passingmod: (Silently¸)
ᘚ a passing mod ([personal profile] passingmod) wrote2012-01-05 03:02 pm
Entry tags:

Applications

ONE PASSING NIGHT ↓

rpg thought ooc spam
quick facts rules & setting FAQ mod contact theme suggestions credits
reserves applications taken characters hiatus post dropping potential apps wanted

APPLICATIONS ↓
what to know misc. rules application in detail blank form
sample app how we review

WHAT TO KNOW
Applications are ALWAYS OPEN, and will be processed as they are received. They must be posted in the comments, NOT linked to.

Before applying, read the rules & setting page and this post in their entirety. Use the potential applications page or the FAQ if you have any questions about the process. There is also a sample app and an explanation of how we process apps if those interest you. The wanted characters list may also be helpful.

In general, however, we would rather have a shorter, better written application than a longer one, every time. That said, length is one of the least important factors in our applications. We look primarily at the voice samples, then the personality section and writing sample. The voice samples are by far the most important section, and we prefer that these be thread links, because they give us a sense of how you play the character rather than simply how you write an application for the character.

The application page from the former site can be found here.
    BACK TO TOP ↑

MISC. RULES
We do allow challenge apps, but we wait the duration of the reserve for the other app to come in before processing them against each other.

Applications or parts of applications (such as the initial comment containing contact information) will be screened on request.

There is a one week grace period for dropped characters during which applications for them will be held pending. The former player can choose to pick up those characters at any time during that week without re-applying.

If you are asked for a revision, you have one week to submit them before your app will be automatically declined. You must resubmit your app in its entirety if that happens. Always feel free to ask us to clarify what we're looking for on revisions; we won't bite.

If you are rejected, we encourage you to re-apply. We like seeing players that have taken our critique and worked on improving their portrayal. The exception is a character rejected on the grounds that they would be difficult to impossible for others to play with. Playability is an important factor.

Our plagiarism policy is as follows: the first offense will be met without consequence. The second offense results in a one month ban from apping. Subsequent further offenses will be dealt with on a case-by-case basis but most likely incur longer bans, up to and including indefinite bans.
    BACK TO TOP ↑

APPLICATION IN DETAIL
Your name:
Your journal: A sock is fine, or a commonly used character journal if you don't have a personal one. Just please be consistent with your identity for ease of reference.
Contact: AIM/plurk/email/etc., whatever you prefer to be contacted.
Other characters played at Passing:

Character name:
Character fandom:
Version: V1, V1.# or V2+ should be the only options.
Canon point: What point of their timeline you're taking them from.
Importing development from old game? If yes, where from?
Background: Link to the Wiki entry on it, or if the series has its own wiki, the character's page. A comprehensive fan site is an acceptable substitute. If you cannot find one of these that works well enough for us to get a good grasp of your character from a third party, please write out the standard 'history' section for this on your own. Please include this even if applying for an AU version of the character. OCs need the history section written out as well, obviously.

In general, though, this should be a link whenever possible and not a written history. We use it to compare an unbiased third party account against your represented version of the character. If you include a written history, we will ignore it completely and look up whatever is available for that character on Wikipedia ourselves.

Changes from canon, if AU: What it says. Detail here how the AU world is different from canon, or what events have happened in their previous game that have lead them to be different.

Personality: The meat of the application, and self-explanatory. We want to see that you understand what makes them tick. If AU, try to include explanation for where and why the character has changed from canon.

Abilities: What are they particularly good at, or if they do have superhuman powers, what are they? A bullet point list will suffice.

Writing sample: At least 200 words of your own writing in third person prose, preferably about the character you're applying for. Samples about others are allowed, in any setting. This is to gauge your writing style and technique, not your grasp of character. That's the next section.

Voice sample: You may either write 200 words of your character speaking to himself, or you may link to threads, or you may request to thread with a mod character.

Regular voice sample: If choosing option one, the standard first person sample rules apply. The word count applies only to spoken words, not action in brackets, and since 200 words is a lot for some quiet characters, more than one different samples are allowed.

Linking to threads: If you are linking to threads, make sure they are lengthy ones that demonstrate your understanding of the character. We don't need a million of them, but remember that this is as a substitute for a sample, and we will evaluate it the same way. Threads that took place in other games, museboxes, or [community profile] dear_mun are all fine.

Threading with a mod character: You may also request to thread with a mod character - please do so in the body of your application when you submit it, rather than contacting a mod privately. The first available mod will respond back as soon as possible and discuss with you who your character would be best suited to play off of of their characters, and then you will agree on a time to sit down and crack out a thread.

These will be 'quick log' style in brackets and not prose to make them go faster and keep the focus on dialog. These do not have to be masterpieces of wonder, but your application will not be judged until you have finished the thread (at least 20 comments on your part), so think carefully before choosing this option. The mods will make every effort to respond to your tags quickly.
    BACK TO TOP ↑

BLANK FORM
Comment here with this!

    BACK TO TOP ↑




APPS ARE NOW PROCESSED EVERY SATURDAY AND SUNDAY
agroovyblue: (Default)

Raven Xavier | X-Men First Class AU | V2

[personal profile] agroovyblue 2012-01-21 06:55 am (UTC)(link)
Your name: Zan
Your journal: [personal profile] zan
Contact: AIM @ misseviltwin, email @ misszankitty @ gmail
Other characters played at Passing: None

Character name: Raven Xavier
Character fandom: X-Men: First Class
Version: V2 (part of [personal profile] abrokenking's AU verse)
Canon point: Right around the time they meet Erik.
Importing development from old game? N.
Background: http://en.wikipedia.org/wiki/X-Men:_First_Class

Changes from canon, if AU: Raven always wanted to be the one that people overlooked. She wanted to be the one that they never looked twice at. She always ended being the freak, though. Her mother was usually too drunk to care about anything and her father was usually drunk enough by the time he got home that the first thing he did when he saw his daughter was to take a swipe at her with the backside of his hand. Raven learned quickly that she needed to be somewhere else when he came home and she often found herself wishing that she could be someone else.

It was during one of those desperate times, curled up in the back of her closet that she wished so hard that she was someone else that she actually became someone else. Someone old enough to stand up to her father. Someone pretty enough that people wouldn't stare at her when she walked down the street. Just someone else.

When she confronted her father, it took a few tries for him to understand that the woman standing in front of him was actually his daughter. Raven thought that she had finally found a way to be someone else. Instead, he smacked her hard across the jaw for what she had done. The blow surprised her and, as she fell back, her natural form came back to the fore.

She was seven.

After that, she started running away. She would leave her house and pose as someone else. Sometimes she'd be a little girl, going to school for the first time and sometimes she'd be an older woman, out looking for a job. The more she experienced, the more she learned about the way the world worked. She'd been hoping to find some kind of peace and she did...for normal people. Still, she reasoned, it wasn't their fault. She was something new. It was only her father who used her strangeness as an excuse to hit her. But despite that, she couldn't help going back to him time and time again. Sometimes it was because she needed something to eat. She could always find something to eat at home, even if he would make her work for it, even if she would have to beg him, tears streaming down her face, for just a single bowl of whatever he and her mother had decided to eat. But there were times when she had it good, too. There were times when she'd worked herself into a life for a few months and things were okay and yet she still went back.

Those were the days when she needed someone to see her for what she really was. She understood the necessity of the mask, understood that she couldn't be different if she wanted to make it in the world outside, but sometimes she still just wanted to be Raven.

It wasn't until she was ten that the cycle of leaving and returning stopped for good. It was then that she met Charles. Pretending at first to be his mother, she was surprised when he could see right through the deception and even more surprised to learn how. He could read her mind. He was different...just like her. She stayed with him for a few days and that was when she found out that Charles' life was so much worse than her own. She'd only had an alcoholic mother and an abusive father. Charles had a step-father who used him. He was experimented on and it both sickened and terrified Raven. No one should have to go through that. At first, she wasn't able to do anything. She didn't know what she could do. But Charles had worked her into his life, he'd made the people around him believe that she was a part of her family and, therefore, she slowly started learning to protect Charles as best she could. She would hide Charles and then claim she didn't know where he was. She would help them look and make sure that they didn't go to the place where he was.

She had become Charles' sister through both his own will and her own desire, but she wasn't his only sibling. He had a brother, Cain, and Raven tried to protect him, too, but when it came down to it and she had to protect one brother over the other, she always protected Charles. He was the one who relied on her and she had to do her best to live up to that faith. It was also the reason why she never went home. Charles needed her just like she needed him. She didn't need her father or her mother again. They'd never wanted her and she'd found something better than people who just knew what she was. She'd found someone who accepted who she was.

After she'd been there a year or two, Cain ran away. It broke her heart and made her even more protective of Charles. She'd go through hell and the rage of his step-father in order to get him through safely. As much as she wanted to, though, she was still years younger than Kurt and, sometimes, he took Charles away. When he came back, Charles was always a little more broken. Raven would cradle him in his arms and tell him that everything would be all right. It was a lie and he'd know it was, but maybe he would see that she was trying her best for them both.

Then, abruptly, she was able to keep her promise. When his mother and step-father died, the tests were over with. She let things stand as they were for a month or two, but soon she decided that they needed something different. It would always be the two of them, but Charles needed to get back in the world. School was a challenge she wasn't sure how they were going to face. Charles didn't do well in groups and that's all school was. As his 'mother', she was often called in after school while the administrators talked to her about Charles' behavior and about his outbursts and she would come back and remind them of how brilliant he was and that he would never change and be more like how they thought a normal student should be unless he was allowed to be around other children.

Her arguments won and Charles flourished under the learning, if not the socialization. Honors and awards were heaped on him and he treated them like they were nothing. Sometimes Raven wondered if this is what the rest of her life would be like. She loved Charles, she would do anything for him, but she never really had a life of her own. She had the occasional date, sure, but more often than not, those relationships ended when they met Charles. They wanted her to be normal, they wanted her family to be some picture-perfect family and she refused to be that. And so it ended. Not Charles' fault, really, and she didn't blame him for it at all, but it still left her feeling isolated and, unlike Charles, she didn't like that isolation.

The first time she met Moira MacTaggert, Raven already disliked her. She had caught Charles unawares and was trying to get him to talk about mutations and his work like they were things to be found in the real world. They were, of course, but Raven was terrified at first that they'd been caught out. It wasn't until after she had intercepted the conversation in progress and made Moira say to her what she had said to Charles that she understood. There were other people like her and like Charles out there. The idea of them being bad or good didn't hit her at first and she agreed after a moment's conferral with Charles to help in any way that she and Charles could. Things spiraled from normal to out of control in a matter of days. First the CIA found out about the existence of mutants and then she and Charles were whisked off to a Coast Guard vessel, travelling the darkness in search of others like them. It was only when they found the mutants, the others like them, that it hit her. Not all of them were kind and gentle like Charles. There were some as bad if not worse than Charles' step-father. Now they didn't just have a mission to find others like them, they had a duty to protect the people who couldn't protect themselves. Just like she had protected - and still did protect - Charles.

Personality: Raven is driven by the need to protect. First, she tries to protect herself, then she tries to protect Charles, and finally, she is beginning to learn that she has to protect the normal humans from the mutants, from the people who have abilities like she and Charles have, but who use them in the most cruel ways. She tries not to see this need to protect, especially of Charles, as a burden. Especially Charles, since he can read into her mind and since he knows every last thing about her. Instead, she views it as a way to help other people, like Charles had first helped her. She'd had no one to turn to until she met Charles and he changed everything for her.

She is, by necessity, a bit of a loner. When she's without Charles, she definitely enjoys a little fun, but much of her time is spent looking after her brother and he has become her brother over the years. When she is by herself, she tries to be friendly and outgoing. She wants to see the best in people. When she's finally forced to see the truth, like she did when she learned about Shaw, she is crushed.

Raven only really feels comfortable around Charles, but that's more because she yearns to have people who love her for what she is rather than who she appears to be. At the same time, she rarely ever changes from her blonde form unless there's a reason to. When there is, she will change without a moment's hesitation. She knows that she isn't who she projects to the world. She's more than that, but she refuses to let others know what she is because of the reaction of her father when she was a child. He hated her for what she was and so she believes that others will hate her. She wonders whether she'll feel more comfortable when she's around her own kind.

Abilities: Raven has the ability to change her outer appearance. This includes the ability to mimic other mutants physical abilities (see: Logan's claws), but these appendages remain flesh.

Writing sample: Cain was gone.

Raven noticed almost immediately after getting out of bed. It was her usual pattern to check on both of the boys and then go find out where Kurt was. If he was up and active, she would sometimes wake up either Cain or - usually - Charles and get them out. She'd tell them she wanted to go for a walk or wanted to go to town or some other nice lie that she knew they could probably see through. Anything that would get them out of the line of fire.

The first person she'd checked on that morning was Charles. Charles always looked so small and vulnerable when he was sleeping. It was like he didn't have a care in the world and Raven could almost forget what happened to him when he was awake. Almost. Then she shut his door and went down the hall to Cain's room. She opened it without knocking, in case he was asleep, and was mildly surprised to find him already awake and not in her room. She didn't start worrying for the first ten minutes. Twenty minutes after that, she woke up Charles to help in the search and he was able to tell her what she had been afraid of. Cain wasn't there anymore.

A lump stuck in her throat and it felt like her heart was being squished between two tight hands. She'd wanted to protect them, to protect them both, but had only managed to protect Charles.

Voice sample: http://charlescrap.livejournal.com/3569.html - Thread with [personal profile] abrokenking

http://agroovyblue.livejournal.com/758.html - Thread with [personal profile] helpmeguideit

http://dear-mun.livejournal.com/44144365.html - Dear_Mun thread

(no subject)

[personal profile] agroovyblue - 2012-01-21 07:08 (UTC) - Expand

Re: REVISION REQUEST

[personal profile] agroovyblue - 2012-01-25 03:01 (UTC) - Expand

REVISION REQUEST

[personal profile] gardeningaia - 2012-01-25 04:12 (UTC) - Expand

Re: REVISION REQUEST

[personal profile] agroovyblue - 2012-01-25 22:47 (UTC) - Expand
isomorphology: ▪▫ ripplesinwater @ livejournal. (Default)

Quorra | TRON Legacy | V1

[personal profile] isomorphology 2012-01-28 10:09 am (UTC)(link)
Your name: Holmes
Your journal: [personal profile] hobbitholmes
Contact:
AIM: adagiotronica
Other characters played at Passing:
[personal profile] thatoldthatkind | Eleventh Doctor | Doctor Who

Character name: Quorra
Character fandom: TRON: Legacy
Version: V1
Canon point: End of Legacy
Importing development from old game? Nope
Background: Quorra @ TRON Wikia

Changes from canon, if AU:

Personality:
In many ways, Quorra is very childlike in nature: naive, innocent, but extremely passionate. She is very curious, especially about the world of the Users. She has no specific way she prefers to learn, using books or from example or by stories from Kevin Flynn. And she applies what she learns to the way she operates in situations, given that Flynn was attempting to teach her the way of the selfless, and she gave herself up to CLU so that the two Flynns could get away safely. Despite this, however, Quorra prefers the books about science fiction and inventions, specifically Jules Verne.

She doesn't know how to properly act in certain situations with Users, laughing at a joke that certainly wasn't funny to Flynn. When interacting with Users she tends to be quiet and observe their ways, attempting to understand them. It shows her childlike nature, especially when she explaining the things she loves or admires. Even though Quorra is an ISO (isomorphic algorithm), she always places herself on the same level as Programs: Users are like gods, and she was able to exist because of the world Flynn created. However it doesn't limit her in her choices, or doing what she believes is right. She purposely goes behind Flynn's back to help Sam, believing that it will ultimately help Flynn and stop CLU.

Her strong moral compass of what is right and wrong plays into her being a warrior. Quorra is described as being a "Joan of Arc" character by her actress. Strong, passionate, but kind and understanding. She will put herself on the front lines to defend who she loves. She will place herself in the path of deresolution, despite being the only remaining ISO. It shows in her strategies the Go games she plays with Flynn, always trying to attack head on even if she is out matched.

Quorra is extremely loyal to the Users, mainly Kevin Flynn and therefore Sam Flynn. Even when knowing that Flynn was the one who created CLU and CLU was the one who destroyed her people, she never falters in her position. She has a sadness and loneliness to her about being the only remaining ISO, but it doesn't hold her back. She moves forward.

Abilities:
Quorra is skilled in the combat of the Grid. Like Programs, Quorra learned to fight with her Identity Disk, but also with batons and swords. Each weapon is used at a different occasion, but she is capable of wielding two at the same time, usually in the combination of her Identity Disk and the sword (which forms from the baton). Instead of using the disk for long range combat, Quorra specializes in keeping it as a melee weapon, while she uses the sword for blocks and parries.

She knows how to drive vehicles on and off the Grid, the Light Runner specifically, and can quickly learn how to drive and/or pilot ones she never has before (the Light Jet).

Writing sample:
ONE
TWO

Voice sample:
ONE
TWO
one_one_se7en: (Default)

Master Chief John SPARTAN-117 | Halo | V2 - Part 1

[personal profile] one_one_se7en 2012-02-04 06:56 am (UTC)(link)
Your name: Jaydee
Your journal: [personal profile] d21jaydee
Contact: xSaintjade on AIM, ultralisk underscore
Other characters played at Passing:

Character name: Master Chief | John | SPARTAN-117
Character fandom: Halo
Version: V 2.0
Canon point: Post-Halo 3 AU
Importing development from old game? Econtra, with a few changed events on the aftermath of the game and a little development from Dressing Rooms.
Background: Link on Halopedian.

Changes from canon, if AU: With the end of the Battle of the Ark and the victory of humanity against the Covenant, John-117 was left along with Cortana on the aft of the Forward Unto Dawn. With little hope for rescue in many years, the Master Chief entered cryosleep. Knowing that her lifespan as an AI had been severely shortened, and that she could die during his long sleep, his last words to Cortana were to wake him when she ever needed him.

Another world, however, saw fit to call him for duty to help save it: The world of Econtra. Unlike many residents that were drafted with either happy lives after having finished their conflict, or others that still had many things to do to save their own worlds, the Spartan was different: His quest to protect his world succeeded at a very high cost. His home had been glassed, nearly all of the people he cherished had died or had gone missing for too long to have any hopes, and ended his war alone and abandoned thousands of stars away from home.

He arrived believing he had nothing left, save for the duty that was given to him.

In there, he made friendships and alliances with many of the residents, some of whom would create lasting bonds with the Master Chief. Most importantly, he reunited with many fellow Spartans and UNSC personnel to share information about their world, and prepare the worlds of the younger Spartans for the most crucial moments in the War against the Covenant in their timelines.

Beside learning of the fate of Dr. Halsey, Senior Chief Mendez, and of the rest of the Spartans at Onyx, he learned the entire truth of the SPARTAN-III Project. The revelation of hundreds of children, made Spartans, and sent to suicide missions, shook his foundations somewhat. It became one of the driving points of the Master Chief to save the Spartans that remained.

Most importantly for his world and of those of his comrades stuck in the Nexus world of Econtra, he faced the most vicious creature to ever be encountered by a Spartan in combat. After many tortures by the Keepers and the Entropi alike, the residents won, and the Master Chief finished his duties in Econtra carrying vital intelligence – related to his world, and to the alien enemy he fears could ever return.

With the conclusion of the Econtra campaign, he chose to return to the aft of the Forward Unto Dawn, to Cortana, even if it meant he would have to return to a frozen grave, with the dying hope that he would ever be found. He clung to the hope that someone would find him, and that he would find a way to find the Spartans at Onyx, and find a way back to Earth. All, to follow the promise of Johnson not to let Cortana go. But it was not the end of his adventures out of his universe.

Cortana, upon realizing what had happened to the Master Chief, discovers the slipspace rupture that accompanied him when he left and returned, caused by the Econtra AI known as the “Indigeo”. With the closest alternative for rescue available, she performs one final sacrifice for the Master Chief: She diverts the remaining energy of the Forward Unto Dawn into firing a beacon into the rupture for anybody in the multiverse to find them. The rest of the energy is sent directly to the lone pod that remained for years. With no more energy for her to operate with, Cortana succumbed to Rampancy and AI death.

Eventually, he is found by an old friend from the world of Econtra: The former senshi of water and knowledge, Mercury, Mizuno Ami as she was known by her friends. Having received the signal, the soldier ventured into the world of the Spartan to wake him from his sleep. With the Nav database erased as marked by the Cole Protocol upon immobilization of the ship, she transports the Master Chief to another Nexus while he prepared for his return.

With the slipspace rupture closed and his path back to the Dawn severed, the Master Chief realized he would not see his world for a long time. Even then, his objective became to return to his Earth, save his team trapped at Onyx, and report everything that transpired in his journeys.

For several days, the Master Chief remained to rest, re-arm and repair his equipment in the Nexus while he waited for another slipspace rupture to open up for his universe. In there, he made a few friends and allies, some of them related to the people he knew from the world of Econtra... However, apart from Mercury, John did not find UNSC personnel, or anybody that hailed from the world of Econtra.

By the time another time-space rupture opened by the concentration of numerous slipspace-capable ships, the Master Chief found himself in the middle of a Jiralhanae Fleet, the Fleet of the Fateful Path, preparing for a jump to engage another, similar one. The Spartan snuck aboard the Covenant Flagship Prominency, and for days, he remained hidden to wait for the adequate moment to strike, readying himself for a one-man raid until the time was right.

Once the Fleet engaged another in combat in a clear act of Civil War, the Master Chief revealed himself, and fought his way through dozens of Grunts, Jackals, and Brutes that had long-since considered the Spartan an unstoppable demonic force. Before a nearby Separatist fleet appeared to take advantage of the chaos that spread with the reports of the Spartan, the Master Chief successfully stole the Nav database of the Covenant ship – And activated his PINpoint to be sent back to the Nexus before his ship was burned to cinders.

Now with the knowledge that the Covenant Civil War was still raging on after the end of the Great War, he realized the conflict for humanity has not really ended. Once the Covenant ceased fighting, they could turn their eyes back on humanity. This forced the Master Chief to continue preparing and re-arming himself with as much technology from many universes as he could obtain.

Most importantly, now with a Covenant Nav Database in his hands, he's waiting for the chance to translate the file, and use it once a slipspace rupture opens again for him to return to his world.

In the meantime, for the years following the Econtra Campaign, the Master Chief had been venturing into several other worlds and Nexuses performing a few odd jobs, mercenary duties, and favors, to support himself and his equipment as he prepares for the next time a slipspace rupture opens up in his world.


