ᘚ a passing mod (
passingmod) wrote2012-01-05 03:02 pm
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Entry tags:
Applications
ONE PASSING NIGHT ↓ rpg thought ooc spam quick facts rules & setting FAQ mod contact theme suggestions credits reserves applications taken characters hiatus post dropping potential apps wanted APPLICATIONS ↓ what to know misc. rules application in detail blank form sample app how we review |
WHAT TO KNOW |
Applications are ALWAYS OPEN, and will be processed as they are received. They must be posted in the comments, NOT linked to. Before applying, read the rules & setting page and this post in their entirety. Use the potential applications page or the FAQ if you have any questions about the process. There is also a sample app and an explanation of how we process apps if those interest you. The wanted characters list may also be helpful. In general, however, we would rather have a shorter, better written application than a longer one, every time. That said, length is one of the least important factors in our applications. We look primarily at the voice samples, then the personality section and writing sample. The voice samples are by far the most important section, and we prefer that these be thread links, because they give us a sense of how you play the character rather than simply how you write an application for the character. The application page from the former site can be found here. |
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MISC. RULES |
We do allow challenge apps, but we wait the duration of the reserve for the other app to come in before processing them against each other. Applications or parts of applications (such as the initial comment containing contact information) will be screened on request. There is a one week grace period for dropped characters during which applications for them will be held pending. The former player can choose to pick up those characters at any time during that week without re-applying. If you are asked for a revision, you have one week to submit them before your app will be automatically declined. You must resubmit your app in its entirety if that happens. Always feel free to ask us to clarify what we're looking for on revisions; we won't bite. If you are rejected, we encourage you to re-apply. We like seeing players that have taken our critique and worked on improving their portrayal. The exception is a character rejected on the grounds that they would be difficult to impossible for others to play with. Playability is an important factor. Our plagiarism policy is as follows: the first offense will be met without consequence. The second offense results in a one month ban from apping. Subsequent further offenses will be dealt with on a case-by-case basis but most likely incur longer bans, up to and including indefinite bans. |
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APPLICATION IN DETAIL |
Your name: Your journal: A sock is fine, or a commonly used character journal if you don't have a personal one. Just please be consistent with your identity for ease of reference. Contact: AIM/plurk/email/etc., whatever you prefer to be contacted. Other characters played at Passing: Character name: Character fandom: Version: V1, V1.# or V2+ should be the only options. Canon point: What point of their timeline you're taking them from. Importing development from old game? If yes, where from? Background: Link to the Wiki entry on it, or if the series has its own wiki, the character's page. A comprehensive fan site is an acceptable substitute. If you cannot find one of these that works well enough for us to get a good grasp of your character from a third party, please write out the standard 'history' section for this on your own. Please include this even if applying for an AU version of the character. OCs need the history section written out as well, obviously. In general, though, this should be a link whenever possible and not a written history. We use it to compare an unbiased third party account against your represented version of the character. If you include a written history, we will ignore it completely and look up whatever is available for that character on Wikipedia ourselves. Changes from canon, if AU: What it says. Detail here how the AU world is different from canon, or what events have happened in their previous game that have lead them to be different. Personality: The meat of the application, and self-explanatory. We want to see that you understand what makes them tick. If AU, try to include explanation for where and why the character has changed from canon. Abilities: What are they particularly good at, or if they do have superhuman powers, what are they? A bullet point list will suffice. Writing sample: At least 200 words of your own writing in third person prose, preferably about the character you're applying for. Samples about others are allowed, in any setting. This is to gauge your writing style and technique, not your grasp of character. That's the next section. Voice sample: You may either write 200 words of your character speaking to himself, or you may link to threads, or you may request to thread with a mod character. Regular voice sample: If choosing option one, the standard first person sample rules apply. The word count applies only to spoken words, not action in brackets, and since 200 words is a lot for some quiet characters, more than one different samples are allowed. Linking to threads: If you are linking to threads, make sure they are lengthy ones that demonstrate your understanding of the character. We don't need a million of them, but remember that this is as a substitute for a sample, and we will evaluate it the same way. Threads that took place in other games, museboxes, or ![]() Threading with a mod character: You may also request to thread with a mod character - please do so in the body of your application when you submit it, rather than contacting a mod privately. The first available mod will respond back as soon as possible and discuss with you who your character would be best suited to play off of of their characters, and then you will agree on a time to sit down and crack out a thread. These will be 'quick log' style in brackets and not prose to make them go faster and keep the focus on dialog. These do not have to be masterpieces of wonder, but your application will not be judged until you have finished the thread (at least 20 comments on your part), so think carefully before choosing this option. The mods will make every effort to respond to your tags quickly. |
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BLANK FORM |
Comment here with this! |
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no subject
Your journal: n/a
Contact: staciegoz90@aol.com / AIM: staciegoz90 / plurk: ecojak
Other characters played at Passing: Zack Fair, Ratchet (V1)
Character name: Alister Azimuth
Character fandom: Ratchet and Clank
Version: V2
Canon point: Before the games even start, dating back twenty years to the assault on Fastoon.
