ᘚ a passing mod (
passingmod) wrote2012-01-05 03:02 pm
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Entry tags:
Applications
ONE PASSING NIGHT ↓ rpg thought ooc spam quick facts rules & setting FAQ mod contact theme suggestions credits reserves applications taken characters hiatus post dropping potential apps wanted APPLICATIONS ↓ what to know misc. rules application in detail blank form sample app how we review |
WHAT TO KNOW |
Applications are ALWAYS OPEN, and will be processed as they are received. They must be posted in the comments, NOT linked to. Before applying, read the rules & setting page and this post in their entirety. Use the potential applications page or the FAQ if you have any questions about the process. There is also a sample app and an explanation of how we process apps if those interest you. The wanted characters list may also be helpful. In general, however, we would rather have a shorter, better written application than a longer one, every time. That said, length is one of the least important factors in our applications. We look primarily at the voice samples, then the personality section and writing sample. The voice samples are by far the most important section, and we prefer that these be thread links, because they give us a sense of how you play the character rather than simply how you write an application for the character. The application page from the former site can be found here. |
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MISC. RULES |
We do allow challenge apps, but we wait the duration of the reserve for the other app to come in before processing them against each other. Applications or parts of applications (such as the initial comment containing contact information) will be screened on request. There is a one week grace period for dropped characters during which applications for them will be held pending. The former player can choose to pick up those characters at any time during that week without re-applying. If you are asked for a revision, you have one week to submit them before your app will be automatically declined. You must resubmit your app in its entirety if that happens. Always feel free to ask us to clarify what we're looking for on revisions; we won't bite. If you are rejected, we encourage you to re-apply. We like seeing players that have taken our critique and worked on improving their portrayal. The exception is a character rejected on the grounds that they would be difficult to impossible for others to play with. Playability is an important factor. Our plagiarism policy is as follows: the first offense will be met without consequence. The second offense results in a one month ban from apping. Subsequent further offenses will be dealt with on a case-by-case basis but most likely incur longer bans, up to and including indefinite bans. |
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APPLICATION IN DETAIL |
Your name: Your journal: A sock is fine, or a commonly used character journal if you don't have a personal one. Just please be consistent with your identity for ease of reference. Contact: AIM/plurk/email/etc., whatever you prefer to be contacted. Other characters played at Passing: Character name: Character fandom: Version: V1, V1.# or V2+ should be the only options. Canon point: What point of their timeline you're taking them from. Importing development from old game? If yes, where from? Background: Link to the Wiki entry on it, or if the series has its own wiki, the character's page. A comprehensive fan site is an acceptable substitute. If you cannot find one of these that works well enough for us to get a good grasp of your character from a third party, please write out the standard 'history' section for this on your own. Please include this even if applying for an AU version of the character. OCs need the history section written out as well, obviously. In general, though, this should be a link whenever possible and not a written history. We use it to compare an unbiased third party account against your represented version of the character. If you include a written history, we will ignore it completely and look up whatever is available for that character on Wikipedia ourselves. Changes from canon, if AU: What it says. Detail here how the AU world is different from canon, or what events have happened in their previous game that have lead them to be different. Personality: The meat of the application, and self-explanatory. We want to see that you understand what makes them tick. If AU, try to include explanation for where and why the character has changed from canon. Abilities: What are they particularly good at, or if they do have superhuman powers, what are they? A bullet point list will suffice. Writing sample: At least 200 words of your own writing in third person prose, preferably about the character you're applying for. Samples about others are allowed, in any setting. This is to gauge your writing style and technique, not your grasp of character. That's the next section. Voice sample: You may either write 200 words of your character speaking to himself, or you may link to threads, or you may request to thread with a mod character. Regular voice sample: If choosing option one, the standard first person sample rules apply. The word count applies only to spoken words, not action in brackets, and since 200 words is a lot for some quiet characters, more than one different samples are allowed. Linking to threads: If you are linking to threads, make sure they are lengthy ones that demonstrate your understanding of the character. We don't need a million of them, but remember that this is as a substitute for a sample, and we will evaluate it the same way. Threads that took place in other games, museboxes, or ![]() Threading with a mod character: You may also request to thread with a mod character - please do so in the body of your application when you submit it, rather than contacting a mod privately. The first available mod will respond back as soon as possible and discuss with you who your character would be best suited to play off of of their characters, and then you will agree on a time to sit down and crack out a thread. These will be 'quick log' style in brackets and not prose to make them go faster and keep the focus on dialog. These do not have to be masterpieces of wonder, but your application will not be judged until you have finished the thread (at least 20 comments on your part), so think carefully before choosing this option. The mods will make every effort to respond to your tags quickly. |
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BLANK FORM |
Comment here with this! |
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Alice Hakuba | Detective Conan/Magic Kaito | V2
Your journal:
Contact: melyssa.laurel@gmail.com | AIM: keepcalmandcatchkid
Other characters played at Passing: N/A
Character name: Saguru Hakuba
Character fandom: Detective Conan | Magic Kaito
Version: [v2]
Canon point: Following 'Episode 0' of Magic Kaito and chapter 733 of Detective Conan
Importing development from old game? Nope.
