ᘚ a passing mod (
passingmod) wrote2012-01-05 03:02 pm
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Entry tags:
Applications
ONE PASSING NIGHT ↓ rpg thought ooc spam quick facts rules & setting FAQ mod contact theme suggestions credits reserves applications taken characters hiatus post dropping potential apps wanted APPLICATIONS ↓ what to know misc. rules application in detail blank form sample app how we review |
WHAT TO KNOW |
Applications are ALWAYS OPEN, and will be processed as they are received. They must be posted in the comments, NOT linked to. Before applying, read the rules & setting page and this post in their entirety. Use the potential applications page or the FAQ if you have any questions about the process. There is also a sample app and an explanation of how we process apps if those interest you. The wanted characters list may also be helpful. In general, however, we would rather have a shorter, better written application than a longer one, every time. That said, length is one of the least important factors in our applications. We look primarily at the voice samples, then the personality section and writing sample. The voice samples are by far the most important section, and we prefer that these be thread links, because they give us a sense of how you play the character rather than simply how you write an application for the character. The application page from the former site can be found here. |
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MISC. RULES |
We do allow challenge apps, but we wait the duration of the reserve for the other app to come in before processing them against each other. Applications or parts of applications (such as the initial comment containing contact information) will be screened on request. There is a one week grace period for dropped characters during which applications for them will be held pending. The former player can choose to pick up those characters at any time during that week without re-applying. If you are asked for a revision, you have one week to submit them before your app will be automatically declined. You must resubmit your app in its entirety if that happens. Always feel free to ask us to clarify what we're looking for on revisions; we won't bite. If you are rejected, we encourage you to re-apply. We like seeing players that have taken our critique and worked on improving their portrayal. The exception is a character rejected on the grounds that they would be difficult to impossible for others to play with. Playability is an important factor. Our plagiarism policy is as follows: the first offense will be met without consequence. The second offense results in a one month ban from apping. Subsequent further offenses will be dealt with on a case-by-case basis but most likely incur longer bans, up to and including indefinite bans. |
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APPLICATION IN DETAIL |
Your name: Your journal: A sock is fine, or a commonly used character journal if you don't have a personal one. Just please be consistent with your identity for ease of reference. Contact: AIM/plurk/email/etc., whatever you prefer to be contacted. Other characters played at Passing: Character name: Character fandom: Version: V1, V1.# or V2+ should be the only options. Canon point: What point of their timeline you're taking them from. Importing development from old game? If yes, where from? Background: Link to the Wiki entry on it, or if the series has its own wiki, the character's page. A comprehensive fan site is an acceptable substitute. If you cannot find one of these that works well enough for us to get a good grasp of your character from a third party, please write out the standard 'history' section for this on your own. Please include this even if applying for an AU version of the character. OCs need the history section written out as well, obviously. In general, though, this should be a link whenever possible and not a written history. We use it to compare an unbiased third party account against your represented version of the character. If you include a written history, we will ignore it completely and look up whatever is available for that character on Wikipedia ourselves. Changes from canon, if AU: What it says. Detail here how the AU world is different from canon, or what events have happened in their previous game that have lead them to be different. Personality: The meat of the application, and self-explanatory. We want to see that you understand what makes them tick. If AU, try to include explanation for where and why the character has changed from canon. Abilities: What are they particularly good at, or if they do have superhuman powers, what are they? A bullet point list will suffice. Writing sample: At least 200 words of your own writing in third person prose, preferably about the character you're applying for. Samples about others are allowed, in any setting. This is to gauge your writing style and technique, not your grasp of character. That's the next section. Voice sample: You may either write 200 words of your character speaking to himself, or you may link to threads, or you may request to thread with a mod character. Regular voice sample: If choosing option one, the standard first person sample rules apply. The word count applies only to spoken words, not action in brackets, and since 200 words is a lot for some quiet characters, more than one different samples are allowed. Linking to threads: If you are linking to threads, make sure they are lengthy ones that demonstrate your understanding of the character. We don't need a million of them, but remember that this is as a substitute for a sample, and we will evaluate it the same way. Threads that took place in other games, museboxes, or ![]() Threading with a mod character: You may also request to thread with a mod character - please do so in the body of your application when you submit it, rather than contacting a mod privately. The first available mod will respond back as soon as possible and discuss with you who your character would be best suited to play off of of their characters, and then you will agree on a time to sit down and crack out a thread. These will be 'quick log' style in brackets and not prose to make them go faster and keep the focus on dialog. These do not have to be masterpieces of wonder, but your application will not be judged until you have finished the thread (at least 20 comments on your part), so think carefully before choosing this option. The mods will make every effort to respond to your tags quickly. |
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BLANK FORM |
Comment here with this! |
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Clark Kent/Superman | DC Comics | V1
Your journal: Voidbearer
Contact: AIM: Tuldawen, Plurk: AxiomaticGrue
Other characters played at Passing: N/A
Character name: Clark Kent/Superman
Character fandom: DC Comics
Version: V1
Canon point: Batman/Superman: Supergirl
Importing development from old game? Nope
Background: http://dc.wikia.com/wiki/Superman_(Clark_Kent) (I pity anyone who tries reading this)
Changes from canon, if AU: This is not AU
Personality:
Clark Kent is a man who was raised to believe that there is always a right and a wrong choice. His adoptive parents, the Kents, instilled him with a respect for life, liberty, and the ideals of the American Midwest. He adheres to an extremely strict code of conduct that's heavily influenced by the virtues of Ma and Pa Kent. He has a sense of righteousness and morality that even causes other heroes to pause. Clark's commitment to his code is so absolute that his closest friends have had tensions come up because they don't follow it to the letter all the time. His personal code involves always respecting the boundaries of life and freedom, as well as the laws put into place by the governments. He sees himself as having an obligation to uphold those laws, and his rigid adherance can make him come off as a bit stiff at times, earning him the nickname Big Blue Boy Scout.