Personality:

One thing that must be known before delving into his personality is his history: Having been stolen at the age of six, raised in a military environment, and having lived for the whole of his adult life in war, John-117 grew up for most of his life in a tight-knit group, learning to care for each and every person he serves with, and developed a control over his emotions beyond even that of the rest of the Spartans; but almost to socially crippling levels. Those that become his enemies, they will be lucky if he ever takes the time to give him a single word as he fights.

Those that know him will notice he's quite laconic, and rather fluent in dry humor for many of his interactions. He speaks what is necessary, and elaborates when required upon him. For much of his life, he lived with individuals with whom the tiniest motion of body language could be read, and interacted almost solely with those of his unit, save for a handful of outsiders. Even outside of his element, he retains this way of communicating himself.

With those he's the close with, he can joke and send dry humor their way, but feels limited in this regard due to his position as the Commanding Officer of the SPARTAN-II. Must be noted, however, that he's more open nowadays thanks to Econtra, and not as limited as he used to be in the past. It's close friends that see this side of him more often.

John is not cold. He is compassionate and willing to sacrifice himself if it means saving one more person. But having seen and done many things, he's both accustomed and scarred by his entire decades fighing, but not completely. In the last five years, his whole life changed violently and abruptly with the fall of his home, the discovery of ancient threats, and his journeys through several universes.

In a way, he's of the “Seen It All” type, but not immune to surprise or fear. He feels fear, but pushes it to the back of his mind and transforms it into a drive to fight. It's the reason he has been considered the bravest, luckiest, and arguably the best among the SPARTAN-II.

After forty years of using the armor, he cannot let go of it. The air feels cold for him, and he has almost turned pale for the long time he has lived inside of it. Not watching the world from behind his visor and his HUD makes him feel exposed. While Spartans in general need the MJOLNIR on a personal level, the armor is almost a part of him, he and it are one and the same, and feels skinless out of it.

Growing up in a military environment made him unaware of many social customs and ways of thinking until after the Fall of Reach, though most of his maturity and emotional hardness was obtained throughout the Human-Covenant War. He's grown ever since, but a civilian lifestyle is not within his line of thought.

For instance, a big part of his character that still remains with him even after paid dearly for continuing to think like that, is the desire to win.

Halsey noted that, in a way, Spartans resemble children. Despite his very keen mind and leadership abilities, there are things John simply did not understand for some time, such as winning not being the most important thing, and things outside of the way the military in general thinks. Having spent a few years outside of the wing of the UNSC has made him improve a lot on this matter.

Because of his mother, Halsey, Cortana, and Ami, he holds those that are intelligent and strong in high esteem – women particularly, seeing in them the recurrent traits from the people he has grown to cherish.

An important part of his character are promises. When he gives you his word, he'll return to his grave, cross through worlds apart, or venture into hell to fulfill it. Sometimes he knows he will not win, but he will still devote himself to it, for that person he gave his loyalty to.

This does not mean he will completely let go of his own moral codes, his orders, the laws of the UNSC, or his patience for them. For instance, Dr. Halsey is treated by almost all of the Spartans as both their Commanding Officer and their mother, but when she told John through Cortana to rest after having taken too many injuries after the battle of Halo 04, he snapped saying that he “doesn't take orders from civilians – not even her.” ... Even when he had been doing that for Halsey for a long time, treating her as both her Commanding Officer and his mother.

A scenario better used as a comparison is Cortana: After the promise that he'd return to her, he focused first on ending Truth's plans before he ventured again into an infested High Charity. After Econtra, he fulfilled Johnson's last will not to let her go, by returning to the aft of the Forward Unto Dawn.

For most of his life, he categorized people as “squadmates”, “officers”, and “threats”, and see deaths as either “spent lives” and “wasted lives”, even when he had been warned by his trainer not to rely on those terms too much, and finding out that even he would hesitate to classify any death as either a needed sacrifice or a pointless loss.

It was after the Battle of Halo 04 when he learned the true importance of lives. While he had been brave and noble even before his conscription, he was part of those that believed in the sacrifice of the few for the good of the many; after seeing many of her Spartans die and the Covenant at the doorstep of Earth, Dr. Halsey admitted to John that she had been mistaken in justifying her actions:

"For a long time I had thought that we had to sacrifice the few for the good of the entire human race... I have killed and maimed and caused a great deal of suffering to many people – All in the name of self-preservation... But now I'm not sure that philosophy has worked out too well. I should have tried to save every single human life—No matter what it cost."

It wasn't until after her saw more pointless deaths, and seeing Linda-058 prepared to die onboard the Unyielding Hierophant when he finally understood what Halsey meant – how a single person could make a difference in an entire war. With it, he devoted himself to save as many lives as he could.

However, the Battle of the Ark tested his resolve for that philosophy. Being unable to save Miranda, Johnson, and Cortana, the Master Chief felt guilt for not fulfilling his promise of saving everyone and getting them all home – feeling he failed himself and Halsey. It was something he grew to accept with time. That in spite of how much he fought, that he would not be able to save everyone. He learned that winning wasn't always the most important thing. There would be times in which he would never win.

The days following the Fall of Reach and his adventures throughout several worlds, however, have become a bigger part of his character. It has been confirmed that he has been scarred psychologically after the events of the three Halo games. After the Fall of Reach, he was driven to his limits not only physically, but psychologically for months: He saw his home glassed and lost dozens of his Spartans (his family) be slaughtered in that battle, he found the ringworlds and faced the Flood more than once, he lost everyone dear to him in the last months of the war save for Cortana, and he had to deal with the pressure of saving an entire galaxy with three races crying for the death of humanity.

The events at Econtra gave him some respite, and made him a lot more social, but in other matters, they continued to scar him: The Entropi by themselves were bad enough as they are, but their ability to destroy entire dimensions; along with the screeches, their attacks that were able to burn armor as if it wasn't there, and the smell of rotten flesh caused a strong psychological aversion in him towards them. They reminded him of the worst things of his war. The smell of the Flood, the plasma of the Covenant, and the destruction he had to avert to save his world. Ultimately, his entire experience in Econtra changed him as strongly as the months following the Fall of Reach and the battles of the Halo rings. Right now, those very elements of the alien race are his greater fears, and are now along with the nightmares he has of the last days of his war.

In a way, it also strengthened him.

Having faced the ultimate challenge for any Spartan, an abomination capable of killing gods and reducing entire dimensions to barren wastelands, his morale improved a lot. After having fought, survived, and won against the alien threat, he is confident he can take on stronger opponents, relying not only on merely physical power, but on intellect, teamwork, and unity.
one_one_se7en: (Grim)

Master Chief John SPARTAN-117 | Halo | V2 - Part 2

[personal profile] one_one_se7en 2012-02-04 06:57 am (UTC)(link)
The last illusion, in which he became the only living being in a dead Earth, drove a feeling of dread he had been afraid of for a long time, that reminded him of the fate that befell into him after the Ark: That he would lose all of his loved ones, and in the end, no matter how hard he fought to save his comrades, that he would die abandoned and alone. After he broke out of it, he swore he would not let that fate happen to anyone. It became part of the reason he had been reaching out more towards other people. Because as long as he continued to be isolated, he fears that one day, he'd face that isolation again.

After Econtra, he became more social, more or less to the level of Kurt-051, but without losing the laconic manner of speech that's characteristic from him. He can reach out to people, but always needs some time alone for peace after a long day, or with the company of a very close friend.

Right now, he understands the need to bend and break some rules for the greater good: To save peoples' lives, and to continue fighting where many cannot go on. Time ago, he also made a trading agreement with a smuggler by the name of Anadra Kelrian and served as her bodyguard for a while, justifying himself in that he neededthe weapons she could provide him for the sake of his world. Breaking the Spartans' “No-Drinking” rule for just an instant, however, is the result of both improved social skills and generally being fed up with everything strange that's happened to him after the Fall of Reach.

However, in spite of how much he had changed because of Econtra and during his travels in other universes, at his core, the Spartan has not changed.

While the Master Chief has grown social and become accustomed to even the more mudane actions, he knows there is no hope for him to ever fit into any normal life. For him, the battlefield is, and will always be, his home. He knows well there will always be war. He will fight until he wins or he dies. All, to defend everything he swore to protect from the day he was made a Spartan, and marked as a protector of Earth and its' colonies.



Abilities:

CANON
AUGMENTATIONS AND MJOLNIR MARK VI

All of the SPARTAN-II were subject to a series of augmentations meant to make them smarter, faster, and stronger. The successfully augmented SPARTAN-II were strong enough to run at 30 mph out of armor, bend metal, and toss heavy machinery meters away... All, freshly augmented, and out of armor. Their senses made them keen enough to see and listen with incredible clarity, and according to Fred-104, can even hear a pin drop in a sandstorm.

Most importantly, the augmentations were made to allow them to wear the MJOLNIR. A suit of armor that can kill normal humans with the very act of moving. The current version worn by the Master Chief is the MJOLNIR Mark VI, a Powered Assault Armor that beside increasing his strength, speed, agility, durability, and reflexes of the wearer by five, can generate its' own energy shields. When hit, the suit takes a few seconds to regenerate them.

Some other functions inclue an AI slot, a layer that controls temperature, magnetic weapon holders, biofoam injectors, radiation reading, a water recycling system, a pressure seal, and both air filters and an oxygen supply for hazardous environments. The armor has been broken and reforged in his time in the multiverse.


TRAINING AND COMBAT EXPERIENCE

All Spartans were subjected to intense training beginning from the ages of six, and concluded with augmentations and deployment when they turned fourteen. This training was meant to make them the utmost Special Forces of the UNSC -even aboved Helljumpers-, and instructed them in almost every known skill: From weapon handling, CQB, melee combat, military procedures, survival, fitness, leadership, first-aid and field surgery; to marksmanship, starship operation, piloting, driving, hacking, and mechanics.

John-117 is a special case among Spartans. With all these skills, he is not the fastest, strongest, or the most specialized in any task, but the most balanced one in all aspects. What made him the leader of the SPARTAN-II was his bravery that went beyond even the rest of the Spartans, his leadership, and his care for his men – and by the opinion of Dr. Halsey, arguably the best.

His standard weapon is an MA5C Rifle, an Automatic/Semi-Automatic Rifle from his world that's become the bread-and-butter of UNSC infantrymen firearms from its' application onwards. He carries a Stiletto and a combat knife with him as well. Even with most of the coating restored, the MJOLNIR continues to carry some of the scars of the encounters with the Entropi.


MENTAL FORTITUDE

Something that is not always noted, is that Spartans have brilliant minds. Even as children, Dr. Halsey noted that all of the candidates were completely above their peers not only phsyically, but mentally as well. She claimed that they could have become Alexanders the Great or Cleopatras had they all been born centuries in the past. Linda-058, for instance, had an entire spy network set up when she was less than six years old. After augmentations, they could even perform square roots in their heads, and beat Halsey at “twenty-questions” games.

As noted in his abilities, John is the bravest Spartan, and is perhaps the most mature one with the things he has went through. He has remained solid and standing in events that have emotionally broken most people, such as when facing the Flood. When feeling fear, he transforms it into a drive to fight and win, and like the rest of the Spartans, practices the meditation arts of Zen a lot. Both in warfare, and in times of peace.

He has not gone unscarred. The last five years took a toll on the Master Chief, and even had his timeline remained unaltered, it has been confirmed that he changed psychologically after the events of the Fall of Reach. Moreso with his experience in Econtra, he has changed in a lot of ways, and some traumas have either remained, or turned stronger.

The Entropi and the Flood, for instance, are his greatest fears. He is afraid that, one day, they could cross the barrier of his universe.


LUCK

The biggest of his powers. The fact he has not only always found himself at the right places at the right time, but that he has been through many perils and many stars, and has survived and won where everyone else has died – even against enemies that have stood unchallenged for many millenia.

Even from the moment he was considered for the SPARTAN-II Project as a child, his biggest trait was always noted to have been luck, and after the Fall of Reach, that trait has shined more than ever. Perhaps the biggest evidence that the supernatural does exist in the Halo universe.


DEAR MULTIVERSE
BlasTech Industries E-11 Rifle

Courtesy of a smuggler by the name of Anadra Kelrian, result of a trading agreement made after finally beginning with the right foot. Being the standard-Issue weapon of the Clone Army of the Galactic Empire, the E-11 Blaster Rifle is a compact Automatic & Semi-Automatic weapon with a particle beam that fires up to 500 rounds per canister.

Due to its' nature as an energy weapon, however, it carries the risk of overheating, melting, and exploding if used recklessly and with no time to cool down. His first weapon was used to great effectiveness and subsequently wasted in his raid of the Fleet of the Fateful Path, but was replaced with a brand-new one after the smuggler found the Spartan again in the Nexus. He has been far more careful with that weapon ever since.


INFINITY
Supernatural vision

After having drank a special sake from Yuuko, the Master Chief further improved his eyesight to allow him to see the supernatural. He can see spirits and magic that to many would as well be invisible, seeing them as colors flowing in his eyes; colours seem more vivid to him, and magical energy is now within his visible spectrum.


Writing sample:

John dreamt he was driving.

He knew his dreams well. There were almost always with the same traits. It is the first time in years he has ever had a lucid dream, but it's strangely not one he is in control of. He was driving past the massive cedar trees of the Highland Mountains of Reach. He recognized the Longhorn Valley and the Big Horn River.

Even as he dreamed being inside of his armor, he recognized the soothing scent of the trees. It's been many years since he's been home.

The Spartan looks down as he holds the handles of his vehicle. It's a model of a Mongoose he didn't expect to ever get past the planning phase. A two-wheeled variant. A massive abomination of a motorcycle meant to carry the size and weight of a fully-armored SPARTAN-II, and move him through places with an agility and size not even the standard model would provide.

As he looked up, the scenario slowly revealed a small asian town behind the blurring trees as he sped past. The Spartan turned and took a small stone path, passing shrines and several houses as his vehicle growled with the movement.

His visor looked at the houses. Then turned to see at what laid beyond.

It was not a common dream. It was not a natural one. But in the meantime, he was about to dive deeper into it. Know what it was about. And what was sending those dreams.


Voice sample: Link to a meme in which John finds himself in the world of AU!Mercury.

Re: ACCEPTED!

[personal profile] one_one_se7en - 2012-02-05 18:40 (UTC) - Expand
marsmakeup: (Default)

Rei Hino | Bishoujo Senshi Sailor Moon | V1

[personal profile] marsmakeup 2012-02-05 03:42 am (UTC)(link)
Your name: Milo
Your journal: [personal profile] frontovik
Contact: AIM milo1047, email milo1047 AT gmail DOT com, plurk; milo1047
Other characters played at Passing: N/A

Character name: Rei Hino / Sailor Mars
Character fandom: Bishoujo Senshi Sailor Moon
Version: V1
Canon point: The beginning of Sailor Moon SuperS
Importing development from old game? No
Background: Wiki Article on Sailor Mars

Changes from canon, if AU:

Personality: Rei is, as one might expect for an avatar of Mars, a bit of a hothead. She has a quick temper and will unleash an acerbic tongue on anyone unfortunate enough to draw her ire. She is also stubborn, refusing to back down without a fight, and often gets into arguments with Usagi, her nominal leader.

When Usagi, Ami and Luna first approach Rei at the shrine regarding some mysterious disappearances, she is extremely reluctant to deal with them. She has been fairly isolated from people since she was a child, other than her grandfather, and tends to be a bit suspicious and untrusting at first glance. She tends to try and rely more on herself than anyone else, especially in the early part of the series.

However, like all the other Senshi, she is extremely loyal, to Princess Serentiy/Usagi, perhaps even more so than the others due to the close relationship she has with her. Rei would (and does) die for Usagi without a thought. It is also worth noting that Rei and Usagi seem to have an especially close relationship, with Rei often eschewing the use of any honorifics when Usagi is in trouble, as opposed to the other senshi. When Sailor Jupiter (Makoto Kino) is introduced, she even asks in Rei and Usagi are sisters, as she can tell they’re very close to each other.

Once she’s a friend to someone, she tends to open up a bit and often teases her friends, especially Usagi, who receives no relief from the good-natured ribbing that Rei gives her. It may, to some, appear to be malicious but Rei teases to show she cares. Around her close friends (namely the other senshi) she tends to adopt a sort of big-sister role, trying to stay a little aloof. But her very real affection for all of them, as well as her quick tongue and all-around enthusiasm for their duties and other activities tend to break down this imposed barrier quite often.

In the anime, she is also a bit more of a typical teenager in some ways, having a grasp on and interest in pop culture and music, as well as having dreams of becoming a pop star herself. She has some domestic dreams and like the other girls tends to think about the possibilities of marriage in the future.

As a Sailor Senshi, Rei seems to be primarily motivated by her dogged loyalty not just to Usagi and Princess Serenity, but to the rest of her friends. She sacrifices herself to help Usagi continue onwards to face Queen Beryl at the end of the first arc. Rei also has a strong sense of duty towards the people of the Earth, whom they protect, as she argues strongly in favor of going to the North Pole to confront Beryl directly, again at the end of the first arc. Her sense of justice burns brightly as well and the Soldier of Mars is outraged at the methods their enemies use to prey upon innocents.

Abilities:ith the powers granted to her as an Inner Senshi, Rei is able to transform into Sailor Mars, giving her greater physical abilities (strength, endurance, agility), as well as the power to shoot a fireball from her fingers when she shouts the words ‘Fire Soul,’ and is also able to let loose rings of flame at her enemies by shouting ‘Burning Mandala.’

Further, in her ‘civilian’ form she has a few minor psychic abilities, including precognitive dreams and is able to sense evil spirits as well as perform minor divination. She is also capable of performing exorcisms and binding evil spirits, part of her abilities as a miko or shrine maiden. As part of her training in this capacity, she has also become an accomplished and skilled archer.

Writing sample: Winter wasn’t exactly Rei’s favorite season, but it did have a certain charm to it, she had to admit. The girl stood just under the roof of the shrine, watching the snow drift silently down onto the courtyard. She’d have to sweep it later. Or maybe she should just start now, seeing as it wasn’t all that bad in terms of the precipitation. She hefted the broom and stepped outwards, breath condensing in the cool air. Rei shivered. The cold reminded her of the arctic and the events that had taken place there. Pushing the dark memories aside, she began to sweep, a small smile on her face. She didn’t mind the chores around the shrine, in fact, sometimes they helped her focus her mind on problems she was having. Other times, just some time to think. She shifted her broom and slapped some more snow off to the side. Ah, it was beginning to stop. Good, it meant she wouldn’t be fighting the stuff the rest of the afternoon. She glanced up at the shrine. The other girls would probably be by at some point considering how the Hikawa Shrine had become a sort of unofficial meeting spot for the whole team. That was assuming there wasn’t some sort of dangerous situation that required their attention, of course. Knowing the way things went being a senshi, though, it was almost a given.

It had been quite some time since the day she’d been given her transformation pen by Luna (a talking cat, which at the time had shocked her), and she had to admit that she wouldn’t give up the (usually dangerous) job for anything. She had four wonderful friends, especially Usagi; admittedly, they argued quite a bit, but they were closer to each other than the others, as well. Another deft stroke of the broom and a path had been swept clear. Good. Now maybe she could go inside and make up some tea or hot chocolate. The cold bit into her more a bit more vigorously. The arctic came to mind again, though this time she had to wonder why the uniforms were so damned bad at keeping them decently warm. You’d think that with the magic they’d be able to add a coat or something! With that thought and a small grin, Rei turned back to head inside. Enough cold for now.

Voice sample: Her first post at Queen of Hearts, and a log post with Minako with a decent amount of dialogue. Figured I’d cover my bases!

Re: ACCEPTED!

[personal profile] marsmakeup - 2012-02-09 00:58 (UTC) - Expand
secret_of_the_moon: (Default)

Tsukuyomi Tsukino (Usagi Tsukino) | Sailor Moon AU | v3

[personal profile] secret_of_the_moon 2012-02-23 01:09 pm (UTC)(link)
Your name: Tora
Your journal: [personal profile] athenalaureate
Contact: torastellar (AIM) // Serilia (Plurk)
Other characters played at Passing: [personal profile] promotedpawn

Character name: Tsukuyomi Tsukino (Usagi Tsukino)
Character fandom: Bishoujo Senshi Sailor Moon crossoving slightly with Pretty Guardian Sailor Moon
Version: V3
Canon point: After Venus joins the senshi
Importing development from old game? No
Background: Wiki article on the series
Wiki article on Usagi Tsukino

Changes from canon, if AU: The past life happened as in many other versions of this universe, with the exception that when Serenity committed suicide she also released the power of the ginzuisho which destroyed both the Moon and the Earth kingdoms. Only Serenity's mother survived, at least long enough to use the ginzuisho herself to make the Earth return to its previous form and send the souls of everyone who had died in that war to the blue planet, in order to be reborn in the future without memories of their past. However, the process wasn't completed and memories of the past still chased those reborn in the future at times. Usagi Tsukino was one of those people.

Since she was a baby, the young Usagi would often scream and cry at night, haunted by nightmares that sometimes plagued her mind even when she still didn't have enough presence of mind to know who she was. Her nightmares always consisted of the same thing, a crying beautiful princess who had lost her prince and who brought destruction to the whole world because of it. She grew up tormented by those dreams that felt way too real for her to be able to just ignore them, dreams that came to her far too often to be able to forget them. Even without being able to fully understand their meaning, she came to fear that the princess of her dreams, the one who destroyed the whole world just for one person, was somehow connected to her... While other girls of her age dreamed with being princesses, the little Usagi got sick at the mere thought of being a princess, she hated the idea, disliked it with all her mind and heart. A princess selfish enough to just care about one person, a princess capable of bringing pain to others just like that, who would want to be a princess like that? She didn't. She loved the world where she lived, she loved her parents and her little brother, she loved her friends and their families, even the teachers at school, she didn't want to ever become someone who would hurt them all just because of one person, no matter how important said person was. She tried her best to detach herself from the princess in her dreams. She rejected being called a princess even by a pet name, she refused to wear princess costumes or even try to get the princess role in a school play. She didn't want to he a princess, no matter what, she felt she shouldn't be allowed to and she really didn't feel comfortable with it.

