point: After leaving Neverland with Kairi
Importing development from old game? No
Background: Here

Changes from canon, if AU: I’m linking this because it is very long. I will post it if I am asked to.

Personality: There are many thing the same, and many things different, between this Sora and the canon one. Let’s start with what’s the same.

He’s still a ball of energy. This is something that has aided him, and was seen even when he was young, impatiently waiting on the dock in Birth by Sleep, instead of just standing still to wait. Which also means he’s a bit on the impatient side, too. He even called to Riku to hurry up and come over. He deals with grief by getting angry—evidenced best in canon by his reaction to Goofy’s supposed death, as well as the destruction of the islands. He doesn’t mope—he instead acts and seeks to quickly eliminate the cause of the grief.

Like the canon Sora, as well, he is loyal. However, the degree differs greatly. While canon Sora isn’t blindly loyal, AU!Sora is. This is due to his relative isolation growing up, as well as careful actions on Ansem’s part. Sora has had no reason to betray him, and with a story spun to put the Heartless King in a benevolent light, it was all too easy to earn the boy’s complete trust. This loyalty would carry over to other relationships, too, as all he remembers in life is this degree of loyalty. He also knows how it feels to be betrayed, and, being Sora, would never wish that on anyone.

Also like canon Sora, he is very dependent on bonds. Perhaps abnormally so. However, the lack of bands has severely affected him. Interaction with other humans isn’t something he’s good at, so he’s become very socially awkward over the years. His main interaction with people has been watching them from afar as they suffer, hardly a normal situation. And while he wants friends and to be a normal boy deep down, this is buried under layers of everything Ansem taught him.

Which brings us to differences.

Sora doesn’t understand affection. The most he’s gotten since he was five was the occasional headpat for a job well done. Hugging and kissing and shaking hands is entirely beyond him. It confuses him, and if any of this were shown toward him, he would likely freak out due to the foreign nature and not understanding it. Playing games is also very beyond him. He was raised a warrior, after all, and there was no one to play with.

He has severe abandonment issues. It is his greatest fear and, by far, the easiest thing to use to get him worked up. His memories of events involved with his kidnapping are fuzzy, and years of being with Ansem has warped what memories he does have into the lies he was fed. Memories of his parents now show them as cruel, just waiting for him to leave. This means he also has very low self-esteem.

Darkness is comforting as opposed to light, and he is far more knowledgeable in the matters of darkness than his canon counterpart. Light is viewed as disgusting and needing to be erased. He also sees much less wrong with people dying, and doesn’t have the optimistic view of being able to save everyone that his canon counterpart holds.

Abilities:Sora’s abilities are quite few, and reflect Riku’s in Kingdom Hearts I. That is, he is able to summon Heartless, control them, walk the corridors of darkness (in the dark suit, which is Riku’s in the canon timeline), summon Soul Eater, perform dark versions of spells, etc. This includes the enhanced senses.

Writing sample: He gasps for breath, falling to one knee beside the bed he’s laid his precious friend across. Kairi is safe. Riku won’t have her. He’ll come here, and then they can use him for what they need to and be done with him. Then, Sora can finally kill him—erase the last remnant of all of his pain and past. But that’s not right now. Right now, he smiles, standing up and sitting next to the comatose girl.

“Soon, Kairi. Soon, you’ll wake up, and then… Then we can be real friends…” he whispers, brushing her hair from her face. But he can’t think about that right now, he has work to do. Sora stands and leaves her there, ordering two Defenders to not let anyone in his room unless it’s his father. After that, he walks, allowing the dark suit to melt away in wisps of darkness.

Everything is finally coming together. Soon, he’ll be able to ascend to an existence of just the heart—become a Heartless himself. The worlds will be plunged into darkness, humans erased from existence so they no longer harm others. Heartless will reign supreme. Yes, all of their plans are coming together perfectly…

Voice sample: Thread
connectedsky: (♥ The Path To Come ♥)

Sora | Kingdom Hearts | V1

[personal profile] connectedsky 2012-04-24 03:37 am (UTC)(link)

Your name: Rox
Your journal: [personal profile] starshowers
Contact: xLadyRoxanne @ Plurk and AIM; notroxas@gmail.com
Other characters played at Passing: None!

Character name: Sora
Character fandom: Kingdom Hearts
Version: V1
Canon point: Birth by Sleep, a few hours after the game’s ending.
Importing development from old game? Memories from his first time at One Passing Night.
Background: Sora’s Wiki Page. Just as a note, I've been avoiding the wiki lately due to a desire to remain unspoiled for the most recent game in the series. I apologize for any issues this may cause in advance, as I don't know the current state of that entry (except that, from what others have told me, it's chock-full of spoilers).
Changes from canon, if AU:

Sora was not in One Passing Night for very long last time he was here and, as a result, he was not dramatically changed by what he had experienced in his dreams. He hadn't even progressed very far from the canon point he was initially brought in from.

But bonds of the heart are critical in Kingdom Hearts canon, and Sora had begun forming plenty of those. He met many people in his dreams - people from far away worlds, and even people from his own future. People that he would like to see again, though he doesn't know any of them very well yet. On top of that, he saw things in his dreams that he never would have wondered about otherwise - sadness, suffering, loneliness. People who needed help or kind words. This has begun to solidify a desire in Sora to help others and make their lives better somehow, though he isn't quite sure how to articulate that in words or even fully understand what it is he's hoping for.

These are only the first few steps in a long journey; but every step is important, in the end.

Personality:
At first glance, there’s nothing particularly striking or unique about this child…and anyone who thinks that would, for the most part, be right. Sora is just a normal kid. Though he may have a big destiny, Sora at a young age lives a typical life on the quiet, unchanging world of Destiny Islands. He spends his days with his best friend Riku either exploring or playing games and, like most boys his age, enjoys being around people and always has to have something to do. But that positivity and caring for others that he has when he’s older is just as present when he’s a child as it is when he’s saving the worlds.

What one will notice most easily about Sora is his cheerful personality. He’s generally a happy child, and not much can get him down. He tries to be nice to everyone, and he loves meeting people and making friends. On that same note, he often trusts quickly and without thought. The way he greeted Aqua in-game was the perfect example of this – even though he didn’t recognize her from around the islands, and even though she probably looked different from most people that he knew, he answered her questions cheerfully and without any sort of hesitation. This isn’t because he’s stupid, but because he’s still only a child, and usually he just doesn’t know any better - he's not suspicious of anyone because, generally, he never has to be.

On top of his general good-heartedness, Sora is usually very curious and energetic. There’s a reason he and Riku have tried to explore everything on their play island. He likes learning, adventure, and discovering new things, and this love of exploration would help him on his quests later in life. And when he hears a ‘monster’ in a mysterious cave? He’s going to be the first to want to try to go inside and beat it…but not by himself. No adventure is fun without the company of a friend, and neither is anything else! In fact, he’ll enjoy almost anything if he has someone to do it with.

He can get upset, of course, just like any other child. Sora can pitch a fit when something important to him goes wrong, or whine if he’s lost something or gets bored, or find himself in a variety of bad moods. But the important part is that he bounces back easily. When he’s down, cheering Sora up isn’t tough at all.

But the one thing that will really make him upset is seeing someone hurt or sad. Sora will do almost anything he can to help someone who needs it…after all, the first thing he ever did was give some of the light in his heart to a boy who really needed it. He’s happy when the people around him are happy – it’s that simple.

Overall, yes, Sora is just a child – an energetic boy with a good heart, who cares deeply for his friends.

His experiences during his last time in One Passing Night did very little to alter his personality, though they have begun to increase his desire to help others who need it. Otherwise, though, Sora is still Sora; a little boy who has a lot of growing up to do.

Abilities: Though Sora has a strong heart – which is very meaningful in the Kingdom Hearts universe, especially in his case – right now, he has no special powers or abilities (unless waving around a wooden sword like a pro counts).

Writing sample:

If there was one thing Sora hated more than anything, it was being sick. There was nothing to do when he was sick besides sit around in bed and eat soup. He couldn’t go outside because Mom didn’t want him to get worse, and most of the time Riku couldn’t come visit because his parents didn’t want him to catch whatever Sora had. He didn’t even like not having to go to school – being at school was WAY better than doing nothing all day.

So even if he knew he was sick, he tried not to act like it. He would try really hard to act like everything was normal. But, for some reason, it never worked. His parents always noticed…or if they didn’t, Riku would notice almost right away. This time, it was his dad who figured it out. Before Sora even had the chance to leave the house for school, he had already been picked up (because he wasn’t just going to go by himself, of course), put back in bed, and had a thermometer in his mouth. A fever sealed the deal – he wasn’t going anywhere that day.

But now what? Sora again picked up the book that his mom had brought him, flipping through the pages and trying to focus. But not two minutes passed before he gave up again, putting it right back down on the bed. Reading had never been able to hold Sora’s attention for long – he liked the stories, but the actual reading part wasn’t even close to being as fun. Besides, it was kinda cold, and that was making it even harder to focus. Or, at least, it felt cold.

He pulled the blankets up and got as far under them as he could without covering his eyes, hoping that would help. Then, a moment later, he yawned, realizing how sleepy he felt. He hadn’t even thought about it before.

Well…maybe it couldn’t hurt to nap for a little while. At least in his dreams, he wouldn’t be stuck in bed.

Voice sample: First post from the last time he was here!
double_edged: (++ you just need a hand ++)

[personal profile] double_edged 2012-04-25 12:52 am (UTC)(link)
Your name: Eco
Your journal: n/a
Contact: staciegoz90@aol.com / AIM: staciegoz90 / plurk: ecojak
Other characters played at Passing: Zack Fair, Ratchet (V1)

Character name: Alister Azimuth
Character fandom: Ratchet and Clank
Version: V2
Canon point: Before the games even start, dating back twenty years to the assault on Fastoon.
Importing development from old game? Nope.
Background: http://ratchet.wikia.com/wiki/Alister_Azimuth

Changes from canon, if AU: Because the war occurs before the games canonically even start, Alister never becomes the infamous 'exile' of Polaris.

In fact, after being resurrected by the Vullards, for the longest time, be begins to truly believe he is one, traveling the worlds alongside them and collecting new and interesting 'projects'. He only has vague memories of what had even occurred on Fastoon, though there is no recollection of his name, title, or position in the Lombax Praetorian Guard. It's doubtful he even remembers Kaden, his best friend in which he watched die before he had his own throat slit by Tachyon.

The shoddy cybernetic work also limits what he was capable of, when he had a real, physical body. Using his Praetorian Omniwrench only results in him short-circuiting himself, so the former General relies on his own physical strength to fight. He still has knowledge of circuitry and mechanics, able to repair a part of himself, or modify when the part is too worn down.

Personality: General Alister Azimuth had been a mischievous child at one point in his life, having grown up the way he had. And even in his elder years, this hasn't changed. Once you really break through the 'hardened general' guise, one can see that Alister can be a friendly, outgoing companion. While he might not be as spry as he had been in his younger years, it's just in his nature to go out and have a good time, making an adventure out of everything, even unintentionally.

But this isn't without faults, as he's had a lot happen in his long life.

Let's start at the root.

Yes, he is a strong, loyal companion to have most of the time. Although, at the same time, Alister can be... paranoid, and a little defensive. In fact, there are quite a few times where he shifts between 'best pal' and 'maybe I should watch my tongue'. Because you don't talk about his personal life - or more so, the events on Fastoon. He's watched his entire species fall from his own fault, assumed his best friend's son to be dead and watched said friend's death. On the run for a good twenty years, Alister's solitude and guilt ate away at him in that time, but he's also made a resolution to himself - nobody would cross him like that ever again.

And he certainly wouldn't allow a disaster like that to happen again. No matter what.

At heart, Alister is a rebel. He's labeled as one, and he'll act like one, evading Nefarious' forces for as long as he's had, and taking them out with the needed brutality. Stubborn as a brick wall and defiant, he'll stand his ground, physically and metaphorically, fighting for what he thinks is right. And at times, it's only what he thinks is right. This could have a very skewed and disjointed view, and even insane at times. Whatever it takes to get the job done, and Alister takes his job very seriously.

Speaking of 'jobs', Alister finds time to focus his mind with projects on the side, making him something of a workaholic. Sometimes the work and the exercise intertwine with each other, causing him to keep fit because of it. Keeping his base secure, getting out and causing trouble while also trying to learn as much as possible for anything he needs to do. He spent twenty years doing so, and these habits won't be broken easily.

Barring the negatives, Alister can also be extremely protective of those he considers his kin, even at the risk of his own well-being. When he has something to protect, a better purpose than he'd been living, he takes it in. Encompasses it, holds it to his being because that is what he needs to do. This, in turn, makes him a little obsessive, though it works in favour when the situation calls for it.

AU: In the AU, he's still gone through the shock of losing his entire race, though it's combined with having been dead for several months and already gone through deterioration. And while the circuitry allows his body to remain in a stable, consistent condition, the old General's mind has gone down and out for some time.

Due to having his throat slashed by Tachyon, as the final blow, he has difficulty piecing words together. But he's still as bold as he had been, walking right up to outsiders, wandering about, and taking in all he can from them. A part of him wants to relearn what he lost, even if what it had been was something better off forgotten.

Abilities: Alister was once the General of the Lombax Praetorian Guard, so combat just comes naturally. And even with his years of solitude, he hasn't allowed himself to slow down in the slightest.

Combined with the natural Lombax agility, Alister can leap giant chasms without breaking a sweat, swiftly dodge enemy fire, and easily take out an armoured tank all on his own. And while he does focus on pure brute strength, Alister also has the assistance of the Praetorian Omniwrench, capable of firing off enormous bursts of energy, and his arsenal of mines and bombs.

There are times, however, when Alister will think more with actions rather than his head.

He will act on sheer impulse, which could be helpful in the field, but also extremely deadly. If pushed enough, he could turn on the very people fighting by his side, making him mentally and emotionally unstable. Fight with him, but take caution.

You could be on the receiving end of that deadly wrench.

AU: Since Alister at all has difficulty using his wrench, his 'weapons' and bombs are built into his system. Taking in any kind of scrap, he can create the explosives straight from scratch, firing them off with a mechanism in his left arm.

His movements are still more limited to what the modifications can handle, meaning he's not as swift as he was, but he can still hold himself in a battle if need be.

Writing sample: Writing sample

Voice sample: tseutsumi 12:35 am
Ratchet: ...*heart breaking*

Staciegoz90 12:35 am
Alister: .../just staring at him like he's a complete stranger

tseutsumi 12:36 am
Ratchet: A-Alister?

Staciegoz90 12:36 am
Alister: .../tilts head slowly.

Staciegoz90 12:47 am
Alister: /shrugs and starts walking off.

tseutsumi 12:47 am
Ratchet: A-Alister! *runs in front of him*

Staciegoz90 12:48 am
Alister: /stops, just staring at Ratchet, then tipping his head to indicate he wanted him to move

tseutsumi 12:48 am
Ratchet: Wait...please. Alister...don't you recognize me?

Staciegoz90 12:49 am
Alister: .../watching, and watching looking curious

tseutsumi 12:49 am
Ratchet: It's me! Ratchet!

Staciegoz90 12:50 am
Alister: /squints, leaning in a bit closer, then shrugs his shoulders

tseutsumi 12:50 am
Ratchet: ...But come on! It's me! Kaden's son?

Staciegoz90 12:50 am
Alister: K-K... huu...? /he knew that name right? it sounded familiar...

tseutsumi 12:51 am
Ratchet: Kaden..you're best friend.

tseutsumi 12:51 am
*your

Staciegoz90 12:51 am
Alister: /nudges his head back at the Vullards?

tseutsumi 12:52 am
Ratchet: *shakes his head* No. He's a Lombax...like you.

Staciegoz90 12:52 am
Alister: *pats his own chest* V... Vuh... ll-urd.

tseutsumi 12:53 am
Ratchet: ...N-No. Lombax...you're a Lombax...

