ᘚ a passing mod (
passingmod) wrote2012-01-05 02:10 pm
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Theme Suggestions & Event Scheduling
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THEMES & EVENTS | |
Comment here to suggest a theme for the next month, or an event to be scheduled! See the rules about this here. Themes that don't win the month's voting will be saved for the next month, and enter voting again. If we have a lot of themes, the least popular couple might get culled. Theme Suggestions from the former site are still here.
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Dream World Suggestions
Dream World Name (if any):
Canon or Original?: (Which canon, if canon?)
Description: Give us some information about what characters will be facing and what kind of world it is - both physically and how it works, as well as anything that might change the characters themselves.
Specific Locations: Are there notable castles? Cities? Libraries? What makes them unique?
Dangers or Threats: Will there be monsters? Prejudices? What should players know, even if the characters don't?
Objects or Rewards: Gold? Treasures?
Extra Notes: Anything else characters or players should know - especially including how dreams work in this canon or notes about dreams that occur in the canon the area is from, if applicable.
Links to Pictures: Give us a visual, if possible.
no subject
Dream World Name: Elysion
Canon or Original?: Canon, Sailor Moon
Description: Elysion is a world of dreams connected to the planet Earth. Illness suffered by the planet, Elysion, or their guardians, is shared by each of them. Its inhabitants are the priest Helios and his maiden priestesses, who all pray for Earth's well-being and protect the people's dreams. It is thriving and beautiful when there is peace, and bare or dead when it has been damaged.
Those with especially pure hearts may recall vague dreams of flying on a pegasus when they were children; this was a glimpse of Elysion.
More information can be found here
Specific Locations: The temple of Elysion is made of marble and crystal, with a decidedly classical Grecian architecture. The temple is surrounded by a lake and crystal forest.
Dangers or Threats: If thriving, Elysion will be entirely peaceful. However, it has been threatened and invaded by the Dead Moon using lemures, nightmares, at some points in its history. Lemures are small and obnoxious enemies, but they come in sizeable packs. They may be searching for dream mirrors, and attacks by them can leave someone unusually aggressive or hopeless.
Objects or Rewards: Dream mirrors - These show a person's dreams, in the sense of their hopes and aspirations, and are very important. Someone losing theirs may fall into an unconscious state or even death. The Dead Moon may be looking for these, searching for Pegasus through everyone's dreams. Characters should be careful.
Extra Notes: Anything else characters or players should know - especially including how dreams work in this canon or notes about dreams that occur in the canon the area is from, if applicable.
Links to Pictures: [Elysion damaged, and maenads] [lake and crystal forest]
no subject
Dream World Name: none given
Canon or Original? Canon, Dragonquest VI
Description: Physically, the map of the dream world is almost exactly the same as the waking world. However, some cities that had fallen to ruin in the waking world are still alive and vibrant in the dream world. Overall, the world is medieval and feudal, split into several kingdoms. It has fairly low technology, while magic is prevalent at low levels but high-level spells are much rarer.
Inhabitants of the dream world often reflect the desires (or fears) of their real world counterparts. For example, a lowly soldier who hates the name Rusty may be the strong and respected General Blade. A loyal dog may be a human and a loyal family servant. A man whose love interest fell for another guy may be a child who can still claim her attention when she adopts him. Characters entering the dream world would not have to change, but could, to follow this theme.
An extensive walkthrough with pictures can be found here. If used, special attention should be given to which parts take place in the dream world.
Dangers or Threats: There is an entire bestiary of monsters for the Dragonquest games. They do not change significantly between the dream world or real world. Monsters get tougher as you progress along the location list (those listed under 'upper world' are the dream world).
If characters explore the castle of the demon king Murdaw, players should be warned he has the ability to turn someone to stone in the real world and leave them only in the dream world until they regain their body. In the meantime, their body will not be visible and they will not be able to interact within the real world; they are often treated as ghosts in the canon, as their voices can sometimes still be heard.
If characters accept passage to the Isle of Smiles, players should be aware it is a trap. Disguised monsters promise a land of happiness to gullible humans, in order to use them as sacrifices.
Objects or Rewards: Defeated monsters give gold, and sometimes items - ranging from small ones such as herbs to very good equipment. The tougher the monster, the better the reward, as a rule.
Defeated monsters can also be recruited to join the party, if a character is skilled in abilities to help them tame these monsters. (This was changed in the DS remake to allow for recruiting these specific monsters).