It's hard to exactly pinpoint when it happened or how, most likely it was just another response to the princess, another act against it, a rebellion and an attempt to make the princess of her dreams someone far too different from her, but Usagi came to the realization that she didn't feel comfortable being a girl, that she didn't like being a girl and wished to have been born male, because then she wouldn't have to be haunted by that princess that destroyed everything, because boys couldn't be princesses, just princes. And so, Usagi herself cut her hair, destroying the odango hairstyle her mother worked so hard on doing for her, leaving her hair short like a boy's. She began to dress only in pants, rejecting skirts and frilly clothing just as she rejected princess costumes. She also began to talk in a deeper voice, more boyish, and changed her manner of speech to that of a boys until finally, she began to address herself as a boy named Tsukuyomi completely disregarding Usagi's existence. Though the changes worried her parents, at first they assumed it was just a "stage", something that would change with time. But it didn't change, because the more she transformed and became a boy, thought of herself as a boy, the more comfortable she was and the more she realized that being a boy was "right" for her. As if it was what she should have always been even beyond the matter with the nightmares and the princess. Ultimately the identity of Usagi vanished from her mind, leaving only Tsukuyomi, a boy trapped in a female's body and nothing anyone said or did changed that.

Live wasn't easy for Tsukuyomi. It didn't matter how right it felt to acknowledge that he was a boy even if the body didn't match his gender identity, for a world which judged people based on appearances he was a girl and not everyone could understand something as simple as feeling that the female body he had just didn't really belong to him. It was just like when playing a video-game and controlling a character, he was controlling said character, their actions, their thoughts... But the body of the character wasn't his, it simply didn't match. His body certainly felt as if it didn't match, it was uncomfortable and if it had been mere clothing he would have gotten naked without hesitation just to get out of that skin. Even his family had problems understanding it, both his parents and his little brother had problems making sense of the fact that their daughter and sister felt as a boy once they realized that it wasn't just a stage that would pass. At school things weren't better, even with a school change, they couldn't lie about the biological gender of the child and many teachers would see Tsukuyomi's gender issue as something that had to be corrected rather than accepted. Yet, even though the world didn't see beyond appearances, Tsukuyomi didn't revert back to Usagi, because it felt easier to just be disliked and ignored by the world for not fitting with what they expected than to be unable to live because he didn't fit with himself.

It took many years of hard work and effort, but by the time Tsukuyomi was fourteen, his family had come to accept him even if at times his mother would lament to have lost her daughter. To make things easier for Tsukuyomi, the family agreed on saying that from the start there had been two kids, twins, a girl and a boy, but that the boy had been terribly sick during his first years, leaving only Usagi to be known until she died, just when her brother began to recover to be able to go out. Though there were people who knew the truth, for those who didn't the story made sense and even some of the people who knew the truth decided to believe the fabricated story as it made things easier. At school only a few members of the staff knew the truth, for the rest and the students Tsukuyomi is a boy both in mind and body. He still had to face problems due how his body and identity don't match, but overall he's able to have a normal life. The nightmares still haunted him, but he no longer felt identified, he was a boy, the princess was a girl, starting from such a basis there was no way they could ever be the same person. Life was good.

Until Tsukuyomi found a black cat with a crescent moon mark on her forehead. Though Luna couldn't understand how Sailor Moon, a female senshi of the Moon Kingdom, could have been reborn as a boy, she was completely sure that Tsukuyomi was the one she was looking for and managed to convince him to try to transform. Tsukuyomi expected it to not work, but apparently the transformation didn't care of he felt as a boy or not and he transformed into Sailor Moon, a healthy looking female that even had the odango hairstyle he had destroyed years ago. The events of that tragic night were too rushed and almost unreal, to the point where even he doubts they really happened. Transformed, he had to rush to fight a youma in order to help a classmate, while being told that he would have to do that from then on, transforming and becoming a magical girl that fought monsters while searching for a princess and her magical crystal. Tsukuyomi can't explain why the story the cat told him shook him down to his very core, bringing up the feelings regarding the princess of his nightmares, it repulsed him and he refused to do it almost desperately. Because he refused to fight, though, he put himself, his classmate and Luna in danger which resulted with the cat being gravely injured and killed before Tsukuyomi was able to defeat the youma. Still, even though he didn't want to transform and fight while looking so much like the princess from his dreams, Tsukuyomi couldn't bring himself to not worry about the youma. He kept his eyes and ears open, just in case something strange happened around him that could be related to the youmas. Without transforming he had a great disadvantage, yet the boy tried to fight the monsters all the same, it helped that they seemed to be attracted to him once they took notice of his energy which seemed to be higher than normal -consequence of the ginzuisho being inside of him-. It was hard to fight but he soon found an ally in the masked fighter Tuxedo Mask who, after finding Tsukuyomi fighting the youmas every time there was one around no matter how much in disadvantage he was, eventually decided to teach the boy how to fight so he could do something else besides being a distraction. Soon, Tsukuyomi and Mamoru Chiba, the real identity of Tuxedo Mask, became friends and fought together even if each of them had their own agenda.

But Tuxedo Mask wasn't the only ally that Tsukuyomi would find. Not long after the start of his friendship with the older boy, Tsukuyomi finally dared to talk with a girl who he had been observing for years thanks to the fact that both of them always went to the school's rooftop at lunch hour to eat their meals. Ami Mizuno, classmate, school genius and basically lunch companion despite the fact they never talked before. Once Tsukuyomi gathered courage and actually started to talk to her, though, the two of them soon were talking and even going home and back to school together, to the point that there were rumors that both were dating. Their relationship got only even closer when Tsukuyomi heard strange things about Ami's new cram school, eventually checking on it which resulted into a fight with a youma that had been gathering energy from students. Wanting desperately to help Tsukuyomi and save him when he got in trouble for trying to stop the monster, Ami awakened as a senshi, Sailor Mercury, defeating the monster with her powers. From them on the two of them formed an even closer team than how Tsukuyomi was with Mamoru (after all Mamoru had his own agenda as Tuxedo Mask and wouldn't appear if there weren't jewels or strange powers involved), fighting the youmas while Ami struggled to understand her mission as a senshi as she knew that she had one but couldn't remember it.

In the following weeks and in a rather quick succession, Ami soon was joined by two other girls who awakened their senshi powers while facing the youmas, Rei Hino (Sailor Mars) and Makoto Kino (Sailor Jupiter) joined the duo team... And caused several rumors of Tsukuyomi having an harem spread around school due the amount of time he spent with the girls. Though the girls certainly tried to keep him from getting involved in the fights, thinking that as a civilian he shouldn't put himself in danger, the boy refused their attempts and kept assisting them. However, even with three senshi reunited, they still didn't know what their mission was, being stuck at just chasing youmas because they were the enemy they could see and since no one else could do anything about them, the girls took the eradication of those monsters as their duty. It wasn't until the well known heroine Sailor V joined them as Sailor Venus (Minako Aino) that the senshi finally gained a guide in Artemis the cat and a purpose for their existence as senshi. But there were still many questions in their heads...
secret_of_the_moon: (Default)

[personal profile] secret_of_the_moon 2012-02-23 01:09 pm (UTC)(link)
Personality: On first sight Tsukuyomi is nothing else but a normal boy. He's just a normal teenager who likes to have fun with his friends, loves video-games, has constant crushes on any cute female idol there is and reads manga while eating tons of food. Though he's not an idiot he's terribly lazy and constantly gets distracted by things which causes him to fail again and again on exams and tests except for when he is desperate to pass. It's not hard to find him laughing and having fun with his friends, vibrating with an unknown light no matter what.

There's something in the boy that radiates a certain magnetism, it drags people towards him, to wanting to know more of him, as if he has some great mystery inside of him. However, no one can really get to unravel the mystery. Though he's friendly and sociable, it's not hard to notice that he rarely shares much about himself and most of his friendships are superficial and apparent. Up until he met Mamoru and started to talk with Ami which lead to meet the other senshi, Tsukuyomi didn't have any real friends. But even with them, there are still times in which he will step back and withdraw, raising a wall between them and himself to avoid them from getting too close to his secrets. If someone pays real attention, Tsukuyomi will appear as a reserved and mysterious boy who uses an apparent friendliness and optimistic facade as a defense mechanism. Where others would frown and shake people off with a glare or a rude comment, Tsukuyomi will smile and welcome them, paying careful attention to how deep they go before he blocks the path to his heart.

It's not easy to live in a body that doesn't feel yours while trying to be who you are, the person that you feel you are rather than what others expect you to be. Though sometimes he wonders if the way he is now isn't just because of the nightmares that have haunted him since he was born, right now there's no way for Tsukuyomi to be able to think of himself as a girl no matter what his body tells him. It's a matter that still annoys him endlessly, because it's something he has to face daily at basically every hour, he can't shake the feeling of his body and the realization that it doesn't fit. Though he tries his best to conceal both his annoyance and his secret, this causes him to be extremely cautious in his relationships because it doesn't matter how good friends he can be with someone, people often only look at the appearances and have no problems disregarding his own wishes and feelings. It's only when he meets others who also have secrets that he feels he can relax, though he still keeps his distances without hesitation regarding his body, specially with the senshi.

Tsukuyomi can be quite forgiving with everyone and anyone, but there is a major exception to this rule. The princess that constantly appears in his nightmares is the focus of the biggest grudge and hate that Tsukuyomi could ever hold, even if he doesn't know her name or even if she's real, he hates the princess of his dreams with a burning passion as he can't help to think that if she was real, that if she was ever around his world, she would destroy everything he holds dear just because of a whim. The fact that he can't understand just why he keeps dreaming with her only serves to fuel the frustration in his heart regarding her. No matter how many times he tries to put himself in her shoes, to imagine how he would react if he lost his family and loved ones, he's unable to understand, justify or forgive in any way the destruction of a whole world just because one person died. The thought that she's not real, that she could just be a figment from his imagination does little to comfort him, as the dreams feel too real for him to accept that thought. It's a strange feeling that he himself can't explain very well, the dreams just seem too personal and close to him and the fact that he has had them since he was born doesn't help.

However, despite his many flaws and facades, there are certain things in him that are true no matter what and have been so since he was born. With the exception of the issue regarding his nightmares, Tsukuyomi can be quite sweet and gentle with others, even with those he's at odds with, he can still be somewhat gentle in his fights. He won't resort to low tricks or anything worse than childish insults and he's quick to forgive anything that's not really serious, and compared to what he's used to see in his nightmares there's nothing as serious as that, which means he can basically forgive and forget almost anything. He always tries to have others around him smiling and being happy and that's why he loves to help others no matter what, it's mostly that why Luna was able to convince him to try and transform in the first place and it's because of that wish that he keeps fighting the youma rather than ignore the issue which would have been the logical option for many, specially since youma are quite scary and strong while he had nothing to face them at first. Also, despite his antagonist feelings towards the princess of his dreams, Tsukuyomi isn't against other princesses, in fact he likes them treats girls as princesses, because he thinks that any girl deserves to be a princess, except the one from his dreams of course.

Abilities: CAN TRANSFORM INTO SAILOR MOON BUT WON'T EVER DO IT UNLESS IT'S A REAL MATTER OF LIFE OR DEATH... Note: it has to be a matter of life or death for others, if it's his he chooses death, thanks. However just in case he ever transforms again, as a senshi he gains enhanced physical abilities (though they still remain within the realm of what's humanly possible) as well as the special attack "Moon Tiara Boomerang" which consists of throwing the senshi tiara to his enemies as a boomerang of sorts. He also has the weapon called Moon Stick which allows him to perform the purifying attack "Moon Healing Escalation".

On a more real note, as in abilities that will be seen more normally, thanks to Mamoru's advice and training and his own desire to fight the youmas without having to transform, Tsukuyomi entered the kendo club and is learning how to fight with a bamboo sword. He's also a member of the manga drawing club so he has some ability with drawings.

Writing sample: [The character pictured in this sample is Bulma Brief, not the one this application is for.]

Subjectively speaking, taking in consideration all the information she has at the moment about the situation she is... Bulma is confident in the conclusion that this is the worst situation she has ever been. Of course, objectively there have been worse situations, starting from being jailed in a metal and crystal prison where she was bond to wait for the noon sun to roast her, or being tied and abandoned besides a time bomb about to explode, or being trapped in another planet that's ticking down to its destruction... Definitively, she has been at worse situations objectively. But when she considers it subjectively it changes, because no matter how dangerous those situations were, how close to dying she had been, she was never alone. Ever since she met Son-kun back then in Mount Paozu, she had gone through a lot of dangers, but he had always been there somehow, Son-kun had always been at her side or had always arrived at the nick of time to help her. He wasn't the only one, though, of course, at some times even he had been in danger, but still they hadn't been alone, another friend would have helped and saved them. Launch, Krillin, Yamcha, Gohan, Piccolo... The list could go on for at least a whole day if she had to list all their friends, all the people to whom they owed their lives. There was always someone. Always, no matter where she was, even in another planet, there had been someone there looking out for her.

Not anymore.

Son-kun isn't here, nor Krillin, Gohan, Yamcha... Not even Vegeta. There is no one here from her world and there is no way for her to contact them or return. Stuck in another world, trapped inside an unbreakable barrier and used as a subject for experiments from an organization of scientists that affirm to aim to find a way to send them back home. She is a lab rat in a labyrinth at the mercy of scientists that are trying to either find a cure against cancer. And she is alone, none of the others trapped here were her friends. She doesn't know them, she doesn't know if she could trust the, how strong they are, if they could be of any use to her. It is like being sixteen all over again, having found a dragon ball and being ready to go on an adventure to wish for a lifetime supply of strawberries or a boyfriend. Back then the idea of doing it alone hadn't been something that worried her, now however... She's older, she's wiser. She has seen cities been erased from the surface of the Earth, she has seen a planet explode under someone's will, she has seen her friends die again and again, fighting against monsters that back at the start of everything she had thought were just part of fairy tales and bed stories.

She knows exactly how bad it is to be alone in an unknown place, how dangerous it can be... And Luceti is dangerous, even if the other people trapped with her aren't dangerous, the Malnosso are. The experiments are and then there's that draft, a war going on beyond the barrier. Even if they broke out there, they would be running straight into a war, and she doesn't know if this is another planet or another dimension, it doesn't really matter, without knowing where the planet is even if she managed to build a space ship she would be risking to wander across the space eternally. So first she needs to know that. She needs to find out if it's a planet or another dimension in order to know what they need to go back home. She needs to find out exactly how people are brought to this world, is it really the Malnosso? But why bring more people here if they claim to be trying to find a way out of there?

All in all she needs more information. But information flow seems to be inconsistent here from the looks of it. As inconsistent as its technology... Books that work almost as mini-computers for communication, teleporters, but no vehicles, no airships or cars, no capsules. At least they have electricity and warm water, so she can still have a stereo and enjoy warm baths. She will try to make capsules again, they could be useful here, maybe build a vehicle would be too much, or rather, not important enough after all the area isn't that big and there were those teleporters already. There are other things to worry about, definitively, so even if building a vehicle was possible she thinks it would be better to leave it be and build something else. There's no money here so she doesn't have to worry about the costs of building things, but who knows if she will be able to find materials and tools. She needs a laboratory to work in and... That's all, isn't it? That's kind of all she can do for now, until she has more information, until she finds a way to learn more, until she finds a way to get out of there.

Would things be that different if her friends were here? If Son-kun was here with her... Or Vegeta... Would they be able to destroy the barrier? To get them out just like that? Maybe not. As much confidence as she has in them she wouldn't hold high hopes about it. But if they were here at least she wouldn't be alone. She wouldn't have to be scared, she could stay behind their back. Vegeta would surely want to keep training, he would demand her to build him a new gravity machine and robots to train with. Maybe Son-kun would want one too, training in the spaceship her father made seemed to work well with him too. Maybe by being there the situation would still be bad, but at least she would have something else to do and to worry about. She's not a teenager anymore, she's a woman and she needs some stability, it was one of the multiple reasons why she and Yamcha had decided to break up for good this time, despite all his talk and apparent willingness to get married he never took the next step and kept going after other girls and even if he didn't, Bulma doubts that the stability that he could give her is the same that she wants and needs. Sometimes she really envies Chi-Chi. But, really, she isn't made to be alone anymore, it's a scary feeling even if she won't admit or show it.

Bulma sighs and moves, laying down on the bed at the Welcome Center that she has temporarily claimed as her own. Complaining won't solve anything and no one here would care to listen to her anyway. She's not made to be alone anymore but she can't let this beat her down. Tomorrow, she will search for a place to settle in, she wants to check how the apartments are or maybe a house. Getting a house for herself doesn't sound nice but she's selfish and she needs a place with space for her laboratory, still she will check the apartments first and get used to the village's layout. For now she should sleep and get some rest. Who knows, maybe she will be lucky and all this will just be a bad dream and she will wake up to Vegeta screaming at her dad, demanding the robots to be fixed again or the blackout that he caused to be fixed so the gravity machine works again or for said gravity machine to be rebuilt. Such a bad way for a lady to be waken up. But she definitively wouldn't mind it now as infuriating as that Saiyan Prince is.

Voice sample: Thread 1
Thead 2

If this doesn't suffice I would like to request a thread with a mod character.
mooneternal: (☾ >()

usagi tsukino | bishoujo senshi sailormoon (manga) v1 | reserved

[personal profile] mooneternal 2012-03-07 10:48 am (UTC)(link)
Your name: Jen[na]
Your journal: [personal profile] curaga
Contact: PM, plurk.
Other characters played at Passing: [personal profile] memorials

Character name: Usagi Tsukino / Eternal Sailormoon
Character fandom: Bishoujo Senshi Sailormoon
Version: V1 -- Manga.
Canon point: After the defeat of Nehelenia.
Importing development from old game? Nope.
Background: Usagi / Sailormoon / past life as Princess Serenity / future life as Neo-Queen Serenity.

Changes from canon, if AU: n/a

Personality:
When playing the role of narrator in her own story, Usagi describes herself as "a bit rash and a crybaby." Having lived a rather care-free life (until a certain feline came into it) she really only had the same worries than any other 14-year-old at the time had. She is a total klutz, and very much a glutton, always interested in stuffing her face with goodies. The irony of the situation is that she isn't very domestically inclined, and isn't very capable in the kitchen, no matter how she tries... Waking up early in the morning to make it to school on time was, and still is, one of her greatest challenges, even years later. Truth be told, she isn't exactly the most academically inclined individual either, often having to take make-up tests and receiving red-letter grades on her assignments. It's not that she's stupid either (because as we see she is capable of being successful when she applies herself/is pushed to) but when it comes to schoolwork and school in general, she can be a little on the lazy side. Reading the newest manga is much more exciting than studying for that math or english test, after all. And daydreaming is just so much more appealing...

Usagi is actually a very social creature, she makes friends very easily, and others almost seem to gravitate towards her. She is loyal and understanding, and puts all of her faith in others, often without question. She can be quite naïve, but she does believe in the innate good in others, even when they don't quite believe it themselves. She hates seeing others suffer, and more often than not, is willing to take their place if it means easing their pain. She is quite altruistic, and doesn't want to see anyone hurt in the course of their lives, often putting her own safety into question in the process. Sympathetic even with her greatest enemies, she truly seems to believe that no one has to hurt, or be hurt as long as everyone works hard together. Anything can be accomplished so long as you have faith in one another. Miracles can happen.

Of course, she is far from perfect, also. Usagi is capable of being quite jealous and possessive, especially where her boyfriend/fiancé, Mamoru Chiba, is concerned. At first she isn't even willing to share him with their future daughter, and feels pushed aside when they start to spend more time together. Her feelings can be quite easily hurt where Mamo-chan is involved, and he can probably be considered one of her greatest weaknesses, as well as a source of great strength. She isn't above childish bickering either (especially with Chibiusa and Rei in particular), but this usually serves as an indicator of those that she's especially close with -- although they have their differences, they always know that when it comes down to it, they can count on one another.

Throughout the years and various experiences, and relationships that she has built, however, Usagi has most certainly shown the capacity to change, and mature. She managed to buckle down with her entrance exams so that she can attend Juuban High with her friends, just as they had always dreamed. She also displays her ability to grow as a person, becoming a little less selfish, leaving some of her more childish qualities by the wayside. But, let's face it -- she still has a little ways to go before they're a thing of the past.


Abilities:
"Moon Eternal, Make Up!" / "Silver Moon Crystal Power, Make Up!" → Transformation phrase. When used in conjunction with the Silver Crystal, which is usually kept close by in her brooch, this allows Usagi to transform into the sailor suited soldier of love and justice, Eternal Sailormoon! In this form, she gets an overall boost to her normal abilities -- speed, defense... etc.

"Starlight Honeymoon Therapy Kiss!" → Used with the Eternal Tiare, this is Eternal Sailormoon's main attack. It has healing properties, seen when she is able to purify enemies including phages, and even one of Galaxia's animates.

"Silver Moon Crystal Power Kiss!" → Upgraded version of the previous attack. In the timeline I am grabbing Usagi from, she does not have this ablility quite yet, but it is something that she will eventually inherit.

"Silver Crystal" / "Maboroshi no Ginzuishou" → The main source of Sailormoon's power -- also considered her starseed / sailor crystal / what have you. This is where Sailormoon draws her abilities from, and without it, she is quite literally powerless. It has great potential laying in wait within it, and is often seen as an object of desire or abhorrence among her enemies.

"Flight" → Although not seen often, Sailormoon is actually capable of flight thanks to her Eternal form (and those wings had to be more than just for show!). However, she doesn't use this often, and whether or not she even knows how to control it on her own is a mystery (the Starlights and their princess were the ones that showed her the way).

Writing sample:
It was finally over... Nehelenia, her followers, the sinister eclipse that followed on her heels -- and the hold that they had on the citizens of Tokyo -- was finally beginning to lift. They could return home now -- return to their everday lives without the threat to loom over them, and their dreams, any longer. Of course, this also meant that their time spent with Helios was coming to an end. Usagi looked on as he and Chibiusa spoke, a warmth coming from somewhere deep within her. Somehow, she knew too, that this was far from their last meeting. And watching him dash away on the pure white pegasus he rode truly seemed as though he had come from some sort of fairy tale. There wasn't sadness as he disappeared into the sky -- instead, there was hope.

She looked over her shoulder, greeted by the smiling faces of everyone, offering their words of encouragement and and faith. Everyone... looked so happy. Yes. This was right. This is how it was meant to be.

"It's funny," Mamoru spoke suddenly. "After the battle... I can still feel the heat in my chest. As though a star was born in my heart... Is this -- the power of the Golden Crystal?"

Usagi turned to face him slowly, her expression softening as she heard his words. "Mamo-chan..." her voice was soft, understanding. She lifted a hand to her chest, and tilted her head to the side. "We all have... a star in our hearts."

"A star?"