Staciegoz90 12:53 am
Alister: /tilts head again, confused now. what was a Lombax again?

tseutsumi is available 12:54 am
tseutsumi 12:54 am
Ratchet: A Lombax. Like me!

Staciegoz90 12:55 am
Alister: *points* V--ullrd?

tseutsumi 12:55 am
Ratchet: *shakes his head and points ot himself* Lombax.

Staciegoz90 12:55 am
Alister: /shrugs again, completely lost. WHICH WAS IT?

tseutsumi 12:56 am
Ratchet: You're a Lombax! I'm a Lombax!

Staciegoz90 12:57 am
Alister: *points to the Vullards, then to himself* --s-s... aid. Vvv--llrd.
Alister: .../starts moving to a pile of scrap, adding it to the load on his back

tseutsumi 12:57 am
Ratchet: ...what happened to you?

Staciegoz90 12:58 am
Alister: *taps on the ground*

tseutsumi 12:58 am
Ratchet: *just watches* ....

Staciegoz90 12:59 am
Alister: *taps again, points to the Vullards, then shakes his head* ...sssss--ick.

tseutsumi 12:59 am
Ratchet: ...You were sick?

Staciegoz90 1:00 am
Alister: /shrugs again, that's just what the Vullards told him, and it's not like he could get into detail if he wanted. There's still an enormous, roping scar around his neck.

tseutsumi 1:01 am
Ratchet: ...Come with me.

Staciegoz90 1:01 am
Alister: /pauses, staring at Ratchet

tseutsumi 1:01 am
Ratchet; *holds out his hand* Come with me...to Fastoon.

Staciegoz90 1:02 am
Alister: *shakes head* W--rk.

tseutsumi 1:02 am
Ratchet: You can take a small break...right?

Staciegoz90 1:02 am
Alister: /looks back over to the Vullards, then to Ratchet, looking concerned

tseutsumi 1:03 am
Ratchet: I'll clear it with them, okay?

Staciegoz90 1:04 am
Alister: .../slowly gets up, nodding carefully

tseutsumi 1:04 am
Rachet: *goes over to the Vullards* Hey, can I talk to you guys for a minute?

Staciegoz90 1:05 am
Alister: (oh god I cannot play a vullard for the life of me vbgxhv) /watching Ratchet talk with the Vullards, then giving his scrap pile a forlorn look

tseutsumi 1:06 am
Ratchet: Thanks guys. *walks back over to Alister* You're on vacation with me for a week. Come on.

Staciegoz90 1:07 am
Alister: /glancing over his shoulder at the Vullards, then hesitantly starts following Ratchet

tseutsumi 1:07 am
Ratchet: *opesn up Aphelion* Come on. Get in.

Staciegoz90 1:07 am
Alister: /alarmed by the sight of a working ship!

tseutsumi 1:08 am
Ratchet: What's wrong?

Staciegoz90 1:08 am
Alister: /moving closer, looking Aphelion over like a kid who's been given their first iphone

tseutsumi 1:09 am
Ratchet: *laughs and just watches*

Staciegoz90 1:10 am
Alister: /starts getting in, though his robotic limbs made it extremely awkward and difficult to get comfortable. Since waking up, he's never left Torren.

tseutsumi 1:10 am
Ratchet: *helps Alister in the closes the cockpit* Ready?

Staciegoz90 1:11 am
Alister: .../shuffles, then slowly nods

tseutsumi 1:11 am
Ratchet: Buckle up~

Staciegoz90 1:12 am
Alister: /yeah because if he dies again there may not be any flesh left to replace I MEAN yeah doing that

tseutsumi 1:12 am
Ratchet: *AND THEY'RE OFF*

Staciegoz90 1:12 am
Alister: /OH GOD SHIPS WHAT IF HE COULD TALK HE WOULD BE SCREAMING

tseutsumi 1:13 am
Ratchet: *WARP DRIVE BABY*

Staciegoz90 1:14 am
Alister: /can cyborgs shit their pants? he probably just did.

tseutsumi 1:14 am
Ratchet: *and they're at Fastoon within a few hours*

Staciegoz90 1:14 am
Alister: /still in the ship, wide-eyed and remaining fur standing straight on end

tseutsumi 1:15 am
Ratchet: *jumps out.* Come on.

Staciegoz90 1:15 am
Alister: /yeah. out of the screaming metal death-trap okay

tseutsumi 1:18 am
Ratchet: *helps him out and looks out at the ruins of Fastoon* Well...welcome home.

Staciegoz90 1:19 am
Alister: /staring over the ruins with wide-eyed shock... then suddenly starting to back into the ship.

tseutsumi 1:19 am
Ratchet: H-Hey! Where are you going?

Staciegoz90 1:19 am
Alister: Fff... fffffiii...

tseutsumi 1:20 am
Ratchet: W-What is it?

Staciegoz90 1:20 am
Alister: Fff... i... re.

tseutsumi 1:20 am
Ratchet: Fire?

Staciegoz90 1:21 am
Alister: Fii... re... fir... e.

tseutsumi 1:21 am
Ratchet: *looks around* I don't see any fire.

Staciegoz90 1:22 am
Alister: /starting to climb back into Aphelion, messing with the buttons and trying to get her to start

tseutsumi 1:22 am
Ratchet: Alister! *jumps in the ship* We can't leave yet.

Staciegoz90 1:23 am
Alister: ...fire. F-fire... sick.

tseutsumi 1:23 am
Ratchet: ...*eyes go wide* This...is where it happened, didn't it?

Staciegoz90 1:24 am
Alister: ...s... ick. Sle... ep. *shakes his head again* Didn... t... wake...

tseutsumi 1:27 am
Ratchet: ...Alister...

Staciegoz90 1:28 am
Alister: ...*flexes his robot arm, staring at it longingly*

tseutsumi 1:30 am
Ratchet: ...I'm sorry.

Requesting to thread with a mod, please.

Re: REVISION REQUEST

[personal profile] double_edged - 2012-05-07 00:24 (UTC) - Expand
sealedtruth: (封真 | Not Heaven or Hell)

Fuuma Monou | X | V1 (Reserved)

[personal profile] sealedtruth 2012-04-27 12:15 am (UTC)(link)
Your name: Miri
Your journal: [personal profile] silverjade
Contact: Plurk @silverjade & aim@carminejackal
Other characters played at Passing: Rufus ShinRa & Sephiroth [v2]

Character name: Monou Fuuma
Character fandom: X
Version: V1
Canon point: X10, after Kamui seals the Shinken (Holy/Divine Sword)
Importing development from old game? N/A
Background: As You Wish
Brief Wiki Entry

Changes from canon, if AU: N/A

Personality: Initially, Fuuma is rather kind and gentle, someone who would offer to help someone else out just to be of help and not expect anything in return for that aid. Despite that, he can appear somewhat intimidating due to his reserved and stoic nature. He also shows something of a small stubborn streak when Kamui comes back to Tokyo after being gone for a number of years and refuses to have anything to do with either Fuuma or his sister. When Kamui rebuffs his attempts to reestablish their friendship, he doesn't give up the task and continues to be there for Kamui until the boy finally caves in.

Unfortunately, shortly after this Kamui makes his rather fateful choice and everything ends up going to hell in a handbasket so to speak. Due to the fact that Fuuma is Kamui's "twin star" and counterpart in this war they're involved in, Fuuma goes from protective friend to deadly enemy faster than Kamui can blink.

At first it seems that the kind and gentle Fuuma is now gone, and the Earth's 'Kamui' even states this is so to Kamui, several times throughout their next meetings. Yet, there still seems to be something within the older boy that is tender, gentle and kind yet despite his apparent destructive actions. This is shown in the course of events slowly after Fuuma has collected all of his 'angels' to his side. One of the most obvious in his interactions with a little girl he meets within the Ebisu mall. He is cheerful, smiling and almost even playful towards her, perfectly content it would seem to play the fool for her entertainment until her mother comes to collect her. When she leaves, he warns her to leave the the area quickly and seems to wait a moment until she has left his sight before he proceeds onward to the task which had originally brought him to the place. He seems also to make an effort to even try to help those who are trying to halt his destructive ways. Though with the way he tends to go about this 'helping', it isn't always too obvious to the intended target of his aid that he is helping them.

Then there is Kamui; most of the time in his dealings with Kamui, it is 'Kamui' and not Fuuma who's dealing with the boy. There are moments where it would seem that some part that is Fuuma seems to come through, but these moments rarely last for long and are usually staged by the man in his constant attempts to get Kamui to quit deluding himself and get him to realize just what it is he actually wants...which is not what he says it is. Unfortunately it would seem most of these meetings end with one or the other (or at times both of them) bleeding.

Outside of his work as 'Kamui', Fuuma can be very charismatic, humorous and rather perceptive of those he interacts with. Of course when you can see into a person's heart, it's hard to not act on what you see there. During the times when he does act on it, he can be rather sad about the it, or casual or even cruel about it. As one of the Angels of the Chi no Ryuu once put it; "It's as if he has thrown away his own self...to act like 'someone else', according to the other person's wish." In other words, one can never be too certain just what Fuuma might do at any given moment, since most of his movements now are due largely to the wishes and desires of those around him, including the Earth itself.

Abilities:
Wish Sensing; From the world around him to the people he interacts with, Fuuma can sense (or hear) the wishes/desires of those around him as well as the earth itself. At times he will grant the wishes of the people he interacts with, though the phrase "be careful of what you wish for" is doubly important when it comes to Fuuma. Of course the bad thing about this ability is the tiny fact he can't ignore these wishes. Even when he's away from everyone and alone, he still is forced to deal with the wish of the planet itself.

He also can't help the small fact that on occasion when he meets someone, they will see or feel that he looks or feels almost exactly like someone else that they know and/or cherish. The only time this won't happen is if the person knows that the one they care most about is dead and gone and not coming back, if that is the case then Fuuma will just be Fuuma to them.
Examples: First (X15), Second (X18)

One who Hunts the majesty of God;
There are a number of powers which were unlocked once Fuuma became 'Kamui' of the Chi no Ryuu; first and foremost being those of a psychic variety. He can manipulate his surroundings to aid him in whatever effort he's currently working toward. The ability shown the most seems to be telekinesis or psychokinesis. One good example of manipulation being the time he took perfectly ordinary soda cans and turn them into spiritual bombs to destroy the Ebisu Kekkai. He can also enter the dreams of people, and on occasion even manipulate them to suit himself. The man can also take as well as dish out an impressive amount of pain. Example of taking it being found shortly after his killing of Saki, where Kamui stabs his hand completely through Fuuma's shoulder; which leads us to the next lovely ability of his, rapid healing. The other minor things of note are the simple fact he can force his way into the kekkai's of the Seals (though he can't leave them without either seriously injuring the Seal/killing the Seal or just waiting until they take it down themselves); and the small fact he has no noticeable aura to speak of, allowing him to in effect sneak up on people who usually rely on sensing the aura of anyone who might try such a feat.

Writing sample:
Golden eyes lifted to silently study the overhead dome and the water above it. When he'd first came to in this place, clothes and hair soaked to the skin, Fuuma had briefly entertained the idea he had been pulled into a dreamscape. It didn't take long though to disabuse himself of that idea. That left him with the minor mystery of just how he'd gone from standing on a building in Tokyo to waking up here flat on his back, wet and surprisingly tired.

A mystery which grew more when he noted the unexpected quiet where there hadn't been any such quiet for the last several months. Either something had occurred to silence or change the Earth's wish, or he was no longer on it. Since he rather doubted the former, that left the other, despite how impossible it sounded. Turning his gaze away from the water and dome overhead, he let it rest upon the softly glowing coral and the unfamiliar buildings surrounding him and it. He doubted he'd get any answers from the few people he saw, especially since a few of those people only ended up raising further questions to mind. Thus he turned his attention to the starfish shaped device he'd found near him upon waking. It was easy enough to figure out how to work it, despite its odd shape.

"Hello, if anyone is watching this, could you tell me where I am currently?"

Voice sample:
Sample 1
Sample 2
Sample 3

Interpretation

[personal profile] sealedtruth - 2012-04-28 03:16 (UTC) - Expand
provenworth: (Default)

Elena of the Turks | Final Fantasy VII Advent Children Complete | V1

[personal profile] provenworth 2012-04-27 11:43 pm (UTC)(link)
Your name: Amber
Your journal: N/A
Contact: provenworth@gmail.com [plurk.com profile] puisneturk
Other characters played at Passing: N/A

Character name: Elena
Character fandom: Final Fantasy VII Advent Children Complete
Version: V1
Canon point: Post Northern Crater incident; seconds after shooting the mighty NetGun to safe Rufus from being a Presidential Pancake
Importing development from old game? Nope
Background: Final Fantasy Wiki and Wikipedia

Changes from canon, if AU: N/A

Personality: Where Elena had once been naïve, impetuous and often overeager, cursed with a loose tongue that would from time to time let accidentally loose secret information, she has grown into herself and her role as a Turk. Be it a mission, a short task, or even filling out paperwork - Elena takes every aspect of her job with the utmost dedication and determination to complete it within the defined perimeters with little deviation from the objectives. Anything that gets in the way of completing her assignment, be it an individual, personal feelings, or an object, is removed with extreme prejudice.

A good deal had happened since her first days as a Turk, the frustration by Reno's utter lack of professionalism and devil-may-care attitude, deepened to greater tolerance and understanding of his odd personality, has shifted to that of a calm bystander, watching with mild amusement. Where she had been easily stressed out about minimally stressing situations, now she takes things with a cool stride. That isn’t to say she’s softened as a Turk, for that certainly isn’t the case. If I a mission required leaving a man behind to ensure its completion, Elena would do so as per the Code of the Turks. However, if given the ability to complete an objective AND return home with her team intact, this would Elena's preferred choice.

All in all, the naïveté and innocence she’d had as a junior member has been slowly erased by the experiences and missions she’d encountered over the past several years. Less talkative than before, Elena is more protective of her secrets – though old habits die hard and she will at times slip more information that what is necessary – and she is less trusting of those she does not know. Since the incident at Northern Crater with the Remnant where she had been tortured for information, Elena has suffered from a (yet to be diagnosed) mild form of Post Traumatic Stress Disorder (PTSD), as well as increased anxiety, claustrophobia, sporadic insomnia, and mild-alcoholism. She maintains her usual processional demeanor in her day-to-day interactions to give the impression that she has moved on from the experience. However, if it is ever brought up in conversation, she is one to dance around the details as it is still – and forever would be – a very delicate subject.

Abilities: Elena didn't get those five Elite Emblems for nothing - she's an excellent martial artist with a strong right hook. That isn't to say that Elena isn't capable with a firearm either - she did race to compete against her older sister until deciding to take her own path. Her skills were top notch , but since her experience at the Northern Crater her aim as suffered, always pulling up and to the left in the first two shots. Hours upon hours at the firing range has helped her become aware of the limitation and how to deal with it.

Writing sample:

There was little sign of life in the small office that housed the remnants of Shinra Inc. An office for each Turk, a file room, and a break room was all that was required, and all put together it didn’t even take up half of the floor they’d rented. Their once lavish lifestyle was now a cramped existence with close quarters to one another. But there had been no complaint from her, or any of the others. Not even as the holidays came around and it was quickly discovered that there would be no room for a Christmas tree. But she had made do, stringing red and green lights around her door and hanging a wimpy plastic wreath on her door. Anything to bring in some of the holiday cheer, even what little there was left of it.

Even with all the changes in the world, with all the changes within Shinra itself, some things never changed. The workload, for example, remained a steady and familiar constant. That had been a happy welcome; for fear that even the slightest change to the routine would threaten a lapse of falling off the bandwagon. So even as the snow fell quietly against the black of the evening sky, with work piling across her desk, Elena was content. Leaning back, ankles crossing delicately under her seat, she cupped her hands around the still lukewarm cup of coffee she had poured earlier. Where she had first taken it with both cream and sugar, now only one sugar would suffice, if at all.

