ᘚ a passing mod (
passingmod) wrote2012-01-05 03:02 pm
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Entry tags:
Applications
ONE PASSING NIGHT ↓ rpg thought ooc spam quick facts rules & setting FAQ mod contact theme suggestions credits reserves applications taken characters hiatus post dropping potential apps wanted APPLICATIONS ↓ what to know misc. rules application in detail blank form sample app how we review |
WHAT TO KNOW |
Applications are ALWAYS OPEN, and will be processed as they are received. They must be posted in the comments, NOT linked to. Before applying, read the rules & setting page and this post in their entirety. Use the potential applications page or the FAQ if you have any questions about the process. There is also a sample app and an explanation of how we process apps if those interest you. The wanted characters list may also be helpful. In general, however, we would rather have a shorter, better written application than a longer one, every time. That said, length is one of the least important factors in our applications. We look primarily at the voice samples, then the personality section and writing sample. The voice samples are by far the most important section, and we prefer that these be thread links, because they give us a sense of how you play the character rather than simply how you write an application for the character. The application page from the former site can be found here. |
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MISC. RULES |
We do allow challenge apps, but we wait the duration of the reserve for the other app to come in before processing them against each other. Applications or parts of applications (such as the initial comment containing contact information) will be screened on request. There is a one week grace period for dropped characters during which applications for them will be held pending. The former player can choose to pick up those characters at any time during that week without re-applying. If you are asked for a revision, you have one week to submit them before your app will be automatically declined. You must resubmit your app in its entirety if that happens. Always feel free to ask us to clarify what we're looking for on revisions; we won't bite. If you are rejected, we encourage you to re-apply. We like seeing players that have taken our critique and worked on improving their portrayal. The exception is a character rejected on the grounds that they would be difficult to impossible for others to play with. Playability is an important factor. Our plagiarism policy is as follows: the first offense will be met without consequence. The second offense results in a one month ban from apping. Subsequent further offenses will be dealt with on a case-by-case basis but most likely incur longer bans, up to and including indefinite bans. |
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APPLICATION IN DETAIL |
Your name: Your journal: A sock is fine, or a commonly used character journal if you don't have a personal one. Just please be consistent with your identity for ease of reference. Contact: AIM/plurk/email/etc., whatever you prefer to be contacted. Other characters played at Passing: Character name: Character fandom: Version: V1, V1.# or V2+ should be the only options. Canon point: What point of their timeline you're taking them from. Importing development from old game? If yes, where from? Background: Link to the Wiki entry on it, or if the series has its own wiki, the character's page. A comprehensive fan site is an acceptable substitute. If you cannot find one of these that works well enough for us to get a good grasp of your character from a third party, please write out the standard 'history' section for this on your own. Please include this even if applying for an AU version of the character. OCs need the history section written out as well, obviously. In general, though, this should be a link whenever possible and not a written history. We use it to compare an unbiased third party account against your represented version of the character. If you include a written history, we will ignore it completely and look up whatever is available for that character on Wikipedia ourselves. Changes from canon, if AU: What it says. Detail here how the AU world is different from canon, or what events have happened in their previous game that have lead them to be different. Personality: The meat of the application, and self-explanatory. We want to see that you understand what makes them tick. If AU, try to include explanation for where and why the character has changed from canon. Abilities: What are they particularly good at, or if they do have superhuman powers, what are they? A bullet point list will suffice. Writing sample: At least 200 words of your own writing in third person prose, preferably about the character you're applying for. Samples about others are allowed, in any setting. This is to gauge your writing style and technique, not your grasp of character. That's the next section. Voice sample: You may either write 200 words of your character speaking to himself, or you may link to threads, or you may request to thread with a mod character. Regular voice sample: If choosing option one, the standard first person sample rules apply. The word count applies only to spoken words, not action in brackets, and since 200 words is a lot for some quiet characters, more than one different samples are allowed. Linking to threads: If you are linking to threads, make sure they are lengthy ones that demonstrate your understanding of the character. We don't need a million of them, but remember that this is as a substitute for a sample, and we will evaluate it the same way. Threads that took place in other games, museboxes, or ![]() Threading with a mod character: You may also request to thread with a mod character - please do so in the body of your application when you submit it, rather than contacting a mod privately. The first available mod will respond back as soon as possible and discuss with you who your character would be best suited to play off of of their characters, and then you will agree on a time to sit down and crack out a thread. These will be 'quick log' style in brackets and not prose to make them go faster and keep the focus on dialog. These do not have to be masterpieces of wonder, but your application will not be judged until you have finished the thread (at least 20 comments on your part), so think carefully before choosing this option. The mods will make every effort to respond to your tags quickly. |
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BLANK FORM |
Comment here with this! |
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Roxas || Kingdom Hearts || Reserved
All of Roxas' abilities are currently on limbo save for the use of his keyblade- and even then, it usually only responds to dangerous situations. It's not something he can freely and easily call to his aid at this point. This is something that might change given time. That being said...
