ᘚ a passing mod (
passingmod) wrote2012-01-05 03:02 pm
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Entry tags:
Applications
ONE PASSING NIGHT ↓ rpg thought ooc spam quick facts rules & setting FAQ mod contact theme suggestions credits reserves applications taken characters hiatus post dropping potential apps wanted APPLICATIONS ↓ what to know misc. rules application in detail blank form sample app how we review |
WHAT TO KNOW |
Applications are ALWAYS OPEN, and will be processed as they are received. They must be posted in the comments, NOT linked to. Before applying, read the rules & setting page and this post in their entirety. Use the potential applications page or the FAQ if you have any questions about the process. There is also a sample app and an explanation of how we process apps if those interest you. The wanted characters list may also be helpful. In general, however, we would rather have a shorter, better written application than a longer one, every time. That said, length is one of the least important factors in our applications. We look primarily at the voice samples, then the personality section and writing sample. The voice samples are by far the most important section, and we prefer that these be thread links, because they give us a sense of how you play the character rather than simply how you write an application for the character. The application page from the former site can be found here. |
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MISC. RULES |
We do allow challenge apps, but we wait the duration of the reserve for the other app to come in before processing them against each other. Applications or parts of applications (such as the initial comment containing contact information) will be screened on request. There is a one week grace period for dropped characters during which applications for them will be held pending. The former player can choose to pick up those characters at any time during that week without re-applying. If you are asked for a revision, you have one week to submit them before your app will be automatically declined. You must resubmit your app in its entirety if that happens. Always feel free to ask us to clarify what we're looking for on revisions; we won't bite. If you are rejected, we encourage you to re-apply. We like seeing players that have taken our critique and worked on improving their portrayal. The exception is a character rejected on the grounds that they would be difficult to impossible for others to play with. Playability is an important factor. Our plagiarism policy is as follows: the first offense will be met without consequence. The second offense results in a one month ban from apping. Subsequent further offenses will be dealt with on a case-by-case basis but most likely incur longer bans, up to and including indefinite bans. |
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APPLICATION IN DETAIL |
Your name: Your journal: A sock is fine, or a commonly used character journal if you don't have a personal one. Just please be consistent with your identity for ease of reference. Contact: AIM/plurk/email/etc., whatever you prefer to be contacted. Other characters played at Passing: Character name: Character fandom: Version: V1, V1.# or V2+ should be the only options. Canon point: What point of their timeline you're taking them from. Importing development from old game? If yes, where from? Background: Link to the Wiki entry on it, or if the series has its own wiki, the character's page. A comprehensive fan site is an acceptable substitute. If you cannot find one of these that works well enough for us to get a good grasp of your character from a third party, please write out the standard 'history' section for this on your own. Please include this even if applying for an AU version of the character. OCs need the history section written out as well, obviously. In general, though, this should be a link whenever possible and not a written history. We use it to compare an unbiased third party account against your represented version of the character. If you include a written history, we will ignore it completely and look up whatever is available for that character on Wikipedia ourselves. Changes from canon, if AU: What it says. Detail here how the AU world is different from canon, or what events have happened in their previous game that have lead them to be different. Personality: The meat of the application, and self-explanatory. We want to see that you understand what makes them tick. If AU, try to include explanation for where and why the character has changed from canon. Abilities: What are they particularly good at, or if they do have superhuman powers, what are they? A bullet point list will suffice. Writing sample: At least 200 words of your own writing in third person prose, preferably about the character you're applying for. Samples about others are allowed, in any setting. This is to gauge your writing style and technique, not your grasp of character. That's the next section. Voice sample: You may either write 200 words of your character speaking to himself, or you may link to threads, or you may request to thread with a mod character. Regular voice sample: If choosing option one, the standard first person sample rules apply. The word count applies only to spoken words, not action in brackets, and since 200 words is a lot for some quiet characters, more than one different samples are allowed. Linking to threads: If you are linking to threads, make sure they are lengthy ones that demonstrate your understanding of the character. We don't need a million of them, but remember that this is as a substitute for a sample, and we will evaluate it the same way. Threads that took place in other games, museboxes, or ![]() Threading with a mod character: You may also request to thread with a mod character - please do so in the body of your application when you submit it, rather than contacting a mod privately. The first available mod will respond back as soon as possible and discuss with you who your character would be best suited to play off of of their characters, and then you will agree on a time to sit down and crack out a thread. These will be 'quick log' style in brackets and not prose to make them go faster and keep the focus on dialog. These do not have to be masterpieces of wonder, but your application will not be judged until you have finished the thread (at least 20 comments on your part), so think carefully before choosing this option. The mods will make every effort to respond to your tags quickly. |
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BLANK FORM |
Comment here with this! |
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Master Chief John SPARTAN-117 | Halo | V2 - Part 2
After Econtra, he became more social, more or less to the level of Kurt-051, but without losing the laconic manner of speech that's characteristic from him. He can reach out to people, but always needs some time alone for peace after a long day, or with the company of a very close friend.
