passingmod: (Silently¸)
ᘚ a passing mod ([personal profile] passingmod) wrote2012-01-05 03:02 pm
Entry tags:

Applications

ONE PASSING NIGHT ↓

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reserves applications taken characters hiatus post dropping potential apps wanted

APPLICATIONS ↓
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sample app how we review

WHAT TO KNOW
Applications are ALWAYS OPEN, and will be processed as they are received. They must be posted in the comments, NOT linked to.

Before applying, read the rules & setting page and this post in their entirety. Use the potential applications page or the FAQ if you have any questions about the process. There is also a sample app and an explanation of how we process apps if those interest you. The wanted characters list may also be helpful.

In general, however, we would rather have a shorter, better written application than a longer one, every time. That said, length is one of the least important factors in our applications. We look primarily at the voice samples, then the personality section and writing sample. The voice samples are by far the most important section, and we prefer that these be thread links, because they give us a sense of how you play the character rather than simply how you write an application for the character.

The application page from the former site can be found here.
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MISC. RULES
We do allow challenge apps, but we wait the duration of the reserve for the other app to come in before processing them against each other.

Applications or parts of applications (such as the initial comment containing contact information) will be screened on request.

There is a one week grace period for dropped characters during which applications for them will be held pending. The former player can choose to pick up those characters at any time during that week without re-applying.

If you are asked for a revision, you have one week to submit them before your app will be automatically declined. You must resubmit your app in its entirety if that happens. Always feel free to ask us to clarify what we're looking for on revisions; we won't bite.

If you are rejected, we encourage you to re-apply. We like seeing players that have taken our critique and worked on improving their portrayal. The exception is a character rejected on the grounds that they would be difficult to impossible for others to play with. Playability is an important factor.

Our plagiarism policy is as follows: the first offense will be met without consequence. The second offense results in a one month ban from apping. Subsequent further offenses will be dealt with on a case-by-case basis but most likely incur longer bans, up to and including indefinite bans.
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APPLICATION IN DETAIL
Your name:
Your journal: A sock is fine, or a commonly used character journal if you don't have a personal one. Just please be consistent with your identity for ease of reference.
Contact: AIM/plurk/email/etc., whatever you prefer to be contacted.
Other characters played at Passing:

Character name:
Character fandom:
Version: V1, V1.# or V2+ should be the only options.
Canon point: What point of their timeline you're taking them from.
Importing development from old game? If yes, where from?
Background: Link to the Wiki entry on it, or if the series has its own wiki, the character's page. A comprehensive fan site is an acceptable substitute. If you cannot find one of these that works well enough for us to get a good grasp of your character from a third party, please write out the standard 'history' section for this on your own. Please include this even if applying for an AU version of the character. OCs need the history section written out as well, obviously.

In general, though, this should be a link whenever possible and not a written history. We use it to compare an unbiased third party account against your represented version of the character. If you include a written history, we will ignore it completely and look up whatever is available for that character on Wikipedia ourselves.

Changes from canon, if AU: What it says. Detail here how the AU world is different from canon, or what events have happened in their previous game that have lead them to be different.

Personality: The meat of the application, and self-explanatory. We want to see that you understand what makes them tick. If AU, try to include explanation for where and why the character has changed from canon.

Abilities: What are they particularly good at, or if they do have superhuman powers, what are they? A bullet point list will suffice.

Writing sample: At least 200 words of your own writing in third person prose, preferably about the character you're applying for. Samples about others are allowed, in any setting. This is to gauge your writing style and technique, not your grasp of character. That's the next section.

Voice sample: You may either write 200 words of your character speaking to himself, or you may link to threads, or you may request to thread with a mod character.

Regular voice sample: If choosing option one, the standard first person sample rules apply. The word count applies only to spoken words, not action in brackets, and since 200 words is a lot for some quiet characters, more than one different samples are allowed.

Linking to threads: If you are linking to threads, make sure they are lengthy ones that demonstrate your understanding of the character. We don't need a million of them, but remember that this is as a substitute for a sample, and we will evaluate it the same way. Threads that took place in other games, museboxes, or [community profile] dear_mun are all fine.

Threading with a mod character: You may also request to thread with a mod character - please do so in the body of your application when you submit it, rather than contacting a mod privately. The first available mod will respond back as soon as possible and discuss with you who your character would be best suited to play off of of their characters, and then you will agree on a time to sit down and crack out a thread.

These will be 'quick log' style in brackets and not prose to make them go faster and keep the focus on dialog. These do not have to be masterpieces of wonder, but your application will not be judged until you have finished the thread (at least 20 comments on your part), so think carefully before choosing this option. The mods will make every effort to respond to your tags quickly.
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BLANK FORM
Comment here with this!

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APPS ARE NOW PROCESSED EVERY SATURDAY AND SUNDAY
themanoftomorrow: (Default)

Clark Kent/Superman | DC Comics | V1

[personal profile] themanoftomorrow 2012-11-19 08:58 am (UTC)(link)
Your name: Ax
Your journal: Voidbearer
Contact: AIM: Tuldawen, Plurk: AxiomaticGrue
Other characters played at Passing: N/A

Character name: Clark Kent/Superman
Character fandom: DC Comics
Version: V1
Canon point: Batman/Superman: Supergirl
Importing development from old game? Nope
Background: http://dc.wikia.com/wiki/Superman_(Clark_Kent) (I pity anyone who tries reading this)

Changes from canon, if AU: This is not AU

Personality:

Clark Kent is a man who was raised to believe that there is always a right and a wrong choice. His adoptive parents, the Kents, instilled him with a respect for life, liberty, and the ideals of the American Midwest. He adheres to an extremely strict code of conduct that's heavily influenced by the virtues of Ma and Pa Kent. He has a sense of righteousness and morality that even causes other heroes to pause. Clark's commitment to his code is so absolute that his closest friends have had tensions come up because they don't follow it to the letter all the time. His personal code involves always respecting the boundaries of life and freedom, as well as the laws put into place by the governments. He sees himself as having an obligation to uphold those laws, and his rigid adherance can make him come off as a bit stiff at times, earning him the nickname Big Blue Boy Scout.

Clark is an incredibly kind-hearted man who goes out of his way to help anyone who needs it. If a friend is in trouble, he'll do whatever is in his considerable power to make sure it's taken care of. He does this for total strangers, fellow heroes, and even some of his mortal enemies from time to time, because he sees himself as having a responsibility to use his gifts for right. He's shown throughout his comic series to be a good neighbor, a friendly and helpful citizen, and the very model of what a mild mannered, humble, Midwestern American should be. He works hard, rarely takes time for himself, and goes out of his way to be where he can do the most good for the most amount of people.

Clark, however, is also an extremely lonely individual. He was, for many years, thought to be the last survivor of Krypton. Even on Earth, surrounded by his loving wife Lois and his circle of friends, both hero and civilian alike, he is a alone. The people have placed Superman on a pedestal, and Clark drives himself to fulfill their expectations and earn the respect that he's given. Because of this he is extremely protective of Earth, his family, and the city of Metropolis in particular. It's worth noting that the arrival of Krypto, and Kara Zor-El has alleviated some of the loneliness a bit as it's given him other Kryptonian family (Quite literally so in Kara's case), and a loving pet (Krypto is a dog) who he can relate to a bit more. He feels a kinship with Conner Kent, Powergirl, and Mon-El, though the fact that they aren't truly Kryptonian lead to quite a bit of disappointment.

Clark's personality is also an extremely courageous one. He's the sort of man who will throw himself into danger for another person without a second thought. He wants to help, and he knows that the best way he can do it is by being the hero that the world expects him to be. It doesn't matter what threats come, from bank robbers to interstellar gods like Darkseid, Superman will be there to protect the people who need it.

Outside of these traits, Clark is a highly inquisitive man who's early life actually led him to become an investigative reporter before he really became the Earth's hero. He has a fascination with weather, perhaps due to his upbringing in Kansas, and has a particular fondness for tornadoes. Clark's a guy of big emotion, too. When he's happy, he's happy, and when he's sad, he's really sad. His emotions are usually fairly close to the surface, an observation that Lex Luthor has used to manipulate him fairly regularly. Clark doesn't get angry easily, and he generally is a reserved and restrained individual when it comes to expressing anger physically. He hates being percieved as a bully, and does his best to avoid abusing his fantastic powers. However, when Clark's temper actually does flare he goes to extreme measures, such as when Darkseid threatened Kara and Batman's life. Clark stopped holding back and utterly crushed the tyrant like a bug. He doesn't abide bullies, and Darkseid is one of the few individuals that Clark truly cannot stand. He does try and see the good in everyone but there are certain notable exceptions. Dangerous beings like Darkseid, Brainiac and Doomsday, or particularly sadistic individuals like the Joker and Granny Goodness are so far gone that Clark can't bring himself to help them. Lex Luthor is a strange exception, as the only being Clark has ever stated to truly hate. However, the two have worked together, demonstrating Clark's ability to put aside differences for the greater good of mankind.

To sum it all up: Clark Kent is a hero. He's good, and while his views are somewhat old fashioned, he holds to them like a man clinging to a liferaft. His code of conduct, his generosity, and his general kindness, and his black and white view of right and wrong set him apart from many people in his universe.

Abilities:

Clark Kent is...Superman. As such, he displays an incredibly broad array of abilities and powers. They are all related to his Kryptonian physiology, and he is commonly believed to be one of the most powerful beings in his entire universe. These powers all spring from his body absorbing the radiation of Earth's yellow sun. When he's had time to charge, even if it's just been for a moment then he gains access to these abilities. Without charging, his physiology reverts to that of a human with roughly his size and weight. For brevities sake, I'd ask you to refer to the wiki I linked in the background, and make note that the powers listed may not encompass everything because...well...he's Superman.

The powers are as follows:

Super Strength: Clark can lift truly prodigeous amounts of weight with little effort.

Super Speed: Clark is incredibly fast, capable of moving MUCH faster than light.

Invulnerability: Clark's body is nearly invunerable to harm, and he's capable of shrugging off enormous amounts of punishment without even a bruise.

Flight: Clark is capable of flight, tending to fly at around Mach 10 in the atmosphere, but he's able to move at full speed in the air.

Superhuman Senses: All his senses operate far, far beyond human average, often violating the laws of physics and allowing him to percieve the Electromagnetic spectrum, hear subsonics, see things that are microscopic, and he even possesses X-Ray vision (though this is stopped by lead).

Super Breath: Clark can create freezing gales with his breath, or hurricane force winds.

Heat Vision: Clark's eyes can project beams of heat so intense they melt most substances almost instantly. He rarely uses this power against living beings, as it's incredibly lethal.

Healing: Yellow sun radiation actively repairs any damage that Clark might have suffered rather quickly. He can heal from near fatal wounds within hours.

Unrelated powers

Clark is actually an incredibly brilliant thinker, possessing a high degree of investigative skill. He's an award-winning reporter, and he knows his way around a criminal investigation as well. His intellect is said to be higher than human norm, with genius level computational and analytical skills. He possesses a high degree of skill in hand to hand combat, having trained in martial arts with Batman, Wonder Woman, and Wildcat. He's known for having an incredibly strong force of will, enabling him to shrug off mental control from any being short of Darkseid (and even then only with extreme effort, and Clark broke free in hours).

Weaknesses

Clark has three clear and glaring weaknesses. The first and most well known is Kryptonite. That is to say the radioactive remains of the destroyed planet of Krypton. Kryptonite must come from his native reality to affect him (it doesn't work if it's from an alternate reality's Krypton canonically), and it comes in several different colors. Green Kryptonite is the most common, and it cuts through his invulnerability and even being in it's presence is poisonous. It's worth stating that Clark has overcome a lot of this weakness through sheer force of will. Other forms of Kryptonite have different effects, though most are so rare that Clark hasn't even encountered them.

