ᘚ a passing mod (
passingmod) wrote2012-01-05 03:02 pm
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Applications
ONE PASSING NIGHT ↓ rpg thought ooc spam quick facts rules & setting FAQ mod contact theme suggestions credits reserves applications taken characters hiatus post dropping potential apps wanted APPLICATIONS ↓ what to know misc. rules application in detail blank form sample app how we review |
WHAT TO KNOW |
Applications are ALWAYS OPEN, and will be processed as they are received. They must be posted in the comments, NOT linked to. Before applying, read the rules & setting page and this post in their entirety. Use the potential applications page or the FAQ if you have any questions about the process. There is also a sample app and an explanation of how we process apps if those interest you. The wanted characters list may also be helpful. In general, however, we would rather have a shorter, better written application than a longer one, every time. That said, length is one of the least important factors in our applications. We look primarily at the voice samples, then the personality section and writing sample. The voice samples are by far the most important section, and we prefer that these be thread links, because they give us a sense of how you play the character rather than simply how you write an application for the character. The application page from the former site can be found here. |
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MISC. RULES |
We do allow challenge apps, but we wait the duration of the reserve for the other app to come in before processing them against each other. Applications or parts of applications (such as the initial comment containing contact information) will be screened on request. There is a one week grace period for dropped characters during which applications for them will be held pending. The former player can choose to pick up those characters at any time during that week without re-applying. If you are asked for a revision, you have one week to submit them before your app will be automatically declined. You must resubmit your app in its entirety if that happens. Always feel free to ask us to clarify what we're looking for on revisions; we won't bite. If you are rejected, we encourage you to re-apply. We like seeing players that have taken our critique and worked on improving their portrayal. The exception is a character rejected on the grounds that they would be difficult to impossible for others to play with. Playability is an important factor. Our plagiarism policy is as follows: the first offense will be met without consequence. The second offense results in a one month ban from apping. Subsequent further offenses will be dealt with on a case-by-case basis but most likely incur longer bans, up to and including indefinite bans. |
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APPLICATION IN DETAIL |
Your name: Your journal: A sock is fine, or a commonly used character journal if you don't have a personal one. Just please be consistent with your identity for ease of reference. Contact: AIM/plurk/email/etc., whatever you prefer to be contacted. Other characters played at Passing: Character name: Character fandom: Version: V1, V1.# or V2+ should be the only options. Canon point: What point of their timeline you're taking them from. Importing development from old game? If yes, where from? Background: Link to the Wiki entry on it, or if the series has its own wiki, the character's page. A comprehensive fan site is an acceptable substitute. If you cannot find one of these that works well enough for us to get a good grasp of your character from a third party, please write out the standard 'history' section for this on your own. Please include this even if applying for an AU version of the character. OCs need the history section written out as well, obviously. In general, though, this should be a link whenever possible and not a written history. We use it to compare an unbiased third party account against your represented version of the character. If you include a written history, we will ignore it completely and look up whatever is available for that character on Wikipedia ourselves. Changes from canon, if AU: What it says. Detail here how the AU world is different from canon, or what events have happened in their previous game that have lead them to be different. Personality: The meat of the application, and self-explanatory. We want to see that you understand what makes them tick. If AU, try to include explanation for where and why the character has changed from canon. Abilities: What are they particularly good at, or if they do have superhuman powers, what are they? A bullet point list will suffice. Writing sample: At least 200 words of your own writing in third person prose, preferably about the character you're applying for. Samples about others are allowed, in any setting. This is to gauge your writing style and technique, not your grasp of character. That's the next section. Voice sample: You may either write 200 words of your character speaking to himself, or you may link to threads, or you may request to thread with a mod character. Regular voice sample: If choosing option one, the standard first person sample rules apply. The word count applies only to spoken words, not action in brackets, and since 200 words is a lot for some quiet characters, more than one different samples are allowed. Linking to threads: If you are linking to threads, make sure they are lengthy ones that demonstrate your understanding of the character. We don't need a million of them, but remember that this is as a substitute for a sample, and we will evaluate it the same way. Threads that took place in other games, museboxes, or ![]() Threading with a mod character: You may also request to thread with a mod character - please do so in the body of your application when you submit it, rather than contacting a mod privately. The first available mod will respond back as soon as possible and discuss with you who your character would be best suited to play off of of their characters, and then you will agree on a time to sit down and crack out a thread. These will be 'quick log' style in brackets and not prose to make them go faster and keep the focus on dialog. These do not have to be masterpieces of wonder, but your application will not be judged until you have finished the thread (at least 20 comments on your part), so think carefully before choosing this option. The mods will make every effort to respond to your tags quickly. |
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BLANK FORM |
Comment here with this! |
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Kyoko Sakura | Puella Magi Madoka Magica | Reserved
Your journal:
Contact: aim - shkanon, plurk -
Other characters played at Passing: n/a
Kyoko Sakura | Puella Magi Madoka Magica | Reserved
Character fandom: Puella Magi Madoka Magica
Version: V1
Canon point: Post-death.