"Mm," she nodded softly, closed her eyes for a brief pause, then opened them again. "And when you feel that heat in your chest... That's how you know your star is shining." She turned again, glancing over the expressions of her friends that encircled them, and felt her own faith renewed in their purpose, here on this Earth. To protect the ones I love... to make my dreams come true -- and to keep fighting... Usagi thought to herself as she looked up to the sky, The star inside my heart... please keep burning bright. And bring us all the strength to continue on!

Voice sample:
musebox post!

Sailor Tin Nyanko | Bishoujo Senshi Sailor Moon | V1

[personal profile] manicdepression 2012-03-12 07:14 pm (UTC)(link)
Your name: Isa

Your journal: [personal profile] manicdepression

Contact: aim ;; lilgirlstocreep
msn ;; isa.rosex@hotmail.com
Other characters played at Passing: N/A



Character name: Sailor Tin Nyanko

Character fandom: Sailor Moon

Version: V1

Canon point: Taken from manga-verse, right after she rids Diana of the crescent moon sign on her forehead.
Importing development from old game? No

Background: Here

Personality: Tin Nyanko appears to be a virtually overly cheerful person, always speaking with a tone of endearment, even towards those she doesn't particularly like, which in most cases, is just about everybody. Even with this seemingly cheerful personality on the outside, underneath the fake smiles and cheerful boasting is a real demon, sarcastic and ruthless. It's to say she's determined, and will kill just about anybody who gets in her way if it means she will come out on top, whether you're an ally, a friend, or any enemy, she could very well easily decide to kill you if you stood in her way of fortune.

She's a very sarcastic person! She tends to take advantage of this when speaking with people who are most oblivious to her passive insults, as she takes amusement in insulting people as they remain oblivious to her words. She easily amused, to say the least, always finding humor in any situation. When one tries to talk seriously with Nyanko, she'll make humor out of the situation, either by trying to intimidate the person she's speaking with or simply by making empty jokes.

Again, even with the hilarity she brings with her, the sarcasm and smiles, she's a ruthless creature. When it comes to getting the job done, she'll buckle up and do it right, or at least attempt to. It seems that she's also very touchy on some subjects, making her prone to snapping at any given moment.

In any case, Nyanko is the perfect description of a Class-A villain. Snarky and sarcastic, always ready to jump into action to beat whoever stands in her way to a pulp. She has no morals, making it easy for her to kill whoever stands in her way, and thus, making her more harsh and cold then her team-mates, seeing everybody else as a mere toy.

After all, she is a cat.

Abilities:

-- Nyanko has her Galactica Puppet, which allows her to shoot blasts of electricity of some sort at her enemies.

Writing sample: It wasn't an over exaggeration when one said she couldn't stand being around others.

She preferred to work alone, to not near herself near other people, and why? It wasn't because the feline-like woman feared getting others hurt while working along side her, it wasn't because she was afraid that they would get spun into a web of her own mistakes and suffer the dire consequences with her, it was simply because they irritated her. Such petty people she had to associate herself with, when after all, she was meant for things that were so much more grand. Yet here she was, stuck with a pompous crew that couldn't tell their left from their right.

Even still, she pushed herself towards those people, finding amusement in watching them crumble under the pressure, watching them succumb to divine madness and watching them break. Surely, to suffice this amusement, she'd push them along in the direction they needed to go in, faking a smile and purring out her words with a fabricated adoration, toying with them -- claiming she wanted friendship before yanking it away from their hands as they took their one final breath.

And with all of them gone, she would be on top, just as it was supposed to be.

Voice sample: I hope any one of these threads over at [community profile] dear_mun will suffice! They're virtually long for the most part.

Nephrite | Pretty Guardian Sailor Moon (v1) | Reserved

[personal profile] somethingtoprove 2012-03-17 12:48 am (UTC)(link)
Your name: Kris
Your journal: quadraxis
Contact: that aint physics (AIM), rainstorms (plurk)
Other characters played at Passing: n/a

Character name: Nephrite
Character fandom: Sailor Moon (PGSM)
Version: v1
Canon point: Post-Act 38, working at Karaoke Crown as a human.
Importing development from old game? n/a
Background: [Nephrite] [PGSM Summary] [Episode Summaries]

Changes from canon, if AU: n/a

Personality: The phrase "all brawn and no brain" is something that a lot of people would probably apply to Nephrite. He is rude, brash, and loud, and he relies less on tactic and wit and more on brute strength to achieve his goals. Even his plots to find the ginzuishou and the princess are rather simplistic and tend to involve using youma to flush them out. The fact that he is also prone to violent outbursts when agitated or something isn't going his way doesn't likely help the image either. In many ways, he is severely lacking in self-control. His temper, after all, is one of his most poignant traits.

While it doesn't excuse his violence or anger, at his core, Nephrite only wants to be accepted, to please someone, to be shown compassion. From the start, nothing appears to go right for him. He fails constantly, the other Shitennou mock him, and he can't seem to gain Beryl's favor in spite of his dogged efforts. To add insult to injury, he was unable to regain memories of his past life. A deep-rooted insecurity has settled in from a combination of these things. He will hold his head up high and sneer in contempt while he brags about his superiority and ability. In fact, he is an extremely prideful man-- but the arrogance he displays is all an act. Whenever he begins to break, he only knows to lash out and retaliate-- to guard what's left of his bruised ego with violent outbursts. After all, you can't show weakness if you're too busy pummeling someone's face in, right? Yet, left alone, he will be more likely to find a corner and mope in it. The jabs at his worth have taken their tolls and he's not beyond feeling sorry for himself and falling into a depressed state. He will brood, whine, and deprecate himself in the absence of others, having snapped over things like a Senshi taking pity on him and being stuck as a human.

Once - or if - you get past his impetuous traits, Nephrite's loyalty shines. He is berated and spat on and still his loyalty remains. Even without his memories of the past life, he holds his duty and honor as a Shitennou in high regard. While at first this means kissing the ground that Beryl walks on, he later comes to gravitate towards Mamoru's compassion. It's thanks to that aforementioned compassion that he even starts to later function as a normal human being and mellow out. On another note, the kindness shown to him by Dark Mercury and later her healed civilian self makes him obsessed with trying to repay her. A little bit of compassion seems to go a long ways with Nephrite, even if he's terrible at showing it.

Having known nothing outside of the Dark Kingdom, it's no question that he is socially awkward as a human. He has no idea how to function in the real world and struggles constantly with the idea. Even with Motoki, who was kind enough to give him a job (and a shoulder to lean on!), he yells and screams and breaks things out of frustration. ...And as a human, he is also quite clumsy and is often seen tripping and stumbling over things-- yet another source of aggravation for him.

Abilities:
▪ [STRENGTH]; Of the four Shitennou, Nephrite is the one associated with physical strength and he has a lot of it. He's seen lifting someone up over his head and throwing them, for example. As a result, it's no surprise that he's good with and prefers hand-to-hand combat.

▪ [SWORDSMAN]; Like the other generals, he can summon a personal weapon to hand. Nephrite's is a longsword, although he was seen using a buzzsaw-type weapon on Dark Mercury once.

▪ [SPECIAL POWERS]; He is capable of firing off energy blasts, controlling youma, and teleporting (with a dramatic whip of his cape!). Additionally, he seems capable of some basic magic, as all Shitennou seem capable of it-- such as putting people to sleep or sealing doors.

Obviously as a human, he is not capable of these things, but he'll still dream that he is while he's dreaming he's a Shitennou!

Writing sample: (taken from my Obi-Wan Kenobi app for Vatheon!)

One thing was for certain: Obi-Wan had hardly expected to wake up drenched. Both he and Anakin had endured injuries from Dooku, though his Padawan's were far worse than his own. All his own had really required were a visit to a healer in the Temple and sleep... And he had been on his way to do the latter, blacking out almost as soon as he'd stepped foot into his quarters. When he awoke, his senses were ringing out alarms every which way, telling him this was most certainly not the Temple and he was very, very wet. Neither of which made sense to him. His mind jumped to the possibility that someone had attacked him and tried to do away with him. They were on the brink of war-- the Clone Wars. And yet, something about that conclusion didn't feel right. He didn't dismiss the thought, but he fully intended to investigate.

He climbed to his feet, checking his utility belt and tunic first. Most importantly, his lightsaber was still clipped to his belt. Either this was something else entirely or his attacker was very sloppy. After checking his belongings thoroughly, he concluded that nothing was missing, but he did note a small, blue, shimmering creature floating around him.

"Well, hello," he remarked, tilting his head as if that would help him figure out its reason for fluttering about.

It said nothing and when he reached out, it flitted away from his hand quickly... and followed him wherever he went. Odd, but he left it alone. He had far more pressing things to be worrying about.

"Now where in the blazes am I?" he mused aloud, half-hopeful that a voice would spontaneously appear and tell him. No such thing, of course. That would just be too easy. He sighed and carefully scanned his surroundings, picking out the closest person he could find. He pretended to be aimless and lost and-- well, really, he didn't have to pretend much.

"Pardon me. Can you tell me where I am?"

And the native told him-- very cheerfully, in fact. If he weren't already suspicious, Obi-Wan might have found that endearing, given how rude some people could be. "I'm sorry... Vatheon? I've never heard of it. Can you tell me more?" he prompted gently.

"Certainly!" they said with the forever chipper attitude, and went on to explain that he was in an underwater city and about this deity or something called Lamufao (and he'd never heard of that either!) and... that he was evidently stuck here.

While Obi-Wan couldn't help but look alarmed, he kept the frustration out of his face and voice. "Please understand: there is a war going on and I cannot stay here. I am needed elsewhere," he insisted sternly. But then the native did the most curious (and infuriating!) thing. They smiled pleasantly, told him to enjoy his stay and meandered off. "What?" he spat incredulously.

How outrageous! What sort of a place was this? Certainly nothing that could be considered legal by the Republic! He struggled not to let his frustration grab hold of him. There was nothing to shrug off about being in a galaxy-wide war! Oh, this was just ridiculous. Fuming, Obi-Wan weaved through the streets, asking both the same and new questions to as many people as he could, only to keep getting the same answers. By the time it sunk in that he truly wasn't getting out of here, Obi-Wan was exhausted and still angry. Would Anakin be all right without him? He was clever and his heart was always in the right place, but he still worried for his recklessness. Such a trait had no place in war. Then he fumed some more over this feeling of helplessness. No doubt the other Jedi and the Clone Army could handle things, but it hardly felt right not being able to do anything to help them either.

And yet they expected him to enjoy his stay here? Obi-Wan scowled and took a seat on the nearest bench, staring with scrutiny at the building across from him. He was good at making the best of things, but this really was something else entirely.

Voice sample: [Dear Mun Post] [Meme]
hero_complexed: (I think you killed it.)

Harry James Potter | Harry Potter (bookverse) | V1 | Reserved [ 1/3? ]

[personal profile] hero_complexed 2012-03-17 08:57 pm (UTC)(link)
Your name: Kinz
Your journal: [personal profile] kinzies911
Contact: AIM: Kizines911 | Plurk: Kinzies911
Other characters played at Passing: n/a

Character name: Harry James Potter
Character fandom: Harry Potter
Version: v1
Canon point: Book 5: Order of the Phoenix: End of his first week back at Hogwarts.
Importing development from old game? nope
Background: Click it.

Changes from canon, if AU: n/a
hero_complexed: (It's Harry Freakin' Potter)

Harry James Potter | Harry Potter (bookverse) | V1 | Reserved [ 2/3? ]

[personal profile] hero_complexed 2012-03-17 08:57 pm (UTC)(link)
Personality:

I know that several people talk and play Harry like he's 'emo.' I have never once gotten this impression and have read all the books. I won't deny that there have been times where I thought 'lol, what an emo kid' in response to some of the things that Harry said or thought but as a whole he's pretty upbeat considering all the crap he's been through. It should be noted at this point that I take Harry from the fifth book of the series and will not be using any part of book's six and seven as references as, obviously, they have not happened yet in Harry's life.

I think that one of the most crucial pieces of Harry's character is often either ignored or blatantly disregarded. That vital part of his personality being that Harry Potter is a child. A child that has had this great, fantastic role shoved on him so quickly that he doesn't really know how to react. For ten years he had no idea the wizarding world even existed and on top of that suffered from hideous acts of child abuse. He was under fed, beat on by his cousin, and treated like worst child in the world, not to mention that if he made any kind of mention of something to do with magic or just beyond the normal he would be placing himself in trouble.

And then, after Hagrid finally catches up with the young wizard, Harry learns the truth about what happened to his parents and the truth about his scar. He learns about being famous and that he lived through a curse that destroyed Voldemort's body and destroyed his house. This is actually, most likely where his hero complex starts to form. Upon being reunited with the wizarding world after ten years he meets several admirers and shakes hands with-I believe the book says everyone in the leaky cauldron-except for Professor Quirrel, obviously. But, understandably, Harry is still apprehensive, everything still feels surreal to him and he still knows next to nothing about the world that's been hidden from him for so long. Part of him likely welcomed the idea of being so well known and having people regard him as a hero. He later gets sick of all the staring and mutters and finds it, frankly, annoying when after introducing himself to someone they immediately look up at his scar.

His hero complex builds a little more when he gets his wand and Mr. Olivander tells him the his wand's brother belonged to Lord Voldemort and that great things could be expected of Harry. Something he's not all that sure on considering how little he knows. When he meets Draco Malfoy for the first time neither has any idea of who the other is and Draco goes on to talk about the Hogwarts Houses- he mentions that he'll probably be in Slytherin and that anything is better than Hufflepuff. Harry doesn't know what the heck Draco is talking about and asks Hagrid about the houses. Upon hearing the general description of Hufflepuff to be 'a lot of duffers' Harry miserably thinks that's probably the house he gets put in seeing as he doesn't yet have a whole lot of confidence in himself.

Even after arriving at Hogwarts everything feels surreal to him, like there's been a mistake and he'll have to go back to the Dursley's. And it's only understandable seeing as he came from an abusive household that treated him like he was less than dirt. The idea that he's finally away from all that-that he actually has a decent chance at making friends and that people are nice to him is something that has difficulty sinking in.

Everything that happens to young Mr. Potter throughout his first two years at Hogwarts shapes him into who he becomes in the Wizarding world as well as helps him to realize who he really is. So, by the time his third year rolls around he has a much better grasp on where he stands as a person. He's become a person that's willing to lend a hand to those who need it and willing to lay down his own life should he have too. More on the mundane side of school life he quickly learns he has a knack for defense against the dark arts and that he's not so fond of potions. It's in his third year he starts to learn more about his parents and the Maurderers. After learning the truth-the real truth about his God-father Sirius Black, Black invites Harry to come live with him once his name was cleared and he was a free man. Harry is elated by the offer but unfortunately, things don't go according to plan as the real murderer and traitor, Peter Petigrew escapes and flees back to Voldemort. And Harry is faced with a feeling of unfairness and realizes he must return to the Dursley's.

Year three is also the year he learns and masters the Patronus spell. His patronus takes the form of a stag most likely because Harry has never known his parents and yet everyone continues to comment on how he looks just like his father aside from having his mother's eyes. He continues to hear so many great things about his mom and dad and more than anything in the world he wants to meet them, though he knows this isn't possible. Obviously, this isn't a happy thought but it's not 'emo.' He has every right to wonder about his parents and even feel cheated that he never got to know them. He's obviously very proud of his family as he gets quite angry when people say bad things about either his mother or father. What happens to aunt Marge in book three is an excellent example of this as the woman refuse to stop bad mouthing his parents and finally pushed him over the edge.

When he returns to for his Fourth year at Hogwarts things start to change for him as he's still a growing boy and still a kid. He is initially intrigued by the idea of the Triwizard Tournament but he doesn't want to complete simply because he gets enough attention as it is and really doesn't want anymore. By the time year four rolls around he's mostly interested in being a normal teenager-something he knows won't happen because of who he is and his dark past. But he's developed a reputation for being someone that actively seeks out trouble-which he doesn't really, as he says- "I don't go looking for trouble. Trouble usually finds me." No one really believes him at first when he says he didn't put his name in the goblet of fire. Because of this he soon finds himself feeling isolated and feeling that the whole school, aside from Hermione has turned against him. Most of his fellow schoolmates are suddenly wearing badges bearing the words 'Potter Stinks.' Even his best friend Ron is angry with him and doesn't believe that Harry didn't put his name in the goblet- which I imagine would feel much like a punch to the stomach.

Harry's fourth year at Hogwarts is not kind to him, as we all know the three tasks push him to his limits and this is the year that Lord Voldemort returns and kills Cedric Diggory- someone Harry was on friendly terms with. Once again, I think people forget that Harry is only a child and at fourteen years old he witnesses the man who killed his parents kill a seven teen year old and forces Harry to Duel with him. Harry manages to escape, however he's not out of danger yet as a man he trusted-Mad Eye Moody turns out to be an impostor and threatens to kill him for the dark lord. That is not something a fourteen year old boy should ever have to deal with and yet Harry does.

Going into the summer Holidays, Harry is sent back to the Dursley's to a summer of being virtually cut off from the wizarding world as Daily Prophet refuses to report anything about Voldemort's return and no one will tell Harry anything because it's too dangerous to say too much. Knowing what Voldemort is capable it's only natural that Harry would want to be kept up to date, know what's going on while he's so far away from the world he belongs in. He's, at that point, a fifteen year old boy going through puberty and honestly, probably a bit of PTSD, not to mention anger is part of the five stages of grief. He's angry and he wants answers. Even after getting attacked by dementors and nearly expelled from Hogwarts his answers still aren't answered to his satisfaction. Once he finally does rejoin his best friends he's told very little. He learns about how the Daily prophet has discredited everything he and Dumbledore have said about the return of Voldemort and make Harry out to be a liar and attention seeker. Something that doesn't really effect Harry until he returns to school and the mutters and stares return full force.

To make matters much worse, suddenly Dumbledore won't talk or look at Harry which must be rather painful for the poor boy as Dumbledore is a mentor in his life and to suddenly feel like he's avoiding Harry, after what he went through the previous year is nowhere near a happy feeling. He is understandably angry. He starts to get normal, angst-y teenage thoughts that no one understands and no one will listen. Harry's case is entirely different, however, as it really is a case of people not getting it and no one listening to him. It's frustrating and causes Harry's temper to bubble to a very uncomfortable level and feels like he's so close to losing his temper practically everyday.

Now, the Hero complex. Harry's hero complex, I believe, has been imposed on him. It started when he was Eleven years old and first learned the truth about his past. People treated him like some kind of hero and Harry was determined not to let them down. It first shows it's self when Malfoy takes the remembral and Harry stands up for him. The reason he does is because no one else does and obviously someone needs to stand up to Malfoy. I think this is generally how his hero complex works- he gets it in his head that no one will act. The reason he took off after the sorcerer's stone was because he thought that someone was going to try and steal it-he was right, of course, but it's later revealed that only one that wanted to find the stone and not use it could get it--which basically means that if Harry had stayed in bed Qurriell and Voldemort wouldn't have gotten the stone anyway.

In the Chamber of secrets, Harry and his friends do investigating on their own and after Harry and Ron discover that Hermione solved the mystery of the thing guilty of paralyzing the various victims they run to the staff room to tell everyone what they've found. However, they receive shocking news and end up having to run off to tell Lockhart (the, at the time, defense against the Dark Arts teacher) who intends to leave. They force him to come with them since he's obviously useless and once again, Harry realizes that if he doesn't do something, no one will.

It's a little different in the third book as Ron is attacked by the black dog and neither Harry nor Hermione think before tearing off after Ron. When Harry faces the dementors he fights them because he knows Sirius is innocent and there is no one there to save him. He saves Felour's little sister in the second task in the Goblet of fire because Gabriel's sister is nowhere to be found and he takes it to heart when he hears that part in the lyrics about losing what the mermaids took forever. Harry has a very strong sense of what's morally right and won't stand by while someone if wrongly punished or left in some form of danger. This is part of why he's a Gryffindor, after all. Even if Harry is putting himself in danger, if feels like there's a chance he can save someone, or in some cases, something, he will try.

In the first four books Harry's hero complex is often times rewarded and so, obviously, Harry doesn't think much on it. Especially since he's not out for the fame or glory. In fifth book the world has suddenly turned against him because no one want to admit the truth about Voldemort's return. Fudge comes to some stupid conclusions and Daily Prophet discredits anything Harry had to say about the night Cedric died and print that he's some attention seeking boy and that his stories are all rubbish. It's a new, and unpleasant feeling for Harry to suddenly be regarded as nuts along with all the added stress of, well, going through puberty.

(no subject)

[personal profile] hero_complexed - 2012-03-18 06:50 (UTC) - Expand

Lily Baskerville | Pandora Hearts | V2

[personal profile] manicdepression 2012-03-19 12:59 am (UTC)(link)
Your name: Isa

Your journal: [personal profile] manicdepression

Contact: aim ;; lilgirlstocreep

Other characters played at Passing: Sailor Tin Nyanko (Bishoujo Senshi Sailor Moon)



Character name: Lily Baskerville (Known as Lily Brode in AU)

Character fandom: Pandora Hearts

Version: V2

Canon point: Right after she has the tattoo of the devil burned into the side of her face.

Importing development from old game? No

Background: Here.



Changes from canon, if AU: Lily Baskerville is seen as a bright little girl in canon-verse, filled with smiles and hope for the new day. This Lily is being taken right from the very core of her abuse, right after she was beaten harshly and pulled into the woods, having the sign of the tattoo burned onto her face and leaving her for dead. This Lily, Lily Brode, is nothing like the Lily we know today. Lily is quiet, afraid to touch and feel people, and less willing to see "hope", since all she's been subject to is mindless abuse.



Personality: Lily could be like any other child one would see on the streets. Playing with her friends with a large smile on her face, passing a bouncy ball back and forth with laughter bursting from her lips every few seconds. A child that was happy, as most children are supposed to be, but this isn't the case. Lily is very introverted and quiet, having learned to keep her mouth shut unless she's being spoken to first. Growing up, Lily was told she was the devil, a disgrace, a disgusting, filthy creature of Satan himself that should be dead.

And so, her personality became very withdrawn. When talking to Lily, she'll often shy away, unwilling to speak to anybody in fears they will drop dead as many people have done before, or that they will hit her, beat her and spit on her, accuse her of working devil magic. She's a very scared little girl, and will often flinch away from people when they reach for her. She barely speaks, barely shows any emotion, because she's been taught to act in this way.

It could be said that Lily is very hard to get close to, what with her careful and scared nature, but in all reality, if you show her a smile, she will near close to you. It'll be hard to get her to open up, seeing as though she's learned everybody and everything she touches dies at her fingertips, but once you smile at her, she will smile back, become more willing to touch and feel, and slowly become a happy girl as she should be. Lily has the potential of being like any other child, seeing that she's just at the age of seven years old! It's easy to manipulate her, as well.