The other major weakness Clark possesses is magic. It doesn't take away his powers, it just affects his body normally. That is to say that an enchanted sword would cut him just like it would anyone else. He's learned from his friend Zatanna how to counteract the effects of a wide variety of spells, and direct attack spells are still weakened by his Kryptonian invulnerability, but a clever or particularly skilled magical villain is a dangerous foe that Superman can't just ignore.

The radiation of a Red Sun, such as that of Krypton's sun, actually drains away Clark's Kryptonian powers, slowly but surely. If he's exposed to it for too long he loses those powers until he exposes himself to a yellow sun again.

Finally, Kryptonians themselves are shown in canon as being able to directly hurt one another. The Kryptonian physique seems to have limited ability to protect from beings of it's own sort, so enemies like Zod or even allies like Kara Zor-El can actually affect Clark more than usual.

Writing sample:
"Well boy," Clark said as he drifted lazily past the Daily Planet, “Looks like it’s all pretty quiet here.” From behind him, an agreeable doggy-sound chuffed in agreement, drawing a laugh from the big man. He spun, his cape flapping and drifted down towards the park, Krypto following close behind.

He floated gently over the lake, waving to a few kids who were playing Frisbee down in the grass, drawing smiles and a call of “Wooo! Hey Superman!” from one young girl. Clark grinned and floated on, basking in the summer afternoon heat. Metropolis was a nice place to be in the summer, he’d always felt, and it was days like this that made it all worth it.

A strange buzzing sound filled his ear, immediately drawing his attention. The sound of police sirens and an alarm immediately made him spin to face downtown Metropolis, and off he whizzed with a rush of air. It took him only a few seconds, but when he arrived on the scene he saw two men dashing out of a bank with sacks of cash and towards a getaway car. Faster than thought, Clark landed on the pavement in front of them, arms crossed disapprovingly.

“Crap,” one of them muttered, but they both dropped the bags and raised their hands, knowing that the jig was up. A few minutes later when the police arrived to take them away, Clark took off again, waving down to the officers.

“Just another ordinary day on the job,” he said to himself as he awoke, the idyllic dreamscape fading away.


Voice sample:

http://dear-mun.dreamwidth.org/4082512.html
pinkifying: (forever grateful)

Chibiusa | Sailor Moon (manga only)

[personal profile] pinkifying 2012-11-26 03:29 am (UTC)(link)
Your name: Sammy
Your journal: [personal profile] sammywhatammy
Contact: sammywhatammy @ AIM/Plurk/Gmail
Other characters played at Passing: Minako Aino/Sailor Venus V2

Character name: Chibiusa Tsukino/Princess Usagi Small Lady Serenity/Sailor Chibimoon
Character fandom: Sailor Moon
Version: canon
Canon point: early Stars (just as she leaves Crystal Tokyo)
Importing development from old game? no
Background: whoops

Personality: It's hard to talk about Chibiusa without mentioning Usagi. Chibiusa is often compared to her, being that they're mother and child. They are both extroverted, excitable, painfully optimistic and naive, child-like and chilish, believe in love and life and friendship, loved by everybody, gregarious...

The truth is, Chibiusa has an enormous inferiority complex regarding Usagi. Or, to be more specific, Usagi as she will be as Chibiusa's mother - Neo Queen Serenity. The queen who rules the world, the most powerful person in the universe, the most beautiful and graceful and beloved and feared in the universe. Chibiusa loves her mother as much as she is afraid of her, as much as she is in awe of her, for Chibiusa's mother is a living legend.

As much as Chibiusa wants to be like her mother, she is her own person. Unlike Usagi, Chibiusa is pretty intelligent and precocious, independent and often almost fearless. Her smarts occasionally results in bossiness, but for the most part she puts it to good use like schoolwork and being class representative. She's popular and has many friends in school.

Also unlike Usagi, Chibiusa has the capacity for hatred. Growing up for 900 years as lonely as she was has had that effect on her, and she's been shown to develop hatred for particularly cruel enemies. Thankfully, after her time as Black Lady and finding out the truth of how loved she is by her parents, Chibiusa started emotionally repairing herself with the love and support of her parents and their friends as they were in the twentieth century, when they were all young and more approachable.

At this time in the manga series, Chibiusa has fully come into her own. She fully believes in herself and her worth as an individual rather than just the daughter of the living legend Sailor Moon. She's also started becoming more centered, strong, and powerful. Having finally evolved her own Silver Crystal and discovering that she has her own Sailor Team, Chibiusa has all the wisdom and strength to be the true Senshi she's always dreamed of being.

Abilities: As Sailor Chibimoon, Chibiusa is able to use energy attacks. In previous Senshi forms, this required the use of a weapon, but her new main attack is pure energy. She has her own Ginzuishou (Silver Crystal), which is a physical form of ultimate energy, and bends to her will. (lawl god-mode) It can heal people, or be turned against evil to destroy by purifying.
Chibiusa is also very skilled at drawing, or any type of hands-on activity.

Writing sample:

It hadn't quite been what she had dreamed of.

Oh, returning to Crystal Tokyo had been amazing, there was no denying it - there had been parties and feasts and endless entertainment to welcome her home, to celebrate her becoming a true Senshi and the true heir to the throne.

She had always dreamt of it. Dreamt of their approval and praise instead of sneering and snide remarks, of the same kind of affection and awe her mother and father both seemed to effortlessly garner at any given moment.

It just...didn't feel right. They weren't her friends. They were nobles and citizens and well-wishers. It even felt strange for her parents to be there, and the Senshi, despite her knowing them from when they were very young. It was different, and not in a way she liked.

Funny how befriending the younger versions of the adults around doesn't change one's relationships with them as much as one thought, or hoped. She was no less tense with her mother, no less in shy awe of her father, no less overwhelmed by the might of the Senshi.

After what felt like the millionth party, Small Lady retreated to her room and sat at the enormous window overlooking the metropolis, absentmindedly stroking her cat friend Diana's fur. It was a beautiful utopia, flawless and eternal. It was her destiny to be its queen one day, to preserve the peace and the lives and happiness of the people.

So why was she wishing for the imperfect twentieth century?

Voice sample: post at Adstring!
Edited 2012-11-26 03:40 (UTC)
bound_to_water: (Bring it bitch)

Princess Mercury | Pretty Guardian Sailor Moon | V3 | Part I

[personal profile] bound_to_water 2012-11-27 04:03 am (UTC)(link)
Your name: Pari/Chloe
Your journal: [personal profile] chloeisangenius
Contact: AIM - dangerderp
Other characters played at Passing: N/A

Character name: Princess Mercury
Character fandom: Pretty Guardian Sailor Moon (Live Action)
Version: V3
Canon point: Pre-series
Importing development from old game? Yes; Econtra. See 'changes from canon' section.
Background: Here and here.
Edited 2012-11-27 04:04 (UTC)
bound_to_water: (Mariner Blade)

Princess Mercury | Pretty Guardian Sailor Moon | V3 | Part II

[personal profile] bound_to_water 2012-11-27 04:06 am (UTC)(link)
Changes from canon, if AU:

The Silver Millennium. Older than time itself, the time of its prominence was a time of relative peace and harmony. All the planets in what people now know as 'the solar system' had their own royalty, castles, and subjects. But all were ruled by one kingdom: The Moon Kingdom, whose royal head was Queen Serenity. But in actuality, who got the most attention was her daughter: Princess Serenity, holder of the Ginzuishou. The Princess had her own guard, four women known as the sailor senshi, each the princess of her own respective planet: Sailors Mercury, Mars, Jupiter, and Venus. The outer planets were guarded by their own respective princesses also, though they did not serve the Princess in such an immediate frame of time as the others.

Princess Mercury was the second in command of the senshi, next to Venus, who was the leader. She resided on Mercury of course, inside Mariner Castle. She was also Princess Serenity's tutor, and scolded the girl often as she daydreamed about her lover (Endymion, a prince from Earth). When not training or tutoring, Mercury spent her days learning, and didn't mind at all. Learning was her passion, so she never once complained. In fact, what she learned would alter the course of events for the entire solar system.

While reading about the Ginzuishou of her own accord, the ultimate source of power, the Princess learned that the crystal was also a source of control. Any under the reign of Princess Serenity and the Ginzuishou could not oppose her. Any attempted physical attack would harm the attacker threefold, and then killed for treason (if the rebounded attack didn't destroy them first). Thus, a revolution was made impossible, and any changes highly unlikely. The Moon Kingdom had more power than even she realized. A frightening possibility began to form in Mercury's head. If the Ginzuishou was so powerful it could control that... What of the senshi? Were they serving her out of their own sense of honor and duty, or being forced into it?

Thus, the Princess began to formulate the unthinkable: a coup.

Why not? She had the smarts, the technology, and the ability to pull it off. Her research took full force, and she studied whatever she could about the Ginzuishou, even using her tutoring sessions to get the Princess to talk about it. Using that information, she began to style a device that would negate the Ginzuishou's effects. Her ideal was simple: a united, unified kingdom, shared by all the planets, not ruled by just one. Equality in power, and all other aspects. True peace.

Mercury knew she couldn't do it alone, so one day, she revealed her plan to Princess Mars, who was her closest friend. While shocked, the raven-haired princess knew Mercury was not stupid, nor insane, and knew that everything she said was true. She agreed to assist Mercury however she could. Slowly, the plan grew, and Princess Jupiter entered the fold after some thought. Still, three against Serenity... the odds were still against them. So Mercury branched out.

Zoisite, one of the four generals who served Endymion, frequently slipped into Mariner Castle to play on their large piano. Mercury was, often, his captive audience, and sometimes musical partner with her harp. She expressed her concerns, and revealed the plan to the white-haired Shitennou. Zoisite, troubled by Endymion's relationship with the Princess, believed in Mercury and agreed to speak to the other Shitennou. They all agreed to back her, believing in her vision. Mercury was soon filled with hope; she was hoping that the coup would be a bloodless one, that they could talk to Serenity without resorting to violence. However, if that proved impossible, it was nice to know she had some backup in the physical realm.

As Mercury tried to convince Princess Venus, who was the most reluctant to betray Serenity as she was her decoy, the Dark Kingdom attacked.

The Dark Kingdom attacked without warning. It was complete and utter destruction. The senshi were called into battle immediately, but they were no match for the forces Queen Beryl unleashed. All the senshi and the Shitennou fell, despite their best efforts. As Mercury died, she saw the Princess, being shielded by Endymion, before the world went black.

Then white.

Mercury was surprised to find that she could open her eyes. She found herself in a room of total white, along with her fellow senshi, as well as the Shitennou. In front of them was a woman with a maroon and black sailor uniform, red eyes, and deep green hair. A ring of keys was wrapped around her waist. In her hand was a staff, the top of it housing the Garnet Orb. Mercury felt the silence settle as all of them realized who this woman was. Only in legend, they knew her. She was Sailor Pluto, guardian of the space and time gate, and daughter of the time God, Chronos.

Pluto soon explained that after the senshi and Shitennou had died, a fatal blow was struck to Prince Endymion. Had he died in front of Serenity, her grief would have unleashed the power in the Ginzuishou, effectively destroying both the Earth and the Moon. So she stopped time to prevent that calamity, breaking the rules she herself enforced. Pluto revealed both Endymion and Serenity, each in a separate bed, sleeping side by side. Pluto explained that she had put them to sleep as another fail safe to prevent the disaster from occurring, and that their sleep would be eternal. No destruction would come. Pluto's alteration of time had also dispelled the Dark Kingdom, for now. Endymion did not need to be put to sleep, but Pluto did so because she knew he loved the Princess deeply, and would likely cut through his own generals to wake her up.