Importing development from old game? Nope.
Background: http://ratchet.wikia.com/wiki/Alister_Azimuth
Changes from canon, if AU: Because the war occurs before the games canonically even start, Alister never becomes the infamous 'exile' of Polaris.
In fact, after being resurrected by the Vullards, for the longest time, be begins to truly believe he is one, traveling the worlds alongside them and collecting new and interesting 'projects'. He only has vague memories of what had even occurred on Fastoon, though there is no recollection of his name, title, or position in the Lombax Praetorian Guard. It's doubtful he even remembers Kaden, his best friend in which he watched die before he had his own throat slit by Tachyon.
The shoddy cybernetic work also limits what he was capable of, when he had a real, physical body. Using his Praetorian Omniwrench only results in him short-circuiting himself, so the former General relies on his own physical strength to fight. He still has knowledge of circuitry and mechanics, able to repair a part of himself, or modify when the part is too worn down.
Personality: General Alister Azimuth had been a mischievous child at one point in his life, having grown up the way he had. And even in his elder years, this hasn't changed. Once you really break through the 'hardened general' guise, one can see that Alister can be a friendly, outgoing companion. While he might not be as spry as he had been in his younger years, it's just in his nature to go out and have a good time, making an adventure out of everything, even unintentionally.
But this isn't without faults, as he's had a lot happen in his long life.
Let's start at the root.
Yes, he is a strong, loyal companion to have most of the time. Although, at the same time, Alister can be... paranoid, and a little defensive. In fact, there are quite a few times where he shifts between 'best pal' and 'maybe I should watch my tongue'. Because you don't talk about his personal life - or more so, the events on Fastoon. He's watched his entire species fall from his own fault, assumed his best friend's son to be dead and watched said friend's death. On the run for a good twenty years, Alister's solitude and guilt ate away at him in that time, but he's also made a resolution to himself - nobody would cross him like that ever again.
And he certainly wouldn't allow a disaster like that to happen again. No matter what.
At heart, Alister is a rebel. He's labeled as one, and he'll act like one, evading Nefarious' forces for as long as he's had, and taking them out with the needed brutality. Stubborn as a brick wall and defiant, he'll stand his ground, physically and metaphorically, fighting for what he thinks is right. And at times, it's only what he thinks is right. This could have a very skewed and disjointed view, and even insane at times. Whatever it takes to get the job done, and Alister takes his job very seriously.
Speaking of 'jobs', Alister finds time to focus his mind with projects on the side, making him something of a workaholic. Sometimes the work and the exercise intertwine with each other, causing him to keep fit because of it. Keeping his base secure, getting out and causing trouble while also trying to learn as much as possible for anything he needs to do. He spent twenty years doing so, and these habits won't be broken easily.
Barring the negatives, Alister can also be extremely protective of those he considers his kin, even at the risk of his own well-being. When he has something to protect, a better purpose than he'd been living, he takes it in. Encompasses it, holds it to his being because that is what he needs to do. This, in turn, makes him a little obsessive, though it works in favour when the situation calls for it.
AU: In the AU, he's still gone through the shock of losing his entire race, though it's combined with having been dead for several months and already gone through deterioration. And while the circuitry allows his body to remain in a stable, consistent condition, the old General's mind has gone down and out for some time.
Due to having his throat slashed by Tachyon, as the final blow, he has difficulty piecing words together. But he's still as bold as he had been, walking right up to outsiders, wandering about, and taking in all he can from them. A part of him wants to relearn what he lost, even if what it had been was something better off forgotten.
Abilities: Alister was once the General of the Lombax Praetorian Guard, so combat just comes naturally. And even with his years of solitude, he hasn't allowed himself to slow down in the slightest.
Combined with the natural Lombax agility, Alister can leap giant chasms without breaking a sweat, swiftly dodge enemy fire, and easily take out an armoured tank all on his own. And while he does focus on pure brute strength, Alister also has the assistance of the Praetorian Omniwrench, capable of firing off enormous bursts of energy, and his arsenal of mines and bombs.