Clark is an incredibly kind-hearted man who goes out of his way to help anyone who needs it. If a friend is in trouble, he'll do whatever is in his considerable power to make sure it's taken care of. He does this for total strangers, fellow heroes, and even some of his mortal enemies from time to time, because he sees himself as having a responsibility to use his gifts for right. He's shown throughout his comic series to be a good neighbor, a friendly and helpful citizen, and the very model of what a mild mannered, humble, Midwestern American should be. He works hard, rarely takes time for himself, and goes out of his way to be where he can do the most good for the most amount of people.
Clark, however, is also an extremely lonely individual. He was, for many years, thought to be the last survivor of Krypton. Even on Earth, surrounded by his loving wife Lois and his circle of friends, both hero and civilian alike, he is a alone. The people have placed Superman on a pedestal, and Clark drives himself to fulfill their expectations and earn the respect that he's given. Because of this he is extremely protective of Earth, his family, and the city of Metropolis in particular. It's worth noting that the arrival of Krypto, and Kara Zor-El has alleviated some of the loneliness a bit as it's given him other Kryptonian family (Quite literally so in Kara's case), and a loving pet (Krypto is a dog) who he can relate to a bit more. He feels a kinship with Conner Kent, Powergirl, and Mon-El, though the fact that they aren't truly Kryptonian lead to quite a bit of disappointment.
Clark's personality is also an extremely courageous one. He's the sort of man who will throw himself into danger for another person without a second thought. He wants to help, and he knows that the best way he can do it is by being the hero that the world expects him to be. It doesn't matter what threats come, from bank robbers to interstellar gods like Darkseid, Superman will be there to protect the people who need it.
Outside of these traits, Clark is a highly inquisitive man who's early life actually led him to become an investigative reporter before he really became the Earth's hero. He has a fascination with weather, perhaps due to his upbringing in Kansas, and has a particular fondness for tornadoes. Clark's a guy of big emotion, too. When he's happy, he's happy, and when he's sad, he's really sad. His emotions are usually fairly close to the surface, an observation that Lex Luthor has used to manipulate him fairly regularly. Clark doesn't get angry easily, and he generally is a reserved and restrained individual when it comes to expressing anger physically. He hates being percieved as a bully, and does his best to avoid abusing his fantastic powers. However, when Clark's temper actually does flare he goes to extreme measures, such as when Darkseid threatened Kara and Batman's life. Clark stopped holding back and utterly crushed the tyrant like a bug. He doesn't abide bullies, and Darkseid is one of the few individuals that Clark truly cannot stand. He does try and see the good in everyone but there are certain notable exceptions. Dangerous beings like Darkseid, Brainiac and Doomsday, or particularly sadistic individuals like the Joker and Granny Goodness are so far gone that Clark can't bring himself to help them. Lex Luthor is a strange exception, as the only being Clark has ever stated to truly hate. However, the two have worked together, demonstrating Clark's ability to put aside differences for the greater good of mankind.
To sum it all up: Clark Kent is a hero. He's good, and while his views are somewhat old fashioned, he holds to them like a man clinging to a liferaft. His code of conduct, his generosity, and his general kindness, and his black and white view of right and wrong set him apart from many people in his universe.