However, with all things, there was a catch. One senshi and one Shitennou would have to watch over the royalty from now on, as were the rules, to prevent any enemies from using the Princess' state as a chance to get their hands on the Ginzuishou. To assist the senshi in this task, Pluto granted them their ultimate Princess Senshi forms, and gave the Shitennou new weapons and armor. The senshi all talked it out, finally agreeing to take turns, or shifts, in guarding the pair, making the rotation every hundred years. A small drop in the bucket, considering the millions of years they could live. Mercury's shift was shared, to her joy, with Zoisite. They passed the time guarding the royalty with talking, chess games (in which Zoisite actually put up a good fight), and of course, music, Pluto permitting them a harp and piano to use to keep themselves occupied. Once their hundred years were over, the task moved to Mars and Jadeite. When not on that duty, the Princesses would return to their castles to try and rebuild their kingdoms. However, Mercury knew that unless the Princess was dead or the Ginzuishou removed fully from her, things would not change for the better. She took to her task with an even greater fervor than before. At this point, she was pulled away from her home, and into...

ECONTRA

Here, Mercury met an alternate of herself, one who served the Dark Kingdom after being turned by Metalia - Mizuno Ami, or Dark Sailor Mercury. Despite how unsettling it seemed at first, she soon came to see they had the same goal: the want of Serenity (or Usagi, as she was known to her alternate) to no longer have the ability to use the Ginzuishou. The pair arranged a deal: Ami would help Mercury remove the Ginzuishou's influence completely, if Mercury helped Ami rid herself of Metalia's taint and get back in touch with her Sailor Crystal. The exchange was made, and Mercury felt even more clear-headed than when she first lifted the Ginzuishou's influence. Thanks to evil beings known as the Entropi, Mercury managed to keep her senses in battle sharp, and the peaceful times allowed her to take delight in hobbies and relaxation. She did eventually become close with Ami, whom she dubbed her 'twin', as well as other prisoners in Econtra. However, unpredictable as it was, Mercury found herself without her twin one day, only to leave the place herself a few weeks later.

After being in Econtra, she found herself back home, only to learn that the Ginzuishou was reacting. Not even eternal sleep could halt its power. Left with no choice, Mercury took it upon herself to stab the Princess, shattering the Ginzuishou in the process. The Princess now rests in a near-death state, much like her lover. As Mercury decides what to do, she works with her fellow princess and the Shitennou, forming the Golden Alliance.

And when she dreams, well... That story begins now.
bound_to_water: (Ice Chess)

Princess Mercury | Pretty Guardian Sailor Moon | V3 | Part III/FINAL

[personal profile] bound_to_water 2012-11-27 04:07 am (UTC)(link)
Personality:

Princess Mercury is the studious type, often the one who bugged Princess Serenity the most about her studies. She lives for intelligence and learning new things, often enjoying her studies rather than being bored. She takes most things seriously, and is the epitome of a princess through her etiquette, poise, and speech. However, she still has her own quirks. She loves to read, and thus has been caught more than once with a book in her lap during political talks. She also deeply enjoys to play the harp, and has given concerts inside Mariner Castle on more than one occasion. She does like to laugh and play; it just takes a good while for someone to break past her 'princess' self and access the girl beneath. Mercury has great pride for her planet; they are the most intelligent in the system, and she is well aware of it. However, her ego and boasting comes from the insecurities she holds about not only herself and her abilities, but of the newly-forming Golden Alliance as well. Along with that comes a personality that is determined to see things through. Once she starts something, she will finish it, no matter the cost.

Mercury has a great amount of intellect and smarts. She is the smartest of all the senshi, and isn't afraid to say so. She loves to think outside the box and challenge established things. The more challenging, the better. Mercury is also a fan of music, and is very skilled at playing the harp.

Mercury's ego and pride are rather debilitating. She is smarter than almost everyone around her, is aware of it, and has no problem almost boasting about it (in a polite way, naturally). Her insecurities in herself and the Moon Kingdom can also lead to negative thoughts sometimes. She tends to be suspicious of people she doesn't fully know, making her seem paranoid, but she's really just careful. She can have a temper, and has a tendency to be blunt when it comes to idiotic people. Her brashness may make her seem cold, if not cruel, and it doesn't help that she doesn't seem to care what others think of her.

Abilities:

Mercury has power over water, and therefore ice as well. She can do various offensive attacks and defensive skills with them. She uses her powers more as Princess Sailor Mercury, but does indeed have that same power as just Princess Mercury. She can create water, and also absorb it from the air and ground around her.

Mercury is talented in battle. She fights with her brain rather than her fists usually, preferring to outwit her opponents rather than go in swinging. However, when she has to use force, she is more than adept with her sword, the Mariner Blade, as well as her powers.

Writing sample:

It was a pleasant day on the planet Mars.

Princess Mercury had gone to visit her close friend, Princess Mars, at the Brimstone Temple, Mars' palace. Despite Venus separating them, Mars and Mercury seemed to be closer to one another than the other Princesses. They both felt Venus to be vain and distant, Jupiter too rough at times, and Serenity was, well, Serenity. So, Mars and Mercury soon turned to one another for companionship when they had the time to do so. Phobos and Deimos, the twin girl guardians of Princess Mars, curtsied to Mercury before leading her to the meditation room.

Even inside, Mercury could still feel the heat from the blistering outdoors. Mars was always sunny, and hot, making the water senshi a good deal uncomfortable. However, she did not show it, not even sweating as she followed the twins down the corridors, which were rich and vibrant, lined with red and gold, in lush velvets and silks. It was like her own Mariner Castle, though turned on it's head in a way. Mercury preferred satin and lace, in small, graceful touches. At this thought, she smiled, a reminder of how different she and Mars were.

As they reached the door to the meditation room, Mercury curtsied to the twins in thanks before entering the room quietly. The room was dimly lit, in candles that made the room unbearably warm still. Draped in shades of red, Mars smiled as she saw Mercury enter, the red Mars symbol glowing for a brief moment as she approached her friend and took her hands. "I didn't think you would come." Mars dropped the formalities since she and the blue-haired princess were alone.

Mercury smiled, her own forehead symbol glowing in return. "Of course I would. You almost freeze every time you enter Mariner Castle, so it's only fair I take a bit of a beating." A joke, naturally, the pair of girls laughing. Oddly enough, the only planet with perfect weather (save for Earth) was Venus. Ironic that the least sociable had the best weather.

Mars smiled and motioned for Mercury to come to the center of the room, where a pair of pillows had been situated. "Come. Let's begin our session." Mercury had expressed interest in meditation, hence the reason for this visit. Mars often had precognitive dreams; though she never shared all of them, the entire system knew of her mystical abilities. Mercury nodded, and the Princesses knelt across from one another, folding their hands in their laps and closing their eyes. All was peaceful, calm, and still, the only movement being the flickering of the candles.

And then Mars sneezed.

Calmly, Mercury opened an eye. "Are you not supposed to be the expert here?" The remark was full of amusement, the princess unable to keep the smirk off her face. The pair of girls then burst into peals of laughter.

Clearly, no meditation would get done today.

Voice sample: Click here.

Personality Expansion

[personal profile] bound_to_water - 2012-11-27 05:55 (UTC) - Expand
fridgeninja: (Default)

Seta Souji | Persona 4 | V1

[personal profile] fridgeninja 2012-11-27 03:44 pm (UTC)(link)
Your name: Matt
Your journal: [personal profile] matt_doyle
Contact: c.matthew.smit@gmail.com, mattnificent @ plurk
Other characters played at Passing: none (yet)

Character name: Seta Souji
Character fandom: Persona 4
Version: V1
Canon point: post-True End
Importing development from old game? no.
Background: here

Personality: Souji is calm, affable, and a little distant the majority of the time. Before coming to Inaba, frequent moves had taught him not to get attached, so despite his intuitive talent for understanding and empathizing with the people around him, he often seems shallow and aloof to strangers.

The truth is, Souji cares about people, and he cares about answers. That compassionate curiosity is the cornerstone of his personality. Years of distant people-watching have lead him to be very insightful about more or less everyone around him, because he does his best not to judge or jump to conclusions, but simply to watch, listen, and treat each new acquaintance as a totally unique and individual case, rather than comparing them to other people, stereotypes, rumors or preconceptions. And whether he understands right away or not, if he sees someone having trouble, he'd like to help. Every problem, like every person, poses its own questions, and Souji's enough of a perfectionist that no matter what else is going on, he wants to find the answer. It isn't ego that makes him put himself in the center of events, but a pre-occupation with any job, problem, or mystery he stumbles across.

The tendency toward being an analytical observer often makes Souji seem like a cipher to the people around him. While his easygoing manner, attentive concern, and seeming tirelessness are constants, Souji is a social chameleon, taking on the traits of anyone he spends time with -- but also taking on the traits they expect him to have. Relationships are just another sort of puzzle to solve, and while his emotion is genuine, Souji is a people-pleaser, and he'd like live up to others' expectations. To an insecure friend who feels cut off from his old life in the big city, Souji is urbane and confident, understated. To a fastidious detective, Souji adapts his own curious nature to become a sidekick. To a girl who thinks everyone sees her as an artificial construction instead of her genuine self, he opens up a little, showing how natural it is to play different parts with different people.

So, who is the real Souji? What's under that watchful demeanor? Souji is a methodical puzzle-solver with a bleeding heart. He stays calm because he's dealt with unknowns all his life, and they make him curious rather than afraid. He's a growing kid who's ravenously hungry, and hunger combined with curiosity means he'll eat almost literally anything (once). He likes attention, likes seeing the people around him happy, and he'll push himself to extremes to make that happen without admitting any complaints -- it isn't that he's trying to be stoic, just that he thinks the effort is worth it. He has a dry, goofy sense of humor, and the closest thing he has to a deep secret is that, really, he loves and needs absolutely all the people around him just as badly as they need him.

Abilities: Beyond being smart, athletic, and charming, Souji has the ability to summon Personas. While most people have only one Persona at a time, Souji can hold a great many within his mind, and (with help) can combine and recombine them in many ways, losing or unlocking various skills. Having close relationships with different sorts of people fuels this ability, and having an active Persona of the same Arcana, or archetype, as a friend enables him to understand them better.

Like any RPG protagonist, Souji is hyper-competent and much more powerful than his peers. If anything sounds too powerful the way I described it, I'm more than willing to tone it down -- it's less important that Souji succeed at everything, and more important that he constantly tries to do everything.

Writing sample: Souji's phone chirped at him, and he dusted the flour off his hands before checking it. It was just about time to leave the dough to rise for an hour or two, anyway. He flipped it open, and saw the memo he'd left himself: he had just enough time to feed the stray cat down by the river on his way to his tutoring job. He'd have to bike if he wanted to get there and back quickly enough to finish the baking he was doing, but that was okay. He gathered a few odds and ends from the fridge, nibbling idly before he realized that these were the leftovers he was planning on feeding to the cat.

Well, that was okay. There were enough for both of them.

Voice sample: ONE
TWO
Let me know if anything more is needed here; I admittedly haven't been playing Souji very long, but I'd be willing to thread with a mod character if these aren't enough.
Edited 2012-11-27 15:45 (UTC)

Revised Writing Sample.

[personal profile] fridgeninja - 2012-11-28 17:30 (UTC) - Expand
forhiscause: (pic#5597645)

Cortana | Halo | V1

[personal profile] forhiscause 2013-01-26 05:08 pm (UTC)(link)
Your name: Lucy
Your journal: [personal profile] red_queen
Contact: AIM : divinascomedias
Other characters played at Passing: Yu Kanda @ [personal profile] decaying

Character name: Cortana (Serial Number: CTN 0452-9 )
Character fandom: Halo
Version: V1
Canon point: Pre-Halo 4 (During those years while Chief was still asleep)
Importing development from old game? n/a
Background: HERE

Changes from canon, if AU: N/A
Edited 2013-01-26 17:09 (UTC)
forhiscause: (pic#5597645)

[personal profile] forhiscause 2013-01-26 05:10 pm (UTC)(link)
Personality:
    Cortana was made from biological matter; a scientist's brain by the name of Catherine Elizabeth Halsey to be precise, through a process highly frowned upon known as cognitive impression modeling that incorporated memories, attitude, and morals. Although she's nothing but data, this artificial intelligence showed many characteristics most humans bare.

