ᘚ a passing mod (
passingmod) wrote2012-01-05 03:02 pm
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Entry tags:
Applications
ONE PASSING NIGHT ↓ rpg thought ooc spam quick facts rules & setting FAQ mod contact theme suggestions credits reserves applications taken characters hiatus post dropping potential apps wanted APPLICATIONS ↓ what to know misc. rules application in detail blank form sample app how we review |
WHAT TO KNOW |
Applications are ALWAYS OPEN, and will be processed as they are received. They must be posted in the comments, NOT linked to. Before applying, read the rules & setting page and this post in their entirety. Use the potential applications page or the FAQ if you have any questions about the process. There is also a sample app and an explanation of how we process apps if those interest you. The wanted characters list may also be helpful. In general, however, we would rather have a shorter, better written application than a longer one, every time. That said, length is one of the least important factors in our applications. We look primarily at the voice samples, then the personality section and writing sample. The voice samples are by far the most important section, and we prefer that these be thread links, because they give us a sense of how you play the character rather than simply how you write an application for the character. The application page from the former site can be found here. |
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MISC. RULES |
We do allow challenge apps, but we wait the duration of the reserve for the other app to come in before processing them against each other. Applications or parts of applications (such as the initial comment containing contact information) will be screened on request. There is a one week grace period for dropped characters during which applications for them will be held pending. The former player can choose to pick up those characters at any time during that week without re-applying. If you are asked for a revision, you have one week to submit them before your app will be automatically declined. You must resubmit your app in its entirety if that happens. Always feel free to ask us to clarify what we're looking for on revisions; we won't bite. If you are rejected, we encourage you to re-apply. We like seeing players that have taken our critique and worked on improving their portrayal. The exception is a character rejected on the grounds that they would be difficult to impossible for others to play with. Playability is an important factor. Our plagiarism policy is as follows: the first offense will be met without consequence. The second offense results in a one month ban from apping. Subsequent further offenses will be dealt with on a case-by-case basis but most likely incur longer bans, up to and including indefinite bans. |
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APPLICATION IN DETAIL |
Your name: Your journal: A sock is fine, or a commonly used character journal if you don't have a personal one. Just please be consistent with your identity for ease of reference. Contact: AIM/plurk/email/etc., whatever you prefer to be contacted. Other characters played at Passing: Character name: Character fandom: Version: V1, V1.# or V2+ should be the only options. Canon point: What point of their timeline you're taking them from. Importing development from old game? If yes, where from? Background: Link to the Wiki entry on it, or if the series has its own wiki, the character's page. A comprehensive fan site is an acceptable substitute. If you cannot find one of these that works well enough for us to get a good grasp of your character from a third party, please write out the standard 'history' section for this on your own. Please include this even if applying for an AU version of the character. OCs need the history section written out as well, obviously. In general, though, this should be a link whenever possible and not a written history. We use it to compare an unbiased third party account against your represented version of the character. If you include a written history, we will ignore it completely and look up whatever is available for that character on Wikipedia ourselves. Changes from canon, if AU: What it says. Detail here how the AU world is different from canon, or what events have happened in their previous game that have lead them to be different. Personality: The meat of the application, and self-explanatory. We want to see that you understand what makes them tick. If AU, try to include explanation for where and why the character has changed from canon. Abilities: What are they particularly good at, or if they do have superhuman powers, what are they? A bullet point list will suffice. Writing sample: At least 200 words of your own writing in third person prose, preferably about the character you're applying for. Samples about others are allowed, in any setting. This is to gauge your writing style and technique, not your grasp of character. That's the next section. Voice sample: You may either write 200 words of your character speaking to himself, or you may link to threads, or you may request to thread with a mod character. Regular voice sample: If choosing option one, the standard first person sample rules apply. The word count applies only to spoken words, not action in brackets, and since 200 words is a lot for some quiet characters, more than one different samples are allowed. Linking to threads: If you are linking to threads, make sure they are lengthy ones that demonstrate your understanding of the character. We don't need a million of them, but remember that this is as a substitute for a sample, and we will evaluate it the same way. Threads that took place in other games, museboxes, or ![]() Threading with a mod character: You may also request to thread with a mod character - please do so in the body of your application when you submit it, rather than contacting a mod privately. The first available mod will respond back as soon as possible and discuss with you who your character would be best suited to play off of of their characters, and then you will agree on a time to sit down and crack out a thread. These will be 'quick log' style in brackets and not prose to make them go faster and keep the focus on dialog. These do not have to be masterpieces of wonder, but your application will not be judged until you have finished the thread (at least 20 comments on your part), so think carefully before choosing this option. The mods will make every effort to respond to your tags quickly. |
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BLANK FORM |
Comment here with this! |
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Reno | Final Fantasy VII | V1
Your journal:
Contact: through my journal, gmail: clandestinesuit or aim: Zenzendazoto
Other characters played at Passing: None
Character name: Reno
Character fandom: Final Fantasy VII
Version: V1
Canon point: Taken from during the Turk's vacation to Wutai in FFVII, just prior to Elena being kidnapped. -Considering that Wutai is an optional town/quest in game the assumption is made that it is done at the earliest possible time which is right after completing Rocket Town.