Importing development from old game? No.
Background: Here & here.
Kyoko Sakura | Puella Magi Madoka Magica | Reserved
The first thing one might notice about Kyoko is how self-centered and stubborn she is. She could easily come off as a child who never grew up. She lives for herself, only suffering the consequences of her own actions, and has no regard for other people’s feelings and refuses to listen to anyone’s point of view other than her own. She follows the path that she feels to be the most rational and beneficial to her, as a magical girl, even though that often means stepping on other people or allowing pointless deaths, and will go so far to justify those actions. For example, Kyoko will not kill familiars, as they do not drop Grief Seeds, but will instead let them eat a few humans in order to become full-fledged witches.
Kyoko has a violent temper and easily grows frustrated when things don’t go as planned and setbacks occur or when things simply don’t go her way, though she appears to get over it quickly or simply brush it off at the time being. If someone’s stolen her territory from under her, she’ll just have to beat them to a pulp. If Kyuubey doesn’t have any advice for her, who cares if she’d been the one asking, nobody would want advice from a thing like that anyway?
To match that fiery temper is an incredibly aggressive and even sadistic nature that leaves her quick to resort to violence and antagonism. From the very beginning she is shown as being eager to fight Sayaka in order to steal Mami’s territory from her, then provoking her into a fight later for no reason other than because she believed that Sayaka would come charging at her again if left alone and goes so far as to suggest breaking the hands and legs of the boy that she likes in order to possess him, mind and soul, considering it to be the simplest way to make him hers forever.
Miracles and magic are things to only be used for a person’s own benefit in Kyoko’s mind. It’s a lifestyle she follows and encourages others to do the same. Nothing good came of using it for others in the past and she doesn’t see that changing now. She mocks the idea of justice as being a flashy joke that only an idiot would stand behind. She uses her magic to live the highest quality of life in the civilian, breaking open ATM machines in order to stay at fancy hotels and buy the obscene amount of food that she goes through on a daily basis. It should be noted, however, that she commits her crimes at night in order to avoid involving innocents.
Kyoko is also a hoarder. The fact that she hordes Grief Seeds is something that even Kyuubey notes, calling it her “forte.” This allows her to use magic that she would normally have to hesitate to use, as she will always have the means to purify her Soul Gem. It seems to extend past Soul Gems and go straight to food, too. She buys food in bulk, with a focus on cheap, high processed foods such as pocky, with the occasional bag of apples thrown in for flavor, although it could be argued that she goes through it just as fast.
Speaking of food, Kyoko is always seen eating something. Even when she’s fighting she has a stick of pocky or something similar on hand and will continue to eat it as she goes about her battle. This is likely a way of compensating for the life she led before contracting, as her family had little food and nearly starved as a result of it. Food is also seems to be the universal means of acceptance and a sort of friendship offering, as she is shown to all three girls when she starts to get closer to them.
Kyoko’s bitterness isn’t completely unjustified however and much of it is simply a way to mask the pain and self-loathing that she’s felt ever since the death of her family. Having few friends outside of her them, they were the most important people to Kyoko, and she believes herself to have lost them due to using her wish for another person (her father)’s circumstances. She carries a huge amount of self-loathing and frustration in regards to that one incident, which turned her off the idea of using her magic to help others and caused her to seal her heart off from the rest of the world.
Food is also one of the few things that can incite true rage in Kyoko. She doesn’t believe in wasting food and goes as far as to threaten to kill Sayaka when she tosses an apple onto the floor. This extends past food, however, and goes straight to witches: fighting familiars is a waste of magic. She won’t fight them herself and will go as far as to stop others from doing so. This is the source of her initial conflict with Sayaka. She seems to have little trouble letting others kill witches, however, as she lets Sayaka have Elsa Maria because it comes with a reward.
Hidden beneath all of the bitterness and self-centered antics there is a softer side to Kyoko, who was once an idealist who believed herself to be capable of saving the world from witches. She believes in happy endings where courage and justice conquer everything and employs these methods when trying to save Sayaka after she turned into a witch, even toying with the idea that, after slicing Octavia open, Sayaka’s purified Soul Gem might fall out in place of a Grief Seed. It’d probably be fair to say that she never really lost her idealism and hope, but instead buried it in order to avoid falling into despair.