Abilities:
Clark Kent is...Superman. As such, he displays an incredibly broad array of abilities and powers. They are all related to his Kryptonian physiology, and he is commonly believed to be one of the most powerful beings in his entire universe. These powers all spring from his body absorbing the radiation of Earth's yellow sun. When he's had time to charge, even if it's just been for a moment then he gains access to these abilities. Without charging, his physiology reverts to that of a human with roughly his size and weight. For brevities sake, I'd ask you to refer to the wiki I linked in the background, and make note that the powers listed may not encompass everything because...well...he's Superman.
The powers are as follows:
Super Strength: Clark can lift truly prodigeous amounts of weight with little effort.
Super Speed: Clark is incredibly fast, capable of moving MUCH faster than light.
Invulnerability: Clark's body is nearly invunerable to harm, and he's capable of shrugging off enormous amounts of punishment without even a bruise.
Flight: Clark is capable of flight, tending to fly at around Mach 10 in the atmosphere, but he's able to move at full speed in the air.
Superhuman Senses: All his senses operate far, far beyond human average, often violating the laws of physics and allowing him to percieve the Electromagnetic spectrum, hear subsonics, see things that are microscopic, and he even possesses X-Ray vision (though this is stopped by lead).
Super Breath: Clark can create freezing gales with his breath, or hurricane force winds.
Heat Vision: Clark's eyes can project beams of heat so intense they melt most substances almost instantly. He rarely uses this power against living beings, as it's incredibly lethal.
Healing: Yellow sun radiation actively repairs any damage that Clark might have suffered rather quickly. He can heal from near fatal wounds within hours.
Unrelated powers
Clark is actually an incredibly brilliant thinker, possessing a high degree of investigative skill. He's an award-winning reporter, and he knows his way around a criminal investigation as well. His intellect is said to be higher than human norm, with genius level computational and analytical skills. He possesses a high degree of skill in hand to hand combat, having trained in martial arts with Batman, Wonder Woman, and Wildcat. He's known for having an incredibly strong force of will, enabling him to shrug off mental control from any being short of Darkseid (and even then only with extreme effort, and Clark broke free in hours).
Weaknesses
Clark has three clear and glaring weaknesses. The first and most well known is Kryptonite. That is to say the radioactive remains of the destroyed planet of Krypton. Kryptonite must come from his native reality to affect him (it doesn't work if it's from an alternate reality's Krypton canonically), and it comes in several different colors. Green Kryptonite is the most common, and it cuts through his invulnerability and even being in it's presence is poisonous. It's worth stating that Clark has overcome a lot of this weakness through sheer force of will. Other forms of Kryptonite have different effects, though most are so rare that Clark hasn't even encountered them.
The other major weakness Clark possesses is magic. It doesn't take away his powers, it just affects his body normally. That is to say that an enchanted sword would cut him just like it would anyone else. He's learned from his friend Zatanna how to counteract the effects of a wide variety of spells, and direct attack spells are still weakened by his Kryptonian invulnerability, but a clever or particularly skilled magical villain is a dangerous foe that Superman can't just ignore.
The radiation of a Red Sun, such as that of Krypton's sun, actually drains away Clark's Kryptonian powers, slowly but surely. If he's exposed to it for too long he loses those powers until he exposes himself to a yellow sun again.
Finally, Kryptonians themselves are shown in canon as being able to directly hurt one another. The Kryptonian physique seems to have limited ability to protect from beings of it's own sort, so enemies like Zod or even allies like Kara Zor-El can actually affect Clark more than usual.
Writing sample:
"Well boy," Clark said as he drifted lazily past the Daily Planet, “Looks like it’s all pretty quiet here.” From behind him, an agreeable doggy-sound chuffed in agreement, drawing a laugh from the big man. He spun, his cape flapping and drifted down towards the park, Krypto following close behind.
He floated gently over the lake, waving to a few kids who were playing Frisbee down in the grass, drawing smiles and a call of “Wooo! Hey Superman!” from one young girl. Clark grinned and floated on, basking in the summer afternoon heat. Metropolis was a nice place to be in the summer, he’d always felt, and it was days like this that made it all worth it.
A strange buzzing sound filled his ear, immediately drawing his attention. The sound of police sirens and an alarm immediately made him spin to face downtown Metropolis, and off he whizzed with a rush of air. It took him only a few seconds, but when he arrived on the scene he saw two men dashing out of a bank with sacks of cash and towards a getaway car. Faster than thought, Clark landed on the pavement in front of them, arms crossed disapprovingly.
“Crap,” one of them muttered, but they both dropped the bags and raised their hands, knowing that the jig was up. A few minutes later when the police arrived to take them away, Clark took off again, waving down to the officers.
“Just another ordinary day on the job,” he said to himself as he awoke, the idyllic dreamscape fading away.
Voice sample:
http://dear-mun.dreamwidth.org/4082512.html
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