There are also often chests, wardrobes, and pots in caves or even in houses. These contain rewards as well.
Specific Locations: There are only a handful of locations with portals between the real world and dream world; however, dreamers could enter from anywhere. Especially notable places include:
Dharma Temple - This is where characters can change professions (and thus skill or spell sets). It was destroyed and sealed away, but still exists in dreams.
the castle of the Demon King Murdaw - Just as it sounds, this is a twisted castle set on a cliffside, inhabited by a demon king. If it seems too easy to get there and walk through the empty building... it is. Murdaw is ready in the throne room.
Calverona - a city completely run by magic where even small children perform spells. it was sealed away and sank into the sea, but still thrives in dreams
the Slime Arena - Monster raising, where slimes are trained to fight each other for their owners to win prizes. It's run by the owner of the most famous slime of all.
the mermaids - There are also mermaids that live underwater in the dream world. They are very shy and scared of humans, and somewhat arrogant, but not malicious. They can be reached by characters with the ability to handle being underwater like that, or with the mermaid harp.
A list of locations can also be found here (those listed under 'upper world' are the dream world), and there is a map here.
Extra Notes: none
Links to Pictures: [dream world map] [a village] [cross country]
no subject
Dream World Name (if any): Oz
Canon or Original?: The Wizard of Oz
Description: Oz is a place of color to contrast with the drab reality of mundane life. It is described as 'uncivilized' compared to Dorothy's native Kansas, which allows witches and wizards to exist there. Animals are also known to be able to talk, notably the cowardly lion.
More information at wikipedia here.
Specific Locations: A yellow brick road leads from Munchkinland to the Emerald City. There is also the witch's home. Along the way, there is a large forest and a field of poppies.
The Emerald City itself is presented as a paradise, where no one needs to work (very hard, or at all) and the day is spent in much more pleasant and fun pursuits.
Dangers or Threats: The witch. She has been known to interfere with and dislike outsiders.
The forest. The trees of the forest seem to have their own will, and to dislike tresspassers. The way also includes plenty of signs warning travelers to turn back.
Flying monkeys: These do the bidding of the witch and can be a nuisance.
Poppies: Spending too long around the poppies can put an unwary traveler to sleep.
The Wizard: While he has been known to be able to give people something they lack (if they do something for him in return - or if they already have it and just need to realize it), he is also unfriendly, and a humbug. He has also been known to hand out rather dangerous quests in return for his help.
Objects or Rewards: The ruby slippers. A point of contention, they also have the power to allow their wearer to return home - that is, wake up.
Extra Notes: While the books portrayed Oz as real, the 1939 movie depicted it as a world in Dorothy's dream. Aspects of both can be used for exploration, as muns decide.
Links to Pictures: [the Emerald City across the field of poppies] [the forest crossroads]
Re: Dream World Suggestions
Dream World Name (if any): Emerald Dream
Canon or Original?: World of Warcraft
Description: The Emerald Dream (also known as the Dream of Creation, Green Dream or simply the Dream) is a vast, ever-changing spirit world, that exists outside the boundaries of the physical world, and is the verdant realm of the Dragon Aspect Ysera.
The Emerald Dream is basically how the world would have been, if intelligent beings had not altered its surface.
Characteristics of the Dream
The Dream can be affected by all dreamers to a minor and temporary extent. However, no living creature except the titans has ever been able to permanently change the Dream. Ysera herself cannot control or shape the Dream, which has its own ecology and a variety of inhabitants, both sentient and non-sentient. Time is meaningless inside the Dream. As a result, the green dragonflight, which spends the majority of its time in the Dream, is extremely long-lived. Ysera's consorts in particular almost never emerge from the Dream and are effectively immortal, as are all other permanent denizens in the Dream. Because the titans invested a great deal of work in perfecting their design of Azeroth, the Emerald Dream is not one a single perfect vision of what Azeroth would become. The finished design of the planet was the product of many previous flawed or unfinished models. The Dream therefore has multiple layers, one for each of these earlier incarnations. These older layers of the Dream are often incomplete and therefore limited in scope, relative to the finalized Dream.
The Emerald Dream was originally described as a "a vast, ever-changing spirit world, existed outside the boundaries of the physical world. From the Dream, Ysera regulated the ebb and flow of nature and the evolutionary path of the world itself." This implies less stagnation than the Emerald Dream described in other sources.