Keyblade (x2)
A weapon that chooses its wielder. Capable of sealing worlds and freeing hearts.
The keyblade is exactly what it sounds like. An over-sized key-shaped weapon created out of a particularly strong material (although what exactly has never really been indicated) that is unbreakable. At least as far as it's been shown. While the base appearance holds to a standard looking key, with the addition of a keychain (often found or created through synthesis), its appearance can change vastly, the weapon itself growing in power as well. Even at its standard form though, it's large enough both to serve well in packing a lot of punch as well as taking a beating instead of its wielder. The pummel is perfect for blocking attacks since it's ridiculously wide although he's more likely to use the blade itself to defend himself.
Because it's naturally attune to magic as well, he can channel stronger spells of various varieties through it. The keyblade's most intense strength as far as magic goes is its own light induced properties, giving him a strong combination of wide area of effect attacks (see "Event Horizon") at the cost of quickly exhausting him due to the lacking ethers and the world's own inhibitions on him.
Also to be noted is that the keyblade acts basically like a skeleton key. Most things with lock-holes can be either locked or unlocked with it unless there is a magic that counteracts the attempt. It is still arguable whether her own can or can't seal worlds, but considering there are no worlds to do that with in OPN (to my knowledge anyway!), it's a moot point.
Oathkeeper and Oblivion are Roxas' main keyblades that he will be using in time.
Due to being Sora's nobody, Roxas is capable of calling on the keyblade to aid him. And since his time during the Organization revolved around destroying heartless of many varieties, Roxas has become a very proficient keybearer. Like Sora, Roxas holds it two-handed usually and tends to make wide arced strikes. His fighting style showcases a confidence with hard hitting combos both aerial-wise and on the ground. He strikes quickly and without hesitance for the most part, taking the offensive rather than giving his opponent the chance to react. This style might be heavily attributed to the matter that this ability of his was something heavily praised and valued to the Organization. And whether he agrees with them anymore or not, the keyblade still stands to give him purpose, something he's capable of using and working well with.
While not as experienced with it, Roxas is also capable of dual-wielding. He fought with a fluidity that put his Other to shame. His movements smooth and concentrated yet with a firm bite. He doesn't usually choose to use both though and he won't be able to for a while anyway due to his canon point.
In a state of emergency, Roxas can use Event Horizon. During it, he strikes twice as fast with light-induced properties collected in his keyblade for an edge. In the final strike, four pillars of light explode out from the center and shoot out in all four cardinal directions. He can only use it as a safety net sort of move and it quickly exhausts him, but it's very efficient when desperate times call for desperate measures. When dual-wielding, his break becomes stronger, larger pillars of light raining down on his enemies in a random fashion before the final one crashes down towards his opponent (see 4:07 in the Even Horizon video). Considering the power of the move though, this will be muted in comparison.
Aside from light-based magic, Roxas is also capable of five other spells in particular: fire, blizzard, aero, thunder, and cure. These spells can be produced either by bare hands or through the keyblade. The keyblade itself strengthens the spell, capable of better channeling the magic. But at the beginning of relearning these spells, Roxas will only be able to use them without the keyblade at first. All of the spells themselves come at three levels using the traditional Final Fantasy franchise naming strategy.
Spells that end in -ara are second level and those ending in -aga are third level. The more powerful the level, the quicker are to exhaust Roxas. Especially since there are no ethers to find among the city. Meaning he'll have to let himself recharge naturally.
Roxas is also capable of using Dark Corridors. These are portals that take root in darkness and harness a shortcut through an alternate plane to cut through the distance in seconds whether it be between one side of a city to another or one world to another. Of course, Roxas must first have a visual of the place he needs to portal to before he can go there himself (or so head canon dictates), but once he has been to a place, he need only envision it and open a corridor to traverse there. While he won't be able to move between worlds in OPN, these will become a useful aid for moving around in the world itself.