There are times, however, when Alister will think more with actions rather than his head.
He will act on sheer impulse, which could be helpful in the field, but also extremely deadly. If pushed enough, he could turn on the very people fighting by his side, making him mentally and emotionally unstable. Fight with him, but take caution.
You could be on the receiving end of that deadly wrench.
AU: Since Alister at all has difficulty using his wrench, his 'weapons' and bombs are built into his system. Taking in any kind of scrap, he can create the explosives straight from scratch, firing them off with a mechanism in his left arm.
His movements are still more limited to what the modifications can handle, meaning he's not as swift as he was, but he can still hold himself in a battle if need be.
Writing sample: Writing sample
Voice sample: tseutsumi 12:35 am
Ratchet: ...*heart breaking*
Staciegoz90 12:35 am
Alister: .../just staring at him like he's a complete stranger
tseutsumi 12:36 am
Ratchet: A-Alister?
Staciegoz90 12:36 am
Alister: .../tilts head slowly.
Staciegoz90 12:47 am
Alister: /shrugs and starts walking off.
tseutsumi 12:47 am
Ratchet: A-Alister! *runs in front of him*
Staciegoz90 12:48 am
Alister: /stops, just staring at Ratchet, then tipping his head to indicate he wanted him to move
tseutsumi 12:48 am
Ratchet: Wait...please. Alister...don't you recognize me?
Staciegoz90 12:49 am
Alister: .../watching, and watching looking curious
tseutsumi 12:49 am
Ratchet: It's me! Ratchet!
Staciegoz90 12:50 am
Alister: /squints, leaning in a bit closer, then shrugs his shoulders
tseutsumi 12:50 am
Ratchet: ...But come on! It's me! Kaden's son?
Staciegoz90 12:50 am
Alister: K-K... huu...? /he knew that name right? it sounded familiar...
tseutsumi 12:51 am
Ratchet: Kaden..you're best friend.
tseutsumi 12:51 am
*your
Staciegoz90 12:51 am
Alister: /nudges his head back at the Vullards?
tseutsumi 12:52 am
Ratchet: *shakes his head* No. He's a Lombax...like you.
Staciegoz90 12:52 am
Alister: *pats his own chest* V... Vuh... ll-urd.
tseutsumi 12:53 am
Ratchet: ...N-No. Lombax...you're a Lombax...
Staciegoz90 12:53 am
Alister: /tilts head again, confused now. what was a Lombax again?
tseutsumi is available 12:54 am
tseutsumi 12:54 am
Ratchet: A Lombax. Like me!
Staciegoz90 12:55 am
Alister: *points* V--ullrd?
tseutsumi 12:55 am
Ratchet: *shakes his head and points ot himself* Lombax.
Staciegoz90 12:55 am
Alister: /shrugs again, completely lost. WHICH WAS IT?
tseutsumi 12:56 am
Ratchet: You're a Lombax! I'm a Lombax!
Staciegoz90 12:57 am
Alister: *points to the Vullards, then to himself* --s-s... aid. Vvv--llrd.
Alister: .../starts moving to a pile of scrap, adding it to the load on his back
tseutsumi 12:57 am
Ratchet: ...what happened to you?
Staciegoz90 12:58 am
Alister: *taps on the ground*
tseutsumi 12:58 am
Ratchet: *just watches* ....
Staciegoz90 12:59 am
Alister: *taps again, points to the Vullards, then shakes his head* ...sssss--ick.
tseutsumi 12:59 am
Ratchet: ...You were sick?
Staciegoz90 1:00 am
Alister: /shrugs again, that's just what the Vullards told him, and it's not like he could get into detail if he wanted. There's still an enormous, roping scar around his neck.
tseutsumi 1:01 am
Ratchet: ...Come with me.
Staciegoz90 1:01 am
Alister: /pauses, staring at Ratchet
tseutsumi 1:01 am
Ratchet; *holds out his hand* Come with me...to Fastoon.
Staciegoz90 1:02 am
Alister: *shakes head* W--rk.
tseutsumi 1:02 am
Ratchet: You can take a small break...right?
Staciegoz90 1:02 am
Alister: /looks back over to the Vullards, then to Ratchet, looking concerned
tseutsumi 1:03 am
Ratchet: I'll clear it with them, okay?
Staciegoz90 1:04 am
Alister: .../slowly gets up, nodding carefully
tseutsumi 1:04 am
Rachet: *goes over to the Vullards* Hey, can I talk to you guys for a minute?