Hazel eyes moved slowly from the ample piles of work to the slightly fogged window, an amused smile just gracing the corners of her lips. It didn’t snow much in Junon, at least not as much as it did when she had lived in Midgar. Even in that hectic, slum of a city, the fresh white snow was still beautiful and its beauty was – even if momentarily – transferred to the buildings, the streets, and the slums. And while Junon was no Midgar – and may it blessed for never being so – it too was blessed with the snow’s beauty. Elena sighed, allowing herself a moment reprieve to rest her eyes. She’d come in to work at her normal six-o’clock in the morning. She didn’t need to look at the clock hung in the hall just outside her door to know it was pushing well past eight in the evening. The bar was still open, but she’d promised herself to stay put tonight, to sleep in an awkward heap in her second-hand chair and hope she wouldn’t drool on the paperwork that never, ever, left her desk. Opening her eyes once more, she lifted her glass in a silent toast to the full moon outside. To a hopeful new year.

Voice sample: Link to sample
not_a_clotpole: (I'm Serious Business)

Arthur Pendragon | BBC Merlin

[personal profile] not_a_clotpole 2012-05-05 11:44 pm (UTC)(link)
Your name: Moose
Your journal: [personal profile] anonymoose_au
Contact: psion_x@yahoo.com.au
Other characters played at Passing: N/A - I used to play Arthur here, but I didn't make the activity check one months and then I got superbusy...etc etc...

Character name: Arthur Pendragon, King of Camelot
Character fandom: BBC's Merlin
Version: V1,
Canon point: Season 4, Ep 6 Arthur will be living through the rest of the episodes in the series and beyond!
Importing development from old game? His previous interactions in OPN.
Background: http://merlin.wikia.com/wiki/Arthur_Pendragon

Personality:

On the surface Arthur can be summed up in one word, 'Clotpole', he is brash, over-confident and rude. He is supremely certain of his own abilities when it comes to fighting and woe to anyone who suggests he might not be able to defeat or hold his own against someone or something.

Due to his high status in Camelot, first as the Crown Prince and heir to the throne and now as King, few people get to know anything more about Arthur, but underneath his facade he is rather insecure. His father, King Uther put an enormous amount of pressure on him and the relationship between father and son was strained. Arthur isn't very good at interpersonal relationships, becoming flustered and awkward, especially when challenged. He has trouble explaining his feelings and expressing them.

Arthur enjoys everything to do with being a knight, he is their leader and participates in training with great enthusiasm and often picks on others weaknesses in the area of combat if he feels their skills aren't up to standard.

Arthur is used to getting his way and is very stubborn, if not childish when denied or difficulties are put in his path.

Abilities: Arthur in his own words 'has been trained to kill since birth', although that's an exaggeration he's definitely highly skilled in all forms of medieval combat, particularly sword fighting. He's very good at thinking on his feet and coming up with defence or offensive strategies.

Writing sample: The shafts of sunlight pouring into the council chambers seemed to barely move even as it felt like hours were passing.

Arthur, sitting at the head of the Council table was trying not to show his boredom too much...just a little bit, in the vain hope it would get Monmouth, who was currently flapping his lips, to sum up...whatever it was he was going on about and let this torture come to an end.

It wasn't happening, not even when Sir Leon actually let a yawn slip out. Arthur gave his right hand mind the briefest smile before resting his chin in his hand and rolling his eyes. Not for the first time he wondered how Father had put up with this, no wonder he was in such a bad mood all the time.

Thinking about the King brings Arthur up short, for months King Uther had been all but confined to his room, hardly speaking save for a few sentences here and there, his mind seemed irreparably damaged at his daughter's betrayal.

Arthur unconsciously taps his fingers on the table, thinking and worrying. Sometimes it felt almost like an insult, Morgana had betrayed Father, had betrayed all of them that was true. But Arthur was still here and always would be, wasn't that enough? Couldn't Father pull himself together for the sake of his kingdom and his people?

Voice sample:

Regular voice sample:


Thank God for training that's all I can say. If my life was nothing but councils and treaty negotiations and reading roll after roll of parchment I'd be mad, completely and utterly mad.

I probably shouldn't write something like that, with Father being the way he is. I visited him today, hoping to get something out of him, Gaius says he talks sometimes, but he didn't say a word to me. He was walking around though, looking for something or someone maybe? I'm pretty sure he didn't even know I was there. I went to Gaius afterwards and asked him exactly what Father says when he speaks...Gaius was evasive, but I finally got out of him that it's mostly about Morgana.

Morgana! I still can't - it's too - what was she thinking? I don't know if I can ever forgive her, or even if I should. She enslaved the town with an undead army for God sake! Of course, that could have been Morgause. It probably was Morgause, that sneaky, underhanded, vile...Why Morgana would follow her...she's enchanted, that's all I can come up with.

-

Damn it that was Merlin, knocking my elbow. Honestly, how he manages to walk around without ending up flat on his face is a mystery to me. I've never seen anyone so clumsy, it's embarrassing to know him sometimes.

He does know that I like to have fruit before bed though...he's just put a bowl of cherries and strawberries and oranges in front of me. I suppose I can forgive him then, for just barging on in. Or I will, once he tells me how Guinevere is going, I haven’t seen her all day.
Voice sample:

Regular voice sample:

“Come on, Merlin, how many times have we done this?” [The Crown Prince of Camelot waits impatiently for his friend servant to catch up with him. The knights of Camelot stand before him though and he decides he might as well begin making his speech, especially since Merlin seems to have tripped over and sent his helmet rolling away.]
“All right, let’s begin,” [he directs a stern look at Sir Gwaine before continuing.] “I’m not going to lie to any of you, the next few days are going to be difficult and dangerous. Now most of you have had the pleasure of having to fend off an attack by a magical beast.” [This statement is received by chuckles and shaking heads.] “But remember you can’t ever overestimate the danger a beast like this poses, especially one like this, that has someone behind it, pulling the strings.” [Arthur pauses briefly, thinking about that likely ‘someone’, then he shakes his head.] “For Camelot!”
“For Camelot!” [His knights cry and salute.
Finally Merlin arrives helmet and cape in arms.]
“Oh good, I was starting to think I was going to have to go in there without head protection.”
[Merlin, of course, has a smart remark to make to that, but then Arthur walked into that one.] “You know, you could stand to be a bit more creative, God forbid I have a boring servant. Now, look since you’re staying here -” [He gives Merlin a very stern look.]
shutupandwalk: (Joshua [Power])

Yoshiya 'Joshua' Kiryu | The World Ends With You

[personal profile] shutupandwalk 2012-05-06 05:25 am (UTC)(link)
Your name: Bookie
Your journal: [personal profile] sozettaslow
Contact: aim: bookworm1208
Other characters played at Passing: N/A

Character name: Yoshiya ‘Joshua’ Kiryu
Character fandom: The World Ends With You
Version: V1
Canon point: Post-secret ending
Importing development from old game? No.
Background: http://twewy.wikia.com/wiki/Joshua

Changes from canon, if AU: N/A

Personality:
Joshua is, as Neku so eloquently puts it, a ‘jerkface.’ He’s arrogant, condescending, and really doesn’t seem to give a damn about anyone. He is clever, and uses it to manipulate people. Most of the time they don’t realize they’ve been used until it’s over. This is partly because he rarely gives a direct lie- he just knows what conclusions people will jump to if he says the right things. He can play innocent until the final moment, even though most people can tell before that he’s at least up to something.

When he’s not being cryptic, he’s usually teasing (spending a decent amount of time during the game semi-flirting with the main male character), but he himself is very hard to rile. This attitude in general makes him seem very condensending, which in ways he is, but part of it is just that he’s not great at communicating on a personal level. It’s stated that’s been alone most of his life (and presumably, death) and he’s never really had many friends. He is completely capable, if usually not willing, to communicate on a professional level, but when it comes to friendship he’s a bit out of the loop. When it comes to people in general, prior to his Game with the Conductor he was very cynical, and was growing bitter with the people and their waste of talent in his city. However, after dealing with Neku, he has become more open and more willing to see the good in others. (Even if he still acts like a jerk.)

The select few that manage to get past the exterior don’t get much in terms of a nicer personality. In fact, it usually leads to more teasing and more pushing. Joshua’s way of getting people to change isn’t to gently push, but more forcibly shove and force them to face the things they don’t want to. It helps that he’s such a jerk that people usually want to prove him wrong. However, he will work to protect the people he cares about, even though as the Composer he can’t spend time with them like a normal person.

Overall, Joshua is kind of a jerk, especially to people he doesn’t care about. However, he’s got a soft spot for people he cares about and really does understand that people as a whole are worth it.

Abilities:
As Composer, Joshua has a lot of powers, some of which are probably left out. In his RG (teenage) form, he can use his cellphone to drop large objects on people’s heads, and summon beams of light while levitating. When fighting with Neku, he can also use fusion attacks, using either large objects, fire and ice, or the freaking moon. As the Composer (his older form), he has the power to bring people back to life and to change forms (both into a teenager and a little ball of light). In both forms he can also ‘scan’ people, or read their current thoughts. Since many people (lower in rank) in the series can, it is assumed he also has wings and a noise form, but neither of these are confirmed.

His cellphone has its own abilities. It can take pictures of the past, imprint ‘memes’ on to people (force a word into their head), and track people’s power.

Writing sample:
Today, Joshua had decided to take a stroll around the streets of Shibuya. These was odd for a variety of reasons. One, Joshua did not stroll. He wasn’t terribly fond of physical activity except under some very specific circumstances, and him taking walks around a crowded city wasn’t exactly common. Two, he wasn’t the type to procrastinate. He usually just got his work done, and that was that. Right now, however, he frankly just didn’t feel like it.

Three, and possibly the most distinct oddity, was that said walk was in the RG.

It was rare that the Composer ventured outside of his direct domain. There were many reasons behind that- younger form, more limited powers (slightly, but still limited), having to deal with the hassel of the living. Mostly, however, it was because there wasn’t much of a connection there. The dead and the living- there was a fairly obvious line, and Joshua just smirked knowingly as people ran through the crossing, jabbering on their phones as if that was the most important thing in their lives, with no idea of the Game under their noses.

So that left an obvious question- why? He could make excuses all he wanted, but Joshua knew the real reason. Nostalgia wasn’t something he liked to admit to, especially with his own ‘life’ being so far behind him. But that life wasn’t the reason today.

He passed by the statue of Hachiko, watching from a distance and hidden well in the crowd as a group of teenagers (plus one younger girl) met up. One was Joshua’s main interest, the headphoned boy rushing towards the already assembled group, bending over to catch his breathe before smiling up at his friends. Neku had ‘thought’ quite clearly at him that he’d wanted to see Joshua, and that his former partner didn’t have to completely vanish from his life.

Well, it was a good thing Joshua had never really intended to leave him alone, then.

Voice sample: Here. Still going, but I think it’s got enough to show how I play him.

(Also, sorry, forgot a subject line the first time. :|;)
lamentoso: (:|)

sayaka miki | puella magi madoka magica ( reserved )

[personal profile] lamentoso 2012-05-13 12:02 am (UTC)(link)
Your name: Jenna
Your journal: [personal profile] curaga
Contact: plurk, PMs...
Other characters played at Passing: Usagi | [personal profile] mooneternal & Mnemosyne | [personal profile] memorials

Character name: Sayaka Miki
Character fandom: Puella Magi Madoka Magica
Version: V1
Canon point: Pre-canon (will be going through canon... )
Importing development from old game? n/a
Background:
The PMMM wiki can leave some things to be desired sometimes... let me know if you need anything more than this!

Changes from canon, if AU: n/a

Personality:
Sayaka is a lively and energetic girl, who is usually upbeat and positive for the most part. She is outspoken and unafraid to stand up for herself or her friends, and perhaps because of these qualities, its easy for her to conflict with those that oppose her. She does not back down from a challenge and rises to the occasion no matter what sort of odds are stacked against her. She is not the sort to just 'give up' or 'give in' and seems to possess incredible strength of will when it comes down to it. Her friends are extremely important to her and she is willing to go to just about any lengths to see them happy. In her tight knit group of friends, she seems to have happily taken on the role of the joker or goofball, often teasing Hitomi and Madoka as her way of showing them affection.

She is kind, courageous and willing to work hard for the sake of others, but when described by Homura, "her kindness makes her ignorant, her courage makes her careless, and she'll get no return on her hard work for others." Sayaka unfortunately seems to learn all of this the hard way as her world steadily comes crashing down around her. However, with her unyielding personality, she refuses to see things in this light, and instead puts all of her focus on her ideals, drowning out any nay-sayers that may disagree with the choices she has made. She is stubborn to the point of it being dangerous for her, and can be almost blinded by what she thinks is 'the way things should be.' She has an almost overwhelming sense of justice and 'doing the right thing' which are the exact elements that seem to get her into the most trouble...

Sayaka does not ask for help, and even goes so far as to refuse it outright. When something is bothering her, she does her best to keep it to herself, however those close to her seem to be able to see right through her façade. She is not exactly the brightest or a model student, and is often seen dozing off in class than anything else. Her grades aren't exactly stellar either, but these things don't seem to bother her too much. She isn't stupid, but she certainly doesn't seem to apply herself. She is certainly not ignorant, and when presented with the possibilty of making her own wish; she comments how there are others in the world that deserve the chance much more than they do, and that they most likely can't decide on something for themselves because they have yet to experience a great tragedy in their lives.

One of Sayaka's greatest secrets is of course her relationship with Kyousuke Kamijo, her childhood friend and the violinist prodigy. With him hospitalized after a terrible accident that leaves him unable to play -- Sayaka shows her dedication by visiting him often, and trying to bring him gifts to cheer him up. Although he most likely doesn't know her feelings, since she keeps quiet about these things, it seems to be enough for her to just simply spend time with him -- even when he lashes out at her in his despair. Despite his hurtful words, Sayaka does her best to try to encourage him, insiting that he not give up... since magic and miracles both exist.

Abilities:
After making a contract with Kyuubey to become a "mahou shoujo" Sayaka gains the ability to transform into a magical girl. In exchange for becoming a puella magi and dedicating onself to defeating witches, Sayaka is given the opportunity to make a single wish come true. The price that comes of it is the "Soul Gem." Later on, this is revealed to be an actual manifestation of the girls' souls. Kyuubey reveals that they are able to live through nearly impossible situations and injuries that would normally be fatal -- as long as the Soul Gem remains intact. Unfortunately, one of the many drawbacks of this is that since the gem does contain her living essence... the girls are not able to be separated from the Soul Gem for more than 100m, or they will lose control of their bodies, and essentially -- die unless reuinted.

The Soul Gem itself takes the form of a ring in her normal everyday wear, a decorative egg-like charm in its true form, and as a gem (which, for Sayaka rests on her navel) in her magical girl form.

When transformed, Sayaka uses multiple swords to attack her targets. The seem to appear out of no where and she can create many at once, though she tends to keep one in hand at a time, she has been seen to use the others as projectiles as well, lauching them at a distant enemy. As her wish was based on a healing prayer, she has also gained hightened self-healing abilities, as well as great endurance. In battle, when these skills are activated, she can block out all forms of pain almost entirely, making her a nearly unstoppable berserker.

Writing sample:
There wasn't anytime to think about it. No chance to be scared, no opportunity to second guess herself... Madoka was in danger, and if she didn't do anything -- she was about to lose two of the most important people in her life. With blazing speed, she dove into the witch's barrier, sword first. She couldn't believe how quick she could move -- how light she felt with each strike. Shing, shing, shing the familiars scattered, some of them cut to pieces as she swooped down to free her friend from their grasp. She was so lost in the moment, she barely heard the exclamation of her friend in the background, calling her name.

She couldn't let it break her concentration. Another swarm of familiars were just up ahead. Drawing another sword seemingly from nowhere, she looked down at them, a feeling of determination fueling her now as she shot forward again, slicing them to pieces with only a few swings.