Background: The White Knight
Changes from canon, if AU: Well first and foremost, the name isn't Saguru Hakuba anymore, it's Alice Hakuba. Alice is, obviously, a girl. That's the biggest difference between this version and canon. Alice's mother's side of the family came from money and Alice's mom was the sort of socialite mother who's so busy throwing parties that half the time she forgets she has a kid. As a result, Alice was primarily raised by her grandam, who taught her all about how to be a lady. Well, that and a few other helpful little things...
When her grandam died she moved to Japan with her dad and soon befriended Aoko Nakamori. Though her father wouldn't permit her to observe the police force under his jurisdiction, Aoko learned of Alice's interest and spoke to her father and convinced him to let Alice be present at Kid heists, which were generally acknowledged as totally nonviolent anyway.
While this Kid certainly didn't enjoy being chased by a stubborn detective anymore than the canon one, he was still a teenage boy and took to teasing Alice on heists, often returning the stolen items by placing them on her person, particularly if they were some sort of jewelry. When Alice received the piece of Kid's DNA after one heist and managed to track the results down to Kaito from her class, rather than confront Kaito about it she kept the information to herself, though this did prompt her to spend more time with Kaito as a way of observing and keeping an eye on him.
Like Saguru, she's been traveling off and on in between Europe and Japan for various reasons, but unlike her male counterpart, she's kept herself solidly involved in each heist, if only for the reason that with her around the task force always knew where to find the stolen item after Kid was done with it.
Due to her close relationship with Aoko, however, and Aoko's own with Kaito, as well as Alice's suspicions that Kaito is Kid, Alice is no longer actively trying to catch Kid. She's a little bit more concerned with the figures in black lurking on distant rooftops with sniper rifles during Kid heists now. And, perhaps, "accidentally" tripping up Conan whenever they happen to coincide on Kid heists.
Personality: At first glance Alice is a very neat and meticulous individual. Her dress is immaculate, her words and actions precise, and she values punctuality to an almost unholy degree. She finds emotions and human interaction messy and unreliable (though she is well versed in ettiquette and can quite easily maintain a polite conversation), perhaps due to her early introduction to the darker side of the human experience (she has, in time, been exposed to so many murders that her pet hawk Watson will recognize and immediately be drawn to the scent of human blood). As a result, she finds people and their motivations difficult to understand.
When she is first introduced in Magic Kaito she has a habit of asking the criminals he catches "Why do you do it?" Where other detectives in the series will use motive as a piece of the puzzle to solving a crime, Alice is forced to rely on other methods to find the answer. For this reason, Alice will rarely rely on instinct, more content to think things through fully before she acts.
Luckily for Alice, she tends to think very quick on her feet. And she learns quickly. While she still might not quite understand why Aoko wanted to be her friend, she appreciates the friendship nonetheless and has grown to trust Aoko unendingly.
Alice is practical, not taken to whimsy and though she was raised to be a lady, with all of the airs and graces, she was also raised to know practical things. Whatever task Alice sets herself to, she finishes, and finishes well, right, and proper. She's determined and stubborn, but in a quiet, steady way that doesn't force her will onto others, rather, simply refuses to let others force their will upon her.
