passingmod: (Silently¸)
ᘚ a passing mod ([personal profile] passingmod) wrote2012-01-05 03:02 pm
Entry tags:

Applications

ONE PASSING NIGHT ↓

rpg thought ooc spam
quick facts rules & setting FAQ mod contact theme suggestions credits
reserves applications taken characters hiatus post dropping potential apps wanted

APPLICATIONS ↓
what to know misc. rules application in detail blank form
sample app how we review

WHAT TO KNOW
Applications are ALWAYS OPEN, and will be processed as they are received. They must be posted in the comments, NOT linked to.

Before applying, read the rules & setting page and this post in their entirety. Use the potential applications page or the FAQ if you have any questions about the process. There is also a sample app and an explanation of how we process apps if those interest you. The wanted characters list may also be helpful.

In general, however, we would rather have a shorter, better written application than a longer one, every time. That said, length is one of the least important factors in our applications. We look primarily at the voice samples, then the personality section and writing sample. The voice samples are by far the most important section, and we prefer that these be thread links, because they give us a sense of how you play the character rather than simply how you write an application for the character.

The application page from the former site can be found here.
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MISC. RULES
We do allow challenge apps, but we wait the duration of the reserve for the other app to come in before processing them against each other.

Applications or parts of applications (such as the initial comment containing contact information) will be screened on request.

There is a one week grace period for dropped characters during which applications for them will be held pending. The former player can choose to pick up those characters at any time during that week without re-applying.

If you are asked for a revision, you have one week to submit them before your app will be automatically declined. You must resubmit your app in its entirety if that happens. Always feel free to ask us to clarify what we're looking for on revisions; we won't bite.

If you are rejected, we encourage you to re-apply. We like seeing players that have taken our critique and worked on improving their portrayal. The exception is a character rejected on the grounds that they would be difficult to impossible for others to play with. Playability is an important factor.

Our plagiarism policy is as follows: the first offense will be met without consequence. The second offense results in a one month ban from apping. Subsequent further offenses will be dealt with on a case-by-case basis but most likely incur longer bans, up to and including indefinite bans.
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APPLICATION IN DETAIL
Your name:
Your journal: A sock is fine, or a commonly used character journal if you don't have a personal one. Just please be consistent with your identity for ease of reference.
Contact: AIM/plurk/email/etc., whatever you prefer to be contacted.
Other characters played at Passing:

Character name:
Character fandom:
Version: V1, V1.# or V2+ should be the only options.
Canon point: What point of their timeline you're taking them from.
Importing development from old game? If yes, where from?
Background: Link to the Wiki entry on it, or if the series has its own wiki, the character's page. A comprehensive fan site is an acceptable substitute. If you cannot find one of these that works well enough for us to get a good grasp of your character from a third party, please write out the standard 'history' section for this on your own. Please include this even if applying for an AU version of the character. OCs need the history section written out as well, obviously.

In general, though, this should be a link whenever possible and not a written history. We use it to compare an unbiased third party account against your represented version of the character. If you include a written history, we will ignore it completely and look up whatever is available for that character on Wikipedia ourselves.

Changes from canon, if AU: What it says. Detail here how the AU world is different from canon, or what events have happened in their previous game that have lead them to be different.

Personality: The meat of the application, and self-explanatory. We want to see that you understand what makes them tick. If AU, try to include explanation for where and why the character has changed from canon.

Abilities: What are they particularly good at, or if they do have superhuman powers, what are they? A bullet point list will suffice.

Writing sample: At least 200 words of your own writing in third person prose, preferably about the character you're applying for. Samples about others are allowed, in any setting. This is to gauge your writing style and technique, not your grasp of character. That's the next section.

Voice sample: You may either write 200 words of your character speaking to himself, or you may link to threads, or you may request to thread with a mod character.

Regular voice sample: If choosing option one, the standard first person sample rules apply. The word count applies only to spoken words, not action in brackets, and since 200 words is a lot for some quiet characters, more than one different samples are allowed.

Linking to threads: If you are linking to threads, make sure they are lengthy ones that demonstrate your understanding of the character. We don't need a million of them, but remember that this is as a substitute for a sample, and we will evaluate it the same way. Threads that took place in other games, museboxes, or [community profile] dear_mun are all fine.