Layers
The Emerald Dream also has multiple layers, described by Cenarius as different testing versions of Azeroth. These layers were created because the titans invested a great deal of work in perfecting their design of Azeroth, and so, the finished design of the planet was the product of many previous flawed or unfinished models. Each layer represents an abandoned segment or idea that the titans tried and ultimately discarded. Malfurion observed that it looks like neither the mortal plane nor the Emerald Dream. He saw that one mountain peak lacked its northern face, while another peak looked as if someone had started molding it like clay but had lost interest. These older layers were normally uninhabited, invisible and incomplete, therefore limited in scope, relative to the finalized Dream. But they could be accessed by any who knew how to navigate them.
Specific Locations: There are several places of interest in the Dream not found in Azeroth:
Eye of Ysera
Rift of Aln
The Nightmare (formerly, currently contained within the Rift of Aln)
Daral'nir (the Emerald Dream counterpart of Tal'doren)
Dangers or Threats: The Emerald Dream is not a place of total perfection. It can be shaped and twisted by dreams, usually without a sleeper's knowledge. Sadly, nightmares are themselves a crafting of the subconscious and have given rise to their own place within the Dream. The Nightmare, as the denizens call it, is not a specific location, but a constantly roaming effect that travels about unpredictably. The skies above the Nightmare are constantly clouded, creating a gloomy, depressing zone that weakens and deadens everything it touches. The beautiful green vegetation is twisted into brown decay, while ordinarily peaceful creatures are corrupted into shadowy, mutated versions of themselves known as Corrupted Ones. The Corrupted Ones are vicious and cruel, hunting anything they can, even after they leave the Nightmare's affected zone.
Worse still, some dream-travelers who enter the Nightmare — or are engulfed by its movements — become trapped in the Emerald Dream. They cannot leave, so their bodies back on Azeroth remain in a permanent sleep, slowly starving to death unless tended by helpful aides. While trapped, they are known as the Unwaking; they are also corrupted, and will do anything to get back home. The Nightmare is believed to be slowly growing in size and power. See this for more info: http://www.wowpedia.org/Emerald_Nightmare
Objects or Rewards:
Extra Notes: Perception of the Self Inside the Dream
The creatures of Azeroth can visit the Emerald Dream either physically or via dreams, as the realm's name indicates. When an individual's spirit visits the Dream, leaving the body behind, that individual will manifest his or her dreamform, which normally looks and behaves much as that individual's physical body might. Hence, for most creatures, moving through the Dream is achieved in the normal fashion, despite the realm's chiefly spiritual character. These rules do not apply to druids of sufficient skill or experience, who are trained to see beyond physical reality. These druids might be capable of abnormal movement in the Dream (e.g., a night elf who can sprint at a greatly accelerated rate, walk through solid objects, or fly). It is quite rare to see such unusual capabilities in non-druids, but it is not beyond the realm of possibility.
Links to Pictures: More indepth info here: http://www.wowpedia.org/Emerald_Dream
no subject
Dream World Name (if any): Inception
Canon or Original?: Canon: Inception
Description: Like the dream world of Passing, this dream world is built on the premise of shared dreaming and the ability to invade and interact within others' dreams - as well as how someone might use that ability. It also contains the strong concept of dreams-within-dreams. It is important to note that unexpected elements or death may provide a 'kick' to jolt the dreamer awake.
More information can be found here.
Specific Locations: Anywhere people create for themselves. Characters will have the ability to alter the dreamscape at will, as quickly and as often as they like. Be careful not to build from memory. It might be a good idea to mark each dream with the location in the subject line.
Dangers or Threats: If you invade someone else's dream, be careful of 'projections', manifest parts of the dreamer's subconscious that know something foreign has entered and will try to expel it.
Building a dream or dreamscape from memories can result in starting (or continuing) to lose grasp on which is real and which is not. Be aware of that.
Objects or Rewards: Each character should have a 'totem', an object that has been weighted or otherwise modified. Its slightly different characteristics will feel correct only in their own dream - a way to test whether the dream is theirs or someone else's. Characters who possess a totem for this exploration should feel free to have it in future dreams however much they wish.
Extra Notes: In the canon, dreams are used to steal information - or implant ideas. The latter can be highly dangerous and is definitely morally questionable.