If approaching Lily with malice, she will become fearful and try to run, despite the fact that when she ran back in the village she hails from, she will always be caught. She lacks hope, seeing that she's been told she's burning in Hell no matter what, never gaining entrance to Heaven, but still, like any other human being, she doesn't want to be hurt, doesn't want to feel the beating of fists against her skin, so she runs, clinging onto whatever hope she can grasp.

Over all, she's a very broken and sad little girl who simply wants a friend to hold her, tell her she's not cursed, and allow her to smile as she should be allowed to.



Abilities: She can warp the lives of those around her. It's not really an ability, but if one comes in contact with her, they become sickly, and can possibly even die. She has no control over this, however.

Writing sample: It hurt.

Everything hurt -- and it seemed as though the ache itching under her skin would never go away. Slowly, the small child pulled herself through the dirt and rubble that rubbed at her already bruised skin, wincing as the filth entered the open wounds cut into her skin, a gentle cry escaping her pale, chapped lips. It seemed as though it would never stop, the beating of the fists against her skin, the way their words would make her heart clench and ache inside of her chest, the way she would ache for days and days after the beatings, sometimes not even having the time to heal because they'd simply beat her again before she had a chance to mend the wounds on her skin.

Closing her sore eyes, hot tears ran down her equally bruised face, feeling herself tremble as slowly, small hands raised to wrap around her trembling, frail body, soft gasps escaping her lips. It hurt so badly, and she did nothing wrong. She couldn't control the things that happened around her, she would never wish to hurt those people that had unfortunately, fell victim to her curse and dropped in the blink of an eye. She didn't want her precious mommy and daddy to hate her, she didn't want them to yell, scream, call her the devil.

But they did, as well as the rest did.

Her sobs became more erratic now as she clenched her eyes shut, more tears running down her rounded cheeks as she let her body slump forward, tired and sore as she took a deep breath of air, eyes opening slowly to allow more hot clumps of tears fall to the floor beneath her, bloodied from her knees -- the cuts against her skin burning.

It hurt, and it seemed as though it would never stop.

Voice sample: I don't understand why they hate me.

It hurts a lot... they hurt me everyday. My skin feels like it's going to fall right off of me, like I'm going to be bald. Like the kitty I see walking around the village sometimes. Miss Campbell scared the kitty off, though... I don't see her anymore. Miss Campbell hates kitties, and she hates me, too. Everybody hates me, though. I don't understand. I wish they didn't. It hurts a lot when they tell me I'm going to that place.

When they tell me I'm going to Hell.

I don't understand that place. I don't understand where it is. They say it's underneath the ground, but when I tried to dig to see it, I could only find dry dirt. There was no fire, and there was no devil. So how would I get there? Mommy sometimes tells me she already has a grave for me. I don't understand what a grave is, either. She said there isn't a grave close enough to Hell for me.

I don't understand, but I know it's bad.

They sort of told me what it was. They said it was a place where a demon like me was going. A demon is a thing that comes from Hell. When they first said that, I told them I thought I came from mommy and daddy. They said that they don't know what happened, but I was rotten. Just like the things that come from Hell.

I bleed a lot. I didn't know there was so much blood inside of a person. I bleed on the dirt I sleep in. I wake up sticky and red. I can't wash myself because they don't let me go near the lake. I killed my friend there.

I miss her. She was my only friend.

I killed her. It was an accident. I didn't...

[ Her voice starts to crack and she leans over , her eyes wide as tears star to gush . ]


I miss her.
She smiled.

Re: AU CLARIFICATION

[personal profile] manicdepression - 2012-03-19 16:17 (UTC) - Expand

(no subject)

[personal profile] ebauche - 2012-03-22 18:34 (UTC) - Expand
(deleted comment)
beatrush: (pic#)

tifa lockhart | final fantasy vii | two

[personal profile] beatrush 2012-03-23 05:36 am (UTC)(link)
Personality:
Barmaid by day, eco-terrorist by night, when we first meet Tifa Lockhart at the start of Final Fantasy VII, she's the very picture of youth, optimism, and badassery in the face of Don Corneo-tier odds. Tifa's introduced to the player as a passionate David to the Shin-Ra corporation's Goliath, as well as the childhood friend and girl next door to Cloud Strife. Sensitive and stoic, she's shown to always be there to boost her friends' morale, even when (or rather, especially when) the going gets tough, keeping her own emotions under check all the while. She's good at it, too. All it takes is a hand on an arm and some reassuring, sensible words from Tifa to get Barret to change his mind at the beginning of the game. It's not all soft words and touches with her, though; Tifa can just as easily be tough and quick to retort. This is visible mostly when she's under pressure and gets stern with them, but that does the work, too.

While a well-trained fighter, she's got more than just physical power to back up her resolve. There's her strength of character as well, and confidence in her own strength to boot. Even as a child, she was ready to conquer the perilous heights of Mt. Nibel in just a dress and heels, and kept on going, even when the other boys, who initially went to make sure she didn't get hurt, ran off. That's determination, ladies and gents -- it took falling off a bridge from a mountain to get her to stop, and that too because it knocked her unconscious. Determination aside, this independence is echoed later on down the years when she tells the Shin-Ra trooper keeping her from following Zack and Sephiroth into the Nibelheim reactor, "Better take real good care of me, then!" (Unbeknownst to her, she's actually telling this to Cloud, the only person she's ever wanted to be her hero. Oh, the irony.) The fact that this is accompanied by a stomp of her foot makes it clear that it's not intended to be a serious request. It's more sarcastic than anything else. After all, Gondor has no king, Gondor needs -- er, Tifa doesn't need a man to keep her safe, she can damn well do it herself.

Keep others safe, too. For all that she's got a martial artist's blood in her veins, the heart it flows through is a maternal one despite the loss of a mother in her early childhood. Or perhaps in spite of it. She cares for Marlene as though she's her own little girl, even at the young of twenty, and when Cloud brings Denzel into their family unit prior to Advent Children, Tifa's arms are wide open, as ready to welcome as they are to protect. This is, in fact, one of the traits that is most central to Tifa's personality -- she is protective down to a fault, puts everyone's needs before her own, regardless of whether it's at her expense. Time and time again, we see her worry and fret over not just the consequences of things, but who they might affect, and when it's those who are near and dear to her, well. She'll pull out all the stops until they're out of danger.

Interestingly enough, that "near and dear" status with Tifa doesn't take too long of a time to get, either. Aerith is an excellent example of this. When they first meet, Tifa's reaction is one of insecurity -- but does that stop her from falling for Aerith's kind green eyes and good-with-people-right-from-the-get-go charm? No, no, and no. She instinctively knows she can trust her, asks her to take care of Marlene in her stead, and when they see her kidnapped on the chopper before the plate drop, it's Tifa who cries out her name. Tseng strikes Aerith across the face? Tifa's distress is audible yet again. And later on, she's the one feeling guilty about Aerith's kidnapping ("It's my fault... I was the one who got Aerith involved in this.") All from knowing her for maybe an hour or two.

Of course, Aerith herself is impossible not to like and become attached to (see Cloud agreeing to be her bodyguard right after meeting her) -- but it's not just Aerith with whom Tifa forms such a close bond so quickly. The events of Final Fantasy VII take place a little over a month, from December 0007 to the end of January the next year, and yet Tifa's relationship with her teammates is one of deep camaraderie. She has their backs, knows that they have hers, and is willing to fight beside them even to the death. You don't do that with just anyone, you know. At the very least there needs to be a deep-seated affection and trust there, and in Tifa's case it's safe to say that love is there, too.

But her bond with her friends didn't start off like this right away, of course -- took time and hard work to culivate, went through a lot of changes during that month and a half. Just like Tifa herself did. So the Tifa we see at the end of the game is, while being intrinsically the same person, somehow different too. She passed through weeks of pain and trouble, tears and sweat and blood, to find out that the heart she'd locked away to make sure it wouldn't get hurt had to break first before being truly whole. And yes, that's probably the sappiest way to put it, but it's true. Tifa's heart does break during the course of Final Fantasy VII, and breaks due to her own error at that.

And what an error. If she had only told Cloud the truth, right at the beginning, so much could have been avoided. If she'd only been a little less shy, a little less unwilling, a lot more brave, maybe things wouldn't have been so bad -- and she knows that. She knows she's messed up, messed up real bad, has to bear the guilt of not only standing by and allowing her best friend to stumble step by step until it was too late to stop him, but also the guilt of all that happens as a result. And the thing is, she pushes past it. It would've been easy for her to succumb to self-blame, to pack things and say uncle. But she doesn't give in to that damaging knowledge -- she falls down and gets right back up, to try and fix her messes as best as she can no matter what it costs her.

Thus, because she's made so many mistakes of her own, she's forgiving too, willing to let bygones be bygones if the someone is sincere in apology. Because she's known so much pain due to those mistakes, she doesn't judge others and takes the time to understand them before forming opinions. And because ultimately, despite those mistakes, she was given another chance at happiness, Tifa's the last personto deny someone theirs. From a little girl who was too convinced of her own shortcomings to do the right thing, she becomes an adult ready to shoulder the weight of her failings with a straight back, even if it breaks underneath. In every sense of the phrase, she grows up. And as Barret says to her in Mideel -- at the turning point for her character in the game, really --

"You're some kinda lady."
Edited 2012-03-23 06:09 (UTC)
anonfantry: (☈08)

Cloud Strife | Crisis Core: Final Fantasy VII (V1.1) | Reserved (1/3)

[personal profile] anonfantry 2012-03-24 09:31 am (UTC)(link)
Your name: Ves
Your journal: [personal profile] anonfantry
Contact: AIM (atticfloor), Plurk (gravejuice), PMs
Other characters played at Passing: None.

Character name: Cloud Strife
Character fandom: Final Fantasy VII: Crisis Core
Version: V1.1
Canon point: Chapter 6, just after the mission to Modeoheim
Importing development from old game? Nope.
Background: Cloud Strife @ Final Fantasy Wiki

Changes from canon, if AU: Technically same universe as canon, but only following through the events of Crisis Core.
anonfantry: (this is a day without a trace of reason)

Cloud Strife | Crisis Core: Final Fantasy VII (V1.1) | Reserved (2/3)

[personal profile] anonfantry 2012-03-24 09:31 am (UTC)(link)
Personality:

“I'm just a normal grunt. I couldn't get into SOLDIER. That's all I am; a normal soldier.”

In his own words, Cloud is nobody special – of course, it's natural for most people to be their own biggest critic, but few tend to take the job as seriously as he does. Beneath his rather reserved, shy-bordering-on-standoffish exterior, Cloud is driven by an uncompromising determination. Once he sets his mind to something, he isn't one to give up easily (or, more often, at all), always ready to push himself past the limit for any worthy cause. All of his goals in life center on this single track: to prove himself, and to do so by becoming stronger than he is, now. He's grown up hinging the entirety of his self-worth on this seemingly unattainable strength, and because of this, he takes his personal failings to heart more deeply than may be strictly healthy. No matter how big or small the perceived inadequacy, he's prone to beating himself up endlessly over each and every failure (not being able to stop Tifa from falling on Mt. Nibel, never making SOLDIER, his inability to stand out under Shinra's employ at all), and, in applicable cases, he's perfectly capable of carrying the guilt with him for years. This type of thinking has resulted in predictably low self-esteem; for example, when thanked, even in separate instances, for having helped comrades come to some important realizations of their own, Cloud appears genuinely perplexed by the thought of having inadvertently done well. He's willing to forgive a great many things of others (especially his idols), but very few of himself. As intensely negative as the tangled motivations that hold him up can be, though, Cloud isn't a total downer.

For all of the time and effort he spends doubting himself, all of the shame and anger he internalizes over his weaknesses, he's still more than resilient enough to bounce back – no matter how many times he's knocked down, Cloud is always ready to get back up and try again. He never stops looking for the next chance to be somebody, though it isn't all selfishness, either. Below that desperation, there is a genuine desire to be helpful, useful, to protect the people who are important to him. Once a person's place is cemented in his heart, whether by conventional means or via the not-so-occasional case of hero worship, he'd do anything for them – though, actually, he's liable to go to extreme lengths for just about anybody, given the right circumstance. Even put in charge of guarding complete strangers' lives, he is willing without a second thought to throw himself into fights where the enemies vastly outclass (not to mention outnumber) him, for their sake. He has a bad habit of never once pausing to assess the risk to himself in these types of situations, however, and very often ends up getting into trouble well over his head because of it.

Then again, perhaps it's to be expected, with or without his lacking sense of self-preservation, when the list of things that are so totally out of his league drags on so long. Even some of the simplest matters can send him ducking back under the cover of his guarded facade. Given the turbulent nature of his childhood (after being blamed for Tifa's fall, he was found to be fighting with the other children all of the time – that is, when he wasn't avoiding them entirely), Cloud has fairly little experience in healthy, ordinary social interaction to fall back on. As a child, he managed to rationalize away his stubborn inability to connect with his peers by building himself up in some backwards fashion from within the safety of an open disdain for them.

In the years since, he's become a considerably less volatile person, but the propensity for such harsh judgement remains, along with a buried streak of that fearsome temper. These days, his anger is mostly directed inward, lashing out reserved more for dire situations, while the rest of the time, Cloud's much more likely to take the opposite route. When pressed on sensitive subjects, he reverts back to that time-tested technique of walling himself off, a shift that's always very overt in his body language: he'll most likely turn away, go defensively silent, all but announce aloud that whoever has pressed one of his buttons is about to get the cold shoulder for some indeterminate amount of time. Even with positive emotions, he tends to take the easy out, though (telling Zack how much he admires him in what basically amounts to a text message, for instance, as well as later inviting him to visit at his home in the same fashion – even though he has more than ample opportunity to simply ask something so straightforward in person).

In a lot of ways, though, he's still just the average awkward teenager, beneath all of his insecurities and mildly obsessive aspirations. He won't hesitate (or not for too very long, anyway) to speak when spoken to, tending toward concise (if not necessarily decisive) replies, and doesn't even have much problem joking around with people who show good humor toward him, first. Without obvious cues to lead him, though, his wallflower nature becomes more noticeable; Cloud is a reactive personality, rarely apt to take the initiative unless it's in the line of duty. He's easy to confuse, conflicted as he is in his own wants, quick to find himself tongue-tied, at best, and totally in the wrong, at worst. Which is not to say Cloud's an absolute failure at empathy – it's simply deciphering these hidden messages in others' emotional states that he's not so good at. Perhaps because he has such a hard time with simple expressions, himself. As great as his desire for strength and acclaim and even just friendship may be, articulating these feelings is not something he'll ever grow to excel at.

As eager as he is to change himself, however, maybe it's not a completely lost cause.

“Even a lowly soldier like me can do something. If I can't even save one life, I don't belong in SOLDIER. I'm going to fight!”
aresvallis: Before Crisis girls riding on inner tubes (Tubing)

Reno | Final Fantasy VII | V1

[personal profile] aresvallis 2012-04-01 03:52 am (UTC)(link)
Your name: Zen
Your journal: [personal profile] aresvallis
Contact: through my journal, gmail: clandestinesuit or aim: Zenzendazoto
Other characters played at Passing: None

Character name: Reno
Character fandom: Final Fantasy VII
Version: V1
Canon point: Taken from during the Turk's vacation to Wutai in FFVII, just prior to Elena being kidnapped. -Considering that Wutai is an optional town/quest in game the assumption is made that it is done at the earliest possible time which is right after completing Rocket Town.

Importing development from old game? Nope
Background:
http://en.wikipedia.org/wiki/Reno_(Final_Fantasy_VII)#Reno
http://valiantknife.org/reno/
-One of my favorite sites, and a pretty good analysis of Reno's personality.

Personality:
Reno's attitude in general is quite laid back and rather sure of himself, almost cocky, and in most interactions with the other characters he doesn't get terribly over emotional about anything unless it's truly important. In the middle of an emergency, he will keep his head and focus on what needs to be done, and do his best to do it, at the risk of injury to himself despite his motto "A pro doesn't sacrifice himself for the job." (But, you know, that's just because he actually cares.) He has a sarcastic wit and evil sense of humor that can be quite morbid, often joking with his co-workers or mocking his enemies in the middle of battle.

Even with his hidden willingness to risk injury and death, he does have a strong survival instinct and will try to get out of a situation or complete his mission without casualties. Here, he differs with one of the Turk's motto: to complete the mission any way possible- or rather he interprets this to mean completing the mission even if he has to retreat in order to fight another day. Preferably coming back with reinforcements.

Internally, he can be far less sure of himself and what he is doing than he seems when the job takes things to the far extreme. At times, he can even be a touch mercurial or temperamental with his subordinates if they display weakness, most likely because he may not be entirely sure himself. Such times are rare, and for the most part, he relies on his experiences. Despite his liking people to think the opposite, he is far from infallible and can be defeated- those defeats weigh on him at times and are a major source of self doubt.

Causing him to lose his temper is difficult, but not impossible. Like everyone, he has his own buttons to be pushed, though few and far between. His relationship with his employers and his co-workers is one such button, as is his own abilities. Keep pushing his buttons, attacking him, and one can see how he loses patience and return in like with a vengeance, even merciless.

Sometimes, he will act almost disdainful and a touch sarcastic, and often as if he has better things to do than talk with someone else. One reason for this is efficiency; if he is focused on something else he may indeed have something better to do and in that case can act this way to people he knows. Another is because interacting with the other person may be more important than he wants to let on. A third reason is interaction with a person who is neither friend, enemy, companion or someone he just dislikes. As an example, he will get like this when AVALANCHE is interfering with his work, or is having to deal with someone on the Shin-Ra board whom he does not entirely like or trust.

Pleasure and business are two separate things to him, though he may frequently find that either will clash with the other. Duty may call him on his off hours, and find him relaxing and unwilling to go back to work until he is officially on the clock again. Likewise, his laid back attitude about work quickly changes when he does go on the clock, throwing himself into his work- he does enjoy his job, particularly the challenges. He may even be a touch sadistic as he has no initial problem killing on orders or destroying entire buildings, though after all is said and done he still has to live with it.

To those who are not friend, co-worker or employer, but are merely companions, he can be civil, even almost friendly with a touch of his usual sarcastic, nonchalant mood, and if he is particularly bored may even tease or prank them. These are people he does not know, nor quite trust, but recognize them as at least not an enemy (for now). The civility and friendliness will increase as he gets to know them and perhaps even trust him, though the true friend side of him is less shown as trusting strangers does not come easily for him, and is necessary for what he is. When trust is earned, so too comes loyalty.

Whatever else can be said about Reno and his attitude is that, at his heart, he is extremely loyal to those he trusts and considers a friend. As a turk, he would be useless without loyalty as he is entrusted with secrets on a routine basis, and he would be dead many times over without the loyalty and trust seen between the Turks. To earn such from him without being another Turk, is a challenge- a real betrayal would permanently end it.

Abilities:

  • Reno is a normal (albeit highly trained) human from his world (Gaia), which may differ somewhat from real life standards, because physically able people seem to be able to jump 30 feet without any help and land without injury...

  • Reno is quick in motion- it is mentioned in canon that he is the fastest of the Turks.

  • He is adept at piloting helicopters, and by implication airplanes.

  • Reno is highly trained in martial arts, use of an Electro-Mag Rod, and magical ability.



Writing sample:

Blinking, the turk peered through the binoculars at the scene below him from his nest amongst the trees of the jungle. It was a clever place, he thought. The terrorists were walking back and forth, unloading a truck of goods newly hijacked, but that wasn't what held Reno's attention.

It was the small form tied up in the back of the truck that did. Reno blamed himself for the girl's kidnapping- it had been a stupid mistake someone like him shouldn't have made, especially not when it concerned a rookie. Well, that was why he was here.

He picked up his radio, setting the binoculars aside for the moment. "Reno, here. I've got them in my sights, chief."

There was a brief burst of static. "Good work. Can you tell how many?"

"Just a few dozen. I shouldn't have much trouble gettin' rid of them." Reno wasn't exaggerating. In fact, he kind of prided himself on disposing of a small army by himself last week. Sure, he had been exhausted and ready for a hospital room when it was over, but that's what you get for messing with him. A slight smirk escaped his lips at the thought, and grew wider as he imagined just how he'd take care of the guy that had backhanded Elena when they caught her. She was safe, for now, but he didn't trust these goons to keep their mitts off of her for too much longer.

Voice sample:

Thread 1
Thread 2
Thread 3
More Prose-y Thread

(no subject)

[personal profile] midgarhorizon - 2012-04-01 09:52 (UTC) - Expand
redfoxoflyonya: PB: Mackintosh Muggleton; Lyrics: Blind Guardian's Thorn (Default)

Kieri Phelan || The Deed of Paksenarrion || v1.1?

[personal profile] redfoxoflyonya 2012-04-04 12:48 am (UTC)(link)
Your name: Mary
Your journal: [personal profile] shun_ri
Contact: PM the journal; My Plurk is the best method
Other characters played at Passing: None

Character name: Kieri Artfiel Phelan
Character fandom: The Deed of Paksenarrion
Version:
I'm not sure if he's v1 or v1.1 since he's so far pre-canon

Canon point: Precanon
Importing development from old game? No
Background: (his wiki page is JUST his picture...)

Half-elven Prince Falkieri Artfel Phelan was born to the King (human) and Queen (elven) of Lyonya. Because he is half-elven, he can decide whether to look more human or more elven when he comes of age. From birth, though, he looked more like his human father. This wasn't a problem for their people, who are human and elven and the elven taig-sense is needed for their ruler, as Falkieri was betrothed to a full-blooded elf. So even if he couldn't use his taig-sense, his wife and children would be able to. (The taig-sense lets elves sense each other, natural things, and the Taig, the tree of life.)

He and his mother were out riding one day. She was killed and it was thought that Falkieri perished with her. His father was killed after and his human sister was given to a regent lord. Lyonya was thrown into trouble because of this and the Elves and Humans started to distrust each other.

Falkieri was taken far away by priests of Liart and given to Baron Sekkady. Liart, who reigns over torture, and the Webmistress, who ever spins lies, were determined to see Lyonya fall into their hands and all of its people. Baron Sekkandy told Falkieri that his name was Kieri Artfiel Phelan and called him Artfiel.