Kyoko has a strong desire to protect those closer to her as well or that she sees herself in. She spends the majority of her screentime chasing after Sayaka, who she saw as making the same mistake as her younger self, and trying to convince her to abandon her unrealistic ideas of being a magical girl that’s different from the rest and live for herself, even knowing that it’s a hopeless cause. Sayaka in general seems to bring out the best (and the worst) in Kyoko, who goes from fighting with her to encouraging her to bust up her love interest to using her magic in order to preserve her corpse. Even after Sayaka becomes a witch she continues to chase after her, trying to bring her back, even though she likely understood that it would prove to be a waste of time.
Because she’s repressed it for so long Kyoko has a difficult time expressing her desire to help people. It’s not something she has much experience with, as Mami was her first and last friend outside her family, whom she lost long before the beginning of the series. This, coupled with her aggressive nature, left her unable to learn how to convey her feelings properly. She winds up going about it in an incredibly gruff, roundabout way, laced with antagonism and biting words that simply make her seem tactless and rude.
Kyoko Sakura | Puella Magi Madoka Magica | Reserved
Being a Puella Magi has granted Kyoko the inhuman about of strength, agility, stamina and endurance that is required to fight Witches, as well as allowing her to cut off pain completely; however, the latter is not advisable as it leads to more sluggish movements and exerts exhausts a Puella Magi's magic more quickly. Although Puella Magi have a certain amount of innate skills related to their wish, their magic offers limitless opportunities: as long as they research a particular weapon or object well enough to know how it works, it can be created. An example of this is Mami Tomoe's muskets, which were not innate to her (she could only use ribbon skills,) but through research and planning was able to create muskets and eventually Trio Finale. Objects can also be modified to suit the Puella Magi's needs. Kyoko herself is seen modifying binoculars to spy on people to see miles away.
Although she seems to prefer brute force these days, Kyoko specializes in illusionary magic due to her wish, which was for people to listen to her father. This ranges from her signature move, Rosso Fantasma, which allows her to create functional duplicates of herself, to changing objects to look like Japanese candy and even tricking her fellow Puella Magi into believing their Soul Gem was clean in order to prevent them from turning into a witch. Although she suppressed this for years, in the different story she is shown to regain it after Sayaka turns into a witch, so it stands to say that she would do so in the canon timeline as well. Aside from forcing her to become more proactive in fights, the repression of her magic led to her specializing in creating chain-link barriers.
Her ultimate attack is this flashy, impractical thing where everything gets blown up. Additionally, like all Puella Magi, Kyoko is capable of communicating with other characters telepathically.
tl;dr - Puella Magi are motherfucking miracles and diamonds and everything else under the sun.
Kyoko Sakura | Puella Magi Madoka Magica | Reserved
Yet looking at the witch (Sayaka) that had once been Sayaka Miki--was still Sayaka Miki, no matter what form she took--, a magical girl that had made the same stupid mistakes that she had, she was starting to realize that wasn’t quite true. That pleasant dream where she could save her, even now that she was no longer quite herself, had been readily smashed and replaced by the grim reality that she had once again failed to protect the thing most precious to her.
“Yo.” Clutching her shattered torso, she forced herself to stand, not needing to look who had just called her name. Staring
at Sayaka, now taking on the form of a knighted mermaid, no longer able to be reached, she made her decision. “I entrust that girl to you. I made her go along with my idiocy.”
Kyoko turned to speak to the girl behind her, raising a barrier. This fight that she’d started with Sayaka...she wouldn’t allow anyone else to be dragged into it. They wouldn’t interfere, not now. Her face solemn for a moment before her usual smugness began to creep in once more. “It’s a principal of yours not to fight alongside those that’ll get in your way, right? It’s fine. That’s the correct choice, y’know. It’s enough to simply protect the single thing that you want to protect until the very end.” A humorless chuckle escaped her before she continued, “Somehow, y’know... Even though I should have always been doing that up until now...”
But she hadn’t been able to protect this girl, just like she hadn’t been able to protect her family back then. She tugged at her ribbon, letting her red hair fall down her back, catching the hairpin that she had long ago abandoned in favor of kneeling down in prayer. One final prayer, one final hope for one final miracle--for them to, at least, be able to be together in the end. An end to the unforgivable emptiness and loneliness that had plagued them both.
Voice sample: one, two, three.
Accepted!
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