Right now, he understands the need to bend and break some rules for the greater good: To save peoples' lives, and to continue fighting where many cannot go on. Time ago, he also made a trading agreement with a smuggler by the name of Anadra Kelrian and served as her bodyguard for a while, justifying himself in that he neededthe weapons she could provide him for the sake of his world. Breaking the Spartans' “No-Drinking” rule for just an instant, however, is the result of both improved social skills and generally being fed up with everything strange that's happened to him after the Fall of Reach.
However, in spite of how much he had changed because of Econtra and during his travels in other universes, at his core, the Spartan has not changed.
While the Master Chief has grown social and become accustomed to even the more mudane actions, he knows there is no hope for him to ever fit into any normal life. For him, the battlefield is, and will always be, his home. He knows well there will always be war. He will fight until he wins or he dies. All, to defend everything he swore to protect from the day he was made a Spartan, and marked as a protector of Earth and its' colonies.
Abilities:
CANON
AUGMENTATIONS AND MJOLNIR MARK VI
All of the SPARTAN-II were subject to a series of augmentations meant to make them smarter, faster, and stronger. The successfully augmented SPARTAN-II were strong enough to run at 30 mph out of armor, bend metal, and toss heavy machinery meters away... All, freshly augmented, and out of armor. Their senses made them keen enough to see and listen with incredible clarity, and according to Fred-104, can even hear a pin drop in a sandstorm.
Most importantly, the augmentations were made to allow them to wear the MJOLNIR. A suit of armor that can kill normal humans with the very act of moving. The current version worn by the Master Chief is the MJOLNIR Mark VI, a Powered Assault Armor that beside increasing his strength, speed, agility, durability, and reflexes of the wearer by five, can generate its' own energy shields. When hit, the suit takes a few seconds to regenerate them.
Some other functions inclue an AI slot, a layer that controls temperature, magnetic weapon holders, biofoam injectors, radiation reading, a water recycling system, a pressure seal, and both air filters and an oxygen supply for hazardous environments. The armor has been broken and reforged in his time in the multiverse.
TRAINING AND COMBAT EXPERIENCE
All Spartans were subjected to intense training beginning from the ages of six, and concluded with augmentations and deployment when they turned fourteen. This training was meant to make them the utmost Special Forces of the UNSC -even aboved Helljumpers-, and instructed them in almost every known skill: From weapon handling, CQB, melee combat, military procedures, survival, fitness, leadership, first-aid and field surgery; to marksmanship, starship operation, piloting, driving, hacking, and mechanics.
John-117 is a special case among Spartans. With all these skills, he is not the fastest, strongest, or the most specialized in any task, but the most balanced one in all aspects. What made him the leader of the SPARTAN-II was his bravery that went beyond even the rest of the Spartans, his leadership, and his care for his men – and by the opinion of Dr. Halsey, arguably the best.
His standard weapon is an MA5C Rifle, an Automatic/Semi-Automatic Rifle from his world that's become the bread-and-butter of UNSC infantrymen firearms from its' application onwards. He carries a Stiletto and a combat knife with him as well. Even with most of the coating restored, the MJOLNIR continues to carry some of the scars of the encounters with the Entropi.