    Like any program written, she's made for loyalty and service to the UNSC yet through the transition of time and due to the nature of her making, she's managed to produce a personality. Although she knows there is probably very few others who can know as much as she, Cortana knows her boundaries between her affairs with human beings. She knows order and she knows rank, she offers advice and her justifications but she knows when to stand down. Ironically, she is prone to bouts of annoyance or anger when her suggestions are left unconsidered. It's not so much that she considers herself better than the humans but she understands that she was made for a purpose and that purpose was to facilitate and think up of every possibility a normal human wouldn't manage to do on their own.

    Alongside anger bouts, she can also play the sarcastic card. She's got a sense of humor though a bit dry and rough. Considering what she is, that's a surprise all on its own. Unfortunately Cortana's countenance has deteriorated. An A.I. like her has a short life span and nearing their end they get into a period of rampancy where they literally think themselves to death. Cortana is known for her loyalty, though after spending so much time with John, her loyalty is more to his cause and his needs. She witnessed him fight a war single-handedly and how he was questioned for it. She learned that they needed each other and that no one was going to help him so she made herself his and devoted all her abilities and strengths to making sure he got through this war safe and sound.

    Unfortunately, due to her rampancy, she's become a little unstable. Her anger is now at times ten-fold and her outbursts are now generated to everyone and everything even John himself. She has still kept her conscious self but the battle between silencing those aggressive voices becomes harder every day that goes by. She's become prone to bouts of aggression and displayed forms of bitterness.

    Cortana has become a hazard in a sense. Although her loyalty is chained with lock and key to Chief, her rampancy has even made her speak out against him. Her aggression is indiscriminate, her process's have slowed down due to her overload and she's definitely someone to be kept a close eye on. Regardless of that, her sanity still remains somewhat intact as long as Chief is around. One could say her dependance on him has become almost complete by now. Like I human being, she needs him for her own sanity.


Abilities:
    Cortana is a self-sustaining intelligence unit used for many different jobs. Cortana is able to run ships, infiltrate other systems and even those of their enemies. Her knowledge is an endless database, she can pretty much teach or demonstrate how to run or use a machine or vehicle of any sort preferentially one of military standard.

    She's got amazing deduction parameters that enable her to be able to learn and deal with new information for example in regards to alien technology. She can decipher languages she's never heard before through her functions and she can run various simulations in her programing to allow her to report probabilities of success and failure for any given plot. She's able to compose strategies and formats to best handle any given problem or situation. She can do this all in a matter of seconds and even have time for back-up plans. It's very rare the time you can surprise Cortana with something she hasn't prepared for.


Writing sample:
    Living in John's helmet wasn't always a bad thing. He knew how to take care of a girl, how to make her feel special. If she could choose a place out of all the locations she was consciously aware of(and for an A.I. those were many) she was sure that there was no other safer place than that little slot in the back of his head. She felt close to him when they were together, it was the most optimal way to securely ensure she was aiding him in everything he could possibly need.

    When she wasn't analyzing enemy comm-links or checking his vitals, she was watching. Being an A.I. definitely had it's cons but what she lost with her inability to touch, she gained with her ability to see. Everything John had ever lived she had shared and sometimes she wondered what was beyond her confinements.

    Perhaps it was why her dream had manifested into a world of color and sky. Despite the danger they always seemed to be in, these new worlds they explored were majestic. Chief had gone through jungles, mountains, flat lands, and he never stopped to watch. But she had, she remembered the way the jungles were stiffed with heat, how she had to overwork his armor to keep him in adequate homeostasis or how wind would blow and make all those leaves dance and shimmer in the sunlight. Cortana heaved a sigh as the wind seemed to pick up, some invisible force pushing her off her center and she stumbled forward blue locks coming over her eyes as she brought a hand up to brush them away in shock.

    "What are you doing, Cortana." She could feel. "Look at you. Over thinking again. Analyzing all those definitions and descriptions and this is what you accomplish?" But why not? After all they've been through, "After everything I've suffered-"

    "Stop. Just stop thinking."

    The wind wasn't stopping, truth be told, she wasn't sure she liked it. It was pushing her, she could feel it. Millions and millions of atoms were pressing against her nude form and she couldn't do anything but grip her head and keep the voices under control. She had to stop thinking but it was useless.

    "I-I can't...." Her voice quivered.


Voice sample:
    Pain is nothing like I imagined. I know how to define the word pain and I know how to tell when someone is hurt. I can analyze and identify a wound, I can tell you how to cure a bleeding wound but I have never bled. I have never felt pain.

    That's all changed now, hasn't it?

    With all the databases in my disposal, nothing comes close to explaining just how painful 'pain' can be. We were so wrong. I was wrong. I'm never wrong but I was wrong about this. It's not my fault, how could I reason with something I've never experienced? You can't shoot me, you can't even touch me, how could they have told me pain was nothing?!

    John, he... he has felt pain all his life and he was never given a reason why. We told him it was fine, that he could bear it, that he had to. Who were we to choose for him? I bled today and as I held my wound and felt the warmth from my own blood against my fingertips, I thought about the boy I chose and how every time he was beat down they ordered him to get up. Get up, as if it's so easy to fight a war. They don't know what pain is, but I'm trying to learn. I'm trying very hard, John. We're supposed to take care of each other right?

    It's about time someone bled for you, even if it's just a little.
prayed: (291 🍬)

Kyoko Sakura | Puella Magi Madoka Magica | Reserved

[personal profile] prayed 2013-02-04 07:44 pm (UTC)(link)
Your name: Fumika
Your journal: [personal profile] fall
Contact: aim - shkanon, plurk - [plurk.com profile] alicorn
Other characters played at Passing: n/a
prayed: (219.plum pudding)

Kyoko Sakura | Puella Magi Madoka Magica | Reserved

[personal profile] prayed 2013-02-04 07:45 pm (UTC)(link)
Character name: Kyoko Sakura
Character fandom: Puella Magi Madoka Magica
Version: V1
Canon point: Post-death.
Importing development from old game? No.
Background: Here & here.
prayed: (436.saffranspannkaka)

Kyoko Sakura | Puella Magi Madoka Magica | Reserved

[personal profile] prayed 2013-02-04 07:45 pm (UTC)(link)
Personality:
If you only live for yourself, anything and everything is your own fault. You won’t resent anyone, and there’s no way you’d have something like regret. If you think of it that way, you can carry almost any burden, y’know.



The first thing one might notice about Kyoko is how self-centered and stubborn she is. She could easily come off as a child who never grew up. She lives for herself, only suffering the consequences of her own actions, and has no regard for other people’s feelings and refuses to listen to anyone’s point of view other than her own. She follows the path that she feels to be the most rational and beneficial to her, as a magical girl, even though that often means stepping on other people or allowing pointless deaths, and will go so far to justify those actions. For example, Kyoko will not kill familiars, as they do not drop Grief Seeds, but will instead let them eat a few humans in order to become full-fledged witches.

Kyoko has a violent temper and easily grows frustrated when things don’t go as planned and setbacks occur or when things simply don’t go her way, though she appears to get over it quickly or simply brush it off at the time being. If someone’s stolen her territory from under her, she’ll just have to beat them to a pulp. If Kyuubey doesn’t have any advice for her, who cares if she’d been the one asking, nobody would want advice from a thing like that anyway?

To match that fiery temper is an incredibly aggressive and even sadistic nature that leaves her quick to resort to violence and antagonism. From the very beginning she is shown as being eager to fight Sayaka in order to steal Mami’s territory from her, then provoking her into a fight later for no reason other than because she believed that Sayaka would come charging at her again if left alone and goes so far as to suggest breaking the hands and legs of the boy that she likes in order to possess him, mind and soul, considering it to be the simplest way to make him hers forever.

Miracles and magic are things to only be used for a person’s own benefit in Kyoko’s mind. It’s a lifestyle she follows and encourages others to do the same. Nothing good came of using it for others in the past and she doesn’t see that changing now. She mocks the idea of justice as being a flashy joke that only an idiot would stand behind. She uses her magic to live the highest quality of life in the civilian, breaking open ATM machines in order to stay at fancy hotels and buy the obscene amount of food that she goes through on a daily basis. It should be noted, however, that she commits her crimes at night in order to avoid involving innocents.

Kyoko is also a hoarder. The fact that she hordes Grief Seeds is something that even Kyuubey notes, calling it her “forte.” This allows her to use magic that she would normally have to hesitate to use, as she will always have the means to purify her Soul Gem. It seems to extend past Soul Gems and go straight to food, too. She buys food in bulk, with a focus on cheap, high processed foods such as pocky, with the occasional bag of apples thrown in for flavor, although it could be argued that she goes through it just as fast.

Speaking of food, Kyoko is always seen eating something. Even when she’s fighting she has a stick of pocky or something similar on hand and will continue to eat it as she goes about her battle. This is likely a way of compensating for the life she led before contracting, as her family had little food and nearly starved as a result of it. Food is also seems to be the universal means of acceptance and a sort of friendship offering, as she is shown to all three girls when she starts to get closer to them.

Kyoko’s bitterness isn’t completely unjustified however and much of it is simply a way to mask the pain and self-loathing that she’s felt ever since the death of her family. Having few friends outside of her them, they were the most important people to Kyoko, and she believes herself to have lost them due to using her wish for another person (her father)’s circumstances. She carries a huge amount of self-loathing and frustration in regards to that one incident, which turned her off the idea of using her magic to help others and caused her to seal her heart off from the rest of the world.

Food is also one of the few things that can incite true rage in Kyoko. She doesn’t believe in wasting food and goes as far as to threaten to kill Sayaka when she tosses an apple onto the floor. This extends past food, however, and goes straight to witches: fighting familiars is a waste of magic. She won’t fight them herself and will go as far as to stop others from doing so. This is the source of her initial conflict with Sayaka. She seems to have little trouble letting others kill witches, however, as she lets Sayaka have Elsa Maria because it comes with a reward.

It's enough to simply protect the single thing that you want to protect until the very end. Somehow, y’know... Even though I should have always been doing that up until now...



Hidden beneath all of the bitterness and self-centered antics there is a softer side to Kyoko, who was once an idealist who believed herself to be capable of saving the world from witches. She believes in happy endings where courage and justice conquer everything and employs these methods when trying to save Sayaka after she turned into a witch, even toying with the idea that, after slicing Octavia open, Sayaka’s purified Soul Gem might fall out in place of a Grief Seed. It’d probably be fair to say that she never really lost her idealism and hope, but instead buried it in order to avoid falling into despair.

Kyoko has a strong desire to protect those closer to her as well or that she sees herself in. She spends the majority of her screentime chasing after Sayaka, who she saw as making the same mistake as her younger self, and trying to convince her to abandon her unrealistic ideas of being a magical girl that’s different from the rest and live for herself, even knowing that it’s a hopeless cause. Sayaka in general seems to bring out the best (and the worst) in Kyoko, who goes from fighting with her to encouraging her to bust up her love interest to using her magic in order to preserve her corpse. Even after Sayaka becomes a witch she continues to chase after her, trying to bring her back, even though she likely understood that it would prove to be a waste of time.