It was then that the witch finally came into view. The monitor with the pigtails -- that just had to be it! Leaping forward in its direction, Sayaka charged forward with a shoulder, bodychecking the fiend and sending it reeling into the wide open space of the barrier. "This is my finishing blow!!" she announced with confidence, brandishing her weapon and aiming it straight for the creature. The hit connected, sending both of them speeding towards the ground, where they crashed; mysterious fluid gushing from the creature as it made impact.

The barrier around them faded into obscurity... its conjurer now defeated. With her hands behind her head, Sayaka turned to face her friend with a smile. "Ah, my bad, my bad... I almost missed it! Aheh..."


Voice sample:
one & two!
braidstobows: (arms folded)

Homura Akemi | Puella Magi Madoka Magica

[personal profile] braidstobows 2012-05-13 11:34 am (UTC)(link)
Your name: Leah/Fell
Your journal: [personal profile] sevillana
Contact: AIM: catchingspirit Plurk: waterfell also, PMs
Other characters played at Passing: Ami Mizuno/Mercury ([personal profile] waterfell) and Lethe ([personal profile] drinkandforget)

Character name: Homura Akemi
Character fandom: Puella Magi Madoka Magica
Version: v1
Canon point: after the events of the main series, within the new world created by Madoka changing the magical girl system
Importing development from old game?
Background:
[PMMM Wiki: Homura]
[Brief Series Summary with Links to Episode Summaries]
[Alternate Timelines]

Changes from canon, if AU: N/A. It should be noted, however, that Homura's full history involves a lot of AU timelines, since each time she rewinds time will create a new alternate universe which she will also live through until rewinding it again. Since this process is why she's become so powerful (and why Madoka gains enough power to save or destroy the world), it's heavily implied she's done this innumerable times, though flashbacks only show us highlights of a few. She is determined to continue it until she can save Madoka.

Personality:

Homura is a new student who seems to be great at everything, an instant hit among her new classmates for her abilities in sports and her uncanny way of seeming to be in control of every situation, as well as solving even advanced math problems with ease. She is mysterious and aloof, and always composed. Although it's her first day, she seems to know everything about the school and her classmates; she must be very diligent.

Behind this everyday life, Homura reveals a harsh temperament, still wrapped in mystery. She confronts those who might be able to become magical girls very strongly, giving them veiled warnings and acting in ways they simply don't understand. She refuses to work together, or to answer most of their direct questions, and claims magical girls are beyond saving. She is willing to be brutal to achieve whatever her true objective might be, always responding with the hint of a threat if the others act against her hints. She does not always explain her desires well.

This is because she's tried before. Much of Homura's coldness comes from frustration and has been forced on her by her situation, as it becomes clear being a magical girl is indeed a dire fate in this world. When she has tried to warn people clearly before now, she's been disbelieved or ignored. Hints guiding them the right way without explaining things they can't accept might work better. She also admits that she may be this way because she no longer sees herself as human; given that magical girls have quite literally had their soul taken out of them, she means this literally and likely houses regret over what she's had to do, though it's understood as metaphor the first time she refers to it (and she considers the price worthwhile if it saves Madoka).

The rest of the coldness comes from trauma. Over and over again, Homura has lived these same events, from the friendships that break down over competition to the deaths of her comrades and most important person, to watching that same person destroy the very world. She has experienced things that would affect anyone, and experienced them countless times, trapped in this cycle by her own determination.

Despite this, Homura is not entirely without compassion. When the other girls are truly in danger, she is often willing to help or save them- especially if it means avoiding allowing them to contract as magical girls as well (or if Madoka asks for it). When facing something above their abilities, she tries to warn them off and will offer to face the danger herself, knowing her much-longer experience as a magical girl makes her more likely to survive. She is even the first to suggest teaming up when a battle too difficult for herself (or anyone else) alone arises. However, she considers a seemingly unfeeling magical girl to be better suited for the system of their world, not out of cruelty but because their outlook will better cope with the harsh realities along the way.

After all, she wasn't able to.

Homura was very different in the past. The former Homura is a very shy and quiet girl with glasses, who finds it difficult to be the new transfer student and to make new friends. In addition, she is not very physically strong or resilient, and feels very useless. She has a heart condition. When one of her new classmates, Madoka, is kind to her and helps her orient herself in the new school (and takes her to the nurse to get her away from the nerve-wracking crowd of students), she becomes attached to Madoka very quickly. When Madoka - already a magical girl in this timeline - helps to save her from a witch, it's solidified. Madoka is her only friend and the most important thing to her. This later develops into the main timeline Homura admitting freely that she only cares for Madoka and will only act in ways that will protect her. It is also the way Homura staves off the despair that would otherwise turn her into a witch herself: she has this absolute determination and focus instead.

Actually, it simply cannot be overstated how much everything about Homura is connected to Madoka. Even their names have ties to each other in differing readings and scripts, and in crucial scenes between the main timeline and former timelines, they often reverse roles, with the shy transfer Homura being led by the confident Madoka turning into the composed Homura leading the shy Madoka who confesses her feelings of uselessness, for example. Homura is the one who will be with Madoka from the beginning to the very end in the main timeline, even becoming the only one to fully remember Madoka and the timeline events after Madoka has changed the world's system.

As her main power is the ability to rewind time, Homura redoes the timeline again and again. Along the way, she changes through the countless battles she experiences but most of all, she makes a conscious effort to completely change when she decides it will be the best way to save Madoka. This is what results in the cool, aloof, and sometimes cruel Homura of the main timeline, changed more and more until she herself worries she may be driving Madoka away from her instead by having become so different. (Ironic- and fitting in a world where magical girls never quite have their wishes go right.) She uses her magic to heal her eyesight and body, and puts her time to use training. This adds to her mysterious allure, as it's this endless experience that gives her so much knowledge and so much practice to perform so well in everything.

Once this is finally over, Homura finds more of a middle ground. She is still calm and collected and capable, but less harsh and seems much more relaxed, perhaps because of finally being able to let go of all those struggles and worries.

Abilities:

Rewinding Time: Magical girls' powers come from their wishes. Since Homura wanted to protect Madoka at all costs, she gained the power to go back in time to do it all over again, until Madoka was finally able to be saved. This ability may also be at use in a smaller way when Homura appears to move so fast in battle. She also has the capability of stopping time, though anyone touching her will still move freely as she does (though time will stop for them as well if they let go of her).

General Magic: The puella magi powers don't seem to be limited to their attacks. When she decides to change herself, one of Homura's first acts is to repair her eyesight with her magic. Other puella magi have been seen creating bindings to trap someone, healing, strengthening normal weapons, and the like. It's also notable that Homura, thanks to so many battles over so long, has become quite powerful. This means she would also make a very powerful witch if she fell into despair.

Weapons: Homura uses a broad array of firearms, ranging from a beretta to grenades (flashbangs and stun grenades), hanguns, assault rifles, machine guns, pipe bombs (assembled from plans on the internet), anti-tank missiles... Most significantly, once Madoka has changed the world order, Homura begins to use a bow- Madoka's chosen weapon.

Shield: Homura wears a shield on her arm which contains her actual time-rewinding device. By the time she has her bow, she no longer uses this, likely because its purpose for her wish has already been fulfilled once the system is broken.

Soul Gem: Exactly what it says on the tin. This is a small, egg-shaped gem that quite literally contains Homura's soul. It is the source of her magic, provides her with a body strong enough to stand up to witches and their attacks, and if she's ever too far away from it, she will simply collapse as a corpse; she is already dead after having had her soul taken out and put into the gem in the first place.

Telepathy Homura is highly unlikely to ever use it, as she wouldn't want to let Kyuubey into her mind, but the magical girls can communicate via telepathy if Kyuubey passes their thoughts to each other. She would likely have the ability to do this as well, especially as one scene with Kyoko calling out Sayaka via telepathy doesn't necessarily involve Kyuubey anyway.

Writing sample:

Time and again, it was the same nightmare, as if she had to relive it at night as many times as she'd lived it in the day. Maybe more.

It always started with the fog, the dimensional twisting of a witch's barrier in a battle she couldn't win, and Madoka. It never ended well.

Her throat never worked in these dreams. Shout and shout as she may, the words just couldn't reach Madoka, not even the single, screamed. no! Instead, she was left to wonder why they'd ended up so far apart, unable to even make their feelings reach each other.

Kyuubey was there, always, the little white creature practically purring in anticipation of what came next. Madoka would fall, generating an enormous amount of power for his race and their plans.

And Homura would wake up screaming. Only this time, she didn't. This time, there were more people than she remembered. This time, she didn't know what sort of timeline had been produced to bring these unconnected strangers here. Even Kyuubey, to someone as practiced at reading his reactions as she was, seemed confused.

This time, the bindings disappeared, and so did the whole scene, leaving them standing in a simple field. Calmly, she stepped closer to the (intruder? foe? victim?) arrival, and paused before speaking.

"If you understand what's good for you, you'll leave this barrier at once. If you don't hurry, you'll become lost here."

Voice sample: [link]

(no subject)

[personal profile] braidstobows - 2012-05-21 00:26 (UTC) - Expand
silverjade: ([Champloo] Jin; patience)

Lor'themar Theron | Warcraft | V1.1?

[personal profile] silverjade 2012-05-15 08:26 pm (UTC)(link)
Your name:
Your journal: Miri
Contact: silverjade @ Plurk
Other characters played at Passing: Rufus ShinRa [V1] , Sephiroth [V2], Fuuma Monou [V1]

Character name: Lor'themar Theron
Character fandom: Warcraft
Version: V1.1?
Canon point: Cataclysm, Pre-Deathwing's Fall / Pre-Mists of Pandaria
Importing development from old game? N/A
Background: I am the regent lord. Not the king.

Changes from canon, if AU: I don't know if this applies to the AU qualifications or not, but I plan to have Sylvanas Windrunner turn on the living world and thus turn her people against it. Her first target will be the land that Lor'themar oversees along with all the land surrounding it, save for that held by the Argent Crusade.


Personality:
If there is anything which can be stated about Lor'themar, it is that he is dedicated to his people and his land. Be it as a Farstrider and guardian of the Sunwell, or as their Regent Lord. He cares deeply about their race and the land they call home, so much that it can force him to do things which pain him with guilt after the fact. This love of his for his people can also allow others to in essence twist his arm to get him to agree things that he would otherwise refuse to do, for the sake of those people.

When Kael'thas charged him with leading their people in their prince's absence, he took to the task with fierce determination, attempting to reclaim their lost land across the river while they waited for their prince to return. When he was faced with accepting aid from beings they distrusted and loathed, he eventually accepted it despite the division it caused because he knew that they could not do what was needed alone. This unfortunately forced him to make another decision which haunts him to this day, exiling part of their race outside of their lands because they hated this new alliance with the undead that looked so much like the scourge which had killed so many of them in the Third war.

These decisions were only the beginnings of the hard road ahead, some of the decisions he had to make would even place strain on his friendships, considering the two could not see eye-to-eye on some of the issues which came up. Yet all that came before was nothing compared to the betrayal that came down upon them when their prince returned and proceeded to attack them and rob them of two rather important beings in order to summon a demon which would if actually brought into their world, destroy them and their world.

Having to turn on the very man most had believed would save them was a hard and extremely painful task, the wound of which has yet to heal. Also it remains a haunting lesson to the man on how dangerous it can be for someone to give in to the thought that the ends justify the means. Yes, certain actions might aid their people, but at what cost? This is something he has to weigh silently when making his decisions. To this end, one could compare the love their prince, Kael'thas, once held for his people to the love Lor'themar holds and find them scarily similar. Fortunately, Lor'themar now has a clear example of what can happen if one allows themselves to go too far in the goal to restore their people and bring them back to the heights they once enjoyed.

Abilities:
-He is a Farstrider, a basic summary of the Farstriders follows thus:
Farstriders are all blood elves. Furthermore, every one is a ranger of some sort. While the rare Farstrider may focus on roguish pursuits, the faction is entirely combat-related, and even their rogues are deadly with a bow. Or without, for that matter. Joining the Farstriders is no mean task. You must go through an extensive trial period, testing your archery skills as well as your survival and stealth skills. No Farstrider is truly a greenhorn, though. To become a Farstrider, a character must have excellent stealth and survival skills and at least some training as a ranger. A newly inducted ranger receives extensive training in guerilla tactics, as well as lessons in anatomy. Senior members are killing machines. They can put an arrow through a goblin’s heart at 500 paces and not even break a sweat. Most senior Farstriders have killed more beasts than any soldier in the blood elf military. They make Defias assassins look like babies.

-In-Game abilities:
Cleave - 110% weapon damage to up to three targets.
Arcane Shock - 23125 to 26875 arcane damage, reflectable, 20 yard range
Mana Burn -11875 to 13125 mana burned, 2 damage for each mana burned, 30 yard range
Mass Charm - 15 second charm, 50 yard radius around Lor'themar.

-In obvious addition to his martial prowess, Lor'themar does know and can practice magic (as is per the norm for his race), his in-game abilities even show this and it is said that the Farstriders were known to use spells to entangle and ensnare some of their targets.

Writing sample:
To those familiar with the rebuilt Silvermoon Palace, the room in which the dream opens up into would be rather familiar. It's the throne room, a short trip away from another room in which a softly glowing rose colored orb resides. The instrument of the the Dark Lady's act of betrayal upon the sin'dorei. Bodies littered the floor, blood from them adding yet another shade of red to it. Guards dressed in gold and scarlet lay collapsed just feet from the trio they had failed to protect. Two others, one mostly clad in blue leathers and the second in scarlet and golden cloth lay unmoving on the ground as well.

The final and third form was currently making his slow way up towards that accursed orb with every intent on shutting it down, even if he had to shatter it to do so. Those responsible for this atrocity had left, after apparently considering him done for and while he could feel the poisons working their way through his bloodstream, he knew if he could just manage to get the orb shut down and make it a few minutes longer... help would arrive and their priest and/or even their blood knights would be able to set him and both of his friends to right.

So far that goal was looking viable, he'd made it to the doorway of the room containing the orb. But it was as if something refused to allow him to escape, and someone dark-clad appeared suddenly before him. Only an naive fool would for a moment even toy with the idea that the woman before him wasn't responsible for tonight's events, considering the nature of their attackers. Despite knowing he was in no fit condition to face off with her, he still forced himself to straighten up and heft the sword he'd brought with him into a defensive position.

Voice sample: Sample

thought of another thing

[personal profile] sechstel - 2012-05-17 08:09 (UTC) - Expand

Kyouya Ootori | Ouran High School Host Club

[personal profile] ex_susurrus474 2012-06-10 02:50 am (UTC)(link)
Your name: Sus
Your journal: [personal profile] susurrus
Contact: AIM: torrenssepelio
Other characters played at Passing: none

Character name: Kyouya Ootori
Character fandom: Ouran High School Host Club
Version: Version 01 | Manga
Canon point: End of Series
Importing development from old game? None
Background: http://ouran.wikia.com/wiki/Kyoya_Ootori

Changes from canon, if AU: none

Personality: Kyouya has a very quiet and serious demeanor about him. To most he appears to be a very distant and calculating person who is uncaring and uses everything to further himself or his own ambitions; focused on maintaining his spot at the top of his class, furthering any business connections and ties though any and every means available, and keeping tabs/information on any potential clients or partners. When it comes to dealing with clients and others Kyouya will wear a smile as a way of charming them and getting them to lower their guard/persuade them. As for the other hosts, it is revealed that Kyouya has a very cruel sense of humor and enjoys torturing them from time to time; especially Tamaki and has his own way of influencing each. While he takes charge in most situations he does so in such a manner that it appears that it is someone else running things; this is partially due to his position as the third child of the Ootori family. Most of what Kyouya has planned will remain unknown to others until such a time that it is beneficial to reveal it, including the true purpose of a visit to a park or why they might be somewhere. And while he was someone that was closed off and simply did the will of his father, his time with the host club has gotten him to open up more and become attached to the members of the host club, as well as to strive and reach his own goals and surpassing his brothers. Tamaki is Kyouya’s closest friend and the only time in which he loses his composure is with Tamaki or when addressing something which is hurting/affecting Tamaki. In recent chapters it has been revealed that despite his families reputation in the medical field Kyouya plans on attending college abroad and majoring in Business rather than Medicine.
Academics: Kyouya has been at the top of his class every year that he has attended Ouran. His favorite subjects are Physics and Mathematics.

