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ᘚ a passing mod ([personal profile] passingmod) wrote2012-01-05 02:10 pm
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Theme Suggestions & Event Scheduling

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THEMES & EVENTS
Comment here to suggest a theme for the next month, or an event to be scheduled! See the rules about this here. Themes that don't win the month's voting will be saved for the next month, and enter voting again. If we have a lot of themes, the least popular couple might get culled.

Theme Suggestions from the former site are still here.

For suggesting themes: [here]
For suggesting dream worlds to explore: [here]
Archive of previous themes: [here]
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incinerare: ([casual] seated/talking)

Re: Dream World Suggestions

[personal profile] incinerare 2012-09-25 06:18 am (UTC)(link)
Your Name: Miri
Dream World Name (if any): Emerald Dream
Canon or Original?: World of Warcraft

Description: The Emerald Dream (also known as the Dream of Creation, Green Dream or simply the Dream) is a vast, ever-changing spirit world, that exists outside the boundaries of the physical world, and is the verdant realm of the Dragon Aspect Ysera.

The Emerald Dream is basically how the world would have been, if intelligent beings had not altered its surface.

Characteristics of the Dream
The Dream can be affected by all dreamers to a minor and temporary extent. However, no living creature except the titans has ever been able to permanently change the Dream. Ysera herself cannot control or shape the Dream, which has its own ecology and a variety of inhabitants, both sentient and non-sentient. Time is meaningless inside the Dream. As a result, the green dragonflight, which spends the majority of its time in the Dream, is extremely long-lived. Ysera's consorts in particular almost never emerge from the Dream and are effectively immortal, as are all other permanent denizens in the Dream. Because the titans invested a great deal of work in perfecting their design of Azeroth, the Emerald Dream is not one a single perfect vision of what Azeroth would become. The finished design of the planet was the product of many previous flawed or unfinished models. The Dream therefore has multiple layers, one for each of these earlier incarnations. These older layers of the Dream are often incomplete and therefore limited in scope, relative to the finalized Dream.

The Emerald Dream was originally described as a "a vast, ever-changing spirit world, existed outside the boundaries of the physical world. From the Dream, Ysera regulated the ebb and flow of nature and the evolutionary path of the world itself." This implies less stagnation than the Emerald Dream described in other sources.

Layers
The Emerald Dream also has multiple layers, described by Cenarius as different testing versions of Azeroth. These layers were created because the titans invested a great deal of work in perfecting their design of Azeroth, and so, the finished design of the planet was the product of many previous flawed or unfinished models. Each layer represents an abandoned segment or idea that the titans tried and ultimately discarded. Malfurion observed that it looks like neither the mortal plane nor the Emerald Dream. He saw that one mountain peak lacked its northern face, while another peak looked as if someone had started molding it like clay but had lost interest. These older layers were normally uninhabited, invisible and incomplete, therefore limited in scope, relative to the finalized Dream. But they could be accessed by any who knew how to navigate them.


Specific Locations: There are several places of interest in the Dream not found in Azeroth:

Eye of Ysera
Rift of Aln
The Nightmare (formerly, currently contained within the Rift of Aln)
Daral'nir (the Emerald Dream counterpart of Tal'doren)

Dangers or Threats: The Emerald Dream is not a place of total perfection. It can be shaped and twisted by dreams, usually without a sleeper's knowledge. Sadly, nightmares are themselves a crafting of the subconscious and have given rise to their own place within the Dream. The Nightmare, as the denizens call it, is not a specific location, but a constantly roaming effect that travels about unpredictably. The skies above the Nightmare are constantly clouded, creating a gloomy, depressing zone that weakens and deadens everything it touches. The beautiful green vegetation is twisted into brown decay, while ordinarily peaceful creatures are corrupted into shadowy, mutated versions of themselves known as Corrupted Ones. The Corrupted Ones are vicious and cruel, hunting anything they can, even after they leave the Nightmare's affected zone.

Worse still, some dream-travelers who enter the Nightmare — or are engulfed by its movements — become trapped in the Emerald Dream. They cannot leave, so their bodies back on Azeroth remain in a permanent sleep, slowly starving to death unless tended by helpful aides. While trapped, they are known as the Unwaking; they are also corrupted, and will do anything to get back home. The Nightmare is believed to be slowly growing in size and power. See this for more info: http://www.wowpedia.org/Emerald_Nightmare

Objects or Rewards:
Extra Notes: Perception of the Self Inside the Dream
The creatures of Azeroth can visit the Emerald Dream either physically or via dreams, as the realm's name indicates. When an individual's spirit visits the Dream, leaving the body behind, that individual will manifest his or her dreamform, which normally looks and behaves much as that individual's physical body might. Hence, for most creatures, moving through the Dream is achieved in the normal fashion, despite the realm's chiefly spiritual character. These rules do not apply to druids of sufficient skill or experience, who are trained to see beyond physical reality. These druids might be capable of abnormal movement in the Dream (e.g., a night elf who can sprint at a greatly accelerated rate, walk through solid objects, or fly). It is quite rare to see such unusual capabilities in non-druids, but it is not beyond the realm of possibility.

Links to Pictures: More indepth info here: http://www.wowpedia.org/Emerald_Dream
Edited 2012-09-25 06:21 (UTC)