Because she’s repressed it for so long Kyoko has a difficult time expressing her desire to help people. It’s not something she has much experience with, as Mami was her first and last friend outside her family, whom she lost long before the beginning of the series. This, coupled with her aggressive nature, left her unable to learn how to convey her feelings properly. She winds up going about it in an incredibly gruff, roundabout way, laced with antagonism and biting words that simply make her seem tactless and rude.
prayed: (293 🍬)

Kyoko Sakura | Puella Magi Madoka Magica | Reserved

[personal profile] prayed 2013-02-04 07:45 pm (UTC)(link)
Abilities: Kyoko is a seasoned magical girl/Puella Magi whose soul is contained in a jewel known as a Soul Gem. Because of this, her body is controlled remotely, allowing her to survive and what's more, recover even if every drop of blood was drained from her body using magic; however, though the hit box has been made smaller it's still there. The destruction of her Soul Gem would mean the death of Kyoko and her body would begin to decay after a couple days. The corruption of a Soul Gem would eventually lead to Kyoko's Soul Gem to turn into a Soul Gem, and in turn Kyoko would become of the Witches that Puella Magi hunt.

Being a Puella Magi has granted Kyoko the inhuman about of strength, agility, stamina and endurance that is required to fight Witches, as well as allowing her to cut off pain completely; however, the latter is not advisable as it leads to more sluggish movements and exerts exhausts a Puella Magi's magic more quickly. Although Puella Magi have a certain amount of innate skills related to their wish, their magic offers limitless opportunities: as long as they research a particular weapon or object well enough to know how it works, it can be created. An example of this is Mami Tomoe's muskets, which were not innate to her (she could only use ribbon skills,) but through research and planning was able to create muskets and eventually Trio Finale. Objects can also be modified to suit the Puella Magi's needs. Kyoko herself is seen modifying binoculars to spy on people to see miles away.

Although she seems to prefer brute force these days, Kyoko specializes in illusionary magic due to her wish, which was for people to listen to her father. This ranges from her signature move, Rosso Fantasma, which allows her to create functional duplicates of herself, to changing objects to look like Japanese candy and even tricking her fellow Puella Magi into believing their Soul Gem was clean in order to prevent them from turning into a witch. Although she suppressed this for years, in the different story she is shown to regain it after Sayaka turns into a witch, so it stands to say that she would do so in the canon timeline as well. Aside from forcing her to become more proactive in fights, the repression of her magic led to her specializing in creating chain-link barriers.

Her ultimate attack is this flashy, impractical thing where everything gets blown up. Additionally, like all Puella Magi, Kyoko is capable of communicating with other characters telepathically.

tl;dr - Puella Magi are motherfucking miracles and diamonds and everything else under the sun.
prayed: (( 090 ) not changing a thing)

Kyoko Sakura | Puella Magi Madoka Magica | Reserved

[personal profile] prayed 2013-02-04 07:46 pm (UTC)(link)
Writing sample: Kyoko Sakura had always played by her own rules. She took everything for herself, lost everything by herself, ate everything by herself and not once did she feel remorse for her actions. There was simply no reason to when her actions affected only her and the consequences were far too easy to bounce back from when one was endowed with magical powers. She didn’t even need to be human, not if such a frail body would only serve to hold her down.

Yet looking at the witch (Sayaka) that had once been Sayaka Miki--was still Sayaka Miki, no matter what form she took--, a magical girl that had made the same stupid mistakes that she had, she was starting to realize that wasn’t quite true. That pleasant dream where she could save her, even now that she was no longer quite herself, had been readily smashed and replaced by the grim reality that she had once again failed to protect the thing most precious to her.

“Yo.” Clutching her shattered torso, she forced herself to stand, not needing to look who had just called her name. Staring
at Sayaka, now taking on the form of a knighted mermaid, no longer able to be reached, she made her decision. “I entrust that girl to you. I made her go along with my idiocy.”

Kyoko turned to speak to the girl behind her, raising a barrier. This fight that she’d started with Sayaka...she wouldn’t allow anyone else to be dragged into it. They wouldn’t interfere, not now. Her face solemn for a moment before her usual smugness began to creep in once more. “It’s a principal of yours not to fight alongside those that’ll get in your way, right? It’s fine. That’s the correct choice, y’know. It’s enough to simply protect the single thing that you want to protect until the very end.” A humorless chuckle escaped her before she continued, “Somehow, y’know... Even though I should have always been doing that up until now...”

But she hadn’t been able to protect this girl, just like she hadn’t been able to protect her family back then. She tugged at her ribbon, letting her red hair fall down her back, catching the hairpin that she had long ago abandoned in favor of kneeling down in prayer. One final prayer, one final hope for one final miracle--for them to, at least, be able to be together in the end. An end to the unforgivable emptiness and loneliness that had plagued them both.

Voice sample: one, two, three.
Edited 2013-02-04 19:46 (UTC)
kujikenai: (OOC: How can you say no to this face?!)

Madoka Kaname | Puella Magi Madoka Magica | V2 | Reserved

[personal profile] kujikenai 2013-02-05 12:11 am (UTC)(link)
Your name: Jen
Your journal: [Bad username or unknown identity: ”jenniferdarknight”]
Contact: inuyashanohime (AIM), jenniferdarknight (Plurk)
Other characters played at Passing: None! <3

Character name: Madoka Kaname
Character fandom: Puella Magi Madoka Magica
Version: V.2
Canon point: Oh man. One of the many Alternate Timelines (in her universe, anyway. AU Details below), Episode 1 (starting out, anyhow)
Importing development from old game? Nooope.
Background: http://wiki.puella-magi.net/Madoka_Kaname and http://en.wikipedia.org/wiki/List_of_Puella_Magi_Madoka_Magica_characters#Main_characters and http://en.wikipedia.org/wiki/List_of_Puella_Magi_Madoka_Magica_episodes#Episode_list

Changes from canon, if AU:

Oh, man. Where do we begin?

So, do you remember the main plot of Madoka? The whole thing about Madoka being the center of a bunch of parallel universes in which Homura goes back in time to try to save her from an untimely death due to an alien with no emotions that might as well be used as a fluffy white football?

Yeah.

Forget all that.



At least with Madoka being in that role, anyway.

Okay, let's start from the beginning.

Homura Akemi was a--

--what. Don't look at me like that! I'll get to Madoka in a minute.

As I was saying, Homura Akemi was a young girl cursed with various illnesses. Heart issues, bad eyesight, and due to her time in the hospital, she was behind on her studies. She was shy and a little bit socially awkward, also a side-effect of her illnesses. And then, an alien cretin who looked like Cinnamoroll's creepy cousin appeared in her room one night and gave her an offer she couldn't refuse:

She could get her heart's desire (that is, to be strong, physically able, and much more capable than she was), and all she had to do was give him her soul. Oh, did I say give him her soul? I meant become a Magical girl and live a happy, carefree live beating the living hell out of abominations that could only exist in Salvador Dali's mind after he dropped acid.

And of course, she accepted, making her a Magical Girl who fought evil. Unlike her original counterpart though (the version of Homura who decided to get the power to control time because she wanted to go back and relive the first time she saw Madoka again), Homura's powers were not based on time. Rather, because her wish was to be healthy (which she became, her heart completely recovering, her eyesight being fine, etc etc), she gained the ability to be in a sort of roid-state for a short period of time, boosting her capabilities so she could jump higher, run faster, take more damage, and hit harder.

You know, Super Saiyan.

The downside though was that after the fight, and after using this ability, she lied down on the ground and suffered what felt to be a minor heart attack for about a minute.

Thanks, Kyubey. Forgive me if I'm not bowled over by your overflowing thoughtfulness.

Fast forward a bit. Homura was transferred to Madoka's class, and while she gained some confidence because of being a Magical Girl, that didn't really take away her awkwardness, and so leave it to Madoka to walk up to her, strike up a conversation, and offer to be friends. Much like your typical yuri scenario, this went as expected, minus the stupid sex scene that the creators only put in to keep the 15-year-olds watching: Homura was deeply moved, and the two formed an unbreakable bond. Fast-forward again to later, when Madoka was walking home alone in a very abandoned street (what is it with Japanese schoolgirls and walking home alone all the time?). Lo and behold, she had the bad luck of walking into a Witch's barrier...

...and got rescued by Mami and Homura.

This led to Madoka following along as the two girls fought against Witches(See: Madoka was the Anzu to their Yuugi and Jonouchi). After Mami got herself killed on Walpurgisnacht, Homura decided to pull a Goku, destroy Walpurgis, and get an incurable case of dead due to her leaping in the way of a powerful attack aimed at Madoka to prevent her from becoming maggot-food.

Considering that Madoka's a hero-type, and that her close friend did just die because of Madoka's own hubris, she...didn't take it well. Unless you consider sobbing, blaming herself, and even calling herself a murderer as 'taking it well'.

So she did the most logical thing she could:

She told the white fuzzy bastard that she was willing to give up her soul and be a walking corpse so she could have a chance to go back in time, meet Homura again, and save her from her unfortunate fate. As a result of this, Madoka gained the same time powers that Homura did in canon, except instead of ending up using guns and artillery and storing it into her buckler shield cum dimensional pocket, Madoka wielded various forms of bows and crossbows, complete with debilitating poisons (2ch really does have everything!) and explosive bolts that she used to strike down enemies from a distance (whilst using her time stopping ability for all it was worth in moments that required quick evasion). Also? Her shield, as Madoka's always seemed to have a flower and ribbon thing going, was in the shape of a White Heather, which, in Victorian Flower Language, meant: “Wishes will always come true.”

Hey. Hey, Kybey. Go fuck yourself.

The rest sort of went as expected (Just swap Madoka and Homura's positions), though unlike Homura, Madoka's time travel could go back two months. As Madoka started to learn the horrible truth about Magical Girls, and she desperately tried to find a way to get her friends (Homura especially) away from the level of suffering that should only be reserved for Roleplay Muses, she used it to her absolute advantage, going so far as to cockblock Kyubey at every opportunity in future universes.

Still, regardless of how many times she's failed (and seen her friends die, become witches, or even be forced to kill her own friends in moments of crisis), she still has hope that things'll be all right. She'll win, and she'll manage to save everyone with her own strength.

…and fire hopebeams at anyone who proclaims otherwise.

Personality:

Even with the AU considered, Madoka's basic personality is left unchanged: she is a gentle, dreamy, warm-hearted girl who wants only to be able to help those she cares about with a slight inferiority complex and a heroic streak that tends to lead her into making very, very bad choices. Well, in other universes, technically it could be argued that her hero complex was an aftereffect of her obsession to find some purpose in her life due to her feeling constantly overshadowed by her mother, Sayaka, and everyone else who seemed to 'know what they were doing' and was 'with it' in their lives. And that feeling overshadowed bit was a very strong part of why she tagged along with Madoka and Mami in the initial parts of her universe (“If I can help them...if I can help them and maybe find a wish to become a Magical Girl...I can be great just like they are!), but as time went on there was something else that drove Madoka's heroism, something far greater and more influential than a lack of purpose could be: Guilt.

Ah, yes, guilt. Madoka has tons of that. Watching all of her friends die various times as the universes keep going on and on and things keep falling down around her like dominoes filled with nitroglycerin seems to do that to you. Well, that, and she's empathic and kind-hearted enough to make more cynical people roll their eyes in annoyance, but I'll get to that later. But back on Madoka's guilt: this is her main driving force...at first. She did have her dear friend die because of her, and it was her sole motivation for becoming a Magical Girl to begin with...it wasn't until after she found out the truth surrounding Magical Girls (that they became Witches, etc etc) that made her step out of that guilty mindset (though still, she always was plagued by it) and try to do it because she wanted to save everyone out of sheer courage.