Quirks: Kyouya always has a notebook with a full detail of client data while attending host club activities, this includes notes about their family, relations with other students, class and rank in school, and any other notes of interest. Kyouya’s titles include Okaasan/Mommy (after his position as co-founder of the host club and vice president), Shadow King, Low Blood Pressure King (Kyouya has trouble waking up). Also due to his low blood pressure, Kyouya does not wake up easily once asleep and when he first wakes up is usually in a violently ill mood.

Abilities: Organization, business, analytically, and financial analysis.

Writing sample:
Sample One
Sample Two

Voice sample: (Most samples have been lost with the jump from lj to dw)
Sample One
Sample Two
howdoiairbend: ([ ready ])

Korra | Avatar: The Legend of Korra | reserved

[personal profile] howdoiairbend 2012-06-11 12:05 pm (UTC)(link)
Your name: Effy
Your journal: [personal profile] ineffabilities
Contact: PM this account! Also, AIM: doesnotlikesoaps.
Other characters played at Passing: Sherlock ([personal profile] solvings)

Character name: Korra
Character fandom: Avatar: The Legend of Korra
Version: V1
Canon point: Post-"The Spirit of Competition", so basically things have not gone to shit yet.
Importing development from old game? N/A
Background: Here!

Changes from canon, if AU: N/A
howdoiairbend: ([ conspiratorial ])

Re: Korra | Avatar: The Legend of Korra | reserved

[personal profile] howdoiairbend 2012-06-11 12:05 pm (UTC)(link)
Personality:

Let's just let Korra speak for herself, shall we? The first line we ever hear her say in the series is, "I'm the Avatar! You gotta deal with it!" And at the time, she's four years old and bending three elements out of four already. No wonder she gets so cocky and confident thirteen years on.

The first thing about Korra is that she is definitely cocky and confident. Who wouldn't be, when they're basically the one person in their world who can manipulate three out of four elements? Unfortunately, this has led to a few skirmishes in canon, since being the Avatar, she was stuck in a compound for a good part of her life with only her polar bear dog as her best friend, and thus doesn't really know much about the real world. She assumes that, being the Avatar, she can basically do what she wants as long as the cause is good. In her first fight with a bending triad (think Mafia, only with BENDING), she tears up a city block trying to defend a couple, and later on tries to evade the metalbending police.

Yes, her intentions are good. Korra's full of good intentions, but sometimes it just blows up in her face, thanks to her impulsiveness. She doesn't really think things through before actually going through with them, as seen when she challenges Amon to face her when pressured, when she kisses her teammate and crush Mako (even though he already has a girlfriend), when she does more harm than good trying to defend an innocent couple...the list goes on. She's rash, immature, stubborn, hot-headed.

Then again, she's a seventeen-year-old girl. What did you expect? Not only that, but she's a seventeen-year-old girl with huge responsibilities, and a very famous predecessor. There's a lot of pressure on her to live up to Avatar Aang's legacy, which is a little hard since, personality-wise, she's the exact opposite of the guy. As a result, she lacks much confidence in that area, often thinking about what others might think about her as the Avatar, especially since, due to focusing exclusively on the physical aspect of bending, she's pretty much hit a block with airbending. And then there's the typical teenager issues she has to deal with, as well as the problems that arise from her being sheltered all her life and only now seeing the real world.

Not only that, but she's also facing down what is quite possibly the most terrifying villain ever shown on children's television. Amon has been shown to be able to take away people's bending, and Korra's whole life has been centered around bending. Of course she's afraid, because without her bending, without her identity as the Avatar? She's nothing but a sheltered teenager.

Of course, though, she doesn't let that show. Like I said, she's a teenager. A very powerful teenager, yes, but a lot of teenagers tend to bottle up their true feelings when they're going through a tough time, and Korra is no exception. Yes, she can be straightforward, but on a serious, Avatar-related matter like this? She has to be strong. She has to live up to Aang's legacy, to what people expect of her. She's the Avatar, she can't afford to be afraid, even when she is. That's what leads her to join Tarrlok's (aka Bastard Scumbag's) task force, and what eventually leads her to challenge Amon to a duel. It takes a traumatic encounter for her to admit, to one person, that she is afraid, and doesn't know what to do.

Granted, Korra is full of flaws, but she's also incredibly fun to hang out with. She jokes around, teases people, pulls pranks, stuff like that. She's rather tomboyish and lacks shame in that area, since she beats Bolin in a burping contest, and also fiercely loyal to the people she cares for, even if she can get a bit strange about it. She's stubborn to a fault, and although occasionally disrespectful towards her elders and irritable towards other people, often tries to make amends for her wrongs. And she's certainly trying her hardest when it comes to being the Avatar, even if she makes mistakes in the process.

In summation, Korra's a teenager who's saddled with an incredible responsibility, yet manages to remain upbeat through it all. She's a good person, despite all the flaws, and sure to be a good Avatar as well, if she manages to break through that spiritual block first.
gardeningaia: ([ ooc ] I am woman: hear me roar)

Vera Misham | Ace Attorney | v1

[personal profile] gardeningaia 2012-06-12 05:01 am (UTC)(link)
Your name: Bitte / Raaj
Your journal: [personal profile] raaj
Contact: e-mail kilraaj [ at ] gmail [ dot ] com
PM works great too!
Other characters played at Passing: Aerith Gainsborough [V1]

Character name: Vera Misham
Character fandom: Ace Attorney
Version: V1
Canon point: pre-trial
Importing development from old game? N
Background: Who's There?
Changes from canon, if AU: n/a

Personality: At the beginning of her case, Vera is deathly afraid of talking to people: Apollo and Trucy are waiting 20 minutes to talk to their client before they realize she's been there the whole time, hiding just beside the window, and there's several occasions in which Vera overreacts to new people or surprises in various bad ways (including fainting). She responds very little and focuses on her nails. She's been like this most of her life due to a childhood kidnapping attempt. When responding about something that's "happy" or "sad", she simply draws a face on the notebook with an appropriate expression, her own face remaining blank; the only emotion that seems to really show through is fear. She's not unfriendly though; once Trucy shows interest in her nail polish, Vera offers her some (and this is her magic charm), and she gets more talkative about the Gramarye troupe. Magic excites her and though she understands that what the Gramaryes do is stage magic, she seems to hold a belief in deeper magic, from her comparisons of Kristoph to both devil and angel, to her lucky charm, to her allusion to the Gramaryes as she describes her own change in the ending. From the beginning of the trial she expresses regret at what happened to her father because of the forgeries, saying she's never had a good constitution or personality. From this and flashbacks of her as a child, it seems like she's never had good self-esteem. At the end of the trial, she's still quiet but more cheerful, actually smiling herself instead of on paper, and appears to be confident in her decision to both face the damage her forgeries did and join the rest of the world in life. However, this being pre-trial, she won't yet have found the need to change, or the people who helped her see that there is good in the outside world.
Though this isn't very apparent in her mannerisms, her talent at making exact copies shows that she has a great eye and mindfulness for detail.

Abilities: Being an extraordinarily sheltered young woman, Vera really has no exceptional abilities beyond her talent at reproducing things exactly—whether painting, or a real object—and being a fast draw at sketching, which she uses as part of her communication.
Writing sample:
She wouldn't go outside. She would never go outside. There were only bad people out there. In here, with her father, she was safe.

But even such security couldn't make the smallness of her world go away. She never wanted out, but she always had a thirst for the beautiful sights of the world. Some were provided by the television, but the ones that struck her deeply and stayed with her were almost always in the paintings she copied for her father. It might have been because of how long she looked into them, carefully studying each detail before making its match on the new canvas. That probably had something to do with it. When she studied each one in such minuteness, they seemed larger than they really were, little worlds within themselves.

Perhaps because she worked so hard at copying them, she often found herself within one of those "little world" In her dreams. It often looked like the "outside", but that didn't scare her because she knew these places. Unlike the real world it was planned and orderly, neatly tied up by visual principles. Even the people in the dream were like that, except for the few who weren't.

Those ones bothered her most of all. Were they real? Were they something else? …Could she be kidnapped here? She didn't want these little worlds of hersto be ruined by anything.
Voice sample:
Post-trial Vera. …..Yes. She's tricky at socializing.
iselldrugstothecommunity: (Happy - Modesty)

Howard Bassem | Gone | V2

[personal profile] iselldrugstothecommunity 2012-07-04 09:13 am (UTC)(link)
Your name: Lisa
Your journal: [personal profile] minkylowlife
Contact: aim: lisacharly[at]mac[dot]com, plurk: hotpinkcoffee, email: patchyshec[at]yahoo[dot]com
Other characters played at Passing: None

Character name: Howard Bassem
Character fandom: Gone
Version: V2 (AU because of game import)
Canon point: Between Plague (#4) and Fear (#5)
Importing development from old game? Yes, from Trans9 and Winter
Background: Unfortunately, the Gone wiki is utter pants, so I will try and keep this brief but relevant.

Howard started off as an average 8th grade student in high school, one of the few black kids in a predominantly white community. Being small and crafty, he befriended the school bully for protection, Orc, and the two became inseparable. During the 'poof', in which all people over 15 years old mysteriously vanished and a giant electrical wall erected itself over their hometown, Caine Soren assumed control of the town, and unwilling to make waves with someone with telekinesis, Orc and Howard became deputy sheriffs to Drake Merwin. During this time Orc accidentally beat another child to death.

Afraid of Caine's response to a series of botched kidnapping attempts, Howard suggested defection to Orc. Orc was too depressed to want to take sides, and he and Howard decided on becoming neutral players in The FAYZ. After Orc and Drake Merwin battled and Sam Temple regained control of Perdido Beach, Howard and Orc were allowed back into the community, but not necessarily welcomed. Howard and Orc continued to work for Sam, and Howard became Orc's 'manager', arranging for Orc to work in the fields as a vegetable-picker in exchange for alcohol. At this point, Howard began to sell drugs to the other residents of Perdido Beach

.

Howard later sweet-talked his way onto the newly-assembled town council. During a fire on Sherman Avenue, Howard and Orc risked their lives to save as many children as they could, working tirelessly into the night. After they'd done all they could, Howard lambasted the other councilmembers for not helping to save the city they were sworn to serve.



After another battle for Perdido Beach, in which they discovered that Brittney was not only a zombie, but the part-time reincarnation of local sociopath Drake Merwin, Howard and Orc agreed to incarcerate her in their basement. After Brittney/Drake escaped and Orc ran off on a drinking binge, Howard tracked Orc and found him only after Orc had accidentally killed another child. During the ensuing conversation, Orc broke Howard's nose and walked away, leaving Howard to dispose of the child's body. Howard was alerted to an attack that left Albert terrible wounded, and after some completely unnecessary deliberation, called on the healer to save his coworker. He later reconciled with Orc and joined Sam's pilgrims to the lake.

Changes from canon, if AU:

Game history from Trans9:

While on Stacy, Howard established himself as the 'resident junkyard packrat' by salvaging miscellaneous materials from unclaimed buildings in the city, and was trained as a Medic. Stacy sent him on multiple missions, many of which ended in him running around in terror.

He also helped pasteurize milk for the Chancellor in exchange for a cut of the ice cream, which he needed for midnight bingeing. He lived at the Susono Inn with his two cats, Sushi and Emergency Rations, and the other Inn residents. On the ship he began to develop close relationships with others and begin to recover from the traumatic experience of the FAYZ. He became close friends with a variety of characters, many of whom pushed him to become something of a better person.

He attempted to desert Stacy and start a new life with Orc on Agrestic. The Daligig apprehended him and Orc and attempted to publicly Punish them, but Stacy intervened.

Howard was later sent on a mission, during which he risked his life to save Cedric Diggory and ended up dying of blood poisoning…

Game history from Winter:

…and then waking up in the Garden of Eden! Since then he's mostly been dealing with the fallout of his own death and coming to terms with his sexuality.


Personality:

Howard is a small, usually cowardly kid with an intense survival instinct. He has no loyalty to anyone but himself and to his very small circle of friends, and will often switch sides depending on whomever looks like they're going to be the winner. Generally Howard isn't a cruel kid, though, and when duty really calls, sometimes he'll step up and risk his life to do the right thing; then again, sometimes he'll sink to the bottom and do the selfish, easy thing, and later blame the circumstances instead of taking responsibility.



His foremost goal is always survival, and while he's never killed anyone himself, he's willing to lie, beg, steal, kidnap and send people to get tortured to get by. He sees no moral issue with selling drugs to children, claiming that he only gives them what they want. Oddly enough, he possesses a certain sense of democracy, and doesn't believe elected officials should lie to their constituents.



Howard is abrasive, whiney and sarcastic, and often bemoans that nobody around him has a sense of humor. He tends to be a pessimist and assumes the worst of everybody. He's very clever and because he automatically distrusts his peers, he's capable of seeing through other people's motivations and getting at what makes them tick. He is very keen on personal space and does not like to be touched without warning*.

Howard's intense loyalty to his friends has led him to do some incredibly risky things, and he can be very nurturing and self-sacrificing if their situation calls for it. Due to insecurities, he is also very clingy and needy to those he is close to. When questioned about it, though, Howard is afraid to show or acknowledge affection for anyone, and talks about others as if they're game pieces, enemies, or resources to exploit. Over time, he's relaxed somewhat and become friends with a few other characters, and has made efforts to be more social and working within a community instead of just leeching off them*.

Howard tends to give people nicknames based on first impressions of them. He chews on miscellaneous items as stress relief and is prone to hoarding and binge-eating*.

*Headcanon or resulting from game CR.


Abilities: No superhuman powers. Howard is incredibly resourceful and good at building things out of garbage or improvising weapons or materials. He's a talented lockpick and pickpocket and has an excellent sense of rhythm. He has first aid training.



Writing sample:

Excerpt from a fic:

It was such a brilliant and pathetic idea that Howard was shocked he hadn't thought of it earlier.

He sat on top of the toilet seat, nudging the little candle into position with the tips of his fingers. The bathroom window was cracked open, and the screen pushed out and abandoned somewhere in the yard outside; this left just enough room for the fat grey moths to come in. Every few minutes, one would descend to investigate the tiny flame below, and if Howard reacted quickly enough he could trap it against the windowpane. And if he did this for an hour, that many moths might even add up to a snack.

It wasn't like he had anything better to do. He couldn't sleep with the zombie making all that noise downstairs.

As he waited for his next winged victim, Howard hugged his knees to his chest and watched the sky outside. Pitch black, as it usually was at night ever since the power went out. Candles were a rare commodity, but he'd managed to trade some Advil to a kid for this one. Just Advil – all the stronger stuff was used up ages ago.

In the morning, he would turn fifteen. He didn't know exactly when, since his birth certificate was a county over and somewhere beyond the wall. He just knew it was in the morning, this next day in December, sometime around dawn, and that his mother always blamed his small stature on how he was a month early, as if he'd had any say in the whole affair.

Howard smacked his hand against the wall and trapped another moth. It was still wriggling and fluttering when he ate it. Howard made a mental note to kill it entirely first next time; he didn't like living things in his mouth. The moth shed pieces of its wings on his tongue, leaving a powdery, dusty film all over the inside of his teeth.

Fifteen. Fifteen, the magic number. He watched another moth crawl along the edge of the windowframe and thought about escape, and runaway trains, and falling asleep. He thought about birthday candles and what the ninth grade would have been like and how nobody really cared about the fact that Christmas was around the corner, because there was absolutely nothing anyone could find to celebrate, much less the birth of Jesus Christ.

But mostly he thought about escape.


Thread samples:

You needn't judge all these threads. I just wanted to give you various examples of my breadth.

