passingmod: (Silently¸)
ᘚ a passing mod ([personal profile] passingmod) wrote2012-01-05 03:02 pm
Entry tags:

Applications

ONE PASSING NIGHT ↓

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reserves applications taken characters hiatus post dropping potential apps wanted

APPLICATIONS ↓
what to know misc. rules application in detail blank form
sample app how we review

WHAT TO KNOW
Applications are ALWAYS OPEN, and will be processed as they are received. They must be posted in the comments, NOT linked to.

Before applying, read the rules & setting page and this post in their entirety. Use the potential applications page or the FAQ if you have any questions about the process. There is also a sample app and an explanation of how we process apps if those interest you. The wanted characters list may also be helpful.

In general, however, we would rather have a shorter, better written application than a longer one, every time. That said, length is one of the least important factors in our applications. We look primarily at the voice samples, then the personality section and writing sample. The voice samples are by far the most important section, and we prefer that these be thread links, because they give us a sense of how you play the character rather than simply how you write an application for the character.

The application page from the former site can be found here.
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MISC. RULES
We do allow challenge apps, but we wait the duration of the reserve for the other app to come in before processing them against each other.

Applications or parts of applications (such as the initial comment containing contact information) will be screened on request.

There is a one week grace period for dropped characters during which applications for them will be held pending. The former player can choose to pick up those characters at any time during that week without re-applying.

If you are asked for a revision, you have one week to submit them before your app will be automatically declined. You must resubmit your app in its entirety if that happens. Always feel free to ask us to clarify what we're looking for on revisions; we won't bite.

If you are rejected, we encourage you to re-apply. We like seeing players that have taken our critique and worked on improving their portrayal. The exception is a character rejected on the grounds that they would be difficult to impossible for others to play with. Playability is an important factor.

Our plagiarism policy is as follows: the first offense will be met without consequence. The second offense results in a one month ban from apping. Subsequent further offenses will be dealt with on a case-by-case basis but most likely incur longer bans, up to and including indefinite bans.
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APPLICATION IN DETAIL
Your name:
Your journal: A sock is fine, or a commonly used character journal if you don't have a personal one. Just please be consistent with your identity for ease of reference.
Contact: AIM/plurk/email/etc., whatever you prefer to be contacted.
Other characters played at Passing:

Character name:
Character fandom:
Version: V1, V1.# or V2+ should be the only options.
Canon point: What point of their timeline you're taking them from.
Importing development from old game? If yes, where from?
Background: Link to the Wiki entry on it, or if the series has its own wiki, the character's page. A comprehensive fan site is an acceptable substitute. If you cannot find one of these that works well enough for us to get a good grasp of your character from a third party, please write out the standard 'history' section for this on your own. Please include this even if applying for an AU version of the character. OCs need the history section written out as well, obviously.

In general, though, this should be a link whenever possible and not a written history. We use it to compare an unbiased third party account against your represented version of the character. If you include a written history, we will ignore it completely and look up whatever is available for that character on Wikipedia ourselves.

Changes from canon, if AU: What it says. Detail here how the AU world is different from canon, or what events have happened in their previous game that have lead them to be different.

Personality: The meat of the application, and self-explanatory. We want to see that you understand what makes them tick. If AU, try to include explanation for where and why the character has changed from canon.

Abilities: What are they particularly good at, or if they do have superhuman powers, what are they? A bullet point list will suffice.

Writing sample: At least 200 words of your own writing in third person prose, preferably about the character you're applying for. Samples about others are allowed, in any setting. This is to gauge your writing style and technique, not your grasp of character. That's the next section.

Voice sample: You may either write 200 words of your character speaking to himself, or you may link to threads, or you may request to thread with a mod character.

Regular voice sample: If choosing option one, the standard first person sample rules apply. The word count applies only to spoken words, not action in brackets, and since 200 words is a lot for some quiet characters, more than one different samples are allowed.

Linking to threads: If you are linking to threads, make sure they are lengthy ones that demonstrate your understanding of the character. We don't need a million of them, but remember that this is as a substitute for a sample, and we will evaluate it the same way. Threads that took place in other games, museboxes, or [community profile] dear_mun are all fine.

Threading with a mod character: You may also request to thread with a mod character - please do so in the body of your application when you submit it, rather than contacting a mod privately. The first available mod will respond back as soon as possible and discuss with you who your character would be best suited to play off of of their characters, and then you will agree on a time to sit down and crack out a thread.