MENTAL FORTITUDE
Something that is not always noted, is that Spartans have brilliant minds. Even as children, Dr. Halsey noted that all of the candidates were completely above their peers not only phsyically, but mentally as well. She claimed that they could have become Alexanders the Great or Cleopatras had they all been born centuries in the past. Linda-058, for instance, had an entire spy network set up when she was less than six years old. After augmentations, they could even perform square roots in their heads, and beat Halsey at “twenty-questions” games.
As noted in his abilities, John is the bravest Spartan, and is perhaps the most mature one with the things he has went through. He has remained solid and standing in events that have emotionally broken most people, such as when facing the Flood. When feeling fear, he transforms it into a drive to fight and win, and like the rest of the Spartans, practices the meditation arts of Zen a lot. Both in warfare, and in times of peace.
He has not gone unscarred. The last five years took a toll on the Master Chief, and even had his timeline remained unaltered, it has been confirmed that he changed psychologically after the events of the Fall of Reach. Moreso with his experience in Econtra, he has changed in a lot of ways, and some traumas have either remained, or turned stronger.
The Entropi and the Flood, for instance, are his greatest fears. He is afraid that, one day, they could cross the barrier of his universe.
LUCK
The biggest of his powers. The fact he has not only always found himself at the right places at the right time, but that he has been through many perils and many stars, and has survived and won where everyone else has died – even against enemies that have stood unchallenged for many millenia.
Even from the moment he was considered for the SPARTAN-II Project as a child, his biggest trait was always noted to have been luck, and after the Fall of Reach, that trait has shined more than ever. Perhaps the biggest evidence that the supernatural does exist in the Halo universe.
DEAR MULTIVERSE
BlasTech Industries E-11 Rifle
Courtesy of a smuggler by the name of Anadra Kelrian, result of a trading agreement made after finally beginning with the right foot. Being the standard-Issue weapon of the Clone Army of the Galactic Empire, the E-11 Blaster Rifle is a compact Automatic & Semi-Automatic weapon with a particle beam that fires up to 500 rounds per canister.
Due to its' nature as an energy weapon, however, it carries the risk of overheating, melting, and exploding if used recklessly and with no time to cool down. His first weapon was used to great effectiveness and subsequently wasted in his raid of the Fleet of the Fateful Path, but was replaced with a brand-new one after the smuggler found the Spartan again in the Nexus. He has been far more careful with that weapon ever since.
INFINITY
Supernatural vision
After having drank a special sake from Yuuko, the Master Chief further improved his eyesight to allow him to see the supernatural. He can see spirits and magic that to many would as well be invisible, seeing them as colors flowing in his eyes; colours seem more vivid to him, and magical energy is now within his visible spectrum.
Writing sample:
John dreamt he was driving.
He knew his dreams well. There were almost always with the same traits. It is the first time in years he has ever had a lucid dream, but it's strangely not one he is in control of. He was driving past the massive cedar trees of the Highland Mountains of Reach. He recognized the Longhorn Valley and the Big Horn River.
Even as he dreamed being inside of his armor, he recognized the soothing scent of the trees. It's been many years since he's been home.
The Spartan looks down as he holds the handles of his vehicle. It's a model of a Mongoose he didn't expect to ever get past the planning phase. A two-wheeled variant. A massive abomination of a motorcycle meant to carry the size and weight of a fully-armored SPARTAN-II, and move him through places with an agility and size not even the standard model would provide.
As he looked up, the scenario slowly revealed a small asian town behind the blurring trees as he sped past. The Spartan turned and took a small stone path, passing shrines and several houses as his vehicle growled with the movement.
His visor looked at the houses. Then turned to see at what laid beyond.
It was not a common dream. It was not a natural one. But in the meantime, he was about to dive deeper into it. Know what it was about. And what was sending those dreams.
Voice sample: Link to a meme in which John finds himself in the world of AU!Mercury.