Baron Sekkady was a cruel master and Kieri doesn't go into great detail about those years he was enslaved to him. He tells us: "What did he do? What did he not do, that an evil and cruel man could think of! Imagine your small sons, my lords, in the hands of such a man - hungry, tired, beaten daily, and worse than beaten." It's stated at another point in the book that Baron Sekkady sexually abused Kieri and rented him out to guests. Kieri used to be put on display for guests and the day came when one recognized the lost prince. Baron Sekkady was a wizard and he put silence on that visitor. He was able to make them silent and motionless and he dragged that unfortunate guest off to the dungeons to be tormented.

But that guest had power of his own and made Kieri leave. Kieri had tried to escape before this time and had been so badly punished for it that he lost hope of ever escaping and simply started hoping for death. Still, somehow this unnamed visitor took away Kieri's fears and sent him off to escape. He slipped out the window and ran until he came to the coast. He stowed away on a ship and made his way inland back to Lyonya, not out of memory but simply running away and working his way further inland over the course of half a year.

His dreams will happen while he's on the road and working his way inland.

Changes from canon, if AU: n/a
redfoxoflyonya: PB: Mackintosh Muggleton; Lyrics: Blind Guardian's Thorn (Default)

Kieri Phelan || The Deed of Paksenarrion || v1.1?

[personal profile] redfoxoflyonya 2012-04-04 12:51 am (UTC)(link)
Personality: Kieri Phelan shows up in the books as an adult. I'm taking him from about 40 years before that. There are canon things about what he was like as a child and what aspects he had hidden away that helped him become the man he did.

His elven cousins say that he, at this age, was full of fear with a core of bitter anger. It takes him many years to fully conquer the anger inside of him, but the fear he mostly overcomes quickly. Kieri can be easily frightened by an adult's anger, especially if it's directed at him. He's learned to expect to be beaten, or worse, and knows there's nothing he can do to stop it. Even with that, he's not a coward. He'll take beating after beating, yes, but only until he learns that he can hit back. Once he learns that, he'll fight until one of them is out cold.

The fear of what an adult will do to him is the only fear he has. Aside from that, he's fearless. Once he learns he can fight back, he'll do even that without any fear. He'll dare anything and do just about anything to prove himself and impress people. While he never starts up into mischief, he does become so certain of himself that he never thinks he'll lose a fight. He isn't quarrelsome and won't start a fight, but he will by gods finish it. He'll push boundaries and push boundaries until he's attacked, and then he'll fight back.

He has a deep thirst for knowledge and will learn anything that is presented to him. He doesn't rightly know how to read yet, but once he learns, he will be reading everything and anything he can get. As an adult, Kieri is fiercely determined. Once he wants something and has a goal, nothing stops him from gaining it.

He's exceptionally loyal and once someone had earned his loyalty, he will do anything for them, all they need do is ask. Even as an adult, he will spend a percentage of his earnings from a campaign to have magical cures available to his cohorts so that people who would die don't necessarily. He can't use them on everyone, but those he can, he does.

Even as an adult he still has that seed of anger, but from what the Halverics say of Kieri as a child, he never really gives into it. The most he really does is push people into attacking him and then beating them soundly (after he learns he can fight back, anyway). It does lead him to not think things through sometimes and take unnecessary risks.

Abilities: He can do all manner of manual labor that would exist in medieval times. Chop wood, clean, deal with kills (animal kinds). He can also track and is quite capable of surviving on his own in whatever conditions he needs to.

He has elven skills and powers (called taig-sense), but he has no knowledge of them and he has no idea how to access them. Since he doesn't know that he is half-elven, he wouldn't even know to try.

Re: ACCEPTED

[personal profile] redfoxoflyonya - 2012-04-06 16:31 (UTC) - Expand
myplaceishere: (Default)

Cosmos | Dissidia and Dissidia 012 | v1

[personal profile] myplaceishere 2012-04-05 11:50 pm (UTC)(link)
Your name: Althea
Your journal: hearmydream
Contact: AIM: hearmydream, Plurk: SakuraSummons
Other characters played at Passing: n/a

Character name: Cosmos
Character fandom: Dissidia Final Fantasy & Dissidia Duodecim
Version: v1
Canon point: Just prior to being incinerated by Chaos
Importing development from old game? no
Background: My place is here. And here I shall remain.

Changes from canon, if AU: n/a

Personality: To understand Cosmos, one must understand what she is and what she was created for. Only then does the true depth of who she is manifests itself. She is a "perfect" manikin. Unlike the ones that plague World B, she is a fully realized as a clone of Cid of the Lufaine's wife (whose name is never provided). Upon her creation, she was implanted with the memories of Cid's wife and tasked with quelling the child-weapon Chaos so that he would obey the orders of the military which developed both of them. Circumstances led her to be sealed away in World B along with Cid and Chaos, and deified. Her task of calming the destructive forces of Chaos remains and keeping the world whole uses the majority of her divine powers and energy.

Hers is described as a "soothing presence" and it's no surprise given her role as the maintainer of harmony and calming the beast Chaos. Even those admit to questioning "what kind of person would drag people into a war?" find themselves drawn to her and opening up. She is the embodiment of peace and harmony, which is a sharp contrast to the role she plays in calling soldiers to fight on her behalf in a never ending cycle of war.

More than once, summoned warriors have called her cold or unfeeling, and while this is not true of her, she is remarkably calm and seemingly detached at all times. Part of this is the result of the considerable amount of energy she radiates to keep the world whole, part of it is from her only being a copy of a woman. Many of her memories are not her own, but those implanted within her by scientists, and she only carries that woman's memories and not her feelings. However, this does lead Cosmos to say that she treasures each and every memory, good and bad, which is created within the cycles- presumably because they are her own memories and not those of another.

To say she is unfeeling would be unfair. It grieves her immensely to watch her chosen warriors fight and fall and rise again only to face eventual slaughter. Over and over she witnessed their struggles, their hopes, their dreams, and then their demises. Yet she cares so deeply for them that she eventually sacrifices herself to free them from the cycle, expressing regret that she should have found this resolve sooner. She is not unaware of her role within the cycle, and while she takes steps to ensure a true end at the cost of her own existence, she admits that to be a Goddess of Harmony is to be an Angel of Death. The fate of her warriors is tied to her own and this burden weighs on her heavily. So much so that one asks if she'll finally crack a smile once the conflict is over. It's obvious to even the most clueless that she finds no levity or joy in her role within the cycle of war.

More than one person has expressed that she was cruel, knowing the truth about the cycles, yet not telling them. Rather, she allowed them to go on dreaming and hoping for home. This is not entirely incorrect. While not deliberately malicious, there is a touch of cruelty allowing people to foster hope and faith. Yet, these qualities are the very ones that eventually provide the warriors the necessary tools to free themselves from the eternal conflict, by giving them shards of her own power that would eventually be tempered by passion and devotion and coalesce into a crystal. Even so, Cosmos most often keeps her own counsel and does not reveal what she knows to be true. It is in its own way, her protecting her chosen, and at the same time ensuring that they do not quit the battle before it is ended. Despite her being tight-lipped with the ultimate truth, she oft plays the role of encouraging support, coming along the warriors with encouragement and direction should they stray from their path. She does not hesitate to tell one when they are in the wrong, especially when it puts others in the path of danger, but it is never viciously put or expressed in anger.

In summary, she is harmony, neutrality, balance in its purest form.
Abilities:
- First and foremost, Cosmos radiates serenity, quelling the destructive nature of Chaos. It is its own power, as it keeps the world whole and from crumbling to nothing.

- That power can be used to eradicate manikins or other foes, although to do so, she must divert her powers from keeping the world whole, thereby jeopardizing the fabric of reality.

- She can sense the spirits of her chosen warriors at all times, although it is a back of the mind sensation for her, unless one of them is snuffed or gravely harmed.

- She can hear the remote prayers of others, even those who are not her chosen.

- She has the power to summon warriors from their own worlds into World B to fight for her cause. Presumably, she is aware of them and their suitability to her cause even from a different world.

- Some of her powers of sustaining the world can be diverted into a healing/rest for the weary.

- She can bestow a portion of her power into any of her chosen warriors, although it greatly weakens her to do so.

- She is capable of teleporting to anyone, anywhere, though most often she summons warriors to herself, rather than going to them.

Writing sample:
One would never guess that this was the calm before the storm.

This Sanctuary, this bastion of peace and serenity, was poised to become the stage for a final battle. Yet somehow, for the moment, it appeared no different than it had always been. This was seat of Cosmos’ power, where she reigned enthroned as a Goddess of Harmony. Unlike the world without, there was no sign of decay or death. For even for life to be sustained there is an element of death as blades of grass fade and give way to fresh growth. Natural, yet unsuitable so very close to the deity who maintained the world itself.

The clear waters of the Sanctuary floor shimmered undisturbed, while streams of light arced through the air, nearly touching the drifting clouds, through which sunlight broke through. Standing at the ready was her Warrior, the last line of defense, her protector so like her in his creation. Cosmos lifted her eyes to look at him and took note of the resolve etched on his face. He would stand and stand alone and for yet another cycle, he would fall. This was his plan. His and Kain’s: to save a force for the next cycle and thus win the warriors of harmony the chance to end the conflict. They would give themselves for her cause and she… she would be forced to sit and watch, to endure more losses.

It occurred to her then that she should have done more to put an end to this ongoing conflict, that she should have enacted her own plans sooner, taken a more active role in stopping this nightmare. This battle, these losses, they were not what she wished for any of them. The grief and disappointment in herself was nearly crippling. And yet, she had tried to take a new path, seek out a new resolution. Had the manikins not been unleashed on this world, perhaps the seeds of hope-fragments of her own power- she had planted within her warriors would have come to fruition. But this round had been yielded already.

The end had come and Cosmos recognized it. There was the familiar shock as one by one her chosen fell before their opponents, on the far side of the world. One by one they were being snuffed out, to be forever removed, just as her Warrior would be soon. Soon… unless she chose another way, a less passive way.

“They have come.”

At the sound of his voice, Cosmos looked up. Indeed, there was a force enough to exterminate the world one hundred times over, spread out across the Sanctuary in an unmoving, unemotional line. These manikins had no purpose nor will, save to kill or be killed.

She was not like these. Nor was he. But could will alone be enough to stop the slaughter that was to come?

Voice sample:
Every memory born of this world is, without exception, a priceless treasure to me.
Yes. I sense it. I feel my energy burning brightly within them, as well as its purpose.
I wish I could have such a dream.
cidhighwind: (driving the hell out of this ship)

Cid Highwind | Final Fantasy VII | [v1] Reserved

[personal profile] cidhighwind 2012-04-06 04:17 pm (UTC)(link)
Your name: Steph
Your journal: [personal profile] steph
Contact: PM // [plurk.com profile] violentwords
Other characters played at Passing: Yuffie Kisaragi [V1]

Character name: Cid Highwind
Character fandom: Compilation of Final Fantasy VII
Version: V1
Canon point: During the beginning of Dirge of Cerberus
Importing development from old game?N/A
Background: Story of the Planet's Greatest Pilot.

Changes from canon, if AU: N/A

Personality:
Gruff and curmudgeonly, Cid Highwind seems years older than his actual age of thirty five. His attitude falls in the range of 'rude and crude', and Cid has no filter, as he's well known for his foul mouth and cursing streaks.

Despite this outside appearance, Cid isn't a cruel man. He does have quite a bit of anger, most of which is directed to several different sources, but the fact remains the same - losing out on his dream of being the first human in space changed who he was.

One who has not handled the disappointment of the failed launch in a healthy way, Cid does tend to take out his anger on Shera. However, though the launch failure was technically her fault, it was still Cid's choice to stop it in time to keep from killing her. It was a split second decision made in the heat of the moment, which shows just where his priorities truly lie. However, his bitterness is still very much a part of him, though it has seemed to ease in the time between meeting up with AVALANCHE and the end of Advent Children.

Cid is prone to using insults, but it's more of a spontaneous verbal vomit than a planned hateful statement. Curses do pepper his typical conversation without a second thought, and though he doesn't mean to offend it ends up happening sometimes. He'll quickly shrug it off and move on to the next topic - Cid isn't known for his sensitivity. He's always been a little unpolished in his interactions with people, but he's straight forward and blunt. Two admirable qualities rarely found in a world run by a corrupt government.

Above all else, when it comes to mechanics and working with his hands, Cid is very intelligent. He's also determined (crossing over the line to 'stubborn'), and once he's developed a grudge it's a long time before he's able to get past it. (Unless you're part of Shinra - he'll probably never get over that grudge).

Cid Highwind also has the makings of a good leader. His no nonsense approach to problems is extremely useful (especially in a world where nonsense is pretty much the norm). He isn't one to try to take over any leadership position if someone's already there - he's more than happy to chill in his corner unless he's needed. Cid will step up when the occasion calls for it, and when he does he gets stuff done. He thinks quick on his feet, and is directing a fleet of airships by the time DoC rolls around.

Deep down, he is a kind hearted person. It's hard to see, with the anger and the glaring and the grudges that last for years, but it's there. He doesn't like what's happening to the Planet, even if it's something he never really thought about much before he hooked up with AVALANCHE. He decides to help them, without reward or promise of anything in return. He starts to view the Planet as a 'sick kid', and grows determined to help AVALANCHE stop Sephiroth.

With a short fuse, a (secretly hidden) big heart, and a good head on his shoulders, Cid Highwind isn't exactly the most complicated of people. He is a good friend to have, especially in a pinch, and will go to any length to give someone a hand.

PS: Cid ♥'s tea.

Abilities:

-->Cid fights with spears and lances - at this point, he's usually equipped with his ultimate weapon Venus Gospel, which amplifies his attacks based on how much MP he has at the time. He's also able to wield guns, but seems to prefer his lances/spears.

-->Most of his bigger attacks (Limit Breaks) tend to hit multiple enemies at once.

-->His strength is average for a man of his height and build. Working with engines and his hands means his arm strength might be pretty good, but his stamina is crap on account of his cigarette habit. So, he won't be running marathons anytime soon, but he can hold his own in a fair fight.

Writing sample:

It's with irritation that he practically shoves the stick into the fire, the poor twig bending with the force he puts behind the motion. All he wanted was some peace and quiet. Preferably in his workshop. Alone.

In a more reasonable state of mind, Cid is aware that it was completely his choice to hop on AVALANCHE's (seemingly self destructive) train. In this mood, though, it's hard to remember that teeny little detail. What used to be a perfectly legitimate excuse to join up with this particular band of misfits has warped in his mind. Now he's the victim, lead forcefully into whatever arbitrary mission these kids decided on.

Cid steals a quick glance around their camp, mentally correcting himself. Not everyone there is a kid - Barret and Vincent definitely weren't, even if they look just as out of place as he felt sometimes. What the hell was he thinking, running off like that? He had a lot of shit on his plate, and the future of the group isn't looking too bright in his eyes.

"Hey, old man." It's Yuffie who interrupts his angry musing, plopping herself down beside him on the convenient log he'd claimed as his own. Not that something like ownership meant diddly to Yuffie. Cid grunts at her in greeting, and she holds something out to him.

Leery, he leans over to get a better look at what she's offering him. It seems to be two harmless strips of beef, dried and ready to eat. He knows better than to take her at face value, though, and he leans back, giving Yuffie a wary look.

"What do you want, kid?"

"Nothing! Jeez, every one's so suspicious."

"Uh huh. Probably 'cause you give nothin' up for free."

"Call it a mood," she shrugs, gesturing at him with the beef a little violently. He takes it, less hesitant when he sees Barret with his own handful of the beef.

"Maybe you're just sick," is his way of thanking her.

"Maybe I got tired of looking at your angry, dopey face," is her way of saying 'you're welcome'.

Smirking, Cid takes a bite out of the meat, feeling marginally better than a few minutes before.


Voice sample:
One - DR Thread
Two - Meme Thread
Three - Dear Mun Post

Note: If these threads aren't enough to suffice, I am more than happy to thread with a mod. :)
theinfamous1412: (Don't make a sound)

Kaito Kuroba/Kaitou Kid | Magic Kaito/Detective Conan | No Reserve

[personal profile] theinfamous1412 2012-04-07 12:10 am (UTC)(link)
Your name: Kinz
Your journal: [profile] kinzisawesome
Contact: AIM: kinzies911 | PLURK
Other characters played at Passing: Harry James Potter [personal profile] hero_complexed

Character name: Kaito Kuroba | Kaitou Kid
Character fandom: Magic Kaito | Detective Conan
Version: [v1]
Canon point: After 'Episode 0' of MK and Chapter 812 of DC.
Importing development from old game? n/a
Background:

The Magician
The Thief
The Series

Changes from canon, if AU: n/a

Personality:

Kaito is a magician. He is, first and foremost, a show man. He's been learning and practicing the art of stage magic since he was very little as his father was a world renown magician and, in Kaito's book, the best in the world. Sadly, Kaito loses his father at an early age due to a stage 'accident.' Despite this, however, Kaito continued on learning all the elements his father taught him including the art of disguise, basics of card tricks, preparation for an impromptu trick and perhaps the most important part of being a magician- Poker face. It is by far the part Kaito struggles with the most.

It is a common misconception that Kaito has mastered every element his father had taught him and 'poker face' or hiding your true emotions and feelings the one skill most people seem to think he's best at. This is not true. Kaito is good at hiding his true feelings, yes. He is by no means perfect. He slips up on occasion and can be a complete spazz when things don't go according to his plan. Over time he's gotten better and better but he still has a long way to go.

Kaito loves magic. He loves performing and he loves the look of wonder and awe on his audience's face. Because of his desire to perform and force reactions from others it's pretty obvious he's a show off. He would be constantly in trouble in school as he loves to play pranks on other students and is a general disruption to the class-but it seems as though his teacher has given up on punishing him as all she does is sigh and face-palm at his antics when she can't catch him on not paying attention to the lesson.

One of the most common things he does to disrupt his class is flip the girl that sits next to him, and his childhood friend's skirt. He's a bit of a pervert and has been caught peeping in on girls and freely admitted to picking the lock on the girl's locker room--stating that they shouldn't have used such a flimsy lock to keep him out.

Kaito's biggest weakness is without a doubt his EXTREME case of ichthyophobia. It is so bad that he cannot even stand the shape or design of a fish. He will not eat it, he will not touch it and he will not go near it if he can help it. However, if someone's life is in danger-particularly that childhood friend he's in love with, he will ignore the fear to the best of his ability so that he can play hero. He very likely owes his composure to poker face.

As the magician he is possibly one of the most childish people you could ever meet and his best friend and love interest only accents this part of his personality as the two are constantly bickering and calling each other stupid. Don't let the outer appearance fool you, they are extremely close and she is the most important person in Kaito's life. He is highly protective of her and would do anything for her. Of course, if anyone were to point this out, he'd deny it and probably make some kind of comment about Aoko's figure-or lack thereof.

Because of his tendency to show off and childishness he's a very social guy and can blend and mix with society much better than the other geniuses in the series. He can easily make friends and tone down his intelligence so that he can have a decent conversation with others and avoid making them feel stupid and driving them away. Teenagers in high school don't generally handle genius, quiet types, after all.

Kaito can generally get along with just about anyone but there is one person he openly does not like. Despite it being a very popular pairing amongst the fandom, Kaito cannot stand the detective Hakuba Saguru for a multitude of reasons. Perhaps the biggest being that Hakuba seems to have a romantic interest in Kaito's childhood friend. Another contributing factor would most likely be that Hakuba likes to not-so-subtly imply that Kaito is the infamous thief known to the public as Kaitou 1412 or more commonly- The Kaitou Kid.

Kaito is the infamous thief known to the public as Kaitou Kid. However, most people would never make the connection as the Kid is enigmatic and calm and collected like any famous thief that turns heists into free entertainment should be. He has a smirk that can un-nerve hundreds of police officers and Kaito, while he is the biggest trouble maker in school is no where near calm and collected like his alter ego. Kid is a daring and elusive criminal master mind that always announces what he intends to steal and when he intends to steal it-sometimes, when he feels like it, he'll write a cryptic message in his heist notice and secretly laugh when the police have trouble figuring it out. And he always returns what he steals.

Kid employs the use of stage magic in all his heists to keep his adoring fans guessing. Yes, he has fans. Hundreds-possibly thousands of them. No performer, after all, would be complete without his audience. And, he is very protective of his fans. However, he is also protective of the task force designed to catch him and the detectives that are generally annoyed by him. Even though he's a world famous thief he still has morals and does his absolute best to ensure no one gets hurt at a heist. When this does happen, however, he feels personally responsible for not finding a way to prevent it. He has a habit of helping the police catch much worse criminals than himself and seems to offer a hand when ever he can as both thief and teenage boy.

The reason why this teenage boy became a jewel thief is because at some point while he was sixteen or freshly seventeen he came across his Dad's biggest secret- that secret being that Daddy-dearest was secretly the original Kaitou Kid and had left a tape to play for Kaito when one day he inevitably ran across the room hidden behind a portrait. Unfortunately, the tape was old and had rotted so the explanation for why his father was a thief was lost on the poor boy. Shortly after he met up with his dad's old friend who revealed to him that his dad had not died in an accident but instead had been murdered. Anger over his father's death restored, Kaito vows to find the ones responsible and learn why his dad had to die-something he did accomplish, only to get thrown into a deeper mystery as the murderers were looking for a gem stone- a magic gemstone that glows red under the moonlight and cries tears when a certain comment passes to make the drinker immortal.

Kaito only wants to find the gem before the bad guys and destroy it once and for all to avenge his father, the late magician.

Abilities:

Honestly there really isn't a whole lot he can't do. He is on an expert level with his stage magic. In fact, he is so good at deceiving the eyes that anyone who didn't know any better might mistake his practiced hand for real magic. To help him with his theatrics he can mimic any voice he hears and disguise as anyone of his choosing flawlessly. As the thief Kaitou Kid, he is known as a master of disguise. It is not impossible to figure out who he's disguised as but Kaito is very observant and does not usually make mistakes when it comes to disguises- he's even started using plastic resin for his masks because it feels more like real skin than normal latex.

He is a perfectionist. He calculates everything and makes sure to always have several back up plans incase something goes wrong. He very likely contemplates his heists and then goes over every little detail that could possibly be his downfall and stays several steps ahead of everyone. Preparation is one of the most important part of being a magician and Kaito ensures beyond a shadow of a doubt that he is prepared for everything.

Obviously, Kaito is intelligent. As it stands, only one person has ever gotten the better of Kaito and that one person is the shrunken detective whose series he frequently guest stars on. However, anytime Conan manages to outsmart the thief, he is prepared for it and manages another means of a escape. He is a thief, after all, and very good at thinking on his feet to avoid capture.