Threading with a mod character: You may also request to thread with a mod character - please do so in the body of your application when you submit it, rather than contacting a mod privately. The first available mod will respond back as soon as possible and discuss with you who your character would be best suited to play off of of their characters, and then you will agree on a time to sit down and crack out a thread.

These will be 'quick log' style in brackets and not prose to make them go faster and keep the focus on dialog. These do not have to be masterpieces of wonder, but your application will not be judged until you have finished the thread (at least 20 comments on your part), so think carefully before choosing this option. The mods will make every effort to respond to your tags quickly.
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BLANK FORM
Comment here with this!

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APPS ARE NOW PROCESSED EVERY SATURDAY AND SUNDAY
gardeningaia: ([ ooc ] I am woman: hear me roar)

Vera Misham | Ace Attorney | v1

[personal profile] gardeningaia 2012-06-12 05:01 am (UTC)(link)
Your name: Bitte / Raaj
Your journal: [personal profile] raaj
Contact: e-mail kilraaj [ at ] gmail [ dot ] com
PM works great too!
Other characters played at Passing: Aerith Gainsborough [V1]

Character name: Vera Misham
Character fandom: Ace Attorney
Version: V1
Canon point: pre-trial
Importing development from old game? N
Background: Who's There?
Changes from canon, if AU: n/a

Personality: At the beginning of her case, Vera is deathly afraid of talking to people: Apollo and Trucy are waiting 20 minutes to talk to their client before they realize she's been there the whole time, hiding just beside the window, and there's several occasions in which Vera overreacts to new people or surprises in various bad ways (including fainting). She responds very little and focuses on her nails. She's been like this most of her life due to a childhood kidnapping attempt. When responding about something that's "happy" or "sad", she simply draws a face on the notebook with an appropriate expression, her own face remaining blank; the only emotion that seems to really show through is fear. She's not unfriendly though; once Trucy shows interest in her nail polish, Vera offers her some (and this is her magic charm), and she gets more talkative about the Gramarye troupe. Magic excites her and though she understands that what the Gramaryes do is stage magic, she seems to hold a belief in deeper magic, from her comparisons of Kristoph to both devil and angel, to her lucky charm, to her allusion to the Gramaryes as she describes her own change in the ending. From the beginning of the trial she expresses regret at what happened to her father because of the forgeries, saying she's never had a good constitution or personality. From this and flashbacks of her as a child, it seems like she's never had good self-esteem. At the end of the trial, she's still quiet but more cheerful, actually smiling herself instead of on paper, and appears to be confident in her decision to both face the damage her forgeries did and join the rest of the world in life. However, this being pre-trial, she won't yet have found the need to change, or the people who helped her see that there is good in the outside world.
Though this isn't very apparent in her mannerisms, her talent at making exact copies shows that she has a great eye and mindfulness for detail.

Abilities: Being an extraordinarily sheltered young woman, Vera really has no exceptional abilities beyond her talent at reproducing things exactly—whether painting, or a real object—and being a fast draw at sketching, which she uses as part of her communication.
Writing sample:
She wouldn't go outside. She would never go outside. There were only bad people out there. In here, with her father, she was safe.

But even such security couldn't make the smallness of her world go away. She never wanted out, but she always had a thirst for the beautiful sights of the world. Some were provided by the television, but the ones that struck her deeply and stayed with her were almost always in the paintings she copied for her father. It might have been because of how long she looked into them, carefully studying each detail before making its match on the new canvas. That probably had something to do with it. When she studied each one in such minuteness, they seemed larger than they really were, little worlds within themselves.

Perhaps because she worked so hard at copying them, she often found herself within one of those "little world" In her dreams. It often looked like the "outside", but that didn't scare her because she knew these places. Unlike the real world it was planned and orderly, neatly tied up by visual principles. Even the people in the dream were like that, except for the few who weren't.

Those ones bothered her most of all. Were they real? Were they something else? …Could she be kidnapped here? She didn't want these little worlds of hersto be ruined by anything.
Voice sample:
Post-trial Vera. …..Yes. She's tricky at socializing.