These will be 'quick log' style in brackets and not prose to make them go faster and keep the focus on dialog. These do not have to be masterpieces of wonder, but your application will not be judged until you have finished the thread (at least 20 comments on your part), so think carefully before choosing this option. The mods will make every effort to respond to your tags quickly.
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BLANK FORM
Comment here with this!

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APPS ARE NOW PROCESSED EVERY SATURDAY AND SUNDAY
stephrogers: (the star spangled gal)

Captain Stephanie Rogers/Captain America - Marvel Cinematic Universe - V2

[personal profile] stephrogers 2013-03-01 09:34 pm (UTC)(link)
Your name: Lucy
Your journal: [personal profile] starlightrp
Contact: AIM: lucyplaysroles
Other characters played at Passing: n/a

Character name: Captain Stephanie Grace Rogers
Character fandom: Marvel Cinematic Universe
Version: 2
Canon point: Post Avengers
Importing development from old game? Nope, fresh start.
Background:
Marvel Cinematic Steve Rogers - Captain America at the Marvel Wiki.

Changes from canon, if AU:
There are a lot of changes from the original canon. The first and most obvious one is that Captain Rogers was born a female.

Her father (Joseph Rogers) was confirmed KIA by mustard gas in WWI. Her mother (Sarah Rogers) worked as a nurse in a TB ward. However, when Steph was five years old, Sarah caught pneumonia and passed on as well. From there, she was transferred to an orphanage where she was picked on by the other girls for being too ill, too skinny and small on a regular basis. Here, she met Bucky Barnes and the two became instant friends.

Often enough, Barnes was the one that looked after Steph during the Depression Era and immediately after. Bucky didn't believe her to be as sickly as she was and gave her hope that not everyone would treat her like she would fall over dead within the next minute. Even though he had witnessed her easily getting sick, he held firm that Steph was able to stand and fight on her own two feet. By the time they reached their teens, they were able to move out of hte orphanage and into a drafty, rickety apartment of their own. It was meager but they had each other and that was all that mattered to them: someone to look out for the other's back.

When WWII came around, Steph decided she wanted to be on the front lines as well. Victory gardens and scrap collecting was all fine and dandy but she wanted a taste of adventure, having admired Amelia Earhart as a child. She tried several times to enlist as a yeoman, but got rejected five times.

She tried one more time at the World of Tomorrow fair. Which was where she met Dr. Abraham Erskine. Intrigued, he asked her why she wasn't interested in staying home like any other wife or sweetheart. Steph replied that she know what it was like to be picked on. She didn't like the thought of others being picked on on such a grand scale. She wanted to play a more active role in the war effort. Erskine was moved by her words and allowed her to enlist as Colonel Phillips' secretary.

It was here, she met Agent Carter, and the two became fast friends in their solidarity of being the few females assigned to this project that weren't nurses. Steph often picked up the slack around the office and ran as many errands as Phillips could churn out, determined despite her poor health. Erskine was pushing for Steph's candidacy, despite her health and her gender. To prove his point, Phillips rolled a dummy grenade. Steph immediately jumped on it, shocking all around her except for Peggy and Erskine. Phillips still declined her simply because the bureaucrats would never go for a woman taking on such a role.

It was due to an urgent message that had to be delivered to Phillips that brought Steph into the chambers where the serum was to be administered to Hodge. Hodge hadn't arrived yet. And Steph, being as clumsy as she was, tripped over a cable and landed in the capsule. Erskine, seeing this opportunity, set the entire process in motion. Stark, liking the idea of a super dame, went along with Erskine's process. Steph came out the peak of human perfection.

Despite Phillips' and Senator Brandt's fury over why Erskine let Steph be the recipient of the serum, they were able to witness her chase down a HYDRA spy through the lab, then through the streets of Brooklyn. She managed to capture the spy, but he killed himself with a cyanide capsule.

With no remnants of the super soldier serum, Steph had a choice to sit in a lab or tour with the USO group to rally the home forces to buy bonds as Lady Liberty. The catcalls in Italy drove her off stage and she met Peggy again, who offered her kind words to encourage Steph to be more than what others expected her to be. Upon hearing Bucky was behind enemy lines, Steph made the decision on her own to go behind enemy lines to save him and the other men held prisoners.