See, regardless of how Madoka may act, she's still, at her core, a young girl. She's not a perfect hero, nor is she someone who is full of nerve and can just grow numb to combat the more blood spills on her hands. She feels for every single Witch and Familiar she defeats; she can't stand the fact that people who risk their lives to save innocent people are left silent and are made to die horrified and alone; and every time she goes into battle, she still feels deep-rooted terror not just for herself, but for everyone else caught into the crossfire. This doesn't change, even as she goes from timeline to timeline in order to set things right. If anything, it just increased with each timeline, because as she saw the repercussions of failure, the stakes were raised that much higher.

And make no mistake, Madoka does not want to fail, and it's her constant hope for the future that allows her to not give up. Even when things are at their worst, and she feels great sadness, she knows that she will eventually put things right, and that as long as they have hope, it's possible (as losing hope is what kills other Magical Girls, and she knows that things will be all right so long as she works hard for it). And she has to have hope, as her connection and bond with her friends and those she cares about makes it to where she would feel that she's letting them down if she ever lost it. Not that she ever will; she's got a near bottomless supply of the stuff, though that doesn't stop her from crying and having moments of weakness. She may be hope personified, but she's still a human with human limits, and often finds herself crying when she's alone. That said, she still always believes in having hope and faith in the future, because really, there's so much that hope and faith can save, she believes, and so long as you work towards it, things will always be all right.

And in the more mundanes, she's an extremely hard worker who will put her all in everything she does. 'Giving up' is not in her dictionary, and 'giving less than 400%' even less so. From schoolwork (she tends to make pretty good grades, though she herself doesn't think she's good at very much), Magical Girl Shenanegans, to even trying to cook (bad as this always goes), Madoka will put her all into everything she attempts. She's also extremely friendly, always trying to be helpful (partially because she wants to have a purpose in life, and partially because she legitimately wants to help everyone she can), and her heart is worn on her sleeve. When Madoka was younger and more innocent, this was especially so, and she was extremely bad at hiding any emotion she might have had. After going through various universes, this changed, and she learned how to hide it all behind a warm, sweet smile (though anyone who is familiar with this sort of tactic will undoubtedly notice a crack in her demeanor. Just peel at that crack a bit, and...), so as not to make anyone worry about her. The last thing she wanted to do was to scare her friends, after all, and her self-sacrificing streak goes triple here.

Madoka also enjoys drawing, which it's implied in canon that she's pretty good at. She often doodles when she's bored, or when she wants to express herself in some way. She enjoys eating, as well, and has a bit of an eye for 'cool' technology.


Abilities:

-Time travel (Madoka can use her shield to stop time, as well as go back in time up to two months)

-Her shield can hold an infinite number of things in a sort of dimensional pocket (she carries crossbows, bows and arrows, and explosive bolts and poisons in there)

-She can take an extreme amount of damage in a fight, as the pain's stored in her Soul Gem for the most part.

-She can switch between her normal form and Magical Girl form.


Writing sample:

...She won.

Well, she supposed that she did. The essence had gone away, the barrier had shattered, scattered to the winds with only the rain to bathe her face, her tears, and her wounds. Not that there was much blood to pour out; and even if there was, all it would do was refill.

What use did bodies meant only for fighting have for things like health risks and weakness? Corpses had no need for pain, instead having it all be absorbed by the Soul Gem's blinding light.

“Eheh...It's less dark than I expected.”

Not that it helped matters. The inky black played on the inside of the pink crystal, flowing inside like a lava lamp. Was this what Despair looked like when one actually stared at the human soul? Or was it only when it applied to Magical Girl souls that it actually gained shape?

She probably would never know the answer to this question.

After all...if she didn't get up soon, she wasn't going to have long. She didn't even have enough strength to maintain her Magical Girl form, instead having reverted to her school uniform, a token of long bygone days. Her grief seeds -- leftover tokens of fallen witches, which purified a Magical Girl's Soul Gem and prevented her from becoming a Witch herself -- were scattered around her, close enough to see, but too far to grab.

Still, she tried to will her hand to move, even just a little. She flexed her fingers, made an attempt to move her arm...

...

Nothing. The Grief Seeds stayed where they were, and Madoka was stationary. She couldn't even wipe the tears out of her face, or do much more than tighten the grip on her Soul Gem.

“I guess...I can't reach them. I guess...this is it...”

There was a small thrum of pain in her chest, reminiscent to a heavy heart.

...No. This...This couldn't be the end.

It couldn't...!

But...

She wasn't going to be able to save Homura like this. With her body like this, she was useless, just as she was before. She'd saved so many people, but as long as she fell here, she wasn't going to be able to save her friends.

Or...

“Homura...chan...”


Voice sample:

http://bakerstreet.dreamwidth.org/663423.html?thread=432687743#cmt432687743 (Meme Thread. This contains two separate threads with Madoka.)

http://dear-mun.dreamwidth.org/6011541.html (Her initial Dear Mun thread.)

http://peachesandrobots.dreamwidth.org/2445.html?thread=197005#cmt197005 (Another meme thread. This one contains AU!Doka proper).
maverickhunterx: made by snaps_ass. Not me! :D (As a tranquil sky)

X | Megaman X | V1

[personal profile] maverickhunterx 2013-02-05 12:49 am (UTC)(link)
Your name: Jen
Your journal: [Bad username or unknown identity: ”jenniferdarknight”]
Contact: inuyashanohime (AIM), jenniferdarknight (Plurk)
Other characters played at Passing: Madoka Kaname (Puella Magi Madoka Magica)

Character name: X / Megaman X
Character fandom: Megaman X
Version: V1
Canon point: Two months after MMX.
Importing development from old game? Nooope.
Background: http://megaman.wikia.com/wiki/Mega_Man_X_(character) (Just read to the end of MMX1.

Changes from canon, if AU: Nope. This X is from his canon timeline.

Personality: **Originally used for X's application to Damned Institute**

X is, as one would call, the 'gentle protector'. Kind, humble, gentle, and very strong in his belief in the sanctity of life, he is as Dr. Light's ethics tests hoped he would be: a robot willing to believe in the forces of good. While he's often unsure if fighting is the best means in which to do this (as the ending for every early MMX game will repeatedly beat you with), he's still willing to pick up the buster if it means to protect others, even if he himself doesn't enjoy the act of combat.

And he doesn't. At all. See, despite X willing to fight for the sake of justice and all that is good (as well as being a hero-type to the core with a strong sense of justice), X is a pacifist. He doesn't like violence, and hates it when others (Reploid or human) are hurt (This is especially shown in Maverick Hunter X and Day of Sigma, where he's known to hesitate in battle if there's a small chance that someone could be harmed by his fighting, and his absolute shock and terror at Sigma hurting innocent people for seemingly no reason). He'll fight if he has to, but he'll always wonder if there wasn't another way, opting to want a peaceful solution over resorting to violence (though if you play through X's path in Megaman X4, you learn that he's not exactly the best at it). See, all X really wants is for humans and Reploids to get along, Mavericks to suddenly turn into kind robots again, and for Sigma to go off and die somewhere. Nobody would have to fight, nobody would have to get hurt, and everyone could live peaceful lives (this pacifism and inner conflict is mentioned MANY times throughout the series, and X is flat-out mocked for it in Day of Sigma).

...Why yes, X IS very idealistic, why do you ask? So idealistic, in fact, that he's repeatedly chastised for it many times in canon. He's also naïve and trusting, making X the trifecta of easily-played protagonists, as he's betrayed no less than three times throughout his entire established canon: MMX3, MMX4, and MMX: Command Mission. Not just that, but he's genuinely surprised when his trust is betrayed, or when someone commits an act of true evil. Even if he sees it all the time, he's not jaded in the least. He wants to see the best in anyone and everyone, going so far as to beg Mavericks to put down their arms and come quietly, even when he knows in the back of his mind that he's going to have to fight them (Maverick Hunter X, case in point). Though this does lead him to do some critically stupid things, such as trust those that he really shouldn't be trusting. This isn't to say that X himself is stupid, but his trusting nature is something that is easily and often exploited by his enemies. He's also an optimist and filled to the brim with hope; even if things go badly, there WILL be a light at the end of the tunnel. Even if he has to work forever, someday all of this fighting will have a purpose. Will have MEANING. He believes that with any situation; things are shitty right now, but it'll get better. It has to. He just has to do the best he can.

On top of being idealistic, X is extremely emotional. Being a robot with real emotions was sort of the whole point of X's existence, but his emotional tendencies can lead him into self-sacrificing / martyristic moments, caring little of his own physical health if someone else is in danger. To his credit, though, normally he thinks through situations methodically and logically (he's had to, being a leader), not one to endanger others with reckless behavior. As a whole, X is a pretty emotionally driven person, letting his rather large heart pull him about (though not necessarily call the shots). He's also a worrier (which is rammed into your head in MHX and Day of Sigma), sometimes deliberating too much in fear of someone getting hurt, or his decision being the wrong one. On top of all this, X is known to get into contemplative / brooding stages (“Why am I here? Is this right?” These are the sort of questions that come through his head a lot in canon) and even have a low opinion of himself, beating himself up for making the smallest mistakes (Many examples of this are peppered through the original MMX, Maverick Hunter X, and Day of Sigma. Most notable are X's reaction to losing to Vile for the first time, and his depression at hesitating to shoot during a big mission in Day of Sigma). But once he gets over himself, sets things straight, and decides the best course of action, X will not stop until what's done is done (unless someone throws a moral dilemma at him or something).

He is known to be blessed with patience, and is generally pretty even-tempered (as shown in...well, most of his canon. This is a consistent trait throughout all of his life), but if you push him he will explode into a fit of rage (the only one who's managed this has been Sigma, both in Maverick Hunter X and Day of Sigma). Though he does sometimes come off as a bit too-serious and perhaps highly-strung at times, though, when it comes to his job as a Hunter (as especially shown in Maverick Hunter X). He takes it very, very seriously.

Though despite being emotional, he is blessed with wisdom and learns from his mistakes. Even as far as MMX2, he understood that sometimes, to bring about what you want, the risks can be high. And he is willing to push himself to the limit in order to achieve whatever goal it is he's after (usually peace and beating up Sigma), as well as be enough of a soldier to do what's needed in a crisis, to think things through and decide the best course of action. When the chips are down, he does what he has to without complaint. He'll do what he has to and do it well (as shown in...every MMX game ever).

He may delve in Woobie territory, but he never reaches full woobie levels.

Though one thing you don't mess with is X's friends. While due to his personal situation, X has never had many close connections during his life, those he does connect with are precious and dear to him. Steadfast and loyal in his defense of them, he'll not only trust them with his life, but will give his own to save them if he could (His treatment of his best friend Zero throughout all of canon is proof of this; he risks himself to bring him back to life, he stands by him through all of MMX5, and goes into a crusade to 'clear Zero's name' in MMX6...among other incidents). Canon doesn't really show X in social situations (seeing as the games focus on what happens in crises rather than X's day-to-day existence), though from how he interacts with his coworkers in early and later canon, he's at least friendly and polite, if not a bit blunt (he and those close to him have a much more personal rapport though).

Overall, he's a kind-hearted, self-sacrificing pacifist who will do what he can for others, even if that means fighting. A deep thinker, feeler, and one who learns from his mistakes, X is most certainly more man than machine.

Abilities:

Wow, this could take a while.

First, X is blessed with the natural abilities of being the original (and perfect) Reploid. While in canon it has shown that Reploids (and X, by extension) can do everything from breathe, sleep, dream, bleed, cry, feel physical pain and even feel deep human emotions such as love, he is in fact a robot and identifies as such.

Examples of these events:

Breathe: Sprites pant and breathe as they stand still or are injured. Though we're not sure if this is 'breathing' or 'venting'; the game never makes this very clear.

Sleep + Dream: Megaman X6, in which X actually dreams of his dead best friend and mourns his death.