Importing development from old game? Nope
Background:
http://en.wikipedia.org/wiki/Reno_(Final_Fantasy_VII)#Reno
http://valiantknife.org/reno/
-One of my favorite sites, and a pretty good analysis of Reno's personality.
Personality:
Reno's attitude in general is quite laid back and rather sure of himself, almost cocky, and in most interactions with the other characters he doesn't get terribly over emotional about anything unless it's truly important. In the middle of an emergency, he will keep his head and focus on what needs to be done, and do his best to do it, at the risk of injury to himself despite his motto "A pro doesn't sacrifice himself for the job." (But, you know, that's just because he actually cares.) He has a sarcastic wit and evil sense of humor that can be quite morbid, often joking with his co-workers or mocking his enemies in the middle of battle.
Even with his hidden willingness to risk injury and death, he does have a strong survival instinct and will try to get out of a situation or complete his mission without casualties. Here, he differs with one of the Turk's motto: to complete the mission any way possible- or rather he interprets this to mean completing the mission even if he has to retreat in order to fight another day. Preferably coming back with reinforcements.
Internally, he can be far less sure of himself and what he is doing than he seems when the job takes things to the far extreme. At times, he can even be a touch mercurial or temperamental with his subordinates if they display weakness, most likely because he may not be entirely sure himself. Such times are rare, and for the most part, he relies on his experiences. Despite his liking people to think the opposite, he is far from infallible and can be defeated- those defeats weigh on him at times and are a major source of self doubt.
Causing him to lose his temper is difficult, but not impossible. Like everyone, he has his own buttons to be pushed, though few and far between. His relationship with his employers and his co-workers is one such button, as is his own abilities. Keep pushing his buttons, attacking him, and one can see how he loses patience and return in like with a vengeance, even merciless.
Sometimes, he will act almost disdainful and a touch sarcastic, and often as if he has better things to do than talk with someone else. One reason for this is efficiency; if he is focused on something else he may indeed have something better to do and in that case can act this way to people he knows. Another is because interacting with the other person may be more important than he wants to let on. A third reason is interaction with a person who is neither friend, enemy, companion or someone he just dislikes. As an example, he will get like this when AVALANCHE is interfering with his work, or is having to deal with someone on the Shin-Ra board whom he does not entirely like or trust.
Pleasure and business are two separate things to him, though he may frequently find that either will clash with the other. Duty may call him on his off hours, and find him relaxing and unwilling to go back to work until he is officially on the clock again. Likewise, his laid back attitude about work quickly changes when he does go on the clock, throwing himself into his work- he does enjoy his job, particularly the challenges. He may even be a touch sadistic as he has no initial problem killing on orders or destroying entire buildings, though after all is said and done he still has to live with it.
To those who are not friend, co-worker or employer, but are merely companions, he can be civil, even almost friendly with a touch of his usual sarcastic, nonchalant mood, and if he is particularly bored may even tease or prank them. These are people he does not know, nor quite trust, but recognize them as at least not an enemy (for now). The civility and friendliness will increase as he gets to know them and perhaps even trust him, though the true friend side of him is less shown as trusting strangers does not come easily for him, and is necessary for what he is. When trust is earned, so too comes loyalty.
Whatever else can be said about Reno and his attitude is that, at his heart, he is extremely loyal to those he trusts and considers a friend. As a turk, he would be useless without loyalty as he is entrusted with secrets on a routine basis, and he would be dead many times over without the loyalty and trust seen between the Turks. To earn such from him without being another Turk, is a challenge- a real betrayal would permanently end it.
Abilities:
Writing sample:
Blinking, the turk peered through the binoculars at the scene below him from his nest amongst the trees of the jungle. It was a clever place, he thought. The terrorists were walking back and forth, unloading a truck of goods newly hijacked, but that wasn't what held Reno's attention.
It was the small form tied up in the back of the truck that did. Reno blamed himself for the girl's kidnapping- it had been a stupid mistake someone like him shouldn't have made, especially not when it concerned a rookie. Well, that was why he was here.
He picked up his radio, setting the binoculars aside for the moment. "Reno, here. I've got them in my sights, chief."
There was a brief burst of static. "Good work. Can you tell how many?"
"Just a few dozen. I shouldn't have much trouble gettin' rid of them." Reno wasn't exaggerating. In fact, he kind of prided himself on disposing of a small army by himself last week. Sure, he had been exhausted and ready for a hospital room when it was over, but that's what you get for messing with him. A slight smirk escaped his lips at the thought, and grew wider as he imagined just how he'd take care of the guy that had backhanded Elena when they caught her. She was safe, for now, but he didn't trust these goons to keep their mitts off of her for too much longer.
Voice sample:
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