Action
Exploring
Dream Sequences
Fluff/Shipping
Angst
Network
decaying: (Default)

Kanda Yu | D.Gray-Man | v1

[personal profile] decaying 2012-07-05 09:49 pm (UTC)(link)
Your name: Lucy
Your journal: [personal profile] red_queen
Contact: AIM | divinascomedias
Other characters played at Passing: N/A

Character name: Yu Kanda (Western Style)
Character fandom: D.Gray-Man.
Version: V1
Canon point: Before he disappears into the ark with Alma Karma.
Importing development from old game? Yes @ [community profile] star_kingdom
Background:
  • HISTORY

    Changes from canon, if AU: N/A

    Personality:
      Kanda's unfortunate pasts claims a very big portion of influence on his personality. Not only was he aware of his purpose for creation and how the choice wasn't exactly his, but he knew the people and their reasons they did it. He was created to destroy and to save, suffered experimentation's that felt more like torture, and kept hidden and in the dark. This only brewed anger and hatred within his heart and a serious case of animosity against The Black Order. Regardless of his temperament and his short fuse, he's very good at hiding his true feelings.

      At first impressions, Kanda can come off as cold, blunt, and very uninterested in others, with far too much arrogance at his own skills or being. He's prone to insults that more than likely will upset or offend the masses without remorse. When it comes to confrontations, Kanda isn't afraid to start them or resolve them preferring the most ancient traditions of slicing things first and asking later. His temper plays a big roll on his patience preferring the isolated lifestyle instead of dealing with the nuisance of people and their problems he just can't be bothered to care. Kanda treats everyone the same, if he feels they're worth his time he'll bother. Unfortunately, the list of people he could so much as question whether he cares about or not is very small and insignificant. His own emotions, the anger towards the world, and the fact that he really doesn't want any troubles may sometimes prevent him from getting along with people. That's not to say he hasn't grown bonds with some. He's a human after-all, even he can find himself questioning his own concerns from time to time. He lacks patience when it comes to irritating situations which vary from unwanted company to the indecisiveness of a situation. Although he might not be a very expressive guy in terms of reactions and words, he's always very alert and conscious of situations. If he sees something that essentially affects him or concerns him, he will not hesitate to make his opinion clear but with all else he prefers perceiving without being perceived.

      That being said, Kanda is very well trained when it comes to emotions. The damage of his past and the pressures of his present are enough of a stressor for any normal individual and, while he is quite the violent type in comparison to his fellow exorcist, he could inherently be worse. There's nothing but pent up rage and murderous intent towards the world within the exorcist he keeps very well hidden. He has his demons and he's very much willing to burn for them. He's gotten all of those emotions and thoughts that might trigger undesirable emotions completely isolated and pent up that, if provoked and set loose, can inherently cause a very terrifying wave of build up feelings that might make Kanda very violent and dangerous.

      Despite his distaste towards The Order, their enemies, and various aspects of life and people within it, Kanda still has a very powerful mindset of what he wants and what he believes in. He's stubborn, perhaps too stubborn at times, and he's willing to put it all on the line with his very strong mindset to keep him going. There is no fear of losing, just a slight sense of doubt when it comes to an unknown outcome. As far as the rest goes, it's all chance he's willing to play.

      Despite how collected Kanda might seem, he can be quite volatile. His pent-up emotions can easily become his ruin if thoroughly provoked. He doesn't like to think about meanings or reasons, he prefers a line of action that's thorough, without plot, and precise. He tends to run into situations where his dislike for getting involved into situations tends to make him rash. He can get blinded by his irritation and annoyance, even create rifts he probably doesn't necessarily mean to create. He's definitely someone to keep an eye on.


    Abilities:
      Innocence / Mugen
      Engineered, and quite literally, to be an exorcist Kanda has the ability to destroy akuma through the invocation of innocence. Although there are many types of forms the innocence can find it's place with an 'accommodater'. In Kanda's case, his innocence was labeled as an equipment type resulting in that he uses something with the infused innocence as a weapon therefore resulting in the creation of Mugen, an indestructible katana that resonates with the bower of his binding innocence. Capable of slicing even the thickest armor, it also has the ability to invoke terrifying and supernatural attacks that can be potentially dangerous to any foe in his path.

      Expert Swordsman
      Although it's canonly shown that his hand-to-hand skills aren't as pronounced as Allen Walker (they sure do 'practice' a lot) Kanda is a well known expert swordsman. He doesn't neccesarily need to have his katana as shown in canon (like when his sword breaks) but Mugen tends to be his weapon of choice.

      Artificial Regeneration
      Through a series of horrific experimentation's which come of being an engineered second exorcist, Kanda has artificial regeneration powered by a a seal on his chest which, with more damage he takes, grows and inherently weakens. A binding object the physically shows the strength of the seal is a lotus blossom in a sealed container located back in his designated living quarters within the order's headquarters.

      Strength and Agility
      Another benefit from the second exorcist project was very heightened ability and strength. With added vigorous training on his own accord, one can almost say Kanda's strength and agility are super human. As far as stamina is concerned, with the artificial regeneration he acquires from the seal on his chest, if the damage he isn't receiving isn't dark in matter or very damage-heavy, then odds are he won't feel any fatigue. It takes a lot to drain him.

    Strengths:
      In his line of work, getting so much as a scrape from an infected bullet of an akuma can render him indisposed. His strength and agility make him almost untouchable against normal foes and, even if he is wounded, depending on the wounds (even if he has pretty much healed himself from mere scraps of flesh) he can regenerate making his survival almost assured.

    Weaknesses:
      There is a limit to Kanda's strength. There is such a thing as straining his innocence and can lead to not only damaging himself in the sense that he becomes very 'brittle' and breakable forcing his seal to do a lot of work. His sword can break and render itself unusable. This limit can not only hinder Kanda but it's something he has to keep in mind lest he overuse his abilities.


    Writing sample:
      It was all gone now. Everything had slid out of his fingers, hadn't it?

      It was nightfall and Kanda was sitting alone on the bed in the room the inn-keeper gave him. There was a pitcher of water and a warm meal resting on the night-stand not too far from him but he didn't bother touching it. His stomach ached, his body felt sore, the black was slowly starting to return to his long hair and he was shaking. He wanted to burst but he knew he shouldn't. It was all gone now.

      The exorcist inhaled a sharp pain on his chest making him bend over and his joints creak. He was still in pretty bad shape but that was far beyond his main concern. He wanted to be out there, find the person who dragged him here, get back and finish what he started. Things couldn't end like this. He couldn't see them end like this. He'd like to see the faces of central if they ever found out something was far more threatening than them.

      How he had gotten out of there or so much as arrived here was beyond him. He wanted to know, he wanted to fight, but he couldn't move and instead of being out there making someone pay he was stuck in here trying to breath and keep himself in one piece, quite literally. His body felt as if any little movement he took would eventually just break him apart. It was taking a lot of his will to keep him from rushing onward but he would manage, that wasn't the problem. What was really killing him was the fact that he was alone, back to square one.

      He had finally found what he was looking for and it was all gone. Just like that. It really pissed him off. "That beansprout." He gritted his teeth. If only Allen was here, maybe they could get back. The Ark would work, wouldn't it? Why the hell wasn't he here to find out? "He still pisses me off."


    Voice sample:
  • Most recent: here
  • More examples: here
  • incinerare: ([casual] hello/wave)

    Roy Mustang | Fullmetal Alchemist | Reserved

    [personal profile] incinerare 2012-07-28 08:46 pm (UTC)(link)
    Your name: Miri
    Your journal: silverjade
    Contact: silverjade @ plurk ; carminejackal @ aim
    Other characters played at Passing: Rufus ShinRa [V1]

    Character name: Roy Mustang
    Character fandom: Fullmetal Alchemist: Brotherhood/Manga
    Version: V1
    Canon point:Chapter 1/Episode 1
    Importing development from old game? N/A
    Background: Rise of a Mustang within the Military

    Changes from canon, if AU: N/A

    Personality:
    Mustang is a complex puzzle of a man. Run into him and have a chat with him and even if you are the most keen of observers you will still likely not know anything behind what makes the man actually tick inside. If anything what you think you know about him will in all likelihood be utterly wrong. The man is a consummate actor, and depending on just who's currently around him, Roy will tailor just what he appears to be to suit whatever goals or whims he holds at the time concerning those people. Which is not to say he's manipulative because he isn't (at least not toward his comrades and friends anyway).

    Roy has just learned how to keep people guessing about him so they have no real chances to get too close to him or rather closer than he desires them to get. The act also is rather good for hiding what he's up to, well, what he's /really/ up to anyway, not the sham that he lets people catch onto. Those few who have managed to work themselves into Roy's life end up becoming surprisingly loyal to the man without Roy even asking for the loyalty to be given. In return, Roy gives them just as much loyalty, showing a dogged determination to keep them safe, especially after he loses one of them.

    Most of the world sees Mustang as a man too young for his rank, who shirks his work for as long as he can manage to get away with it, foisting it off on his subordinates when possible. His notes hold the names of all kinds of women and his conversations on the phone (during work hours no less) also have given him the reputation of being a womanizer of worst kind. He doesn't help this image any when he decides to flirt or romance an unfortunate co-worker's lady interest away either.

    He seems at times cold, self-centered, and arrogant, only doing actual work when it holds some benefit for himself. This image is the greatest act of his, causing many to underestimate him, because they don't realize the man is often working even when it appears as if he's goofing off. In fact, many of the women Roy tends to visit and 'date' actually provide him with information he uses to further his plans and goals.

    Those said goals are to propel himself upward through the ranks, until he manages to displace King Bradley as the leader of the country and once attaining such a lofty position, using it to turn the country into a better place, where he can actually protect its people instead of being forced to harm them. These goals expand to deal with the Homunculi and also to find the actual culprit behind Maes Hughes murder as time progresses.

    His determination, including that sheer conviction in continuing to move forward toward his goals and his ability as a leader have earned him the respect of not only his allies and friends but also that of his enemies. What his enemies throw at him, he takes it in stride and learns what he can from it before continuing to forge on ahead. He may get held back briefly by unexpected setbacks, but he will overcome these events and in the end he will come out of them with some kind of benefit.

    Unfortunately for the man, his strength of character is also his worst weakness. The man actually cares for those under his command, which unfortunately means he can be manipulated by threatening those he holds dear to him. The man will worry himself sick if he thinks he's put someone he cares for under the line of fire and will try to correct the situation if at all possible.

    However he does know how to hide this worry and stress when necessary, showing weakness outright is pretty much suicide in his position, thus to keep his current place and also ascend higher with his goals he must keep up a serious, if somewhat coldly strict demeanor to those around him that aren't part of his inner circle. Speaking of appearances, Roy is rather a polite person conversation wise. He tends to treat almost anyone he comes across with respect due to them no matter who they are, what they are or what their gender or age is. Admittedly he seems to tease Ed a little, but then the boy is ridiculously easy to rile up even without meaning to.

    Abilities:
    Firearms; During his time as a cadet in the military academy, he's been trained in how to use both handguns and rifles.

    Leadership; Roy has an almost uncanny ability to lead people and get them to follow him, he's good at manipulating events to suit his purposes and good at knowing what to do in a given situation usually. He has at times even used chess terminology for himself and those under him, styling himself as the king of the board currently in play. Those who have given the man their loyalty tend to remain loyal to him no matter the distance or situation they're placed within afterward and when he calls for their aid, they will give it.

    Alchemy;
    Roy's specialty ~ Flame Alchemy
    Using gloves made of "pyrotex/ignition cloth" and embroidered with unique flame alchemy Transmutation Circles, these gloves create a spark when Roy rubs his fingers together and allow him to manipulate the concentration of oxygen in the air surrounding his target, raising its density to a level at which it becomes a volatile and flammable oxidizer, and creating narrow pathways of oxygen through which he can direct the ensuing flame that blossoms from the spark. The 'snap' sound is caused by the instantaneous speed at which the highly concentrated gases and sparks react together and pop (not his fingers actually 'snapping', to common belief.)

    It can't be used on rainy days because the humidity makes it impossible for his gloves to produce sparks, though it becomes clear in chapter 38 that water itself does not make him nearly as "useless" as other's assume. Using the transmutation circles on his gloves, he is able to separate hydrogen atoms from the oxygen atoms in water molecules, isolating them into a highly combustible fuel and powerfully volatile oxidizer, respectively. Though this method can only be used when a large quantity of water is present in a relatively closed-off space (and not in the rain where the air is open and separating hydrogen and oxygen for the purpose of combustion would pose far too much danger to anyone in the vicinity), with an outside source of ignition such as a cigarette lighter or a match, Roy can produce extremely powerful, localized explosions.

    It has also been revealed that Roy is able to delegate each hand to a different flame effect, possibly due to a difference in hand dexterity. The right hand appears to allow for large explosive attacks, while the left allows for smaller, but strong and very accurate pinpoint flame attacks, demonstrated when he used his left hand to evaporate the liquid in Envy's eyes causing excruciating pain, and the right to engulf Envy in a large explosion.

    Writing sample:
    Roy stood on the promontory on the outskirts of one of the districts in Ishval, looking out over the town below. His mind silently compared the scene he saw before him to the one in his memory from nine years ago, and it was satisfying to note just how far they'd come in repairing things here in the last couple years. He turned away from the view to head down toward the town, his mind mulling over things as he walked.

    With how good it felt to actually be able to repair, and rebuild what he'd had such a hand in destroying, he thought that perhaps even if he hadn't regained his sight via Marcoh's ultimatum, that he might just possibly have sought to do what he was doing here regardless. It would admittedly be harder to do without being able to see what was happening, but he had people he trusted still working under him. They would have served well as his eyes if he'd asked it of them, he believed.

    Roy had just managed to reach the edge of the town proper when the first bout of dizziness hit unexpectedly. It caused him to pause, trying to judge just how long he'd been out moving around in the town today. Had he spent too long working outside in the heat? In this far out east, heat exhaustion was an actual threat he knew. He'd warned a few of the soldiers under his command about it when they'd first begun their work here. Admittedly the heat wasn't as bad here as it was in the great desert, but it was nothing to take to treat lightly regardless.

    It was entirely possible, he thought, that the heat from the sun added with that of his full uniform, coat, and the day's activity had conspired against him. It'd be ironic if he ended up suffering from what he'd warned his men to watch out for. As the dizziness faded, Roy made his way out of the direct sun toward a more shaded area, reflecting as he did that he really should have forgone the coat, but it kept the majority of the sand from coating his uniform, and thus kept him from looking like he'd been rolling in it whenever he went in for a meeting indoors. His only real concession to the weather here had been switching from a black coat to a white one, if only so it didn't soak up the heat as badly.

    It was shortly after he reached the shaded area that he'd aimed for, that another fit of dizziness hit him, and he briefly leaned against the house to steady himself. He lifted a hand to wipe it across his forehead, brushing damp hair free from his skin as he did so. Heat exhaustion was feeling more likely as the time passed. If that was the case, then he needed to get inside out of the heat and get something cool to drink to combat it. Their makeshift headquarters was the coolest that he knew of, and thus possibly the best place for that. Roy left the shade behind and headed toward the building, trying to reach it as quickly as possible. The sooner he got inside, the better. He didn't need or want to invite possible trouble by possibly ending up with heat stroke and passing out in the street in public view.

    As he continued, he felt more and more fatigued. His focus was also wavering and his thoughts began to slide just a little toward panicky. Just how had things gotten so bad? He hadn't thought he'd been out long enough for the heat to affect him like this. It could have possibly been a combination of heat and dehydration. Perhaps he should have carried a canteen with him. Yet, he'd done stints like today during the war here, and he'd been using his flame alchemy which had only added to the heat.