She is a highly intelligent girl, and has a deeply analytical mind. As a talented detective, Alice observes all the finite details of a case and manages to piece them together into a solution. Her eyes rarely miss a thing even if, as is often the case in regards to the human element, she doesn't quite understand what the detail might mean.
However, all of this means that she can be rather fussy and worry too much over the details, if she lets herself. Alice has a bad tendency to obsess and an inclination towards perfectionism that means she is constantly overly critical and judgemental of herself. She always thinks that she can do better. When she surrounds herself with positive, supportive individuals like Aoko, however, she does much better. Due to her extensive studies in the realms of psychology and the like, Alice is all to aware of the weak points and usually she can spot and try and temper them herself. She's getting better at it every single day.
Generally, however, Alice is a happy girl. She's doing what she loves, has a good, true friend, and, well, let's just be honest, those Kid heists are a lot of fun, aren't they?
Abilities: Alice has no real abilities or powers beyond, perhaps, a strange ability to keep perfect time. She is highly intelligent, and a talented detective, but she can also go a bit tunnel vision in that regard if she's not careful. She's had some formal training in criminal psychology and is a decent actress, as evidenced by the Sunset Manor case in Detective Conan when she faked her own death. She typically carries a gun and handcuffs on her person as well, and knows how to use both of them.
Her grandam made sure she was properly schooled in how to be a lady, but she also made sure that Alice knew anatomy, self defense, billiards, and how to cheat at poker. She learned embroidery when she was younger, as well as horseback riding and formal dance. While she is a horrible cook, her baking is excellent. She can hold her drink quite well.
Writing sample:The necklace that Kid had been after that night was so thin and delicate, it's chain so fine, that Alice almost walked away from the scene of the heist when it was all over before she registered the feeling of cool metal against the sensitive skin of her neck. She cursed quietly under her breath and spun on her heel to march back up to Nakamori-keibu, unbuttoning the high collar of her blouse as she did.
The strained look of horror on Nakamori-keibu's face - eyes affixed on her hand at her throat like one might eye a cobra - might have been humorous under other circumstances, but Alice was already late meeting up with Aoko tonight and she had no idea how Kid managed to fasten the necklace under her clothes without her noticing. As it was, she simply opened just enough buttons to get her fingers on the clasp to unhook the necklace and hand it to the inspector. "Care of Kaitou Kid." She said, smiling apologetically, before wheeling back around and exiting the scene with as much grace as she could manage, with her collar unbuttoned at the throat and causing her to appear like some sort of ravished victorian lady.
She really wished Kid would stop making fun of her like that.
"What happened?" Aoko said when she saw whatever expression must have been on Alice's face, standing on the doorstep outside the Nakamori house. Kaito's house sat dark and silent next to it, but Alice wouldn't be surprised if Kaito wasn't watching them both through the blinds, just the same. Alice let out a soft sigh and leaned her head against Aoko's shoulder. Aoko's hand rose to rest on her hair. She began petting Alice's hair and, after a moment, made a soft, bemused sound in her throat, fingers curling. "Did Kid give you another courting gift?" She asked, laughing faintly.
Alice's shoulders stiffened.
Aoko's laughter quickly spiraled into something laugh and uncontrolled, until she was leaning on Alice far more than Alice was leaning on her. Eventually her laughter dwindled away, shoulders still shaking intermittedly with tremors of humor.
Alice sighed again and began to carefully try and maneuver the two of them into the house, while Aoko still clung to her for support. It couldn't hurt, she supposed, to try and look on the bright side:
At least this way that weird brat with the flat paned glasses and the creepy stare wouldn't be getting as many commendations in the paper anymore.
Voice sample:
In which Alice defends her friendship with Aoko to Mercury.
In which Alice weirds out a canon Kid entirely by being attractive.
ACCEPTED
ᘚ Please join the comms. These notifs haven't been working lately, so if a day goes by and you haven't been accepted into the communities, feel free to nag us.
ᘚ Comment to the taken page.
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Do all of that, introduce yourself on the OOC comm, and start playing!