Cry: In the official manga, X was shown to cry just like a normal human (and is the only Reploid that can do so).

Bleed: When Zero died in the first MMX title, he had 'blood' spurting out the side of his mouth.

Feel physical pain: In various games, it shows X (and other Reploids) screaming in pain from opponents' attacks.

Deep Human emotions: That's the whole crux of the series; X is a robot who can think and feel for himself. He was the most perfect who can feel stronger than any of them, and it was shown in X4 and later games that even normal Reploids could feel romantic love (such as Zero and Iris).

But on top of these humanlike qualities, Reploids also can handle extreme conditions (such as being underwater indefinitely, handling intense heat and cold, being able to withstand insane abuse, among other things). X, being a combat model, has physical and sensory powers far greater than that of a normal human (his helmet part allows him to see things that are unable to be seen with the naked eye, his leg parts allow him to jump faster and further than normal humans, and his armor absorbs 93 percent of all damage that he takes), as well as two built-in weapon systems: The X-Buster (A variation of the Mega-Buster) and the Variable Weapons System.

The X-Buster is a solar-powered weapon that fires photon bursts. It can be charged or shot straight, but so long as X is standing, he can shoot it.

The Variable Weapons System allows him to defeat an enemy Reploid, grab their control chip, and download weapon data from them, adding it to his arsenal.

X also possesses a mini supercomputer for a brain, though while his control chip is in his head, a secondary brain seems to be in his stomach area (if his 'specs' in the original MMX are to be believed), which might be where his main processors are.

And I also have a huge amount of headcanon (because what is consistency, Capcom, I mean really), which I'll be bringing to the table, such as:

X can eat like a normal human (and can use it for energy. But he can't go to the bathroom or anything; he deposits waste through tubes he plugs into himself while he sleeps, and then re-uses the waste for other things).

X can have romantic relations (physical ones) like a normal human, with...some obvious differences because robot.



Honestly, X is a walking Deus Ex Machina, and is supposed to be more powerful and humanlike than any other machine Dr. Light's ever made, so uh. Chances are he can probably take off his armor like a person can (and wear clothes), sing (though I headcanon that X does it pretty badly), and many other things. Heck, dimensional communications wouldn't even be impossible with the way the series writes his randomly changing ability repertoire (it's almost like the writers were drunk or somethi—OH WAIT, this is Capcom we're talking about).


Writing sample:

http://damned-institute.dreamwidth.org/1266569.html?thread=83788425#cmt83788425 (This is a single thread from the prose-game X is in: Damned Institute. There's well over 200+ words of prose here, considering I can't shut up no matter how many times I try.)

Voice sample:

http://smashacademy.dreamwidth.org/200054.html?thread=9610614#cmt9610614 (An action thread from X's other game, Smash Academy.)

http://peachesandrobots.dreamwidth.org/851.html?thread=59731#cmt59731 (A meme thread; perhaps fluffy in nature, but it goes to show X's more sentimental side.)
stephrogers: (the star spangled gal)

Captain Stephanie Rogers/Captain America - Marvel Cinematic Universe - V2

[personal profile] stephrogers 2013-03-01 09:34 pm (UTC)(link)
Your name: Lucy
Your journal: [personal profile] starlightrp
Contact: AIM: lucyplaysroles
Other characters played at Passing: n/a

Character name: Captain Stephanie Grace Rogers
Character fandom: Marvel Cinematic Universe
Version: 2
Canon point: Post Avengers
Importing development from old game? Nope, fresh start.
Background:
Marvel Cinematic Steve Rogers - Captain America at the Marvel Wiki.

Changes from canon, if AU:
There are a lot of changes from the original canon. The first and most obvious one is that Captain Rogers was born a female.

Her father (Joseph Rogers) was confirmed KIA by mustard gas in WWI. Her mother (Sarah Rogers) worked as a nurse in a TB ward. However, when Steph was five years old, Sarah caught pneumonia and passed on as well. From there, she was transferred to an orphanage where she was picked on by the other girls for being too ill, too skinny and small on a regular basis. Here, she met Bucky Barnes and the two became instant friends.

Often enough, Barnes was the one that looked after Steph during the Depression Era and immediately after. Bucky didn't believe her to be as sickly as she was and gave her hope that not everyone would treat her like she would fall over dead within the next minute. Even though he had witnessed her easily getting sick, he held firm that Steph was able to stand and fight on her own two feet. By the time they reached their teens, they were able to move out of hte orphanage and into a drafty, rickety apartment of their own. It was meager but they had each other and that was all that mattered to them: someone to look out for the other's back.

When WWII came around, Steph decided she wanted to be on the front lines as well. Victory gardens and scrap collecting was all fine and dandy but she wanted a taste of adventure, having admired Amelia Earhart as a child. She tried several times to enlist as a yeoman, but got rejected five times.

She tried one more time at the World of Tomorrow fair. Which was where she met Dr. Abraham Erskine. Intrigued, he asked her why she wasn't interested in staying home like any other wife or sweetheart. Steph replied that she know what it was like to be picked on. She didn't like the thought of others being picked on on such a grand scale. She wanted to play a more active role in the war effort. Erskine was moved by her words and allowed her to enlist as Colonel Phillips' secretary.

It was here, she met Agent Carter, and the two became fast friends in their solidarity of being the few females assigned to this project that weren't nurses. Steph often picked up the slack around the office and ran as many errands as Phillips could churn out, determined despite her poor health. Erskine was pushing for Steph's candidacy, despite her health and her gender. To prove his point, Phillips rolled a dummy grenade. Steph immediately jumped on it, shocking all around her except for Peggy and Erskine. Phillips still declined her simply because the bureaucrats would never go for a woman taking on such a role.

It was due to an urgent message that had to be delivered to Phillips that brought Steph into the chambers where the serum was to be administered to Hodge. Hodge hadn't arrived yet. And Steph, being as clumsy as she was, tripped over a cable and landed in the capsule. Erskine, seeing this opportunity, set the entire process in motion. Stark, liking the idea of a super dame, went along with Erskine's process. Steph came out the peak of human perfection.

Despite Phillips' and Senator Brandt's fury over why Erskine let Steph be the recipient of the serum, they were able to witness her chase down a HYDRA spy through the lab, then through the streets of Brooklyn. She managed to capture the spy, but he killed himself with a cyanide capsule.

With no remnants of the super soldier serum, Steph had a choice to sit in a lab or tour with the USO group to rally the home forces to buy bonds as Lady Liberty. The catcalls in Italy drove her off stage and she met Peggy again, who offered her kind words to encourage Steph to be more than what others expected her to be. Upon hearing Bucky was behind enemy lines, Steph made the decision on her own to go behind enemy lines to save him and the other men held prisoners.

When she successfully rescued the prisoners and returned to camp, she was granted a new name and rank: Captain America. And a new set of missions: to destroy all the HYDRA bases to give the Allied forces a one up over Schmidt.

She still lost Bucky, she still crashed the plane into the Arctic. And woke up 70 years in the future.

Personality:
As a child, Steph idolized Amelia Earhart and strove to be as brave as possible. If she could fly around the world, then Steph believed she could do anything. Her father died young so it was primarily she and her mother until she was five. This traumatic event was a major set back as it has made Steph very wary of hospitals. It was unfortunate that she witnessed her mother's last moments and no one would explain to her what happened. During her stay in the orphanage, she faced bullying because of her poor health and found her resolve to fight back. If Amelia Earhart could fly around the world, then Steph believed that she could just push back against the mean girls. If she ran, then she would always be running. She figured if she pushed back, then she could get them to eventually stop. This tenaciousness followed her through the years.

This toughened Steph to be even more of a scrap than she was originally, easily getting into fights in the defense of others that were weak and small animals. Her health stopped her once in a while, which required Bucky to run her to the doctors. The two remained close like siblings.

It's this determination and noble spirit to protect those weaker than her that endeared Steph to Peggy and Erskine. He had told her once that her heart was greater than any of the candidates that the Senator had chosen for them. Even after the serum, Steph remained, as she called herself, "that stick of a girl from Brooklyn." She was humble about her abilities and often downplayed it off of the battlefield.

When she lost Bucky, however, it was like a light went out in Steph's world. She became less cheerful and more willing to throw herself into danger, willing to go into Schmidt's lair and avenge Bucky's death.

After awakening in the 21st century, Steph learned that most of her friends had passed on. With little to live for and the new decade being something to be adjust to, the psychologists saddled her with PTSD, mild depression. After the events of the Avengers movie, she finds her place in the world again, finds her footing and goes into the world with the same gumption she had over seventy years ago.

Abilities:
- Artificially Enhanced Physiology, which includes: Peak Human Strength, Peak Human Speed, Peak Human Stamina, Peak Human Senses, Peak Human Agility, Peak Human Reflexes, Peak Human Durability, Peak Human Mental Process, Peak Human Healing, Enhanced Longevity.

- Master Combatant

- Master Shield Fighter

- Master Tactician and Strategist

- Advanced Military Operator

- Sketch Artist

- Expert Marksman

- Expert Vehicle Control


Writing sample:
She knew the look on their faces whenever she was at SHIELD, the whispers that were passed from one to the other. Questions that most of them were afraid to ask her for fear of her throwing them out a window. Was she like the war women they read about in their history books? Did she sit in a factory? Her posters outsold Rosie the Riveter's, that's got to mean something. Steph just smiled politely at their looks and spent her time either at the gym or walking around her old neighborhood. It was nice. No one recognized her now, not at first sight at least. And that allowed Steph to roam around without the worry of photographers or autograph seekers. New York was warmer than the last time she was here. It was autumn and she didn't even need a jacket. She approached the old brownstone that used to be her and Bucky's building. Everything almost looked like it did the day she left in 1942. She took one step, then another up onto the stoop and sat down, looking out into the street.

Fury told her about the HYDRA weapon and how Howard combed the ocean looking for her but found that instead. She read over the briefing packet when she decided to get some fresh air. Hearing honks and seeing kids play comforted her. Some things didn't change. Which meant she didn't need to be shelved or put away like some artifact in a museum. She could take up the shield again. She could be Captain America again. She could almost hear Bucky's encouraging voice telling her to get off her keister and get out there.

Steph chuckled softly to herself and stood up from the stoop in time for a nondescript, shiny black car to arrive. A nervous, soft spoken man jumped out and opened the door for her. "Captain Rogers, I'm Agent Coulson of SHIELD. I'm here to escort you." He looked excited, nervous, as if he could barely contain his energy. "I've got to say, it's a pleasure to meet you, Captain."

She gave him a smile and headed into the car. No doubt, if SHIELD rolled out the big car, it meant they wanted her this badly on the mission. As soon as the car began to move, Coulson handed her another SHIELD computer and helped her turn it on to brief her on the various members they were considering for her team.

Brave new world, indeed.

Voice sample:
You'll need to forgive me, it's been a few decades since I've been in front of so many people. Especially without the spangly outfit. I look out into the crowd today and I know I am seeing faces that I saw over seventy years ago. Some of you were with me in Europe, others of you in the Pacific Theater. No one ever told any of us that we would see what we saw when we got Over There. No one ever warned us of how losing a brother in arms kills us worse than a shrapnel or grenade. It's easy to remember that. I remember the men I lost on our missions. And we 'll never forget them. They laid down their lives for us so that we could stand here today, so we can embrace and pass on our memories and hopes and dreams to our children and grandchildren. Some of us, even great grandchildren. Those men, and women, are remembered fondly.

But then I look out and see all of us who survived. Who came home. I got letters of fellas that came home and married their sweethearts, settled down, and lived out their lives, thanking me for making sure that it happened. But I didn't make it happen. Not by myself. All of us did. So today is a day to celebrate you, my brothers in arms. Because you made it back. To me, you're the real super heroes. You're what helped the great people of this great country remain free.