    Roy's thoughts were abruptly interrupted as his legs suddenly buckled beneath him, sending him hard onto his knees. He reached out to catch himself from falling face first into the ground. Wincing at the impact, he shook off the pain and attempted to push himself up into a crouch. Once he succeeded, he tried to straighten up from the crouch into a standing position but lost his balance as vertigo assaulted him, driving him back onto his knees again. He looked up trying to see just how far he had left until he reached his goal, but his vision grew dark. Panic stole in again, digging out a rather irrational fear he sometimes worried about. Despite the fact the stone had returned his sight to him, was it possible that it was only temporary? He lost conscious as that last thought passed through his mind, his body falling forward to hit the ground.

    ....

    When he woke abruptly, he was forced to calm his racing heart and gather his thoughts together. Opening his eyes to darkness didn't help him quell the last irrational fear he'd been thinking of when he'd passed out. However, as he turned his head slightly and caught the hint of red and yellow around him, he was finally able to put the fear to rest. But what was that red and yellow he was seeing? Just where in the hell was he now? Unless he was deep underground, it was too cool to still be Ishval. Just how long had he been unconscious? Who had moved him and where? And perhaps, more importantly, why?

    Voice sample:
    Sample 1
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    brainboxgranger: (Default)

    Hermione Granger | Harry Potter | V1

    [personal profile] brainboxgranger 2012-09-02 05:35 pm (UTC)(link)
    Your name: Emer
    Your journal: No personal journal so, [personal profile] brainboxgranger
    Contact: Plurk is used most often: servantgwen. Email: ebohan3007[at]Hotmail[dot]co[dot]uk
    Other characters played at Passing: N/A

    Character name: Hermione Granger
    Character fandom: Harry Potter
    Version: V1
    Canon point: Deathly Hallows – after Dobby’s death when they’re staying at Shell Cottage
    Importing development from old game? N/A
    Background: http://harrypotter.wikia.com/wiki/Hermione_Granger

    Changes from canon, if AU: N/A

    Personality:
    Hermione is extremely well known for being extremely intelligent and hard-working even during her first year at Hogwarts. Her parents are both Muggles and yet she comes to Hogwarts knowing a lot more about magic than first years with wizards and witches as parents. This shows that she is extremely dedicated to her studies and isn’t afraid to work hard to gain the results that she wants. Throughout her years at Hogwarts she comes out as top in most of her classes and even finds the time to help Harry, Ron and Neville with their schoolwork. She sometimes finds it difficult to say no to her friends when they ask for help with schoolwork and usually ends up giving in. She is of course an avid reader and she enjoys it so much she usually takes out large, obscure books from the library for some ‘light reading’. She is so hard working that she was given a Time Turner in her third year just so she could take more classes. Although she tends to take on a lot more work than is necessary she is extremely adept at all that she does meaning she even finds time for extra-curricular activities such as creating S.P.E.W. This clearly indicates Hermione’s love and compassion for magical creatures and her determination to stand up for their rights. She purchased Crookshanks simply because no one else wanted him. It also shows that she has a strong social conscience which of course will influence her career path in the future.

    Hermione thinks about things extremely logically and she does not completely rely on her magical abilities. As a result she manages to pick up on information that most other people miss such as the fact Remus Lupin’s lycanthropy among many others. However, her logical approach to things means that she can be very sceptical about accepting things when there is absolutely no logical proof that it may have happened or that it may exist. Hermione is definitely the more sensible of her three friends and especially at the start of their education at Hogwarts she was extremely reluctant to break any rules probably because it would risk her getting expelled from Hogwarts completely. Of course if the task was important and had something to do with Voldemort then she wouldn’t hesitate in breaking rules because she knows it will be for the greater good. She’s also not afraid to stand up to her friends when she thinks they’re wrong about something important or if it was in their best interests.

    Hermione has always been very focused and determined. Once she has a task to do she keeps it in the forefront of her mind until it’s completed. She has a strong will and the fact that she was unwilling to break under the torture of Bellatrix Lestrange also shows her determination. She was willing to endure the Cruciatus Curse over and over again to protect her friends, an admirable trait.

    Although Hermione is labelled as a bossy know-it-all deep down it’s clear that she’s very insecure about herself. She masks her insecurities and her fear of failure with this abrasive confidence. This can be shown clearly from her Boggart which takes the form of Professor McGonagall, telling her that she’s failed each of her classes. The need to prove her worth probably has something to do with the way the wizarding society portrays Muggle borns. Many pure blood wizards believe that Muggle borns are ‘mudbloods.’ However, she’s not afraid to stand up to anyone who uses that term towards her such as Draco Malfoy. She refuses to be bullied for who she is and proudly wears the title of ‘mudblood’.

    Hermione is extremely brave and has displayed this trait on more than one occasion. Understandably she shows fear and panic when faced with danger but she eventually overcomes these feelings and does whatever she can to help her friends Harry and Ron when they find themselves in any kind of danger. She also great loyalty towards her friends and will stand up for them without any hesitation. She is also more than willing to risk her life to help them. Hermione can be quite blunt when it comes to her opinions on certain topics but she is usually quite careful not to hurt anyone’s feelings and can be sensitive to their emotions. However, she can also be quick to get into arguments, especially when it comes to Ron and she also slaps Draco Malfoy across the face in defence of Hagrid.

    Hermione can be quite naive when it comes to romance and love. She has never thought of herself as pretty or beautiful because of her bushy hair and bucked teeth. This attitude starts to change in her fourth year of Hogwarts when Viktor Krum asks her to the Yule Ball. It’s the first time that she’s properly dressed up and she gains a lot of confidence from this event. It takes her quite a while to admit to her feelings for Ron but the fact that she gets extremely jealous when he goes out with Lavender clearly shows how she feels for him.

    Abilities:
    Well, Hermione is a very, very talented witch! Among her classmates she was usually the first one to learn new spells when they were taught to them. It’s also been said that among the trio she’s the best with charms and has often gotten them out of tight situations with quickly thought out and executed spells. She can cast spells with her mind with great ease, without having to say the spell out loud. Since she’s a seventh year at Hogwarts she probably knows most of the more advanced spells as well as the more basic ones of course. A full list of spells can be found here

    As mentioned above Hermione is very logical and intelligent so I suppose it could be said that her greatest ability is her mind and her quickness to use it and come up with logical solutions to any problems that she might face.

    Writing sample:
    Hermione sits just outside Shell Cottage looking out towards the sea. Everything looks so peaceful, she relaxing here she’s tempted just to forget about everything else and stay here with Bill and Fleur for a while. Of course, she can’t do that. Not now. Looking out at the perfect view it’s hard to believe what had happened to all of them only a few days ago at Malfoy Manor. Getting chased through the forest, being tortured by Bellatrix, Dobby….

    She shakes her head trying to think about Dobby too much. He had proven himself to be a friend to them all and without him she’s not sure that they would have managed to get out of their alive. They owe their lives to him and yet he was the one who lost his. She sighs, picking a strand of grass from in front of her and playing with it between her fingers. Of course he eyes are drawn to that word on her wrist. That word that will always be there as a reminder of what Bellatrix had done to her: ‘mudblood’. Instead of being ashamed or hurt she is neither of those things. She is going to wear this mark with pride. She’s not ashamed of having Muggle parents and why should she be?

    She hears a voice calling her from the direction of the house and she sees Ron walking towards her, “We’re going in to talk to the goblin. About the vault in Gringots I know you…are you okay?” Hermione smiles ever so slightly as she gets up and walks towards the house with Ron, “Of course I’m okay, Ronald. Why wouldn’t I be? Come on, let’s go and talk to Griphook.”

    And so it all starts again. She’s really starting to wonder if this will ever end…

    Voice sample:
    Here are a few meme samples. If you need any more examples just let me know!
    - Hermione and Draco
    - Hermione and Ron
    - Hermione and The Doctor
    rrbando_rambo: (sayitaintso)

    Dale Oakmont | Chip 'n Dale: Rescue Rangers | V1

    [personal profile] rrbando_rambo 2012-10-12 06:23 am (UTC)(link)
    Your name: Kuri
    Your journal: N/A
    Contact: AIM: kuri_the_fox, Skype: trisha.peterson
    Other characters played at Passing: N/A

    Character name: Dale
    Character fandom: Chip 'N Dale: Rescue Rangers
    Version: V1
    Canon point: Conclusion of the series.
    Importing development from old game? Yes, from [community profile] 3step_paradise; he has been there since August 2012.
    Background: http://rangerwiki.net/index.php?title=Dale

    Changes from canon, if AU: Dale has only been in Paradise a short time, but the nature of his surroundings being riddled with war and death, has caused him to evaluate his role more, as a Ranger and as a whole. When he arrived the city was generally lawless, with the remnants of the existing police force in hiding and functioning separately from the police station establishment which had been taken hostage as a torture chamber for the 'god' overseeing the city. Standing strong with his Ranger mentality at heart, he has found himself trying to fill Chip's shoes at times, and Gadget's as well, in being brave and resourceful for his new allies and friends. Dale hasn't been afforded too much time to be his own goofy self but it peeks through often, in an effort to cheer his allies and give them companionship, between battles that he chooses to engage in to assist his friends and provide a distraction (just about all he is capable of). He has become the unofficial teddy bear of Paradise.

    Personality: As a Rescue Ranger, Dale is the wild card of the lineup. For the most part he is a doer and will gladly help his teammates in the plan of action. He chooses to remain lighthearted on the majority of cases to keep his team in high spirits, and the strangeness of the cases the Rangers have faced in the past are outrageous enough to warrant a sense of humor. He often waits until the team has fallen into a dire situation before springing a plan of action, and this will often be just unpredictable and crazy enough to work. While the show would portray Dale's mental faculties to be lacking, I have bought into a fan theory that he simply enjoys goofing around and feigning ignorance to crack a smile on the faces of his companions (more often than not this lands him a crack on the skull from Chip). He especially likes employing 'tactics' he has learned from comic books and emulating his favorite heroes.

    As a character, Dale is Chip's best friend, and the familiarity in which Dale disposes pet names to him would indicate that he could also be a sibling, too. He is a hyperactive specimen of a chipmunk, eager to please his teammates and especially eager to shower his fellow teammate Gadget with affections. He is more vocal and outwardly emotional than Chip. His tail is constantly moving and he chipmunk chatters when he is nervous, excited, or cheerful. If he was a superhero he would be the lovable sidekick. He enjoys loud music, sitting in front of the tube, and reading his favorite comic book series. He is especially fond of chocolate and peanuts (feed him a peanut butter cup and he will probably follow you around all day). A bonk on the head can make him a little forgetful but his friendliness more than makes up for any lost ground. He is a kind hearted fellow who loves to have fun and spend time with other people who enjoy having fun.

    Abilities: Standard chipmunk abilities include a keen sense of smell and hearing, as well as the ability to climb any surface that he can hold onto. He can leap farther than a human being can for his size and if he drops to his fours, he can really move. Sometimes he opts for two legs but it is more like a waddle when he moves and is quite silly looking. Other than these abilities he is rather average, but he will use his abilities to help someone who appears to be in need.

    Writing sample: At long last, they were alone together. Dale had been away on Ranger duty well into the twilight and the relief was evident on his face that she was missed. She found herself caught in Dale's embrace, his tail wagging all the while. The joy melted her to her core. To her delight, he began to unwrap her one article of clothing at a time. He was ecstatic as their gazes met, swimming deeply into mutual warmth in each other's company, and irresistably she could not seem to help reflecting his own eagerness back at him. An especially adorable nuzzle came from Dale in the form of an eskimo kiss, and he drank in her sweet fragrance. They had released themselves from their dayclothes and were truly happy. They met in bare velvety touch, finally they could reap the rewards of their love...

    Suddenly Chip was standing there in the doorway. The rapturous gazes Dale and her had exchanged were ripped from them. She was silent, Dale was stunned, and Chip blinked briefly, unable to place his emotions for a moment. The ambience of the room shifted immediately to Chip's riotous laughing. "Came in here to get some sugar, eh Dale?" Chip was doubled over in uncontrollable amusement. Dale in his nightclothes had unraveled a bar of Almond Joy and was now clutching onto Joy very protectively. "What? I was hungry." With that he tucked the bar away, later precious little bar of Joy!

    Voice sample:
    Exhibit A: A thread between Dale and the RED Spy (Double Cross; there were two spies in Paradise at this time.) Fairly self explanatory, and in my opinion an extremely adorable thread.
    Exhibit B: A thread involving Dale and Lambda (Tales series), as well as Edward Elric and Shadow (City of Heroes OC). Lambda is looking for his and Dale's friend when they encounter soldiers of the enemy. Lambda has uncontrollable powers and while Dale is trying to protect him becomes injured himself.
    Exhibit C: Dale arrives at a local resistance meeting the police force and other parties are participating in. Dale received a super suit from a friend and wants to prove himself to others. A thread with Edward Elric.
    Edited 2012-10-12 06:38 (UTC)

    Re: Revision Request:

    [personal profile] rrbando_rambo - 2012-10-12 08:00 (UTC) - Expand
    sammywhatammy: (Default)

    Minako Aino/Sailor Venus • Sailor Moon • V2

    [personal profile] sammywhatammy 2012-10-12 12:03 pm (UTC)(link)
    Your name: Sam
    Your journal: [personal profile] sammywhatammy
    Contact: sammywhatammy @ AIM/Gmail/Plurk/Skype
    Other characters played at Passing: N/A

    Character name: Minako 'Mina' Aino
    Character fandom: Sailor Moon
    Version: V2
    Canon point: Mina is age 20, so 2~4 years post canon (depending on how old one thinks they were in those final pages).
    Importing development from old game? N/A
    Background: wikimoon article and moonwiki article

    Changes from canon, if AU: This is a depressing AU Minako. Personality wise, she's a mix of anime and manga, but her story is purely manga-based.

    In the fight against the Dead Moon, Minako lost her ability to transform. Desperate to prove herself as a leader and regain her powers, Minako willingly and knowingly heads for an enemy trap in the form of idol auditions. She fails miserably, but Artemis comes to her rescue. In the manga, he survives when attacked by the enemy as he saves Minako - but here, he doesn't. Minako nearly loses her life and the other Senshi arrive barely in time to save her. It's a disaster.

    Minako is crushed by the loss of her guardian and best friend, and even moreso by the fact that without Artemis, she never claims her Sailor Crystal. She can't transform. She's no longer a Sailor Senshi.

    So she leaves, ashamed and depressed, and pursues her dream of being a global superstar. She even makes it, a household name all across the world. But she isn't happy, not really. She barely speaks to the other Senshi anymore; she feels alone and powerless. She covers up how messed up her life has become with high-maintenance living, glib jokes, easy smiles. Also, lots and lots of casual sex.

    Personality: Once upon a time, Minako was a carefree girl. Ditzy, flaky, unreliable, excitable, cheerful, not particularly smart, and a show off when it came to her physical prowess in gym and her favorite sport, volleyball. She also was obsessed with idols and becoming one along with being absolutely boy crazy, falling in love with a new boy each week and being completely nosy and intrusive in the love lives of others. Those traits didn't disappear, but they certainly retreated when Minako became Sailor V, and ultimately Sailor Venus. Then, her true strength could show: determination, fierce loyalty, practicality, resourcefulness, and a deep well of emotional strength in the face of adversity. Sailor Venus was a deeply loyal guardian of Sailor Moon, giving up her huge and lofty dreams of fame and true love without fuss or ceremony to adhere to her duty as protector, a duty she takes VERY seriously under her bubbly exterior.

    So seriously, in fact, that when she lost the ability to transform...she panicked. She puts a lot more pride into being a Senshi than she's willing to admit, even to herself, since she flew into that trap out of shame as much as desperation. Shame is what also makes her leave the Senshi when Artemis dies and she loses the ability to transform...possibly permanently.

    Now Mina's bubbly personality is only skin-deep, as she harbors much shame, guilt, and grief over the loss of Artemis, her powers, her duty and destiny, and her friends.

    Abilities: singing? acting? hand-to-hand combat? high athletic/gymnastic ability? NO SAILOR POWERS?