When she successfully rescued the prisoners and returned to camp, she was granted a new name and rank: Captain America. And a new set of missions: to destroy all the HYDRA bases to give the Allied forces a one up over Schmidt.

She still lost Bucky, she still crashed the plane into the Arctic. And woke up 70 years in the future.

Personality:
As a child, Steph idolized Amelia Earhart and strove to be as brave as possible. If she could fly around the world, then Steph believed she could do anything. Her father died young so it was primarily she and her mother until she was five. This traumatic event was a major set back as it has made Steph very wary of hospitals. It was unfortunate that she witnessed her mother's last moments and no one would explain to her what happened. During her stay in the orphanage, she faced bullying because of her poor health and found her resolve to fight back. If Amelia Earhart could fly around the world, then Steph believed that she could just push back against the mean girls. If she ran, then she would always be running. She figured if she pushed back, then she could get them to eventually stop. This tenaciousness followed her through the years.

This toughened Steph to be even more of a scrap than she was originally, easily getting into fights in the defense of others that were weak and small animals. Her health stopped her once in a while, which required Bucky to run her to the doctors. The two remained close like siblings.

It's this determination and noble spirit to protect those weaker than her that endeared Steph to Peggy and Erskine. He had told her once that her heart was greater than any of the candidates that the Senator had chosen for them. Even after the serum, Steph remained, as she called herself, "that stick of a girl from Brooklyn." She was humble about her abilities and often downplayed it off of the battlefield.

When she lost Bucky, however, it was like a light went out in Steph's world. She became less cheerful and more willing to throw herself into danger, willing to go into Schmidt's lair and avenge Bucky's death.

After awakening in the 21st century, Steph learned that most of her friends had passed on. With little to live for and the new decade being something to be adjust to, the psychologists saddled her with PTSD, mild depression. After the events of the Avengers movie, she finds her place in the world again, finds her footing and goes into the world with the same gumption she had over seventy years ago.

Abilities:
- Artificially Enhanced Physiology, which includes: Peak Human Strength, Peak Human Speed, Peak Human Stamina, Peak Human Senses, Peak Human Agility, Peak Human Reflexes, Peak Human Durability, Peak Human Mental Process, Peak Human Healing, Enhanced Longevity.

- Master Combatant

- Master Shield Fighter

- Master Tactician and Strategist

- Advanced Military Operator

- Sketch Artist

- Expert Marksman

- Expert Vehicle Control


Writing sample:
She knew the look on their faces whenever she was at SHIELD, the whispers that were passed from one to the other. Questions that most of them were afraid to ask her for fear of her throwing them out a window. Was she like the war women they read about in their history books? Did she sit in a factory? Her posters outsold Rosie the Riveter's, that's got to mean something. Steph just smiled politely at their looks and spent her time either at the gym or walking around her old neighborhood. It was nice. No one recognized her now, not at first sight at least. And that allowed Steph to roam around without the worry of photographers or autograph seekers. New York was warmer than the last time she was here. It was autumn and she didn't even need a jacket. She approached the old brownstone that used to be her and Bucky's building. Everything almost looked like it did the day she left in 1942. She took one step, then another up onto the stoop and sat down, looking out into the street.

Fury told her about the HYDRA weapon and how Howard combed the ocean looking for her but found that instead. She read over the briefing packet when she decided to get some fresh air. Hearing honks and seeing kids play comforted her. Some things didn't change. Which meant she didn't need to be shelved or put away like some artifact in a museum. She could take up the shield again. She could be Captain America again. She could almost hear Bucky's encouraging voice telling her to get off her keister and get out there.

Steph chuckled softly to herself and stood up from the stoop in time for a nondescript, shiny black car to arrive. A nervous, soft spoken man jumped out and opened the door for her. "Captain Rogers, I'm Agent Coulson of SHIELD. I'm here to escort you." He looked excited, nervous, as if he could barely contain his energy. "I've got to say, it's a pleasure to meet you, Captain."

She gave him a smile and headed into the car. No doubt, if SHIELD rolled out the big car, it meant they wanted her this badly on the mission. As soon as the car began to move, Coulson handed her another SHIELD computer and helped her turn it on to brief her on the various members they were considering for her team.

Brave new world, indeed.