Kaito also seems to have mastered the art of luck so that it really does seem more like a skill. And, while luck is most definitely on his side he actually does not rely on it as much as most the fandom seems to think. Yes, it was luck, and only luck alone that Kaito avoided a fatal shot to the heart by placing the jewel he'd stolen in his left breast pocket. However, as I have stated before, he is a perfectionist and generally prepared for anything.

Along with these things he has an unmistakable knack for art and forgeries, lock picking, along with killer acrobatic skills that he has most definitely inherited from his mother, and impeccable hearing. All things that contribute to making him into the beloved and elusive thief Kaitou Kid.

Writing sample:

Kaito leaned up against the doorframe as he peaked over to get a good look at what was going on in the next room. He shifted his grip on the unconscious girl in his arms and pondered all possible escape routes. He could get himself out of this easy. The problem was that he didn't want to leave the girl currently snoozing away anywhere they could possibly get her. He absolutely had to get her out first.

He took a calming breath to reassess the situation and glanced around the hall. There was a small window just across from him that he could maybe squeeze through but he wasn't sure that he could get them both out, and he wasn't about to shove her out a three story window. He glanced to the other side of the hall, the stair case in view. His best bet was to sneak down the remaining flights of stairs and carry her out the front door. Stupid girl, getting involved like this. He swallowed hard as he heard footsteps coming closer to his doorframe and held his breath up until the moment the person turned and walked the other way. He glanced into the room again, cursing the number of blind spots as he tried to see if everyone one was distracted enough he could slip right by the door.

The thief shifted again to gently set the girl down on her feet, keeping her in his arms so she wouldn't fall and gripped his card gun before firing at the fire alarm. It immediately came to life and started blaring emergencies. Kaito picked the girl up once more and pressed himself up against the wall as much as possible. He wasn't in kid guise but he knew better than to try hiding in plain sight with these guys. the men piled out of the room and luckily didn't spare him a glance as they went to check on the alarm and security cameras. That meant he had roughly five minutes to get himself and the sleeping girl out of the museum and to safety. He could do it. He hoped.


Voice sample:

Magician
Thief

(( Most of this app has been shamelessly recycled from previous applications from [community profile] vatheon and [community profile] magicdrafted ))
Edited 2012-04-07 00:11 (UTC)
modernholmes: (too early)

Conan Edogawa | Detective Conan | Reserved

[personal profile] modernholmes 2012-04-07 01:24 am (UTC)(link)
Your name: Lel
Your journal: [personal profile] leloipa
Contact: leloipa on aim and plurk
Other characters played at Passing: N/A

Character name: Conan Edogawa (Shinichi Kudo)
Character fandom: Detective Conan
Version: v1
Canon point: after chapter 812
Importing development from old game? No.
Background:
Conan
Shinichi

Changes from canon, if AU: None

Personality:

The first thing anyone notices about Conan is his intelligence. He knows and understands far too much, even for his true age. Ask him about practically any topic and he can ramble about it knowledgeably. As the seven -year-old he appears to be he attempts to conceal the full extent of his knowledge and deduction skill, but he has never been very successful at this. He tries to appear like an ordinary child, but he doesn't really have clue what normal is.

He is brilliantly intelligent, cool-headed, independent, logical, and acerbic. And hopelessly in love with his childhood friend Ran. His ability for deductive logic, immense knowledge, and analytical ability make him an amazing detective. He is hardly ever wrong, once he has figured a case out. Even cases that have been labeled unsolvable.

But at the same times, his genius has created problems for him. He is completely unable to resist a mystery. If he finds one, his curiosity will not let him rest until he finds an answer. When in the middle of an investigation he often forgets the danger of hunting suspects in a child's body. He can deduct motives and solve impossibly complicated riddles, but he doesn't really understand people on a personal level. He didn't understand his own feelings for Ran until it was too late to tell her anything, and he has repeatedly missed obvious hints from others about their feelings for him. He can also be very forgetful about his personal life. He never remembers his own birthday, for example. He also has trouble relating to his peers. Even before his shrinking, he was almost completely isolated from his classmates, apart from Ran. He is most comfortable when dealing with adults at a professional level.

Whatever name you call him by, he has always had a habit of putting on different personalities to get the results he wants. Shinichi's core personality is a bored and irritable boy. He finds most of the typical occupations of his peers uninteresting and constantly runs a sarcastic commentary on the people around him. Only a few things can snap him out of this. Any mention of Sherlock Holmes will instantly turn him into an enthusiastic boy who can ramble on for hours. And the appearance of a mystery of any kind will instantly bring out his razor sharp focus. Once he is on the hunt to solve a mystery he is almost impossible to distract. He is a huge fan of soccer, and admits to a fondness for cheesecake. And there is Ran, of course. His most important person.

Even when he was still Shinichi, he admitted to deliberately putting on a mature and serious attitude so that the police would listen to him. As Conan now he often puts on an act of sugary enthusiasm for the benefit of adults. Especially when at a murder scene and drawing attention to vital clues. He is probably truest to his own personality among his classmates in first grade and among th few people who know his secret. But even with them he is secretive.

Currently Conan has only two goals in his life. First, to reclaim his old life and to finally confess his feelings to Ran. To do this he needs to find an antidote for the poison that turned him into a child and he needs to bring an end to the Black Organization. Secondly, he has the goal of finding the truth behind every crime he stumbles across.

He believes in justice. If finding the truth involves bending or breaking the law, he will do that without a seconds regret. He also believes that there is nothing that justifies the taking of a life, even if it is a murderer's life. Once he told a fellow high school detective that cornering someone with logic and allowing them to commit suicide was the same as committing murder themselves.

He has the worst luck in the world when it comes to stumbling across cases. He can't go anywhere without dead bodies turning up somewhere. Amusement parks, the mall, bus-rides, the beach, parties, restaurants, even if he is just walking down the street. If there is a crime happening anywhere in the area, he will be there. If there is a way for a person to die, he has probably seen it before. And no matter how horrific the scene, he is never phased. He sees bodies as evidence. Nothing more.

His forced second childhood has turned him into a kind of deadpan snarker. He is never shy about making acerbic observations about the people around him, though most of those comments never leave his head. Particularly if they're getting off track in a murder investigation. Additionally, his act as a child has made him more than a little manipulative. He is entirely capable of leading adults through an entire investigation without ever letting them know what was really happening. If they still don't get it, he will resort to drugging them and using them as living puppets.

He idolizes Sherlock Holmes, and has deliberately modeled himself after the detective. And he is a natural skeptic when it comes to ghosts, monsters, and magic. He has repeatedly run into murderers attempting to disguise their crimes as the works of ghosts or local monster stories. Upon meeting any people with such special powers here, he is likely to immediately assume it is a hoax to cover up for another crime.

Shinichi has a habit of taking everything on himself. He tends to be very closemouthed about the things that are really bothering him and will never ask for help even if he needs it. He often forgets just how physically vulnerable he is right now, especially when he gets caught up in the chase. He is terrified of the Black Organization ever discovering that Shinichi Kudo is still alive. But he is most terrified that Ran will get hurt. If it means that she won't get involved he is willing to lie directly to his best friend. Even if it means she will hate him if she ever finds out.

He hates lying, and he hates being in this situation where his whole lie is a lie. But even more, he hates what he has done to Ran. He has to sit and watch Ran getting upset and worried about Shinichi's disappearance, when all he has to offer her is an occasional phonecall through a voice changer.


Abilities:

He's a detective. One of, if not the, best in his canon. Basically this means that he has incredible skills of observation, is good at reading criminal's intentions and is capable of putting together pieces of seemingly unrelated information to figure out the method and reasoning behind elaborate crimes. Conan has vast amounts of information memorized on hundreds of different topics. Most of them relating to solving murders. He has also shown other skills such as piloting aircraft, advanced marksmanship, knowledge of poisons and the human body and solving riddles and codes.

Conan always carries a number of disguised tools and gadgets, which he uses to make up for the weakness of his child's body. His most offensive weapons are his wristwatch and his shoes. His shoes are specially designed to temporarily increase his kicking power. Using them, he can knock criminals unconscious from hundreds of feet away. And has occasionally dented metal using a soccer ball. His wristwatch has a concealed sedative dart launcher.

His glasses have secondary uses as night vision goggles and as a homing device tracker. Conan's bowtie is a voice changer, and his belt buckle conceals an soccerball inflater and launcher.

The only really unusual ability he has isn't so much an ability as it is a condition. A year ago he was poisoned by an experimental drug called APTX4869. It was supposed to kill him, but instead he shrank to the size of a first grader. As of now, there is no permanent cure although he has used some temporary cures to return to his true age for a few hours.

Writing sample:

If there was one thing his unwilling trip back to first grade had taught Conan, it was how to survive boredom. It had been hard enough making it through the tedium of school the first time, when he had truly been a child. Now?

He was seventeen years old, and learning about the exciting worlds of long division and finger-painting. Boredom was an understatement. His only entertainment at this point was calculating how many questions he still needed to miss to keep his grades from being suspiciously high.

He scowls down at the art project of the day and almost imagines he can feel his brain starting to atrophy from disuse. Silently he wishes for a mystery to turn up. Any kind of mystery. As long as it wasn't another murder. He'd even accept a notice from that useless thief. At least some of those riddles had stumped him for a brief moment.

"My, my," Haibara comments from her seat next to him. "Is the great detective having problems? No new puzzle taking up space in that brain of yours?"

Conan favors the other shrunken adult with an unimpressed scowl.

"Idiot," he drawls in a bored fashion. "You're just the same as me. I suppose I'll just have to find something to investigate." About to continue, he is interrupted by one of the real seven-year-olds in the class.

"Conan," Mitsuhiko growls, "You were thinking of going off by yourself again. You're always doing that!"

"Yeah," Ayumi chimes in. "We're the detective boys! Its no fair if you find a mystery by yourself!"

Conan freezes and laughs nervously at the three children glaring at him. "Ahaha, of course I wasn't planning on going off by myself."

And of course that doesn't work as the three children keep glaring at him suspiciously. And he is certain Haibara is laughing at him. He could definitely see her twisted sense of humor in this.

"Good!" Ayumi claims. "Because Mitsuhiko found another haunted house! And we're going to investigate it after school. You'll come too, won't you Conan?"

Looking between the subtly amused Haibara and the two boys who seemed determined to drag him to the haunted house if he dared to say no to Ayumi, Conan wonders when this had become his life.

Voice sample:

In which Conan briefly turns back to his true age and does some damage control.

In which Conan finds trouble. Again. The best friend isn't amused.

In which Conan indulges his manipulative side

Edited 2012-04-07 01:27 (UTC)
theycallhersunshine: (I sold my soul for a one night stand)

Alice Hakuba | Detective Conan/Magic Kaito | V2

[personal profile] theycallhersunshine 2012-04-07 10:27 am (UTC)(link)
Your name: Mel
Your journal: [personal profile] keepcalmandcarryon
Contact: melyssa.laurel@gmail.com | AIM: keepcalmandcatchkid
Other characters played at Passing: N/A

Character name: Saguru Hakuba
Character fandom: Detective Conan | Magic Kaito
Version: [v2]
Canon point: Following 'Episode 0' of Magic Kaito and chapter 733 of Detective Conan
Importing development from old game? Nope.
Background: The White Knight

Changes from canon, if AU: Well first and foremost, the name isn't Saguru Hakuba anymore, it's Alice Hakuba. Alice is, obviously, a girl. That's the biggest difference between this version and canon. Alice's mother's side of the family came from money and Alice's mom was the sort of socialite mother who's so busy throwing parties that half the time she forgets she has a kid. As a result, Alice was primarily raised by her grandam, who taught her all about how to be a lady. Well, that and a few other helpful little things...

When her grandam died she moved to Japan with her dad and soon befriended Aoko Nakamori. Though her father wouldn't permit her to observe the police force under his jurisdiction, Aoko learned of Alice's interest and spoke to her father and convinced him to let Alice be present at Kid heists, which were generally acknowledged as totally nonviolent anyway.

While this Kid certainly didn't enjoy being chased by a stubborn detective anymore than the canon one, he was still a teenage boy and took to teasing Alice on heists, often returning the stolen items by placing them on her person, particularly if they were some sort of jewelry. When Alice received the piece of Kid's DNA after one heist and managed to track the results down to Kaito from her class, rather than confront Kaito about it she kept the information to herself, though this did prompt her to spend more time with Kaito as a way of observing and keeping an eye on him.

Like Saguru, she's been traveling off and on in between Europe and Japan for various reasons, but unlike her male counterpart, she's kept herself solidly involved in each heist, if only for the reason that with her around the task force always knew where to find the stolen item after Kid was done with it.

Due to her close relationship with Aoko, however, and Aoko's own with Kaito, as well as Alice's suspicions that Kaito is Kid, Alice is no longer actively trying to catch Kid. She's a little bit more concerned with the figures in black lurking on distant rooftops with sniper rifles during Kid heists now. And, perhaps, "accidentally" tripping up Conan whenever they happen to coincide on Kid heists.

Personality: At first glance Alice is a very neat and meticulous individual. Her dress is immaculate, her words and actions precise, and she values punctuality to an almost unholy degree. She finds emotions and human interaction messy and unreliable (though she is well versed in ettiquette and can quite easily maintain a polite conversation), perhaps due to her early introduction to the darker side of the human experience (she has, in time, been exposed to so many murders that her pet hawk Watson will recognize and immediately be drawn to the scent of human blood). As a result, she finds people and their motivations difficult to understand.

When she is first introduced in Magic Kaito she has a habit of asking the criminals he catches "Why do you do it?" Where other detectives in the series will use motive as a piece of the puzzle to solving a crime, Alice is forced to rely on other methods to find the answer. For this reason, Alice will rarely rely on instinct, more content to think things through fully before she acts.

Luckily for Alice, she tends to think very quick on her feet. And she learns quickly. While she still might not quite understand why Aoko wanted to be her friend, she appreciates the friendship nonetheless and has grown to trust Aoko unendingly.

Alice is practical, not taken to whimsy and though she was raised to be a lady, with all of the airs and graces, she was also raised to know practical things. Whatever task Alice sets herself to, she finishes, and finishes well, right, and proper. She's determined and stubborn, but in a quiet, steady way that doesn't force her will onto others, rather, simply refuses to let others force their will upon her.

She is a highly intelligent girl, and has a deeply analytical mind. As a talented detective, Alice observes all the finite details of a case and manages to piece them together into a solution. Her eyes rarely miss a thing even if, as is often the case in regards to the human element, she doesn't quite understand what the detail might mean.

However, all of this means that she can be rather fussy and worry too much over the details, if she lets herself. Alice has a bad tendency to obsess and an inclination towards perfectionism that means she is constantly overly critical and judgemental of herself. She always thinks that she can do better. When she surrounds herself with positive, supportive individuals like Aoko, however, she does much better. Due to her extensive studies in the realms of psychology and the like, Alice is all to aware of the weak points and usually she can spot and try and temper them herself. She's getting better at it every single day.

Generally, however, Alice is a happy girl. She's doing what she loves, has a good, true friend, and, well, let's just be honest, those Kid heists are a lot of fun, aren't they?

Abilities: Alice has no real abilities or powers beyond, perhaps, a strange ability to keep perfect time. She is highly intelligent, and a talented detective, but she can also go a bit tunnel vision in that regard if she's not careful. She's had some formal training in criminal psychology and is a decent actress, as evidenced by the Sunset Manor case in Detective Conan when she faked her own death. She typically carries a gun and handcuffs on her person as well, and knows how to use both of them.

Her grandam made sure she was properly schooled in how to be a lady, but she also made sure that Alice knew anatomy, self defense, billiards, and how to cheat at poker. She learned embroidery when she was younger, as well as horseback riding and formal dance. While she is a horrible cook, her baking is excellent. She can hold her drink quite well.

Writing sample:The necklace that Kid had been after that night was so thin and delicate, it's chain so fine, that Alice almost walked away from the scene of the heist when it was all over before she registered the feeling of cool metal against the sensitive skin of her neck. She cursed quietly under her breath and spun on her heel to march back up to Nakamori-keibu, unbuttoning the high collar of her blouse as she did.

The strained look of horror on Nakamori-keibu's face - eyes affixed on her hand at her throat like one might eye a cobra - might have been humorous under other circumstances, but Alice was already late meeting up with Aoko tonight and she had no idea how Kid managed to fasten the necklace under her clothes without her noticing. As it was, she simply opened just enough buttons to get her fingers on the clasp to unhook the necklace and hand it to the inspector. "Care of Kaitou Kid." She said, smiling apologetically, before wheeling back around and exiting the scene with as much grace as she could manage, with her collar unbuttoned at the throat and causing her to appear like some sort of ravished victorian lady.

She really wished Kid would stop making fun of her like that.

"What happened?" Aoko said when she saw whatever expression must have been on Alice's face, standing on the doorstep outside the Nakamori house. Kaito's house sat dark and silent next to it, but Alice wouldn't be surprised if Kaito wasn't watching them both through the blinds, just the same. Alice let out a soft sigh and leaned her head against Aoko's shoulder. Aoko's hand rose to rest on her hair. She began petting Alice's hair and, after a moment, made a soft, bemused sound in her throat, fingers curling. "Did Kid give you another courting gift?" She asked, laughing faintly.

Alice's shoulders stiffened.

Aoko's laughter quickly spiraled into something laugh and uncontrolled, until she was leaning on Alice far more than Alice was leaning on her. Eventually her laughter dwindled away, shoulders still shaking intermittedly with tremors of humor.

Alice sighed again and began to carefully try and maneuver the two of them into the house, while Aoko still clung to her for support. It couldn't hurt, she supposed, to try and look on the bright side:

At least this way that weird brat with the flat paned glasses and the creepy stare wouldn't be getting as many commendations in the paper anymore.


Voice sample:

In which Alice defends her friendship with Aoko to Mercury.

In which Alice weirds out a canon Kid entirely by being attractive.
toweroflearning: artist credit requested (pic#1626458)

Reeve Tuesti : FF VII : v1 (apologies for the comment spam)

[personal profile] toweroflearning 2012-04-09 05:51 am (UTC)(link)
Your name: JenniO
Your journal: armistice_day
Contact: jgorudjevATgmail.com, nineteendegreesATplurk
Other characters played at Passing: n/a

Character name: Reeve Tuesti
Character fandom: Final Fantasy VII
Version: v1
Canon point: Reeve will enter the game immediately following his having engineered the successful theft of the Keystone to the Temple of the Ancients and his betrayal of Cloud and his party by handing the Keystone over to the Turks. In spite of this, he has succeded upon remaining with the party, holding the safety of Barret's adopted child over their heads as leverage. Not a proud day.

Importing development from old game? n/a

Background: Reeve Tuesti

Changes from canon, if AU: n/a

Personality: Reeve Tuesti has a secret life.  He's been a good son, a good employee, and a good person.  He's always believed hard work is rewarded and that his work is rewarding.  Reeve Tuesti is affable and accommodating. Reeve Tuesti attempts to use his gifts to benefit the people of his city and his world.  Reeve Tuesti is an employee of a corrupt and crumbling world government.  He is a humanitarian in an inhuman place. The doubts and fears Reeve had been able to excuse or ignore during his early tenure under the ShinRa have surfaced at last, too large to be contained any longer. Reeve Tuesti is too smart for his own good.

A prodigy who designed the Mako reactor in his early twenties, Reeve was certainly a good student.  He's an equally good son.  He's especially close with his mother, Ruvie, and admires her patience and forbearance.  Reeve wants what's best for his mother.  Since the death of his father, Reeve has been urging his mother to actualize, to do some sort of outreach so that she feels more a part of the world and can share her gifts with others.  Active, courageous kindness is a quality Reeve thinks is possibly more important than any other.  He believes that everyone can do some good, no matter how small, and that all life has value.  Reeve is a practical person who believes in what he can prove to be true, but he's far from devoid of wonder or whimsy.  In his architecture, he expresses his idealism and optimism as well as his mastery of structural engineering.  In his exploration of the limits of robotics, he expresses his creativity and humor as well as his love of pure science and discovery.

Being the sort to spend long hours at the office, then take work home as well, Reeve's social life is variable. It's not that he never dates, but being set up by his few friends and the well meaning ladies of the ShinRa secretarial pool is a hit and mostly miss proposition, since most women (or men, for that matter) don't seem all that keen on his interests. Reeve's had a few dates that turned into something that was briefly more, but at heart he's not sure what he's hoping for. He's open-minded about sexual matters but is fairly sure it isn't still appropriate for him to get crushes.  Which he sometimes still does. Though at the moment, he's a just a bit over-scheduled and those little things that add spice to life have been put on the back burner. In fact, the way things stand at the moment, the Head of Urban Development's most constant close companion is a robotic cat.
toweroflearning: artist credit requested (pic#1626458)

Re: Reeve Tuesti : FF VII : v1

[personal profile] toweroflearning 2012-04-09 05:51 am (UTC)(link)
Reeve is stubborn. Though his ethics do allow for wiggle room, when he's reached the limit of their give he can be uncompromising. Having an unpopular opinion is no obstacle. When he comes to believe through data and accident reports that the popular space program is a waste of money (and potentially of lives), he recommends it be shut down. Though he can be diplomatic and conciliatory, he's always followed his own moral compass and acted accordingly. If only that were as simple to do as it seemed before-- well, everything. Current events are conspiring to test Reeve's ethical boundaries. Reeve has come to see his company (and government) as corrupt and unstable, horrors he is only beginning to comprehend are being dragged into the light. But the terrorists that style themselves as a force for positive change have only increased the body count, and among the innocent citizens of Midgar, as well. Shades of grey have become a fog.
Reeve is naturally earnest and enthusiastic, and would prefer to be open with those around him, but his work environment makes that both unwise and awkward. He deals with most of this sort of pressure with low-key, sarcastic humor, though most of the jokes he makes either go over the heads of those present or come off as self-effacing. As tensions increase both inside the company and in the wider world, Reeve's veneer is becoming increasingly hard to maintain, though it's essential that it remain intact for the time being. So Reeve raises his objections, draws out his dreams, and plays the waiting game.

Reeve is quite empathetic and understands more of the motivations of the people around him than they would probably like him to. Of course, he doesn't let on, since saying he isn't above politics would be a gross understatement. He's simply very careful. Reeve does do his best to use his understanding to push his agenda of improvements and advancements forward within an organization that is revealing itself to care less and less about either. He's loyal to Shinra, to his (new) President and his company still, but certain incidents have shaken the foundations of Reeve's commitment. Beginning with the mass desertion of SOLDIER, the disappearance of General Sephiroth and culminating most recently in the abandonment of Sector 7 and the General's mysterious and bloody return, Reeve's conviction that all is far from right at Shinra Inc. has been growing. His comfort and certainty have been undermined by degrees he can hardly bear to acknowledge. This mindset would probably be viewed as a drawback by the Turks, for whom he is spying at the moment, immersed in what remains of AVALANCHE (as Cait Sith). Reeve has allied with the Turks in the past, but this time, what they don't know just might hurt them.