Links to Pictures: n/a; they can all be very different.
no subject
Dream World Name (if any): The Matrix
Canon or Original?: The Matrix
Description: Earth has been taken over by machines. They grow humans for energy, and keep them under control by connecting them to the Matrix: a simulated reality, equivalent to a dream state. Some accept this and live normal lives. Some refuse and rebel.
The world of the Matrix resembles normal Earth in roughly the turn of the 21st century. The machines discovered that making it too perfect led their subjects to reject the dream and wake up, so it is a world with normal flaws despite its origins.
More information can be found here.
Specific Locations: Zion: A stronghold of those who are aware of the matrix and its purpose, and desire to live real lives instead. Resistence fighters.
The Oracle's: Appearing as a normal house, many people have been brought here over time to see if they may be the One whose prophesied coming may signal the end of the machines' dominance.
Dangers or Threats: Agents. They are computer programs tasked with keeping the status quo. Occasionally, a sense of deja-vu may signal that something has been changed; this can be a sign that a free person has been detected and trouble is on its way to them. Agents can take the form of anyone - literally, as they can essentially possess them. They can also promise the world - in return for accepting the false existence.
Objects or Rewards: n/a, but also anything the dreamer wants, if they're aware they're dreaming.
Extra Notes: It should be noted that people are often able to ignore natural laws in the matrix and perform superhuman feats there, due to their realization that it is not real. (Something akin to lucid dreaming taking control of the dream.)
Links to Pictures: [Zion] [Oracle's house] [human fields]
no subject
Dream World Name (if any): Fantastica
Canon or Original?: The Neverending Story
Description: Fantastica is made of dreams and fantasies. That means it has been harmed as people deny those things, and by their greed and lies. This can be stopped by humans who travel through Fantastica - if they are willing to undertake the quest to do so. It is a fantastical world with many disparate parts.
More information can be found here.
Specific Locations: Ivory Tower: This is where the childlike empress lives.
Spook City: Where Atreyu landed when he fell.
The Swamps of Sadness: They affect your mood, but if you allow them to drag you down, you may die.
Dangers or Threats: The threats to Fantastica are threats to all. There are also wolves.
The Nothing is the embodiment of people refusing to believe in fantasy anymore. It destroys everything in its way, like a black hole.
Objects or Rewards: AURYN: this is a mystical talisman from the childlike empress, that can grant wishes. However, using it costs memories. Using it too much can reduce a person to a hollow shell. Be careful if you have this.
Extra Notes: n/a
Links to Pictures: [the ivory tower]
Re: Dream World Suggestions
Dream World Name (if any): Dreamlands
Canon or Original?: H.P. Lovecraft
Description: It starts by dreaming of a majestic sunset city. The Dreamlands exist in an alternate dimension divided by cardinal direction. There are any number of races to be met and adventures to be had, from airborne pirates to ghouls.
More information can be found here. For more details, it's worth following the links to summaries of specific stories.
Specific Locations: The Dreamlands are divided into several separate places, listed here. They range from coastal jungle cities and islands to places with man-eating spiders and satyrs. Some have strange laws of their own.
Dangers or Threats: It's Lovecraft. There will be beasts and monsters and Old Ones.
Objects or Rewards: In Mnar, there are stones said to be protection against the Old Ones.
Extra Notes: Anything else characters or players should know - especially including how dreams work in this canon or notes about dreams that occur in the canon the area is from, if applicable.
Links to Pictures: You would go mad if you saw it.
no subject
Dream World Name (if any): Elm Street
Canon or Original?: Nightmare on Elm Street
Description: It's a world of a stalker. Someone is slipping through dreams, targeting everyone it finds. Its chosen weapon is a glove with claws.
More information can be found here.
Specific Locations: The locations could be anywhere in town, but mostly seem to center on themes of schools or the dreamer's homes.
Dangers or Threats: Freddy. This should really be enough said. There is also a danger of being targeted in waking life as well, or waking up with wounds or items gotten in the dream.
Objects or Rewards: In the Nightmare on Elm Street canon, some of the victims found items from the dreams, such as Freddy's hat, in the waking world as well. This can happen here as well.
Extra Notes: This world, by its nature, crosses the lines between dreams and reality much more than some. As the largest example, wounds gotten in the dream may carry over to the character's waking life if the mun desires.
Links to Pictures: [Freddy]