Voice sample:
You'll need to forgive me, it's been a few decades since I've been in front of so many people. Especially without the spangly outfit. I look out into the crowd today and I know I am seeing faces that I saw over seventy years ago. Some of you were with me in Europe, others of you in the Pacific Theater. No one ever told any of us that we would see what we saw when we got Over There. No one ever warned us of how losing a brother in arms kills us worse than a shrapnel or grenade. It's easy to remember that. I remember the men I lost on our missions. And we 'll never forget them. They laid down their lives for us so that we could stand here today, so we can embrace and pass on our memories and hopes and dreams to our children and grandchildren. Some of us, even great grandchildren. Those men, and women, are remembered fondly.

But then I look out and see all of us who survived. Who came home. I got letters of fellas that came home and married their sweethearts, settled down, and lived out their lives, thanking me for making sure that it happened. But I didn't make it happen. Not by myself. All of us did. So today is a day to celebrate you, my brothers in arms. Because you made it back. To me, you're the real super heroes. You're what helped the great people of this great country remain free.
stephrogers: (Default)

Expansion on Personality

[personal profile] stephrogers 2013-03-03 06:05 am (UTC)(link)
Steph had several hurdles to jump to get where she was. She had her health holding her back, as well as her gender. Even as Phillips' secretary, at first, the Colonel had no trouble ignoring her and dismissing her as nothing. He figured she was fun to keep around for Erskine, like a gerbil. While Erskine genuinely considered Steph's determination and genuine attitude toward others and Phillips was impressed that she jumped on the grenade, both were concerned that Washington would not be open to the idea of a female soldier.

So when Steph became the recipient of the serum, there were talks of simply shipping her off with a new identity to the middle of nowhere and pretend the entire project didn't even happen. She begged to be sent to the front lines, to do anything. But the world simply wasn't ready. Senator Brandt, however, knew how well Rosie the Riveter posters were selling and encouraged Steph to become an icon to "give the boys over there something worth fighting for." Between being stuck in a lab and being able to sell bonds, Steph chose to sell bonds. Her relationship with Brandt was strained due to how she felt like a gussed up USO doll to parade in front of people and to be ogled at instead of being considered a fellow soldier. The other USO girls didn't see what was so special about Steph and gleefully excluded her from any group activities off stage, further alienating her.

When she rescued the men, however, things were still uneasy about having a female soldier leading a team and leading the front lines. There were more talks of just sending her home. Arguments were made that she would distract the men from fighting, be too emotional for the battlefield. No team would ever follow a woman into the jaws of death.

"One chance, Ms. Rogers," was what they told her. One mission. The second that mission went wrong, she would be sent to live a civilian life in the middle of nowhere. Steph understood the risk.

So when she approached the men that would be the Howling Commandos, she made it clear: they would not be following a woman, she knew how much of a blow to the ego it could be. They would be fighting together. Side by side. They saw what she could do at the HYDRA factory. Dum Dum commented that he would love to see "those bastards run since Hell hath no fury like a woman on a mission!"

Bucky wanted her to go home. He didn't want her on the front lines because he didn't want her to get hurt. She reminded him that it would be like all those times they got into fights back home. That Washington wanted to send her home anyway, far away from where she would ever see him again. The threat of losing Bucky, her constant friend through childhood and adulthood, was enough to make her determined to stay.

One chance. That was the mantra they gave her. Every mission had the threat of being sent home and away looming over her head. Slowly with each mission they embarked on, she gained the respect of the Commandos. She fought twice as hard just to prove to Washington that she could do it, she could be on the front lines without being a distraction, without being too emotional, and that she could fight just as well or even better than anyone else on the battlefield.

During this time, Peggy and Steph's friendship grew. Steph had finally met another woman that didn't particularly care about how she got where she got. During downtime, the two would chat about how they would go dancing and really give the boys something to talk about. Steph had found a female friend that finally understood her.

When she lost Bucky, she feared the worst. Besides losing one of the most important people in her life, she thought that Washington was going to give her orders to go home, to wipe her existence away in one fell swoop. Peggy encouraged her to continue fighting, to keep living from mission to mission and prove once and for all that women were more than capable of being on the battlefield. Steph proved it to Bucky, Peggy reminded, and he would want to see her prove it to the world.

That last mission, she decided, that she would wipe Red Skull and his HYDRA agents off the map entirely. Then Washington could do whatever the hell they wanted with her. Without Bucky to fight for, there really wasn't much else she could live for. Despite Peggy's encouragements, Steph wanted to finish what she started and was ready to turn herself over to the government to do as they pleased.