Reeve is at a crossroads in his life, one that will force into the light many things he once felt could be ignored, and cast a shadow on many things he once thought were quite clearly defined. The ability to compartmentalize that has benefited him has become a luxury he can no longer afford. Reeve has set himself on a path strewn with moral choices, all of which combine to tip the balance in the struggle for the fate of his planet. All of his life, without knowing it, he has been preparing for this moment.


Abilities: For all that he possesses natural gifts and skills that make him quite unusual, Reeve considers himself a pretty solid example of a normal human being.  Reeve has received the self-defense training mandated for all Shinra executives, but carries no weapon or Materia.  He prefers it that way.
solvings: (Default)

Sherlock Holmes | Sherlock (BBC) | reserved

[personal profile] solvings 2012-04-11 01:52 am (UTC)(link)
Your name: Effy
Your journal: [personal profile] ineffabilities
Contact: AIM - doesnotlikesoaps, Plurk (never used) - sugarhoneyderpishly
Other characters played at Passing: I used to play Whitlea, Laharl, Barnaby and Mao, but I've since idled out.

Character name: Sherlock Holmes
Character fandom: Sherlock (BBC)
Version: V1
Canon point: Post-A Scandal In Belgravia
Importing development from old game? Nope!
Background: List of Sherlock episodes on Wikipedia. Sherlock's page on the BBC Sherlock wiki.

Changes from canon, if AU: N/A
solvings: (⌁ greeting)

Re: Sherlock Holmes | Sherlock (BBC) | reserved

[personal profile] solvings 2012-04-11 01:53 am (UTC)(link)

Personality:

Arrogant showoffy sod. The end.

...no, wait, not the end.

Sherlock Holmes is, yes, an arrogant, showoffy sod. He's very intelligent, yes, but he's also the type to insult people by deducing, say, their entire life stories from some minute detail about them, and saying their private issues out loud. He thinks very highly of himself, as Irene Adler once says in Scandal, "No, I think you're damaged, delusional and believe in a higher power. In your case, it's yourself," and as seen pretty much every day. He thinks that everyone around him is an idiot, and makes no secret of it. He's blunt and straightforward about his opinions and what he's deduced--he won't sugarcoat it for you just to soothe your fragile ego.

Unfortunately, that same bluntness can also be described as, well, tactlessness. He's been known to shout that he wanted a "nice juicy murder" for Christmas. At Santa Claus. In front of a bunch of kids and their parents. He also gets excited by serial killers, because according to him, "there's always something to look forward to". Sometimes it's just a bad case of timing (see: The Hounds of Baskerville, when he finally solves the case and is going, "This case, Henry! It's been brilliant." After Henry Knight, his client, has just discovered that the man he thought was his father's friend actually killed him and, beforehand, almost ate his gun), but at other times, he just has no sense of what to say.

And most times, it's deliberate. He doesn't really care what other people think about him, so long as he gets cases, so long as he doesn't get bored. He also does not care if his clients are important or not, he makes it very clear to them that he only wants the interesting cases. He's the sort of person who, if he's wearing only a bedsheet at the time, would refuse to put his clothes on if he had to go to Buckingham Palace. (And yes, it did happen. See Scandal.)

But he is very intelligent. He wouldn't be Sherlock Holmes, if he wasn't. Aside from being able to deduce something from someone at a glance, he's also written an article on 243 different types of tobacco ash on his website (later taken down), managed to crack a code that baffled Britain's best cryptographer in less than eight seconds, and solved a case while at home wrapped in a bedsheet, among other things. The only thing he doesn't know is the solar system, general pop culture and anything that does not relate to solving crimes.

He also describes himself as a "high-functioning sociopath". Don't ask me how it works, I'm no psychologist, but apparently, it means he doesn't really care for others. Which is, as the series goes on, completely false. He does care for other people, he just has a weird way of showing it, and he doesn't have many people he cares for, owing to his personality and general attitude towards others. But when he does care for someone, it's to the point where he's fiercely protective of them--going so far as to throw someone out the window for Mrs. Hudson and, later on, to throw himself off a building so John, Mrs. Hudson and Lestrade won't get shot.

Doesn't mean he won't manipulate them, though. He can be rather manipulative when he feels like it, often using what he's learned about someone against them, or pretending to be someone he's not to get what he wants or needs. He's used a morgue attendant named Molly Hooper's crush on him to be able to see some bodies that she doesn't have the authority to take out (see, The Blind Banker), and put sugar in John's coffee in the belief that there was a drug of some sort in the sugar (see, Hounds, and no there wasn't, which just goes to show that not even Sherlock is infallible). He's also a very good actor, on one occasion pretending to be a recently-mugged vicar to get into someone's house (see, Scandal).

Throughout this app there's been mentions of his only taking interesting cases. It's because he's...well, you could say he's an addict to the feeling he gets when he solves a particularly baffling case. He practically craves that high, though cigarettes and nicotine patches seem to be an acceptable substitute, so if he's denied a case and access to nicotine, he's liable to throw a temper tantrum, point harpoons at people and generally be meaner than usual (as seen in Hounds). And simple cases won't do it for him, he wants the ones that baffle even the police, the ones that seem almost impossible to solve.

He's also a terrible flatmate. Won't talk or eat for days, plays violin at 2 AM, keeps body parts in the kitchen (sometimes beside the food), shoots the walls when he's bored...he's generally not much good at keeping house, and he doesn't see any reason as to why he should change that.

So. In summation, Sherlock is an arrogant git who, nevertheless, has his redeeming factors.

Abilities:
- Deductive abilities: pretty obvious already, but he's very good at deducing things. He can tell a person's life story at a glance, though something sometimes trips him up. (Irene Adler and Jim Moriarty hold the honor of having thrown off his trademark scan.)
- Mind Palace: it's, basically, a mind mapping technique where you deposit memories and facts somewhere in your head. For some reason Sherlock's chosen a palace. Don't ask.
- Reasonably good at combat, though he's probably never formally trained. He prefers guns.
- And speaking of guns, he's also rather adept at shooting. This is the man who shot a smiley face into the wall.
- Very good at playing the violin.
simulatedsummer: (Backstep ☄ Pace by pace)

Roxas || Kingdom Hearts || Reserved

[personal profile] simulatedsummer 2012-04-12 10:24 pm (UTC)(link)
Your name: Jodie
Your journal: [personal profile] gray_lights
Contact: PM.
Other characters played at Passing: n/a
Character name: Roxas
Character fandom: Kingdom Hearts
Version: V1
Canon point: Kingdom Hearts II: Twilight Town Simulation - The 3rd Day [When he falls unconscious to go into that Dive to the Heart sequence]
Importing development from old game? n/a
Background:
'Sup, wiki.
Changes from canon, if AU: n/a
simulatedsummer: (Scrutiny ☄ Making sense of matters)

Roxas || Kingdom Hearts || Reserved

[personal profile] simulatedsummer 2012-04-12 10:25 pm (UTC)(link)
Personality:
His Organization Days

Steadfast, stubborn, yet beneath it all? Reflective with a mellow kindness.

Or at least as much as a Nobody can be. An individual said to possess no emotions.

For someone 'born' without memories, Roxas comes off as a surprisingly complex individual although his desire for a simple life sometimes seems to contradict that. A life where he can just spend his days on the clock tower with his two best friends. Something that he earnestly strives to keep in tact throughout his existence. These simple times with his friends are what matters the most to him. What makes him the most content. It's in those times that he can be comfortable and happy, gladly taking jabs at his friends and getting them in return with false protests and laughter. Around them, he becomes animated and warm. Where his kindheartedness surfaces and reflects a muted sense of his Other's fond attitude.

Another part of Sora that Roxas seems to mirror is his confidence, specifically in bearing the keyblade. Even in his early days as part of the Organization, he remarks to Axel after one of his first missions that he 'could have done it blindfolded'. In a way, perhaps the keyblade brings him a sense of security. A sense of something that gives him value and helps define his existence, even as he later questions why he has it in the first place. The keyblade was something that made him 'exceptional' as Xigbar once put it. A tool that no other Organization members could use other than he and Xion (which makes one wonder just what the Organization was doing all those years beforehand). And his proficiency grounds him. Makes him happy in some sense and gives him purpose as Xemnas once emphasized he would be given by joining their ranks. Roxas himself simply accepting things at face value at first, even, for a long period of time.

In that sense of simplicity though, Roxas can be taken as naive. Which he is in a lot of ways. While he does have the convenience of having Sora's memories to go by, he yet remains oblivious to many things. The simplest concepts that a Somebody would take for granted such as the why someone would worry about someone else go right over his head at first. In the beginnings, he doesn't even know what a best friend is. This, among many other things, is something heavily taught through Axel and in some part by his travels throughout the worlds. And something he may even still indeed be naive to in some aspects (considering his last words to Xion are "Who else will I have ice cream with?").

That isn't to say he's ignorant though nor chooses to be that way. In fact, quite to the contrary, Roxas is incredibly curious. Ever play the game of twenty questions? Triple it and that seems to be often times what many of the Organization members contend with throughout his early days. If he doesn't know something, he'll seek to know. To understand. To 'commit it to memory'. And with that in mind, when Roxas doesn't know something, he doesn't typically hesitate to ask for the most part (only really avoiding it depending on the attitude of the person he's asking at first; he didn't really like to rock the boat). His curiosity blends well into his honesty. Just like if he doesn't know, he'll let someone know, whatever he says is whatever he thinks.

At first, it may come off that Roxas just never really knew to use digression. And at the start, he didn't. Because he didn't know what that was. But even as he grows, like Sora, Roxas just isn't one to lie. He wears if not his heart then his thoughts on his sleeve, mirroring his Somebody, too, in that respect. Making him easy to read. There's a good chance he doesn't even know what it is to lie at first, too. But then as his develops through the unintentional instigation of his friends, he realizes how much the Organization and even his friend, Axel, is withholding from him. So, while perhaps at first honesty was something he didn't even really think about-- it was just part of who he was --it later becomes a core value of his due to his constant frustration and confusion that revolves around his two best friends. Roxas once even shouts at Axel in his later days, "Friends are supposed to be honest with each other!"

Being left in the dark is something that Roxas despises. He hates it when people hide things from him and tends to snap out in anxiety and anger when he realizes people aren't being honest with him. When he does though, Roxas isn't one for petty insults, more focused on seeking answers. Even if he's simply trying to overcome someone who is an obstacle to him such as when he faces off with Saix, he never directly calls him a jerk. And the same can be said for Riku. About the only snappy comment he makes towards him is when he shouts at the other boy to shut up. Roxas is very concentrated on keeping himself pieced together and holding to what he believes. And he'll stubbornly follow through with that intent.

He also isn't someone who will just sit around and let things roll as they are, preferring to dive into the heart of the problem and consider the consequences only later on in. And it's usually only when he's hit a wall. This act first, think later policy can tend to get him into trouble at times, but it has had its upsides when the situation has called for a lack of hesitation. Still, there are times that he could use someone to point him in the right direction. But they usually have to bar his way completely in order for that to happen. Once set on a goal, Roxas is stubborn to pull through. His lack of trust in people in later days makes it even harder to stop him from what he intends on doing once he has his mind made up.

When he loses all faith in the Organization and Axel, Roxas begins to second guess people and expresses a considerable amount of caution and distrust for others. This can be attested to the secrets kept from him, Axel's betraying silence despite the knowledge he had, and the mistreatment and eventual annihilation of Xion, all things of which he may begin to slowly recall- potentially retriggered if they were to appear there and if he were to let down his walls. Roxas has been continuously manipulated by the Organization for their own selfish motives, using him as a means to their end. And it's something that has also caused him a lot of anxiety. Anyone who uses him is written off pretty quickly as being someone he never wants to associate with.

That isn't to say he cannot and will not befriend others. It just takes time and patience with him. In reality, as solid as he tries to be in his ambitions and his sense of self, Roxas does carry an underlying fear. One that makes him jerk at the mention of name, Sora. He really wants to believe he is who he is, but he knows that things aren't always what they seem. How exactly did he end up with the keyblade? And just who is Sora? Despite his lingering thoughts though, there's just a bigger piece of him that just doesn't particularly want to accept that things aren't how he knows them to be and thus he rejects it with a boldness. "I am me! Nobody else!"

Those who can get past his aloofness though will tend to find a good friend. Protective, loyal, and always more than happy to spend his afternoon on the clock tower eating ice cream with you.

His Summer Vacation

In the simulation, Roxas does act quite a bit different. First and foremost, Roxas' memories have been radically altered. He has become familiar with the every day "normal" human routine. His life consists of chilling out with his friends, Hayner, Pence, and Olette, during summer vacation while they dread the downer that school will be coming up soon. In general, he has gained the demeanor of a typical teenager. All his memories prior have been disconnected from the original chains, compliments of Naminé. This has brought out a lot of his softer side- the kind one that just enjoys sitting on the clock tower and eating ice cream with his friends. Ironic, really. Considering he continues that habit with his simulated gang.

Then he has less drastic changes. He's prone to be more of a space cadet. He thinks a lot and often times is caught looking like the most introverted of the group. Given, he's nearing the peak of his connection with Sora though, it's to be anticipated. He's constantly bombarded with weird dreams about that boy in red- and then his world only becomes more fragmented by the strange encounters he starts to face off with even in his awoken state. For someone so insistent on keeping a grip on himself and holding onto the reality he believes to be true, he slowly puts himself at a distance from it anyway without really noticing as the days progress. It isn't that he's accepting of these tidings though.

In fact, Roxas tends to be very dependent of his friends in the simulation in a way. One moment is when he loses the money that they have collected in order to go to the beach. While at first he's insistent on there being some strange man in a coat who took it, when his friends tell him they didn't see anyone, Roxas lets the matter drop. While he is shown to be having second thoughts, with how strange things have been lately for him (and apparently his weirdness tolerance being pretty high), he just tries to brush it off at first.

Still, this isn't to say he's completely disconnected from his friends. He values them highly as he always has, a trait carried over from his Organization days. He gets involved. Even for being as quiet as he can be, Roxas serves to be the one to be the decision maker in the group. The first day alone, while Hayner announces his frustrations, Roxas is the one that suggests that they should be concerned about clearing their names and then act from there. That doesn't always mean he's level-headed though as later that day, it's him that fakes out Seifer into thinking Roxas is going to do what he says. Yet then he takes up a struggle bat against him. This might be considered a ghost of his rebellious side that was born at the end of his Organization days- one further prompted by the strange matters going on as the days progress. And while part of him wants answers like his prior self, the other side of him just wants to run away back to the normalcy he's pretty certain he knows.

Currently, he thinks that Naminé was a daydream of some sort... but then another part of him is having second thoughts. Why does 'the Keyblade' seem so familiar? And who was that pickpocket and what about the guys in white? So many questions and no answers in sight.

Re: ACCEPTED

[personal profile] simulatedsummer - 2012-04-13 03:13 (UTC) - Expand

Re: ACCEPTED

[personal profile] simulatedsummer - 2012-04-13 03:28 (UTC) - Expand
(deleted comment)
(deleted comment)
(deleted comment)
(deleted comment)
imaginarynumber: ([smile] destiny islands)

Xion | Kingdom Hearts | V1

[personal profile] imaginarynumber 2012-04-15 08:50 am (UTC)(link)
Your name: Walk
Your journal: [personal profile] walkway
Contact: AIM: SionWalk
Other characters played at Passing: N/A

Character name: Xion
Character fandom: Kingdom Hearts
Version: V1
Canon point: After she disappears in front of the clock tower and says goodbye to Roxas.
Background: Wiki Link

Personality: Xion, at her a core is a very pure, innocent, short lived girl. She really doesn’t know much about that world that she didn’t learn in her 350 days of life with the organization. Having lived much of that life thinking that she didn’t have a heart and thus couldn’t feel emotions, she’s very stinted when it comes to recognizing certain feelings and expressing them. Due to this, she really doesn’t “get” much about the more complex aspects of emotions like love, jealously, restlessness, nervousness. When it comes to the things that she doesn’t understand, she’s infinitely curious, always ready to learn a new thing or two from the people who are so nice as to be willing to share with her.

Not having a 'first' life, she strives towards being able to be a whole person, to be able to have simple talks with people without having to remember what she is, without having to explain. Curious with a cause: That's Xion. Xion is the kind of girl cherishes friendship above all other things, and would do anything to preserve those relationships with the people she cares about. Around other people she isn’t close to, however, she acts fairly shy and reserved. The more playful sides of her personality only crawl out when she’s comfortable enough around someone. It takes a lot of time for her to be able to open up. For Xion the little things like smiles, touches, laughs, they're all very special things. To her, nothing is ordinary about feelings like those.

Additionally, she has an extremely serious, dutiful side that only rears it’s head during situations in which the people she cares about are in serious danger, or when the stakes are at their peak. She can be fairly analytical and observant of her environment. Normally doing what she thinks is best for the task at hand, she’s known to stress a little, but only a little, from her orders. (I.E: Talking to locals when told not to, straying a little bit off course to help somebody in need..)

Xion also has a number of faults in her personality, besides the fact that she’s naive to, well, a fault. When something goes wrong, Xion tends to take the burden up on her own, refusing to ask others for help to ensure that nobody else is damaged by her own mistakes. It’s another aspect of her “anything to preserve the relationship” mentality. She’d let herself be beaten half to death if it meant one of her friends wouldn’t get a cold. She’s more than willing to be the one to shoulder all of the bad, if her friends don’t have to. A bit prone to angst, Xion takes most everything pretty hard, and has a great deal of difficulty looking past her own mistakes, what she is and how she was created, especially. Always throughout her short life, she figured if somebody would have to make a sacrifice, she was the one with the right credentials. If anyone would have to stop existing...

"They say nobodies aren't supposed to exist, but I'm the real affront."

Particularly, Xion is quite fond of a few specific things. One thing she enjoys is being near the ocean, listening to the waves, and collecting sea-shells. However, her favorite thing, the thing she enjoys above all else is simply watching the sunset with her friends, eating a stick of sea-salt ice cream. Xion is seen differently by just about everyone she ever knew in her life. Mostly because of the various connections to Sora, as she appeared to be their strongest memory of him, but that manner of thinking goes much deeper than that--much deeper than just her physical appearance. Some saw her as a puppet, something to be used until it breaks. Some saw her as a tool to be used again and again, something that shouldn't have it's own will. Some saw her as just another nobody, just another non-person. And Roxas and Axel, of course, saw her as a friend. Around unfamiliar people, it would be easy to peg her as a weirdo of sorts. Her reserved nature in combination with that fact that she knows so little about people and their culture and how they work make her a strange sight to look at. That being, it probably wouldn't be too lofty of a task to trick her, and in a lot of ways she could be easily taken advantage of.

The gap between her and 'normal' people is large and hard to fill, but that's one of the things she wants more than anything. Originally she just wanted to run away with her two friends, where they could be together peacefully, but she soon learned that you can’t run forever; you can’t run from your problems. She just wants a life. Free of all the complications of nobodies and replicas. To be able to just sit around with her friends and eat ice cream. That is where her drives lie. A place where not just her, but everyone can be friends and eat ice cream together. A place where people aren't always hurting each other. A world that isn't too complex, a world where everyone is equal and real. A world where everyone can be honest and not have to worry. And so she'll always be doing what she can to preserve ideals like that. She'll be there to protect the people who need it, and there to stand up against the people who do. It's that kind of stuff, the real stuff, the serious stuff, that's what makes her set aside her reservations. That's where she can make a difference and that's where she can truly matter. It'll take all she's got, but she won't give up. A world where everything is right, and nobody needs to make sacrifices.

Abilities: Xion is a capable and adept swordsman, most often wielding a keyblade as her sword. When reaching her peak of strength, she’s noted to be able to blow through very difficult missions in the organization with extreme speed and ease. In addition to this, Xion can also employ a number of magic techniques, ranging from elemental attacks like fire, blizzard, thunder, etc. to healing and reflective magic. Her adeptness at this magic is decent at best, using it mostly as a compliment to her keyblade skills rather than something she uses alone for battle, unless she doesn’t have a weapon. Her most powerful ability is her ‘Event Horizon’, her “limit” attack which she can imply after having sustained rather serious damage on the battle field. It comes in the form of large, pillars of light that crash down from the heavens, as well as increasing speed, strength and agility for a short amount of time.

She can summon her keyblade into her hand at any time, seemingly from nowhere. It appears in her hand as a stroke of light, and then takes it’s form instantaneously. The keyblade has a square, yellow hilt with a long cylindrical, silver, metal shaft. At the end of the shaft are “teeth” like a key in the shape of a crown

. In addition to this she can open "Corridors of Darkness" which can take her to just about any place that she can see in her head, considering the place she's looking to go doesn't have some sort of magical restriction. However as they're filled with darkness, most ordinary people are not safe to travel through them as the darkness can have very adverse affects on the body and heart.

Writing sample: She takes a stern look at the area around her: Grass, dirt, big, metal gates guarding the mansion—her destination. Everything she had been thinking about before was suddenly being questioned. Ready to find out the answers, ready to accept whatever fate was to lie before her, but those gates.

The gates changed everything.

The gates made it real. What she thought was unshakable resolve was completely obliterated by a bunch of big, metal bars. And she started shaking. A lump grew in her throat, and a pit in her stomach.

Her breath escaped her mouth as though it were being sucked out, and words along with it, “I’m not so strong…am I? I’m sorry but…I can’t be weak this time.” She gripped the gates and opened them, walking to the doors of the mansion. Everything counted on this. Sora, Riku, Axel, Roxas...She knew that this is what she had to do, but it couldn’t keep her from thinking in the back of her head how sad it was. Xion had to give up the two people she loved most, along with everything else her world had become. Her heart was shaking, nervous, fragile, but she couldn’t waver.

This was too important.
More important than she was.

“I have to be strong…I have to be strong for everyone…” A small, nostalgic but sweet smile grew on her face as she placed her hand gently upon the doorknob.

“Maybe...someday we can all eat ice cream together. Watch the sunset,” her head tilted upwards, blue eyes looking towards the sun forever hanging just on the horizon.
The smile didn’t waver.
“That would make me...very happy.”

Voice sample: Thread from A_Facility
(deleted comment)

(no subject)

[personal profile] sixthsefira - 2012-04-16 03:14 (UTC) - Expand

Page 1 of 3