    Writing sample:

    The politician's suit reeks of bad cigars and cheap sex, which he most certainly would NOT be getting from Mina tonight. Though their arms are linked politely to denote her being his 'date' for the evening, she holds onto him as lightly as possible, not wanting his stink to infest her evening gloves too badly. Despite her mild revulsion, Mina is first and foremost an actress, so she smiles brilliantly and manages to convince everyone how much she wants to be here, and with this gentleman in particular.

    The party itself is as decadent as to be expected of a Viennese charity affair - Roccoco fabrics everywhere and lavish platters of food, beautiful flower arrangements and dozens of the city's wealthiest in their newest and finest formalwear. Mina makes the rounds with the politician as expected of polite company, and excuses herself to say hello to some acquaintances as soon as she's able. She didn't realize she was holding her breath slightly until she was away from him and gulped down some fresher air.

    Mina is dressed as impeccably as always. She never wears much makeup or jewelry, or any fashion that's 'busy' - it would take away from her spectacular beauty, which is to her benefit in every way to subtly flaunt, not diminish. It's also to her benefit to not cause any drama or gossip, so she returns often to the politician so he should not feel neglected nor any other party-goers start talking.

    All the while, as she adjusts her gloves and poses for the occasional photographer, Mina's eyes rove the room to find someone she'd actually like to invite back to her hotel room tonight. She knows the politician's manners are too good to insist, as much as he might want or even expect it, and she knows how to be discreet. Plus, being attracted to just about anybody has advantages; it all comes down to what she's in the mood for.

    Once she finds it...full seduction. Gazing at them meaningfully with those sparkling blue eyes from under long, full lashes; golden hair and ruby red lips... Who could ever resist?

    Few do.

    Being the Goddess of Love and Beauty certainly has its delightful little perks.

    Voice sample: dear_mun post!
    Edited 2012-10-12 12:07 (UTC)
    flamesnipers: (pic#)

    [personal profile] flamesnipers 2012-11-18 12:28 am (UTC)(link)
    Your name: Lins
    Your journal: [personal profile] melonpan
    Contact: plurk: motomiya
    Other characters played at Passing: N/A

    Character name: Rei Hino/Sailormars
    Character fandom: Sailormoon
    Version: V1
    Canon point: Post Stars arc
    Importing development from old game?
    Background: http://en.wikipedia.org/wiki/Sailor_Mars#Profile

    Changes from canon, if AU: N/A

    Personality: It's kind of weird that the soldier of fire and passion would be such a bitchy ice queen at first glance. One would think that the soldier of the planet of war would be fiery and spirited, not a demure, quiet spiritual girl with few friends. But Rei is the sum of all of her parts, as most people are. Yes, she's quiet, a perfect, ideal Japanese lady, beautiful and reserved, but Rei is an emotional being, able to tease and joke with her friends. Rei is not the fire burning ever bright, crackling and popping -- she is the slumbering coals, cool on the outside but burning deep, and like coals, when stirred, she can flare up.

    When you meet Rei, she comes across as hesitant and snobbish. She keeps people at arm's length at best, and completely isolates herself at worst. People aren't to be trusted, and men in particular are the least trustworthy of the lot. This dislike is rooted in Rei's contempt for her father, a politician who was never around in Rei's childhood. Rei's mother, frail of body and spirit, died of loneliness in Rei's eyes. Her relationship with her father was, to put it nicely, strained after the death of her mother. The pair of them rarely got along as it was, and Rei went to go live with her maternal grandfather at the Hikawa Jinja.

    At the shrine, Rei learned to hone her psychic powers, which alienated her from her peer group. Sure, people thought she was elegant and beautiful, but they also thought it was freakish and weird that should read fortunes, and talked to a pair of crows as though they understood her. And Rei was fine with that image. After all, it's easier to be alone, isn't it? Still, after meeting Usagi and awakening to her destiny, Rei has learned to warm up to people, somewhat. She's still fairly reticent and standoffish to the people she doesn't know, but to her friends, she's the emotional voice of reason, unafraid to tell her friends whats on her mind.

    When you become Rei's friend, you've become it for life. Rei is very much the type to jump in and defend her friends, often being a little bit bossy or a bully because of it. Harm her friends, and her normal, hard to invoke temper flares considerably, and she will do her best to singe you with either words or her powers. Rei isn't afraid of making enemies, and she also doesn't much care what people think of her, for the most part. Words hurt, of course -- being accused of spiriting away children because you're the local psychic girl would chip at anyone's self esteem, but Rei is usually able to let insults and praise slide off her back. She's only needed herself for sixteen years of her life, and now she only needs Usagi, Minako, Makoto and Ami. It may seem silly, but Rei's friendship with these girls does partly define who she is.

    Who she is, is elegant and refined. Rei doesn't like making a spectacle of herself. Being in the spotlight is something she isn't comfortable with, and she absolutely detests singing in any form, even if bribed with paopu ice cream. Her hobbies tend to sit firmly in the traditional range, and she's quit good at Japanese calligraphy. She takes her duties as a miko quite seriously, and this could also be why she doesn't see the need to find a boyfriend or get married. Rei dreams of being able to take over her grandfather's shrine someday (though she knows that ultimately that dream is futile -- Rei will live her life for her Princess and no one else, when it comes down to it). Popular at school for her beauty, girls want to be like her and boys want to be with her, though none of them know the true Rei.

    All they get to see is the ash on the outside of the coals, while the fire slumbers within.

    Abilities: Fortune Telling/Psychic Ability/ESP- Rei has Extra Sensory Perception, and as a result, has a pretty good 'sixth sense' about things. She can read auras, tell fortunes, and can tell when a person has a good or bad 'vibe'. Rei can also read fire, and is able to perform the Kuji-Goshin-Ho, a ritual that can dispel evil spirits.

    Sailor Soldier- Rei is a Sailor Soldier, a celestial warrior tasked with protecting the Princess of the Moon, Serenity. As the chosen soldier of Mars, Rei wields power over fire, and can cast various attacks reflecting both her spiritual heritage and her element. In order to transform, Rei must use her Mars Crystal while shouting her transformation phrase (Mars Crystal Power, Make Up) in order to transform.

    Archery- As a Shinto Priestess, Rei is skilled in the art of Kyudo, a form of archery found in Japan. Hand her a bow and arrow, and she can pick a fly off someone's shoulder from sixty paces.


    Writing sample: The fire always told her when something was wrong. Rei rarely felt like she relied a little too much on the sacred flame in the Hikawa Jinja; in fact, it had almost a calming effect for her. After their fight with Galaxia, and being reborn in the Galaxy Cauldron, Rei had sought solace within the room of the fire, meditating and praying to the kami. The world was finally at peace, she could continue her life as a miko and a high school girl, and spend time with her friends that wasn't clouded by the need to transform into a soldier.

    This night wasn't any different than the last few had been (or, at least, it had started out that way). The sun had set, the shrine closed to the public for the day, and after helping her grandfather with dinner, Rei had gone to the one place in her home where she always felt at peace, no matter what was happening. The fire greeted her as it always did, crackling gently within it's hearth. Rei smiled slightly, one of the few times she ever did outside of her friends, and knelt before the flame, linking her fingers together in their proper position for meditation. Rei closed her eyes and took a deep breath, mentally going through the meditation ritual she had been practicing since she was a small girl, going through her prayers for herself and her friends.

    But something felt off. Rei opened her eyes, and gasped slightly as she saw the flame spark violently, a loud crack echoing through the room. There was a distant sound of cawing; Phobos and Deimos were clearly agitated by something, and Rei turned standing up as she did so. She was hesitant as she walked towards the door, an aura of 'wrong' nearly suffocating her, and when she finally threw open the rice paper door, it rolled in on her like a wave.

    The sky was black. Not the black of night, or the black of a storm (though the humidity in the air certainly foretold one of those). Pitch black. There was something coming, and it wasn't good. Rei bolted out of the shrine, and stood at the stop of the stairway to the road, staring in horror as.. things began to drop from the sky. They reminded her a little of ants, with giant yellow eyes, though they were much bigger and more dangerous. A couple attempted to swarm her -- she beat them back with her ofuda, and took off towards Usagi's home, her only instinct to protect her princess.

    The ofuda were effective, but not enough. Rei raised her hand to the sky and transformed, but for every one of the monsters she set aflame, six more appeared to combat her.

    She made it to Usagi's front door before she collapsed under a swarm, her hand reaching out to the front door that she could see but not reach. She'd failed her princess. She'd failed the Earth. The Darkness had returned, and there was nothing she could do to stop it. Letting out an anguished cry, Rei unwillingly succumbed to the darkness.

    Maybe it was hours. Maybe it was moments. Rei wasn't entirely sure, but when she woke up, the first word off her lips was Usagi's name. She had de-transformed at some point, and she was lying in a heap on a cobblestone road, with buildings she'd never seen before in any of her lives. There was a strange noise next to her left ear, and Rei jumped, whipping out an ofuda and slapping it to the creature's forehead before it could do anything else.

    "K-Kupo!!" The noise came again from behind her, and Rei whirled around, another ofuda at the ready.

    "Stop that, kupo! Mogri didn't mean to scare you! Here, take this."

    The thing, whatever it was, handed Rei a communicator, a small vein popping out of its forehead.

    "What--" Rei was interuppted before she could finish, the moogle that was speaking to her flitting around in front of her.

    "You're in Traverse Town, kupo! Talk to the people on that, they'll explain."

    With that, it picked up it's friend and flew off, Rei staring after it in what could only be described as befuddlement. She glanced down at the communicator, and then around at her surroundings.

    Why was peace always broken for them? Willing her heart to keep from breaking, Rei took a deep breath and switched the communicator on.

    "My name is Rei. I've been told that by talking to you, I'll get an explanation as to what's going on."

    Voice sample: http://star-kingdom.livejournal.com/66308.html
    loveandbeautyshock: (Default)

    Aino Minako/Sailor Venus | Sailor Moon | V1 - Reserved

    [personal profile] loveandbeautyshock 2012-11-18 05:08 am (UTC)(link)
    Your name: Manda
    Your journal: [personal profile] ridezeshoopuf
    Contact: AIM: PiratedPanda, [plurk.com profile] earthkingdom
    Other characters played at Passing: n/a

    Character name: Aino Minako/Sailor Venus
    Character fandom: Sailor Moon
    Version: V1
    Canon point: End of Manga.
    Importing development from old game? n/a
    Background: Here, and here!

    Changes from canon, if AU: n/a

    Personality:

    Aino Minako is a girl on a mission.

    As the first Senshi to be discovered at the tender age of 13, she takes her duties as the soldier of love and beauty, Sailor Venus, very seriously. She is the leader of the four inner soldiers, whose sworn duty is to protect Sailor Moon at all costs. She has no problem laying her life down for her Princess, and has done so several times. She won't hesitate to leave anyone behind when there's a chance to save everyone, but she also knows when to be realistic when it's not possibly to save them. She takes her duty so seriously that she goes as far as impersonating Princess Serenity to protect the real princess. One thing that stands out about her is her bravery. She's willing to risk it all to save her princess. She risked her name, her life, and sought out every possible way to keep her princess safe. She thinks and acts like most of the inner senshi - with a positive attitude of sticking together. Duty above everything else is her motto.

    When she's not fighting for love and justice, Minako is your normal girl with a tad bit more energy than one might prefer. Minako is the most outgoing of the group, and possibly the most friendliest. Her reaction to even strangers is positive, even to enemies in disguise. Seriously, if they're cute enough, she's even date them. Some might think she's shallow, but she's not. She's a carefree girl with a positive attitude. She tries to see the good and fun in life, and she tries to not think negatively about things. She's a "glass half full" kind of girl. Many might also consider her a ditz and a spaz. She daydreams about boys, falls over, tries to be of use but fails at it completely. Deep down, however, she has a heart of gold. She always tries to help her friends, whether they need cheering up when they're sad, or nursing them back to health when they're sick. She's also known for messing up popular sayings, reversing the meaning and completely giving the wrong advice. Thankfully, her friends are there to help her. Notably, Minako is a hopeless romantic. As the self-proclaimed "Goddess of Love," Minako is always trying to find her true love, though she knows she won't. Her true love is to her princess. It still wouldn't hurt to be able to share something with a really hot guy though!

    Minako's ultimate dream, however, is to be a singing idol. She wants to have her name in lights, to have people fangirling over her like she fangirls over celebrities. She has the latest celebrity gossip before everyone, and she'll be the one who will get really close to them before realizing it's better to be afar. She still know though that her duty to the Princess is foremost, and she loves doing both. She'd still be happy to give up her dream if it means she'll still be able to save the world.


    Abilities:

    Transformation: Minako is a Sailor Soldier, whom during the time of the Silver Millennium, was the princess of her chosen planet tasked with protecting the Princess of the Moon, Serenity. As the chosen soldier of Venus, Minako wields power over love and metal, and can cast various attacks reflecting those elements. In order to transform, Minako must use her Venus Crystal while shouting her transformation phrase "Venus Crystal Power, Make Up" in order to transform.

    Combat: As a sailor soldier, Minako is capable of hand-to-hand combat. She is also able to use swords, though her main weapon is her Wink Chain, which she keeps wrapped around her waist in combat.

    Senshi Abilities: Senshi possess the ability to sense nearby enemies, resistance (not immunity) from brainwashing or sleep spells or any other mental attack. As the senshi of Love, Minako has a very strong sense of it about her. The Senshi also have a psychic connection between them.

    Senshi Powers: These are specific powers that Sailor Venus alone controls. Her current go-tos are Crescent Beam, Venus Love-Me Chain, and Venus Love and Beauty Shock, but she has others at her disposal.

    Sailor Teleport: This lets the senshi teleport together. It is used by Mercury, Moon, Mars, Jupiter, and Venus when they combine their powers.

    Compact Mirror: Shaped like a Crescent Moon, it is used much like Usagi's Disguise Pen. Shouting "Crescent Moon Power, Transform!" she can transform into any disguise she wants. The compact mirror must also be charged in the moonlight.

    It is also noted that Minako likes to sing. Her dream is to be an idol, after all!

    Writing sample:

    It was Artemis who first noticed something was wrong.

    Minako had been watching television - one of her favorite idols had been performing, and she absolutely had to watch it or she was going to die - and midway through the performance, Artemis shot up, eyes going to the window. The night seemed darker than before. He tried to get Minako to pay attention, but it was no use.

    Three-fourths through the program was when Minako noticed it. Keeping her eyes on the window, she reached over to turn off the television. She couldn't see the moon, she couldn't see the stars. This wasn't normal darkness... something was out there. Something bad. Artemis bounded off the bed, following after Minako as she shot out of her room and out of her house, leaving her mother's protests behind her as the door slammed shut.

    Her skin crawled, goosebumps flashing over her flesh. She felt this same way up at D-Point, when they were so close to the dark energy pulsating from Metallia. Ducking away to hide, Minako transformed into Venus. It was better to be safe than sorry in this situation. That's when her opponents showed up. Small little things, beady yellow eyes. They were the only light in this darkness. A Crescent Beam lit up the path even more, but all the attack did was to push them back. Those that were pushed back were replaced with more.

    A Love and Beauty Shock launched, Venus thinking that her most powerful attack would have an effect. The effects were just like her Crescent Beam. Eyes widening, Venus stood there. Nothing had happened. Why weren't their attacks working? What was going on? Venus took several steps back, then turned on her heels and ran. Pulling out her communicator mid-run, she tried calling the others.

    "Everyone! Get to Usagi's- Artemis!"

    Behind her, Artemis fell behind, disappearing into the darkness. Enraged, Minako let attacked with Love and Beauty Shock once more, desperate to save him, but it was no use. Biting back tears, she knew she had to get to Usagi, to the others. But there were so many of them, and they kept coming. If she couldn't get to her destination, she trusted that the others would, and that they'd get the Princess out and to safety. She was surrounded and she knew it.

    She'd go down fighting, no matter what. It was the least she could do if she couldn't get to the others.

    "Venus Love and Beauty-" And the darkness swarmed.

    Voice sample: here!

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