Expansion on Personality

[personal profile] stephrogers - 2013-03-03 06:05 (UTC) - Expand
sixthsefira: (Let it be forever)

Sephiroth | Final Fantasy VII | V2

[personal profile] sixthsefira 2013-03-26 08:06 am (UTC)(link)
Your name: Miri
Your journal: silverjade
Contact: plurk @silverjade or AIM @ carminejackal
Other characters played at Passing: N/A

Character name: Sephiroth
Character fandom: Final Fantasy VII
Version: V2
Canon point: Beginning of Crisis Core, just shortly after the defection of Genesis from ShinRa.
Importing development from old game? Yes
Background: SOLDIER, First Class

Changes from canon, if AU:
Sephiroth was born the daughter of Professor Hojo and Lucrecia Crescent as part of a project of Hojo's. When Professor Gast decided to abandon ShinRa to head out into the world, he ended up taking the child with him. Likely he did this because he didn't care to leave the little girl in Hojo's custody, perhaps fearing just what the man might end up doing with her, if left alone with the child and no one to stop him. Gast manages to elude ShinRa and Hojo's search for him and the young Sephiroth, largely by staying on the move and keeping the notable traits which would reveal them hidden as they traveled.

They settled down in Icicle Inn with Ifalna, an actual Cetra/Ancient whom Gast had found, and had fallen in love with. At this point, life was almost normal for the young girl, whom observed the research Gast continued to conduct on the Cetra. After a fashion Gast and Ifalna became something akin to a mother and father to Sephiroth. Thus there was considerable dismay when the idyllic situation came to a screeching halt upon Hojo showing up.

Finally catching up with them some five years after they'd fled ShinRa, with the backup of troops, Hojo sought to not only reclaim Sephiroth, but also to lay claim upon Ifalna and her newly born daughter, Aerith. When Gast protested and attempted to prevent this, he was shot dead before them. Understandably distraught over the death of the only father-figure she had ever known and with the threat obvious toward the remainder of her 'family', Sephiroth lashed out at the troops which attempted to take her into custody in order to remove her from the house. When her actions ended up killing the men, Hojo stepped in to dart her with a tranquilizer so they could remove the three without any further casualties.

It was shortly after their return that Hojo spoke of the girl's fighting prowess and the idea to begin SOLDIER was bandied about and begun.

Unfortunately for Hojo, Sephiroth was not the docile child he had likely planned dealing with prior to her kidnapping. She made no bones about the fact she hated and even loathed Hojo, and due to her watching Gast and learning about science from him, often expressed her contempt for the man and what he called science. If she was around when he was rambling at someone about his theories or an experiment, she purposely picked the theory apart, explaining to anyone who would listen to her just on what points Hojo was wrong and sometimes how she thought the idea or theory actually worked.

As she got closer to her teens, the President expressed his desire that she be part of SOLDIER, if not its leader, due to her abilities. Considering the girl had done everything within her power to spite and rebel against Hojo, from belittling him, outright once threatening to kill him and once even nearly escaping the company's custody... Hojo knew that if they told her to join SOLDIER she'd would refuse just to spite them. Thus he decided to use her hatred of him against her and began to forbid her to do the very training they wanted her to do to refine her fighting ability and then eventually Hojo told her she was never to leave the science floor and she would in the end be used to breed children with her exceptional abilities should he ever find a man he deemed worthy enough to attempt such a thing with.

Thus she defiantly left the science floor and sought to join SOLDIER. The men in charge of running the program didn't like being forced to accept her into it and didn't really treat her as part of it until she ended up wiping the floor with what had been one their best candidates for it. When she proved that win definitely wasn't a fluke and she could most likely (if not definitely) whip the ass of every man in SOLDIER, that they grudgingly admitted that the President hadn't made a mistake in forcing them to allow her entry.

While the President had made his desire for her to lead known, she refused to let herself be jumped up to such a position without actually working to actually achieve it. Her professional attitude and cool, aloof demeanor while on the floor held by SOLDIER ended up getting her dubbed an ice queen by some of the men, especially after she rebuffed every attempt made by them towards getting into her bed or getting involved with her beyond a business manner. It was to their surprise later when she actually went and befriended two men, Angeal Hewley and Genesis Rhapsodos.

After she and her friends were sent to Wutai, to fight ShinRa's war there for them, she ended up losing some of her spitfire temper which was so prominent before. While the victories she gained for ShinRa ended up earning her fame and making her something to be aspired to by both genders, the constant fighting wore her spirit down and the only two who could revive it back to a semblance of how it had been before were her friends. They kept her grounded and centered, reminding her, that despite the fact she was capable of great feats of fighting, she was still ultimately human.

AU | Differences (List form):
- Sephiroth is female.
- She was raised by Gast up until around her preteens, instead of being raised by Hojo and the company.
- She knows who her birth mother was, but doesn't know her father.
- Has a more vehement dislike of Hojo, as well as the company.
- Had to work harder to gain the respect of her peers

Personality:
Sephiroth was raised with the knowledge that she was different than the other people around her. After all, her hair and eyes were unique among everyone she ever met, she was stronger, faster, and far too intelligent some might say at an extremely young age. Growing up as she did under Gast's wing and later with Ifalna, gave her an appreciation for both nature and science done with respect toward the world and the people in it. She considered the subject rather fascinating and often listened to Gast talk about it. During her time with Gast, she would have liked nothing more but to study with him and perhaps someday help others via what she learned from him.

Unfortunately she was never able to do that due to Hojo's return into her life and his terminating the life of the only father-figure she ever knew. Needless to say, this act caused her to despise Hojo from that moment on despite having such limited contact with him. Being returned to Midgar, that despise grew into loathing and full-blown hate as the man attempted to take control over her life and at times treated her like one of his specimens. After realizing the futility of attempting escape after one thwarted attempt, she turned her attention to making the man just as miserable as she was there.

When Hojo began forbidding her to do any exercises which she only messed with to keep herself in shape with, she began to do them more often just to spite him. Though she shortly realized his deceit after a time when he didn't seem quite as angry as she knew he would otherwise be if she really was defying him. But considering there was no real reason to quit and if she did, he would likely crow about how she was finally learning to obey him... she continued working out and eventually learned swordsmanship.

When Hojo told her that she was doomed to remain within his labs and on the floor he controlled for the entire remainder of her life, she didn't first bat an eye. It was what she had expected somewhat, but when he expressed his intentions to actually breed her and treat her like an animal in essence, she hit him and then left the floor, ending up on the floor SOLDIER was based on. Deciding to actually do something that Hojo had no say in, and had told her she'd never be able to do, Sephiroth applied to join SOLDIER.

This drew considerable fuss from the men who ran it. They didn't bother to hide their disdain over a woman seeking to be a fighter and openly expressed such opinions not only to Sephiroth but to the President as well. Any respect Sephiroth might have had for them was lost as they expressed their views that she should just return to where she came and that SOLDIER was meant for only the best and the strongest men. The President settled the issue when he ordered them to accept her, and so they did, but there was somewhat mutual loathing between her and them until she proved the President correct in his decision by kicking the asses of some of their best candidates for the program. She let it be known and shown that she didn't take shit from anyone via aloof physical ass-kicking. She gained a little bit of respect from the men serving the program when she refused to be jumped up to a leadership position shortly after being accepted.

Once ShinRa sent her to Wutai, the war took its toll on her and she became much more serious, professional and unfortunately seemed to be losing some of her previous spirit which had made her be such a thorn in Hojo's side. This wasn't helped any with how the President often seemed to treat her as his personal guard dog at times, calling her in to defend him whenever the whim took him, or sending her to deal with a situation that could have been dealt with much more quietly if he'd sent either the Turks or a squad of troops in to deal with it. If not for the continued support of her friends, reminding her she was human and not some weapon of flesh and bone to be used by the company as they saw fit, she might have begun to lose what little humanity she still possessed at this point.

Sephiroth does have a sense of human emotions like any other woman despite the lack of their public display however. She has joked around with her only two friends, Angeal and Genesis, especially concerning a certain book, the redhead is overfond of. Also due to the behavior and actions of the men she's interacted with throughout her life, she has gotten a somewhat aggressive manner with men whom try to treat her differently due to her gender and their views on it. This aggressiveness was largely tempered though after she became friends with Angeal and Genesis due to their treating her just like she was just 'one of the guys' so to speak and her gender mattered nothing when it came to the ability to fight and lead.

Due to the fact that she tends to act aloof and impassive during her public work on the field or in the halls dealing with the troops and those working under her, some have nicknamed the woman an ice queen. However, the name isn't entirely fitting since she does show actual emotion and feelings when alone with her friends. Being professional isn't the entire reason she actually hides what emotions she does have, she's seen how ShinRa uses the connections and emotions people have for others and she's made the silent decision not to give the company any more hold on her than they already possess.

Key Personality Differences:
- Somewhat more expressive
- More openly aggressive to those who earn her ire
- Somewhat less socially inept
- Doubts the company more, and thus has less loyalty to it
- Cares more openly for Angeal & Genesis, if only in private

Abilities:
- Limited Psychokinesis, self-healing, teleportation [Mind]
- Can unleash bursts of energy from her sword, as shown during her 'spar' with Genesis on the simulated 'Sister Ray'. [Physical/Strike]
- Octaslash, which is a very swift sequence of eight sword strikes [Physical/Strike]
- Heartless Angel, which hits multiple targets and reduces their health down to next to nothing (or 1 HP in other words) [Mind]
- Super Nova, inflicts massive damage and status effects, but cannot actually kill a target as it does Gravity-based damage reducing the player's HP by 15/16th of their current HP, and may cause Confusion, Silence, and Slow. [Almighty]
- She is also known to use several types of Mastered materia: Fire, Ice, Lighting, Earth, Revive & Restore. [Elemental & Mind]

Canon Weapons|Items:
Masamune [Physical/Strike]
Mastered Fire, Ice, Lighting, Earth Materia [Elemental]
Mastered Revive & Restore Materia [Mind]

AU/Game Weapons|Items
Persona: click here for details
COMP, Watch, Passcard; details

Writing sample:
When she'd first gotten the mission, what she read of it suggested it was nothing more than the routine clean-up of a large group of monsters. Nothing really which should actually get someone like her sent out on it, if you thought about it reasonably, which likely meant it was a PR mission. They didn't care that the mission was a hopeless waste of manpower, all they wanted was to show off their best SOLDIER and what better way to do it than send her out on occasions like this, if only so the people could see just how easy it was for her to wipe out groups of monsters which would usually make mincemeat out of any non-military person and likely a few troopers as well if you wanted to be honest.

Sephiroth had muttered quietly just what she thought of such PR stunts under her breath, which had amused both of her friends to no end to judge by their expressions and the stifled sounds of what she was near certain meant to be laughter. However orders were orders and thus she departed for the specified location in them with a single squad of troopers sent with her most likely just for looks. To judge by what information she had, what was listed would take possibly a few minutes at most for her to dispatch and thus in her mind certainly didn't warrant the dispatch of a backup. Hell, if the squad was a decent one, they could likely deal with this without her, though admittedly it would take them longer and there would likely be injuries regardless of their decency.

However when they actually arrived at the drop off, the sensation that something wasn't entirely right with the mission began to slowly creep up on her. Thus cautioned by nerves, she told the squad to be alert and equally cautious as she led them to point given in the mission brief. What she found when she actually looked up beyond the mob of hounds almost got a curse out of her. The report had stated nothing about a cave system in the region, nor the fact said cave held dragons.

Going back was not an option, any retreat would be frowned on severely and refused most likely. Thus new plans were in order, sending the squad to deal with hounds beyond, Sephiroth left their company to attract the dragon's attention away from that mayhem and onto her.

Voice sample:
sample from destiny strings intro
Sample from musebox/dream situation

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