Staciegoz90 1:05 am
Alister: (oh god I cannot play a vullard for the life of me vbgxhv) /watching Ratchet talk with the Vullards, then giving his scrap pile a forlorn look
tseutsumi 1:06 am
Ratchet: Thanks guys. *walks back over to Alister* You're on vacation with me for a week. Come on.
Staciegoz90 1:07 am
Alister: /glancing over his shoulder at the Vullards, then hesitantly starts following Ratchet
tseutsumi 1:07 am
Ratchet: *opesn up Aphelion* Come on. Get in.
Staciegoz90 1:07 am
Alister: /alarmed by the sight of a working ship!
tseutsumi 1:08 am
Ratchet: What's wrong?
Staciegoz90 1:08 am
Alister: /moving closer, looking Aphelion over like a kid who's been given their first iphone
tseutsumi 1:09 am
Ratchet: *laughs and just watches*
Staciegoz90 1:10 am
Alister: /starts getting in, though his robotic limbs made it extremely awkward and difficult to get comfortable. Since waking up, he's never left Torren.
tseutsumi 1:10 am
Ratchet: *helps Alister in the closes the cockpit* Ready?
Staciegoz90 1:11 am
Alister: .../shuffles, then slowly nods
tseutsumi 1:11 am
Ratchet: Buckle up~
Staciegoz90 1:12 am
Alister: /yeah because if he dies again there may not be any flesh left to replace I MEAN yeah doing that
tseutsumi 1:12 am
Ratchet: *AND THEY'RE OFF*
Staciegoz90 1:12 am
Alister: /OH GOD SHIPS WHAT IF HE COULD TALK HE WOULD BE SCREAMING
tseutsumi 1:13 am
Ratchet: *WARP DRIVE BABY*
Staciegoz90 1:14 am
Alister: /can cyborgs shit their pants? he probably just did.
tseutsumi 1:14 am
Ratchet: *and they're at Fastoon within a few hours*
Staciegoz90 1:14 am
Alister: /still in the ship, wide-eyed and remaining fur standing straight on end
tseutsumi 1:15 am
Ratchet: *jumps out.* Come on.
Staciegoz90 1:15 am
Alister: /yeah. out of the screaming metal death-trap okay
tseutsumi 1:18 am
Ratchet: *helps him out and looks out at the ruins of Fastoon* Well...welcome home.
Staciegoz90 1:19 am
Alister: /staring over the ruins with wide-eyed shock... then suddenly starting to back into the ship.
tseutsumi 1:19 am
Ratchet: H-Hey! Where are you going?
Staciegoz90 1:19 am
Alister: Fff... fffffiii...
tseutsumi 1:20 am
Ratchet: W-What is it?
Staciegoz90 1:20 am
Alister: Fff... i... re.
tseutsumi 1:20 am
Ratchet: Fire?
Staciegoz90 1:21 am
Alister: Fii... re... fir... e.
tseutsumi 1:21 am
Ratchet: *looks around* I don't see any fire.
Staciegoz90 1:22 am
Alister: /starting to climb back into Aphelion, messing with the buttons and trying to get her to start
tseutsumi 1:22 am
Ratchet: Alister! *jumps in the ship* We can't leave yet.
Staciegoz90 1:23 am
Alister: ...fire. F-fire... sick.
tseutsumi 1:23 am
Ratchet: ...*eyes go wide* This...is where it happened, didn't it?
Staciegoz90 1:24 am
Alister: ...s... ick. Sle... ep. *shakes his head again* Didn... t... wake...
tseutsumi 1:27 am
Ratchet: ...Alister...
Staciegoz90 1:28 am
Alister: ...*flexes his robot arm, staring at it longingly*
tseutsumi 1:30 am
Ratchet: ...I'm sorry.
Requesting to thread with a mod, please.
MOD THREAD
REVISION REQUEST
There was some confusion over one of the major changes to Alister. While he lost his natural voice, the canon is a rather futuristic one and there are already ways to produce a voice with modern technology. Why did the Vullards fix most of him but not that? It would also help to know why they brought him back: simple benevolence, his usefulness, or something else? We understood that he lives near the Vullards, but what exactly is his lifestyle with them like? We'd appreciate seeing how that's affected his development since coming back to life and having to cope with his trauma.
Besides the question about voice, we'd like some more detail on the cybernetics. You mentioned weapons; what kinds does he have? What body parts does this affect, etc.
Re: REVISION REQUEST
Once I do have things sorted out, I'll be more than happy to try again! Thank you for the consideration. ♥